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Old 01/23/11, 12:03 PM   #251
Arrelliana
Glass Joe
 
Human Priest
 
Stormrage
I also have looked at the holy subspec of AA and tried it out and it is truly situational. I think if you are truly relying on healing roles and can use it for super burst in heavy aoe damage phases it is truly a unique niche build that is very powerful. 90% of the time though it is a wasted spec. On chimaeron you run serious risk of failing your assignments. On several other fights you can regen mana or swap to a heal chakra to allow a tank healer/other healing class to regen mana. It is all how you use it. If a fight requires more healing during a burst phase than can normally be put out...then this is a way for the other healers to shoulder the load while you "store up" some bursty healing.

I prefer to just heal instead of stack up AA for most fights.

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Old 01/23/11, 12:29 PM   #252
Senres
Von Kaiser
 
Undead Priest
 
Dragonmaw
It is definitely situational. I find the AA spec useful on Magmaw and Valiona/Theralion where there are clear times to smite and then pop AA for a healing boost. I am sure there are others, but my guild is not as progressed as many of you. It has not been helpful on most other fights. That said, you don't necessarily give up a whole lot in taking AA (or I didn't).

My normal Holy spec: Talent Calculator - World of Warcraft
My AA Holy spec: Talent Calculator - World of Warcraft

The point in SoM isn't very useful anyway (I should move that, come to think of it..). I give up 1% haste and 3% mana reduction on instant cast spells. I didn't notice mana being any more of a problem with 2/3 Mental Agility. The only real loss that I feel is the 1% haste.

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Old 01/23/11, 7:16 PM   #253
Sokaris84
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Blood Elf Priest
 
Frostmourne
Because no one's mentioned it yet, here's the build Phlaryu was using for Method's world 2nd Lady Sinestra kill.

Talent Calculator - World of Warcraft

The big thing here is no Revelations, meaning no Serenity or Sanctuary. Which is fine I suppose, both don't see too much use on most encounters. I'm wondering if they leave this talent so they can still use Holy Word: Chastise while in either Chakra state. Their 2nd holy priest in the raid used a similiar build, except he had 2 points in Tome of Light instead of Blessed Resilience. Interesting builds I thought..

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Old 01/23/11, 7:22 PM   #254
Carnathagia
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Troll Priest
 
Mal'Ganis
Sorry, I immediately left town after finishing up those numbers. Yes, they are just spreadsheet numbers, so real world applications may vary. They do utilize the new Prayer of Mending Glyph and the Prayer of Healing and Renew Glyphs. Renew IS very close to PoH now in terms of efficiency and throughput, so likely we'll PoH when we can hit 4 out of 5 people in a group with no overhealing for 6 seconds to make the most of our mastery and the glyph. We'll either use Renew to pick up people in groups where there are more than 1 person to whom PoH would overheal, or we may just leave it to the Druids with their new and improved Rejuvenation / Wild Growth. Haste is valued lower than Mastery in the AoE PoH spam because the rotation needed more idle time to keep the same Time to Heal, and Haste is devalued any time you are not casting. If the rotation is modified into non-stop spamming for filler, then the value of Haste increases, the Time to OOM shortens, and the value of Spirit decreases.

I'll have the new spreadsheet version up once the PTR build is finalized.

Emraldè - Resto/Balance Druid - Carnathagia - Holy/Disc Priest - Liltankh - Prot/Fury Warrior
Jovavich - Arcane/Fire Mage

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Old 01/23/11, 7:40 PM   #255
Kelila
Glass Joe
 
Blood Elf Priest
 
Frostwolf
I keep seeing 12.5% is the magic number for haste, and we should be stacking mastery after that, but looking at the armory of several competitive raiding priests (including some that posted on this thread), I see a good number of them stacking haste well past the recommended 12.5%.

Some have upwards of 1300 haste, even talented for 3/3 darkness. This is well over the values in the OP's tables for hitting the 12.5% for an extra renew tick (~515) assuming 3/3 darkness and full raid buffs; it's even more than the table value if there's no haste buff in the raid (1181). Though i think it'd be fair to assume that a serious progression raid that's killing hardmodes would have the 5% anyway.

Are the haste values in the table in the OP in error? Have the stat priorities changed? Does it just come down to personal preference?

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Old 01/24/11, 12:27 AM   #256
Sinndir
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Night Elf Priest
 
Medivh
The haste value suggestion in the OP is exactly that, just a suggestion. Stat priorities for healing are different than DPS, there are not set in stone X is better than Y (aside from crit being less useful). The stat priority posted by Rosin is a guideline for those who are new to playing a priest or not as experienced as some of those high end raiders.

