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Old 12/22/10, 10:31 AM   #121
iioshius
Glass Joe
 
Tauren Priest
 
Maelstrom
Originally Posted by Mahtasooma View Post
I tested it on myself (3 Stacks Grace with penance) on a target dummy.

Sadly, it's obviously STILL not affected by Grace. Can anyone confirm? Or is the target dummy the problem?

It is affected by Archangel, however... which probably results in using AA on CD.
Is this new? Or has Atonement healing always been increased by AA? It seems strange that they'd allow the heal to be affected by the 15% buff but not by Grace, when Heal is affected by both (or do they feel that 5xEvangelism is the equivalent to the 24% Grace increase on Heal?).

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Old 12/22/10, 10:48 AM   #122
onceler21
Glass Joe
 
Blood Elf Priest
 
Barthilas
Originally Posted by iioshius View Post
Hot fixes from 12/21:



So, does this mean that at some point Atonement was accidentally being effected by Grace, et al, and now isn't? Or did Blizzard change the Atonement heal so that it's boosted by +healing effects on the target?

Because, you know, that seems like a pretty big deal.
Atonement used to be unaffected by either positive or negative healing modifiers (making it up 100 times as effective as anything else at times)
That is no longer the case. We killed Chimaeron just before tonight's shutdown, and atonement heals were being reduced (and they definitely weren't last week).

I didn't have the opportunity to confirm it was also affected by positive modifiers, but now that it is affacted by negative ones, it should be (and it's clearly a bug if it isn't). So unless you were using atonement to circumvent -heal modifiers, it just got a small buff.

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Old 12/22/10, 11:02 AM   #123
Viper45
Von Kaiser
 
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Human Priest
 
Nathrezim
Originally Posted by Zigizi View Post
It's just academic right now cause I can't think of any buffs or raid mechanics right now that increase damage and healing at the same time in cataclysm end game.
This means atonement heals are now negatively affected by Mortal Strike type debuffs.

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Old 12/22/10, 11:52 AM   #124
Tautau
Glass Joe
 
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Undead Priest
 
Mal'Ganis
Confirmation: Grace still not affecting Atonement heals. Atonement does, however, gain from the 15% bonus of Archangel. Gonna keep my fingers crossed that one day Grace will benefit Atonement, but for now I'm not going to hold my breath

Atonement is currently healing a target for 6% more than Smite is hitting. I'm guessing that's from Twin Disciplines?

Screenshot of the 6% bonus healing

Last edited by Tautau : 12/22/10 at 12:38 PM.

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Old 12/22/10, 12:15 PM   #125
Lahiri
Glass Joe
 
Gnome Priest
 
Ravencrest (EU)
Regarding the DA absorb cap. The cap is ignored as long as it is surpassed by a single heal on a target that didn't have the DA buff already. (however, getting a second DA proc on a target that already had a DA shield above the cap will refresh the duration and put the absorb back to where the cap is supposed to be)

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Old 12/22/10, 5:18 PM   #126
Genzen
Von Kaiser
 
Draenei Priest
 
Uldum
I'm wondering if the value of SoS increases if your raid has two Disc Priests in there. Since, ideally, both would want to get their shields on the MT to get as many Rapture returns as possible, would it be more useful to use a couple of SoS Heal spells to remove the WS debuff and then have the two Disc Priests 'take turns' in shielding the tank? Might be a bit impractical, though, and I'm not sure how the maths would work out.

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Old 12/22/10, 8:20 PM   #127
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
If you have two disc priests and you don't have two tanks to heal, you would be far better served just respeccing one of them to holy, rather than speccing to accomodate two discs on the same target.

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Old 12/23/10, 8:06 AM   #128
Sharinna
Glass Joe
 
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Undead Priest
 
Die Todeskrallen (EU)
Soul Warding worth?

After reading through this thread and taking into account that it is no longer possible to spam-shield and we do have to watch for the Rapture cooldown, is it still worth taking the 2 points in Soul Warding?

Thinking about that I would like to test this specc with AA/Atonement: 32/8/1

Any assumptions if a 3sec cooldown on PW:Shield would be worse than taking more efficiency for FH, Heal, BH and GH?

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Old 12/23/10, 9:29 AM   #129
Tautau
Glass Joe
 
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Undead Priest
 
Mal'Ganis
I am finding it sufficient to only take 1 point in Strength of Soul and 0 points in Soul Warding. At least, for 5-man heroics. Even in high AOE damage phases I'm finding it more efficient to just pop Archangel and/or Power Infusion and throw a few Prayers of Healing. I'm not really missing the cooldown on PW:S very much at this point.

Here's the 31/8/2 spec I'm running with. Major Glyphs are PW:S, Penance and PoH. Minor are Divine Accuracy, Dispel Magic and (for some reason) Holy Nova.

Typically, I will have time for a PW:S, Penance, ProM, hastened Renew and begin casting a hastened Heal or Smite before BT wears off, then I'll have time for 3 Smites before Train of Thought resets Penance's cooldown. If I manage to throw in 1 or 2 Heals, Strength of Soul will reduce WS's duration just enough to line up another PW:S in time for Rapture's ICD to expire.

Last edited by Tautau : 12/23/10 at 10:03 AM.

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Old 12/23/10, 2:45 PM   #130
thomasuwoo
Glass Joe
 
Troll Priest
 
Frostmourne
Is the Surge of Light talent really so bad it hasn't warranted any consideration in disc builds? I've been running a AA/Atonement build with this 31/10/0 and it seems to proc often enough to warrant it's use. Am i just gimping my performance by not putting the points in Darkness or one last point in Mental Agility?

