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Old 08/29/11, 2:22 PM   #796
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Because it's a percent reduction, haste gets weaker with each percent
HPS is proportional to heal size, and inversely proportional to cast time.

50% bigger heal means 50% higher HPS.
2/3 duration cast also means 50% higher HPS. You can cast 3 spells in the time it takes the other guy to cast two spells. You do 50% more healing than the other guy in the same amount of time.

HPS is proportional to (1+bigger%)*(1+faster%).

Haste has DR only in the same sense that other linear stats (like SP) have DR.

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Old 08/29/11, 2:33 PM   #797
Jeges
Von Kaiser
 
Human Priest
 
Argent Dawn
Vraie, it's because 100% haste gives you twice as much throughput with a (spammable) spell than 0%. While the effect of more Haste on your cast decreases from an arithmetic point of view, what's important is how much it boosts your output. Going from 0% to 10% boosts output by 10%. Going from 10% to 20% boosts output by another 10% of baseline, or by 120/110=9.09% of where you were with 10%. This is what I meant by self-relative diminishing returns, and what Genzen just figured out, and what is discussed on this forum extensively elsewhere. Due both to self-relative diminishing returns and to the fact that stats reinforce each other multiplicatively (a point of crit is worth twice as much at 100% haste than at 0% haste) there is some optimal balance point for a particular play style and gear set.

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Old 08/31/11, 2:47 PM   #798
Frostedfury
Glass Joe
 
Night Elf Priest
 
Stonemaul
Trinkets

While we're on the topic of trikets, I got a bit curious looking at my trinkets.


Currently I run with Doll and Alchemy Trinket. I also have DMC sitting in my bags.

I was wondering which would be the best combination of trinkets for use right now. I'm thinking doll and alch trinket since I'm not running into any major mana problems.


I was also wondering which trinkets would be the first to replace once heroic eye of blazing power, or heroic jaws of defeat drop.
I was thinking of swapping doll for jaws, and alchemy trinket for eye.


Thoughts?

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Old 09/02/11, 10:22 AM   #799
Koilie
Von Kaiser
 
Koilie's Avatar
 
Worgen Priest
 
Alterac Mountains
Originally Posted by nator View Post
Could anyone share some insight on HM Rag as Disc? Or holy even? How did you come about what spec to use?

(talking 25man)
First off you will want a standard heal spec as Atonement isn't very useful at all on Rag. Most guilds are running a 3-4 healer comp for this fight so you will want to make sure you have inspiration. Many disc specs will skip Insp if running multiple shamans/Holy Priests but with fewer healers there will be lower up time or you may even be the only provider of the buff.

Being a very long fight you will want to manage your mana as efficiently as possible while doing alot of mixed raid and tank healing. Thus 2/2 SoS is highly recommended so all you need is one heal on the tank between topping off other raid damage in order to keep your Rapture on CD as often as possible. ToT isn't bad as you will likely be using a lot of Gheal especially in P1.

This is my current spec for rag 25 H.

31/8/2

The two points in Darkness can easily be swapped over to fill out Inner Sanctum or to grab Desperate Prayer if survival is an issue for you. Another option would be to grab VS and get more fiends although I have yet to see a need for it with proper mana management. We will push p3 in my guild within a few seconds of the 3rd dance in p2 if not during it. As rag is RPing to lay down his hammer I pop SF and all the priests in the raid cast HoH. Usually at this point my mana is around 5-20%. I will get anywhere from 1-4 HoH buffs on me at this point depending on how low my mana was and generally I shoot back up to 75-95% mana. P3 is not too hard on the mana and you should get a second fiend or even a SF/Hymn combo at around 5-15% left on Rag.

I chose Holy nova as a major for this fight because I find it a useful spell in p2 during the start of the engulfing dance before everyone is topped off from seed explosions. Shielding players isn't really viable here because they will not take any damage for a while if they do it right and they should end up being topped by other healers instants/HoTs before your renews will tick out. Plus it will hit rag for a little damage even if it is inconsequential damage.

Fortitude Glyph is a great option due to tight DPS requirements especially in p2/3. When a battle res is needed I Urge healers to do the re-buffing so that damage can continue.

Hope this helps.