It really depends on what you feel you need. Haste always has uses after the 12.5% (I'm currently over 2100 haste rating), the issue with continuing to gear to haste is the constantly increasing mana consumption that comes with haste.

So if you stack haste, keep your spirit stat increasing as well.

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Old 01/24/11, 1:20 AM   #257
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
Originally Posted by Kelila View Post
Are the haste values in the table in the OP in error? Have the stat priorities changed? Does it just come down to personal preference?
What Sinndir wrote is true, yet in a way the recommendation was indeed a bit outdated, only to become more current again with 4.0.6.

The recommendation in the OP assumes that Renew is a frequently used spell for holy priests. When starting with Cataclysm, many thought this, yet reality showed that PoH was better for raid healing in most encounters, which again turned out to be the bread and butter job for holy priests. So, while haste is very strong for using PoH, that 12.5% of haste as such isn't really that big a deal.

However, now that Renew will come close to or reach PoH in many scenarios once 4.0.6 arrives, reaching that 12.5% for another tick may be pretty attractive. Rating mastery vs. haste is the remaining issue for holy priests, but unfortunately that one will heavily depend on encounter and raid composition.

Originally Posted by Jeremy Clarkson
The simple fact is this. We are told to concentrate more. But we can only do that if we are allowed to go considerably faster.

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Old 01/24/11, 3:03 AM   #258
vertigo12
Glass Joe
 
Draenei Priest
 
Moon Guard
Originally Posted by Sokaris84 View Post
I think you might be being a little guilty of trying to convince yourself that this is a good idea. On any fight that is truely challenging, how often do we find ourselves with enough time to cast smites? I think this build is immensely situational, especially in 10mans. I don't find myself with much time to even cast a Potion of Concentration on most fights, let alone trying to maintain Archangel.

Someone mentioned Chimaeron as being a good example of when to use this build. Personally I don't think there's enough time between spits to top people up and cast a Smite, and if there is then I dare say that your better off using that spare time to cast a PoM on the double attack tank. Yes it would come in handy for the last 20%, but that's not really helping us do our real jobs is it.

My guess is there's some gimmick in the Sinestra fight that makes this build preferable. Lull periods, or periods where the boss or adds are taking increased damage. I don't think it's worth trying to convince ourselves that this build is the way to go for the other 12 bosses in this tier. That being said, I'm certainly interested in seeing the results/logs of testing this build
Here's the rationale of why I believe Holy priest could be a viable build even as a healer because of the following valid reasons:
- Priest are the most versatile healers. They can seamlessly switch to any role may it be healing,damage prevention, or dps instantaneously or both at the same time. As an example Shadow priests DPS and soft party healers, Disc priest Atonement invested spec acts as both smite healers. With Holy priest's chakra states, they can switch roles from being a raid, to single target, to a dps role.
- AA>Evangelism is an accessible talent for all specs may it be pure Disc, Holy or Shadow that grants benefit on the chosen spec.
- Smite is a Holy school spell.
- The question is how and when to pull this off? I believe the most efficient way of building up AA to 5 stacks is by relying with your instant cast heals renew, PoM and CoH and with Lightwell renews. With that being said, you have a huge amount of idle moments to crunch some smites during certain or applicable situations. Definitely all Holy priest will max out Divine Fury if not invest points on it thus reducing Smite's cast time down to 1.5 sec further modified by your haste rating.In 12 seconds you can do your 5 smites already and you can freely heal with Renew, PoM, CoH in between.

However, now that Renew will come close to or reach PoH in many scenarios once 4.0.6 arrives, reaching that 12.5% for another tick may be pretty attractive. Rating mastery vs. haste is the remaining issue for holy priests, but unfortunately that one will heavily depend on encounter and raid composition.
Since Holy priests have passive 90% regen on Combat it is best that we capitalize our instant cast heals but make sure to maximize each and every healing that can be done efficiently for certain situation. i.e. If doing renew spam, it would be better to not cast other single target spell that make the health of your target go beyond 85~89% of health unless your target is in dire condition. Probably use PoM on someone who's taking over time damage or predictable incoming damage (most beneficial if glyphed with PoM). In any case whichever healing chakra state you're in definitely Renew has advantage (applicable if you have divine touch) and using the acquired Holy Word. This also would capitalize Test of Faith's effect when the condition is met.

Last edited by vertigo12 : 01/24/11 at 3:19 AM.

