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Old 12/29/10, 4:15 PM   #136
Dok
Glass Joe
 
Goblin Priest
 
Aszune (EU)
@Feralminded
I think your healing strat can be very smart, though i still doubt the usefullness of Divine Touch. Id be interested in your effective healing.

Also, can anyone tell me if HW:Sanctuary is usefull in any way. It seems way too expensive for the small amount it heals over its duration even if everyone bunches up in it.

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Old 12/29/10, 6:14 PM   #137
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Sanctuary has fantastic HPCT, which means it's great for specific situations where everyone bunches up and you need a lot of AoE healing, like Chimaeron's Feud phase or Maloriak's red phase.

It's not very mana efficient, although freeing up all that cast time might let you avoid using some suboptimal heals to catch up.

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Old 12/30/10, 4:13 AM   #138
Lazhunter
Glass Joe
 
Tauren Druid
 
Dragonblight
May i ask why you have placed 3 points in Divine Fury talent in the Holy Tree. As i believe 3 points could probably be used somewhere else. As the 1sec gain from 3 points is hardly worth it as i figure with lag issues and timing its a pure waste.

Sorry for interrupting the thread i could not see this in the thread.

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Old 12/30/10, 6:43 AM   #139
wwraver
Glass Joe
 
Goblin Priest
 
Stormrage (EU)
Originally Posted by Lazhunter View Post
May i ask why you have placed 3 points in Divine Fury talent in the Holy Tree. As i believe 3 points could probably be used somewhere else. As the 1sec gain from 3 points is hardly worth it as i figure with lag issues and timing its a pure waste.

Sorry for interrupting the thread i could not see this in the thread.
You'd be needing some serious latency to make that 1 sec cast time irrelevant...
Well, the only thing I can think of that would make you want to skip that talent for something else, is if you're set to 100% dedicated raid AoE healing for every fight.

Otherwise there's nothing to replace it with that makes more of a difference.

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Old 12/30/10, 9:06 AM   #140
grimtage
Von Kaiser
 
grimtage's Avatar
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Rosin View Post
Meta Gems

[Ember Shadowspirit Diamond] Ember Shadowspirit Diamond 54 int, +2% max mana
[Revitalizing Shadowspirit Diamond] Revitalizing Shadowspirit Diamond 54 spirit, 3% crit healing

Preliminary work is pointing toward Ember Shadowspirit Diamond providing greater sustained
throughput.
Why does Insightful metagem not even get a mention? From my testing it's almost as good as Darkglow rank 2. Not that my testing has anything to do with raid situations, I was just spamming Heal on myself.

Last edited by grimtage : 12/30/10 at 9:12 AM.

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Old 12/30/10, 12:42 PM   #141
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by teiglin View Post
Since I never (and I assume no one else does either) time my heals to coincide with renew ticks, the total time on a refreshed renew is pretty random and really doesn't benefit in any particular way from haste plateaus. Obviously renews that are never refreshed via chakra will still have benefit form haste breakpoints.

As an feature of rolling renews I've noticed is that serenity heals seem to refresh renew to 15-17 seconds--presumably depending on the exact tick time--instead of the base 12. I haven't done extensive testing on it or seen any pots on the subject, so I was wondering if the mechanic is at all understood by the EJ community or if some sort of testing would be meaningful, and if so, what kind.
This behaviour is a feature of the way renew ticks are refreshed. It increases the duration of the spell by how much time remains before the next tick when your heal lands. It makes sure that there is no clipping or speeding up of the renew ticks due to the refresh. Renew keeps ticking every 3 sec (or less if you have haste) until it runs out regardless of refreshing. I described this behaviour in one of the theory crafting threads.

However in my testing serenity DOES NOT refresh renew heals. It did so before one of the recent hotfixes but now it does not. Can anyone who has tried this recently confirm my observation?

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Old 12/30/10, 2:24 PM   #142
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Havoc have you observed a similar behavior with the PoH glyph or Echo of Light (mastery)?

Though I've been finding Echo of light to be an excellent mastry, I can't help but think of how much is wasted due to a PoH followed by a CoH mastery proc overwriting the stronger PoH mastery proc.

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Old 12/30/10, 4:46 PM   #143
napsilan
Glass Joe
 
Human Priest
 
Blackhand
Echo of light banks up like ignite and deep wounds, it's not wasted unless it's overheal (not counting "munching", which I don't think applies to echo of light since none of our heals have a travel time).

Glyph of Prayer of Healing, however, doesn't bank and will lose healing if you spam it.

Last edited by napsilan : 12/30/10 at 5:03 PM.

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Old 12/30/10, 7:14 PM   #144
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
Originally Posted by Havoc12 View Post
This behaviour is a feature of the way renew ticks are refreshed. It increases the duration of the spell by how much time remains before the next tick when your heal lands. It makes sure that there is no clipping or speeding up of the renew ticks due to the refresh. Renew keeps ticking every 3 sec (or less if you have haste) until it runs out regardless of refreshing. I described this behaviour in one of the theory crafting threads.

However in my testing serenity DOES NOT refresh renew heals. It did so before one of the recent hotfixes but now it does not. Can anyone who has tried this recently confirm my observation?
My point about renew isn't that the duration is refreshed and I understand that the refresh mechanics is meant to preserve ticks. Random was poor word choice on my part; it *appears* random to me because I'm not keeping close enough track of my renew ticks to know how much time is left before the next tick, and consequently I lack precise knowledge of the timing to expect, compounded with my confusion over the extraordinarily long time.