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Old 12/23/10, 2:53 PM   #131
Viper45
Von Kaiser
 
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Human Priest
 
Nathrezim
Trinket procs and regen.

While hand calculating different scenarios in an effort to find the point my combat regen would be the highest, I ran into something I could not explain; was hoping someone could help me out and double check my results. I used the following formula and values in my calculations; simulated time elapsed was 60 seconds.

Disc combat regen (per 5 secs) = ((sqrt(intellect) * spirit * .016725) * .5) + 1029
Intellect = 4157
Spirit = 1954
trinket1 = [Tear of Blood]
trinket2 = [Blood of Isiset]

In this situation, both trinkets proc at the same time.
16660.31 mana = 2082.539 x 8 (40 secs) = regen from gear.
3004.521 mana = 3004.521 x 1 (5 secs) = gear + time where 1 trinket is active.
+11779.51 mana = 3926.502 x 3 (15 secs) = gear + time where both trinkets are active.
31444.34 (total mana returned)

Here, both trinkets proc, but at separate times.
10412.7 mana = 2082.539 x 5 (25 secs) = regen from gear.
+21031.65 mana = 3004.521 x 7 (35 secs) = gear + time where 1 trinket is active.
31444.35 (total mana returned)

I'm surprised by these results. I was expecting to have a higher return on mana when both trinkets proc'd at the same time. Knowing this, what would be the best application for on use trinkets with similar values?

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Old 12/23/10, 3:22 PM   #132
Eyphix
Glass Joe
 
Undead Priest
 
Tichondrius
Originally Posted by thomasuwoo View Post
Is the Surge of Light talent really so bad it hasn't warranted any consideration in disc builds? I've been running a AA/Atonement build with this 31/10/0 and it seems to proc often enough to warrant it's use. Am i just gimping my performance by not putting the points in Darkness or one last point in Mental Agility?
I might try that spec, right now running 33/8/0 but since I'm rarely if ever spamming shields I might not need soul warding. I would take the one point from SoS and put it into mental agility though since I never use Heal in my atonement spec.

Also, just last night healed as atonement disc on Halfus. Very very nice fight for atonement, after the drakes die halfus and whelp tanks stacked up and I hit them for 50k heals plus 22k divine aegis from atonement crits. Hopefully atonement will be effected by grace soon, atonement tank healing is great.

Last edited by Eyphix : 12/23/10 at 3:29 PM.

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Old 12/23/10, 3:53 PM   #133
Gigi
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Human Priest
 
Sargeras
What stats are you all making a priority? Right now I am finding it hard to get a ton of mastery. I'm also not sure if mastery is the way to go seeing how we don't really bubble spam anymore. I always keep the tank/s shielded but I don't generally shield a lot of the raid. Right now I am going int, haste, spirit, crit then mastery. I just feel haste needs to be important to avoid long casting times. I wish the disc mastery was something different though. I think we would be better off with a +heal mastery. Where do you find yourself healing wise compared to the rest of the healer in your raid?

Also is the barrier glyph worth having or should I have PoH instead?

I've tried a spec with and without the AA build. I've always been disc and it's my favorite spec but I am having trouble with how we just can't put out the healing vs holy or other classes.

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Old 12/23/10, 4:10 PM   #134
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by Viper45 View Post
I'm surprised by these results. I was expecting to have a higher return on mana when both trinkets proc'd at the same time. Knowing this, what would be the best application for on use trinkets with similar values?
That's perfectly normal. Spirit increases linearly your regen. Hence, as long as the mean uptime is identical, it does not matter whether the procs are aligned or not.

In a more general manner, aligning procs is interesting when they multiply eachother. That's the case for procs of different ratings (intellect and spirit for regen, or damage, haste, crit, mastery and intellect/strength/spirit for damage / output). There are two particular points in that general rules : damage (or heal) and haste effects usually multiply each other, meaning it's interesting to stack them even if they belong to the same category. And intellect, for regen, scales sub-linearly: you lose regen if you stack your intellect procs.

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Old 12/23/10, 5:39 PM   #135
 Nicarras
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Undead Priest
 
Illidan
Originally Posted by Gigi View Post
What stats are you all making a priority? Right now I am finding it hard to get a ton of mastery. I'm also not sure if mastery is the way to go seeing how we don't really bubble spam anymore. I always keep the tank/s shielded but I don't generally shield a lot of the raid. Right now I am going int, haste, spirit, crit then mastery. I just feel haste needs to be important to avoid long casting times. I wish the disc mastery was something different though. I think we would be better off with a +heal mastery. Where do you find yourself healing wise compared to the rest of the healer in your raid?

Also is the barrier glyph worth having or should I have PoH instead?

I've tried a spec with and without the AA build. I've always been disc and it's my favorite spec but I am having trouble with how we just can't put out the healing vs holy or other classes.
DA is still a lot of absorbs, and it has nice synergy with lots of our stats. I'm seeing it accounting for 55-60% of my absorbs usually. As for your stat weights, I'm also finding that haste seems to be much more valuable than crit right now for raiding. The damage is coming in so fast at times that cutting down cast times is invaluable. So from my experience I'm going to agree with your stat priority list.

As for where do I fit with the other healers? I haven't raided with a Paladin yet, but I'm keeping up with Druids and Shaman are lagging behind us unless they can focus on Healing Rain/Chain Heal.

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