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Old 09/11/11, 2:47 AM   #800
Iritha
Glass Joe
 
Human Priest
 
Malygos
First-time poster; I raid with a casual 10m group and we're working on Staghelm. In *general* my PW:S usage in FL has run at about 30% of my total hps.

I have seen ppl talking about the priest T12 4pc bonus not being as useful for Disc as for Holy; these ppl are saying Cauterizing Flame will not proc from PW:S even though the bonus is worded as being able to proc from any "helpful" spell. I don't know of any way I can find this out without taking the token from our spriest, prot pally, and holy pally (who all want to pass on it for me when it drops) and I'd rather not be the first of the four of us to get the token if it turns out a reasonable chunk of my spellcasting isn't even eligible for the proc.

It's entirely possible that I'm getting misinformation about the bonus but would a Disc raider in 4pc T12 please tell me if they are seeing Cauterizing Flame proc from PW:S cast or not?

Thanks

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Old 09/11/11, 5:22 AM   #801
Beffe
Glass Joe
 
Goblin Priest
 
Zenedar (EU)
Tested it just now and it procs from PW:S. I have not done allot of testing but it looks like the set bonus has a very high proc chance with a ICD, similar to most trinkets. Usually does 4-6% of my healing.

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Old 09/11/11, 8:36 AM   #802
obliqueer
Glass Joe
 
Goblin Priest
 
Shattered Hand (EU)
Originally Posted by Koilie View Post
First off you will want a standard heal spec as Atonement isn't very useful at all on Rag. Most guilds are running a 3-4 healer comp for this fight so you will want to make sure you have inspiration. Many disc specs will skip Insp if running multiple shamans/Holy Priests but with fewer healers there will be lower up time or you may even be the only provider of the buff.

Being a very long fight you will want to manage your mana as efficiently as possible while doing alot of mixed raid and tank healing. Thus 2/2 SoS is highly recommended so all you need is one heal on the tank between topping off other raid damage in order to keep your Rapture on CD as often as possible. ToT isn't bad as you will likely be using a lot of Gheal especially in P1.

This is my current spec for rag 25 H.

31/8/2

The two points in Darkness can easily be swapped over to fill out Inner Sanctum or to grab Desperate Prayer if survival is an issue for you. Another option would be to grab VS and get more fiends although I have yet to see a need for it with proper mana management. We will push p3 in my guild within a few seconds of the 3rd dance in p2 if not during it. As rag is RPing to lay down his hammer I pop SF and all the priests in the raid cast HoH. Usually at this point my mana is around 5-20%. I will get anywhere from 1-4 HoH buffs on me at this point depending on how low my mana was and generally I shoot back up to 75-95% mana. P3 is not too hard on the mana and you should get a second fiend or even a SF/Hymn combo at around 5-15% left on Rag.

I chose Holy nova as a major for this fight because I find it a useful spell in p2 during the start of the engulfing dance before everyone is topped off from seed explosions. Shielding players isn't really viable here because they will not take any damage for a while if they do it right and they should end up being topped by other healers instants/HoTs before your renews will tick out. Plus it will hit rag for a little damage even if it is inconsequential damage.

Fortitude Glyph is a great option due to tight DPS requirements especially in p2/3. When a battle res is needed I Urge healers to do the re-buffing so that damage can continue.

Hope this helps.
:O!

I'm currently playing Disc (3 man healing, Hpala Rdruid Disc), can probably go 4-5 healers now with the dps req beeing "removed".

I changed from Holy to Disc due the heavy tank healing in p4, being able to save dying people from engulfing/ppl being slow in to the breadth, taking traps close to knockback/wrath & general shield spamming on lowtargets with Jaws up & Chaning WoE - Jaws - PI in the "p1.5" & "p2.5", I'm speccing Sos/ToT, Insp, Desp Prayer & Veiled Shadows.

Might swap back to holy ( with a no cd on shield-spec, being able to do other things then pws while on the run ). It's really about your setup & what you prefer.

Hope that helped you on the way (:

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Old 09/11/11, 12:33 PM   #803
nator
Glass Joe
 
Orc Shaman
 
Quel'dorei
both those posts helped a lot for HM Rag. currently we run 2 priests, 2 holy paladins. one priest is normally disc, one holy but still trying to figure out what is the best spec for this. holy works really well on conserving mana.

thanks again and good luck

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Old 09/11/11, 3:31 PM   #804
Iritha
Glass Joe
 
Human Priest
 
Malygos
Originally Posted by Beffe View Post
Tested it just now and it procs from PW:S. I have not done allot of testing but it looks like the set bonus has a very high proc chance with a ICD, similar to most trinkets. Usually does 4-6% of my healing.