My point was that renew has a base 12 second duration and I've seen refreshes as long as 17 seconds, which, even with no haste, would be 5-6 ticks before expiring (compared to the base 12 seconds/4 ticks, so guaranteeing four new ticks should max out just short of 15 seconds). This is outside the behavior I've experienced with other DoT refresh mechanics (rupture as subtlety rogue, SW:P as shadow) where the duration is always within a second or so of the base dot duration. My current theory, based entirely on my observations and with no hard numbers to back it up, is that it is simply assigning an extra tick and always refreshing to so that there are at least 5 ticks left. It's probably worth noting that I usually run pretty low haste (700 rating or so), so in heroics especially I generally don't have 12.5% haste, so I don't know if that would make a difference.

I've never seen HW:Serenity refresh renew, since I started running heroics around the 9th. Are you certain it ever did on live? (I was never in beta and have no idea about that.)

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Old 12/31/10, 12:07 AM   #145
Sokaris84
Von Kaiser
 
Sokaris84's Avatar
 
Blood Elf Priest
 
Frostmourne
Originally Posted by Sinndir View Post
Havoc have you observed a similar behavior with the PoH glyph or Echo of Light (mastery)?

Though I've been finding Echo of light to be an excellent mastry, I can't help but think of how much is wasted due to a PoH followed by a CoH mastery proc overwriting the stronger PoH mastery proc.
You can test this easily just by healing yourself. It takes what's left of the PoH Echo of Light, and adds it on to the CoH Echo of Light and spreads it out over the 6 second duration.

When the behaviour works against us in my opinion is when we're all stacked up standing on a Sanctuary and casting Prayer of Healing. It's only a minor loss, but let me try to explain. The Echo of Light is being constantly refreshed/recalculated by the sanctuary heal, resulting in smaller ticks spread out over more time. So we're losing a bit of the 'burst' healing from the PoH echo of light. Whilst not actually losing any healing (as far as I can tell), chances are the raid will be topped off relatively quickly and therefore some of our Echo of Light will go into overheal.

I hope that makes sense

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Old 12/31/10, 8:50 AM   #146
TrlstanC
Banned
 
None
Gnome Warlock
 
No WoW Account
A quick macro tip that I tried last night and liked: I made two macros that cast chakra, and then put me in to one of the chakra states. So now I can just hit the button of the chakra I want to be in, it saves a key press, and a little bit of time (since chakra doesn't use a GCD). Something like:

#showtooltip Chakra
/cast Chakra
/cast Heal

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Old 12/31/10, 11:31 AM   #147
phoenix8rebirth
Glass Joe
 
Night Elf Priest
 
Sisters of Elune
Originally Posted by Havoc12 View Post
However in my testing serenity DOES NOT refresh renew heals. It did so before one of the recent hotfixes but now it does not. Can anyone who has tried this recently confirm my observation?
I have had Renew set up to be tracked by Classtimers from the first moment I realized that they had made the change from "heal" refreshing it to "all direct heals" refreshing it. I haven't ever noticed HW;Serenity's heal counting as a direct heal for the renew refresh aspect. I could be wrong, but from what I've seen it does not count.

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Old 12/31/10, 1:30 PM   #148
Arveene
Von Kaiser
 
Blood Elf Priest
 
<FH>
Black Dragonflight
Renew refresh

I had a theory that the refresh wasn't taking into account your haste and just took the amount of ticks you got and multiplied that by 3 and added the time before the next tick. This made sense when I had 5 ticks from haste and it explained why you could get some really high duration Renew refreshes too. I then tried it with 0% haste and got 6 ticks. That tossed my theory out the window, but it did give me another idea.

I don't recall when renew's duration was changed, but I think Chakra: Serenity is actually refreshing renew to it's old duration of 15s + the amount of time before the next tick. This looks consistent across multiple values of haste.

Is there any way to prove this is what is happening?

Last edited by Arveene : 12/31/10 at 2:44 PM. Reason: added title, clarification

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Old 12/31/10, 5:09 PM   #149
Telsharbuu
Glass Joe
 
Dwarf Priest
 
Feathermoon
Originally Posted by Havoc12 View Post
However in my testing serenity DOES NOT refresh renew heals. It did so before one of the recent hotfixes but now it does not. Can anyone who has tried this recently confirm my observation?
I can confirm both that serenity refreshed renew for some time on live, and that it no longer does so.

I suspect the refresh was rather short lived. I did testing on what did or did not refresh renew the third day of live, and noticed serenity no longer refreshed some time last week.

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Old 12/31/10, 11:31 PM   #150
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
I certainly had serenity refresh renews before some of the recent hotfixes. I remember this because I was specifically using it to refresh renew if I was certain heal would not land in time, so I noticed very quickly when it no longer worked. I think this is a bug and should be reported by the US ppl in this forum plz

Originally Posted by Arveene View Post
I had a theory that the refresh wasn't taking into account your haste and just took the amount of ticks you got and multiplied that by 3 and added the time before the next tick. This made sense when I had 5 ticks from haste and it explained why you could get some really high duration Renew refreshes too. I then tried it with 0% haste and got 6 ticks. That tossed my theory out the window, but it did give me another idea.

I don't recall when renew's duration was changed, but I think Chakra: Serenity is actually refreshing renew to it's old duration of 15s + the amount of time before the next tick. This looks consistent across multiple values of haste.

Is there any way to prove this is what is happening?
Back when I tested this I found exactly this. The refreshed duration is 15s + the amount of time before the next tick, regardless of when the renew is refreshed. I am not sure if this is because the person coding forgot the new duration is 12s or by design

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