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Old 01/24/11, 9:31 AM   #259
Sinndir
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Night Elf Priest
 
Medivh
Originally Posted by vertigo12 View Post
-snip-

Since Holy priests have passive 90% regen on Combat it is best that we capitalize our instant cast heals but make sure to maximize each and every healing that can be done efficiently for certain situation. i.e. If doing renew spam, it would be better to not cast other single target spell that make the health of your target go beyond 85~89% of health unless your target is in dire condition. Probably use PoM on someone who's taking over time damage or predictable incoming damage (most beneficial if glyphed with PoM). In any case whichever healing chakra state you're in definitely Renew has advantage (applicable if you have divine touch) and using the acquired Holy Word. This also would capitalize Test of Faith's effect when the condition is met.
Our regen is getting nerfed a bit (which is warranted), but you do not need to cast instant heals to take advantage of our excellent regen you just need to choose the right spell for the right job. And unfortunately for renew, it doesn't really have a job in 25-man raiding. The spell is simply too slow and too often healed over, and only the initial heal from divine touch procs an Echo of Light, meanwhile if you cast PoH you get Echo of Light and the glyph so your PoH turns into roughly a 130%+ heal (with good gear it can get up to 140%+), throw in AoE Chakra stance and you can tack on an additional 15%.

Hate to say it but renew just isn't that strong of a heal. There are situations to use it such as while you are moving, on tanks to help stabilize, or in 5-mans.

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Old 01/24/11, 10:41 AM   #260
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by Carnathagia View Post
Sorry, I immediately left town after finishing up those numbers. [...]
But you didn't include any mastery effect, did you ?
For a spirit / mastery gearing strategy (I keep my haste in order to have 5 ticks of renew, and go for mastery as much as possible after that threshold), that's an additionnal 20% hot I get with mostly blues to POH, and renew does not benefit it. That's the main thing I don't like with our mastery : it left one (well, 5, if you count Divine Hymn, POM and Lightwell (which are good enough without it, and are not really targeted heals) and PW:S (which we use for utility) spell out. As I like mastery, I feel I'm more or less cutting myself out of renew

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Old 01/24/11, 12:13 PM   #261
Lanthon
Von Kaiser
 
Human Priest
 
Cenarius
Originally Posted by Sokaris84 View Post
Because no one's mentioned it yet, here's the build Phlaryu was using for Method's world 2nd Lady Sinestra kill.

Talent Calculator - World of Warcraft

The big thing here is no Revelations, meaning no Serenity or Sanctuary. Which is fine I suppose, both don't see too much use on most encounters. I'm wondering if they leave this talent so they can still use Holy Word: Chastise while in either Chakra state. Their 2nd holy priest in the raid used a similiar build, except he had 2 points in Tome of Light instead of Blessed Resilience. Interesting builds I thought..
As a priest who hardly ever uses Holy Word: Chastise, I'm assuming priests in 25 man raids are assigned primarily AoE healing and therefore spend most of their time in Sanctuary Chakra. Since Holy Word: Sanctuary is pretty much a waste of a global, putting that point elsewhere makes a lot of sense.

As a healer in a 10 man, I do my share of tank healing and I use Renew rolling (Serenity Chakra) as a crucial component of tank healing and dps healing in situations where efficiency is valued over throughput.

This post has me wondering, though: Are there situations where Holy Word: Chastise is worth the global?

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Old 01/24/11, 12:22 PM   #262
Alv!ra
Von Kaiser
 
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Troll Priest
 
Kor'gall (EU)
Rarely, I'd say. Perhaps in odd situations such as if one of the skeleton adds in p1 breaks free of CC, you could Chastise it before it hits someone.

But what are the odds you're not in a chakra when something like that happens? I think your point about Methods priest probably spending all their time in Sanc chakra is more likely, and if they never used HW:Sanc, then it would indeed be a wasted point.

I'd say a spec without Revelations is even more situational and fight-specific than the holy AA sub-spec.

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Old 01/24/11, 1:05 PM   #263
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
I think there is a huge disconnect here between what "they" do and what "we" do. And I use both terms loosely.

The encounters Paragon see's and the type of settings they do them in are not the same encounters and/or settings that most of us will ever do them in. The gear level, the bugs, the stacking, etc. Most of "us" will never be there and never see those. We simply do not have to worry about the same things they do.

The real disconnect though, if you're in one of those top-10 guilds, you don't particularly need to be here discussing what to do and your situation is completely different from the grand majority. The grand majority of the readers will never be in those situations and won't use those tactics -- and quite possibility don't understand the gear/setting differentials.

Keep this in mind. It goes both ways. Yes, it's infamous Paragon's Holy Priests smite'd the hell out of Arthas -- but their raid had significantly less gear and there was no 30% (or 25%) buff. Were they wrong? Obviously not, but it's not a situation most posters here have/had to deal with.