Thanks! I had someone this morning (... not wearing 4pc T12, so... who knows about the accuracy of the information) tell me they think it procs off the glyphed heal on PW:S, not the PW:S itself... whether this is the case or whether it procs off the PW:S itself becomes irrelevent since most of us run with glyphed PW:S. All that's important to me atm is that we *do* see it proc in conjunction with PW:S casts, so ty for looking into that.

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Old 09/11/11, 7:36 PM   #805
Yandros
Glass Joe
 
Blood Elf Priest
 
Mal'Ganis
I can confirm it procs off PW:S itself. It may have a higher proc rate when glyphed by proccing off the glyph as well as the shield, but PW:S will definitely proc it if you happen to not be glyphed.

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Old 09/11/11, 8:59 PM   #806
Richelieu
Von Kaiser
 
Undead Priest
 
Area 52
Originally Posted by Iritha View Post

It's entirely possible that I'm getting misinformation about the bonus but would a Disc raider in 4pc T12 please tell me if they are seeing Cauterizing Flame proc from PW:S cast or not?

Thanks
I just tested -- it does spawn from PW:S, at least when it's glyphed. Ninja that loot.

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Old 09/12/11, 12:06 AM   #807
Iritha
Glass Joe
 
Human Priest
 
Malygos
Yay! We downed Staghelm; he dropped the pally/priest/lock token, and the group decided the token should go to me so now I get to rock 4pc T12. Thanks once again for the info! Loot successfully ninja'd

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Old 09/25/11, 3:50 AM   #808
Kirava
Glass Joe
 
Kirava's Avatar
 
Undead Priest
 
Spinebreaker (EU)
T13 setbonuses

2p: After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
4p: Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
2p is arguably useless, but 4p can be insane for tanks' mitigation (kinda mini Baleroc), though the chance is pretty low to be reliable. I really hope we will be able to determine which PW:S absorbed double the amount by at least the healing from a glyph. Lets discuss.

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Old 09/25/11, 3:59 AM   #809
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
The 2p isn't necessarily useless per se. I disagree with it's implementation because often Power Infusion is better used on another party member, be it the Arcane Mage, the Metamorphosis Warlock or the Resto Druid.

But if you take it for what it is, casting Power Infusion on yourself will grant the 20% haste, the 20% mana reduction from Power Infusion and the 25% mana cost reduction from the 2p. This is actually the best possible time for a 25% mana reduction because you're casting the most frequent and/or most expensive spells. (Otherwise, why else would you be using Power Infusion on yourself?).

One thing however I would like to see is it being changed to "holy spells" rather than "healing spells" to account for Smite and Holy Fire with Atonement.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 09/25/11, 4:10 AM   #810
 arison
King Hippo
 
arison's Avatar
 
Pandaren Hunter
 
Windrunner
Is discussion even necessary? Both bonuses are terrible and would seem to be designed by people who don't actually understand how priests play today.

For the 2p bonus, PI/Lightwell triggering a time-based percent cost reduction basically means the actual mana saved will be very small (even the best case -- casting PW:S every 1 second -- is only roughly the equivalent of 500 mp5, and that would be a very rare situation; more typical would be perhaps a 200-300 mp5). It isn't about the mp5 equivalent, though, it's about the nature of triggering it, which, like many of the set bonuses revealed, overload an existing ability in ways that may make usage of those abilities obnoxious or contorted. For the 4p bonus, random procs on shields that, unless placed on the tank, often may go unused, as well as the reduction in Holy Word cooldown, are just plain bad. Bad, bad, bad.

The above assumes the mechanics of abilities don't change much. If any of those abilities are getting a major change, then it could change the bonuses, but I doubt they *all* would change enough to make all of those bonuses particularly compelling. Focusing on the PW:S part of the 4p, unless we're returning to WotLK's shield spamming and such, and raid damage is both intense and frequent, it's just not going to be a fun bonus. It will show up on meters (perhaps a 1.5-3% net healing increase) but it pales in comparison to our current 4pc.

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