So, please respect the atmosphere different posters come from; but also if Paragon jump's of a bridge, don't follow them (unless you know what you're doing).

P.S. Judging from the guilds of the posters in the 5-page, only one poster's guild is even in "the chase". (That is, close to chasing Method, For the Horde, etc).

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/25/11, 1:29 PM   #264
Inu
Glass Joe
 
Draenei Priest
 
Cenarius
After examining and interviewing quite a few higher end raiding priests there is a trend i find very common.

Priests reforging all mastery to haste, for content on farm.
Priests reforging all haste to mastery, for content being progressed.

Haste being better for when mana is less of an issue is the reasoning i believe for farm status usage.

However, as many have stated once 4.0.6 hits i can see the 12.5% haste rule being more lucrative to take advantage of.

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Old 01/25/11, 1:33 PM   #265
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Why would anyone go reforge their gear to do farm content, and subsequently reforge again for the progression content?

The nature of farm content is such that it doesn't require you to min/max. Are you saying "higher end raiding priests" are going out of their way to min/max their ability to snipe heals from other healers in trivial content?

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Old 01/25/11, 2:54 PM   #266
Arrelliana
Glass Joe
 
Human Priest
 
Stormrage
Quality priests will reforge/reglyph/respec for individual encounters. I currently use 2 different disc specs and up to 3 holy specs for different content our guild is working on. I also try out some builds I see top guilds use to seet he caveats as well as tweak specs to fit MY playstyle. I even go back and check my parses and change specs to min/max beyond if I need to. I recently reforged out of mastery to haste since my mana pool could handle the switch. I am not 100% sold that the extra haste is so much better than mastery and as all of my theory indicates haste/mastery are very close. There is usually a difference between theory and application since encounters vary so much.

If I am oom or hitting mana concerns and the burst damage is managable I will usually go with mastery since this is a good buffer on raid damage. On 1 shot type mechanics mastery is useless if you need to top someone up quickly. So far each heroic fight we have completed and including the ones we are working on generally have some optimization that greatly reduces the complexity of the fight. The best min/max currently is to run priests and pallies.

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Old 01/25/11, 3:55 PM   #267
TrlstanC
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None
Gnome Warlock
 
No WoW Account
Originally Posted by Arrelliana View Post
Quality priests will reforge/reglyph/respec for individual encounters. I currently use 2 different disc specs and up to 3 holy specs for different content our guild is working on.
What 5 encounters are you working on now where you find it worthwhile to respec/reforge? Reglyphing I understand, there's a big impact on individual spells, and the time it takes is trivial, but it would be interesting to see what impact you're seeing by respeccing for each boss you're working on.


Originally Posted by Arrelliana View Post
If I am oom or hitting mana concerns and the burst damage is managable I will usually go with mastery since this is a good buffer on raid damage. On 1 shot type mechanics mastery is useless if you need to top someone up quickly.
On one shot mechanics I don't think it matters how you've reforged But generally I find that the balance of needing throughput vs efficiency is more determined by my current level of spirit than anything else, especially since both crit and mastery improve HPM and HPS. What encounters (and spec combinations?) have you found where reforging in to haste makes a noticable difference?

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Old 01/26/11, 1:28 AM   #268
Arrelliana
Glass Joe
 
Human Priest
 
Stormrage
When I was referring to 1 shot mechanics I was referring to a mechanic like the iceblocks on maloriak hard mode that instantly take a person low and if not topped up quickly the next damage kills them.

I have used a AA/Holy Spec for Chimaeron/Valonia Heroic, 6/32/3 (my main build) for throughput and general service, a max survival build that takes either Blessed Resilience/Spellwarding for holy (Conclave of Wind & Omonotron). I have a specific build for Halfus Heroic to maximize survivability and atonement healing (although this is on farm currently). And I carry a general service Disc build with inspiration. I do like to tweak my specs and sometimes move a talent point here or there but generally I have not been using darkness or any of the "heal" based spell talents in disc. I do not currently see disc as effective outside of some very powerful applications of PW:Barrier and find holy much more suited tot he huge health pools and damage spikes. Holy has so much burst healing potential I love it. Disc has it's place and 1 disc priest is usually not a detriment to raid as the cd's are very well used.

But Omnotron, Magmaw, and Valonia heroic all are very different in healing style. Omonotron is very much burst..lull burst..huge aoe. Magmaw is just sustained ass damage the entire damn time, and Valonia is another burst burst burst..omg mobile run..burst burst..run burst. So Valonia provides a challenge that I look forward to the renew and CoH changes as they provide more mobile healing imo.

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Old 01/26/11, 12:40 PM   #269
Havoc12
Don Flamenco
 
Night Elf Priest
 
Silvermoon (EU)
Holy priest regen

Originally Posted by Arrelliana View Post
When I was referring to 1 shot mechanics I was referring to a mechanic like the iceblocks on maloriak hard mode that instantly take a person low and if not topped up quickly the next damage kills them......
Strictly speaking Maloriak has no kill mechanics. Freeze does 50-70k dmg and you get another 50k when the ice breaks so you can just delay breaking the ice. There should be no other dmg flying around during blue vial. Perhaps its diff on hc.

So far on normal content I have not found a single encounter where I need more throughput. I always need more regen, but that is just my experience. So I stack just int, spirit and mastery. (4:3 int/spi).

I dont understand why you think mastery is useless for emergency heals. You typically have a 4-6s window to land heals and the end result is someone who is seriously injured so mastery ticks during the window and ticks after the window very useful for topping them up. Fractions of a second hardly make a difference, except when you must snipe heals from other healers or for tank healing, but having mastery buys you much more time than the time you save with haste IMO. Haste reduces HPM for every heal except renew, because you could replace that haste with mastery. So it had better have a pretty big advantage in HPS for stacking haste to matter, unless ofc mana is not an issue.

Perhaps in hc encounters throughput is an issue, but I am not convinced that haste is better than mastery for throughput. I will have to run the numbers.

=================================================================================
Warning: Lots of maths incoming

I wanted to have a look at spirit versus intellect regen as the values posted here seemed to not match up with my game experience. I made a series of formulas that work for me.

Spi = spirit value on character screen
Itl = intellect value on screen
G_s = Spirit value on gear/consumables
G_i = intellect value on gear/consumables
F_r = fraction of spirit regen that is active in combat

"Int()" --> integer operator returns the integer portion of the number in the parenthesis
C = non spirit value of 1 G_i (shadowfiend, HoH, replenishment, mana pool)
k = 0.016725
T = fight time (seconds)

Overall regen (non combat) =  R_{oc} = 1030+\sqrt{Itl}*spirit*k + C*Itl/1.1
Overall regen (combat)  R_{cbt} = 1030+\sqrt{Itl}*spirit*k*F_r + C*Itl/1.1


Assuming 5% stat buff (kings/motw) and 5% int from mysticism -- note human priests must add 3% to spirit

value of  G_s = \sqrt{Itl}*int(G_s*1.05)k*F_r

Value of G_i = (\sqrt{(Int(Itl+1.1*G_i)} - \sqrt{Itl})*Spi*F_r + C*G_i

Value of  G_s+G_i = [\sqrt{(Int(Itl+1.1*G_i)}*int(Spi+1.05*G_s) - \sqrt{Itl}*Spi]*F_r + C*G_i

These formulas will give the exact value for regen of any consumable/gem/gear difference based on your current values of int from your character screen (these should include mysticism and motw/kings). Unfortunately fractional itl and spi values after application of all % buffs to the base values are ignored, which means its not possible to get a 100% accurate value for 1 point if int, spi. So will approximate it

value of 1  G_s = \sqrt{Itl}*k*F_r*1.05

value of 1  G_i =  (\sqrt{Itl+1.1} - \sqrt{Itl})*Spi*F_r + C


As we have discussed before that means intellect has diminishing returns, while spirit value increases linearly

Therefore maintaining a spirit/intellect ratio is going to be optimal for regen

If the optimal ratio is R then

 R = \frac {\sqrt{Itl}*k*F_r*1.05} {\sqrt{Itl+1.1} - \sqrt{Itl})*Spi*F_r + C}

 Spi = \frac {\sqrt{Itl}*k/R*F_r*1.05 - C}{\sqrt{Itl+1.1} - \sqrt{Itl})*F_r}

Calculating C

1 G_i with buffs and 3% max mana metagem gives 16.8 mana

replenishment = 0.005*16.8 = 0.084 mp5
HoH = (0.02*16.8 + 0.02*3*16.8*1.15)*5*n/T*P, where n is the number of uses per fight and P the proportion which is not wasted
Thus: HoH = 7.476*n/T*P

Assuming you chain fiend and HoH then you get lose 3.5 sec before HoH ticks in so 2 attacks are without HoH (Haste does not really affect this because it reduces the 3.5 the same amount as the sfiend attacks).

sfiend = [0.06*16.8+0.03*1.15*16.8*(8+int(Haste%/10%) )]*5*n'/T*P', where n' is the number of uses per fight and P is the proportion of mana return that is not wasted.
Thus : sfiend = (28.224 + 0.5796*int(Haste/10))*n'/T*P'


sfiend = 28.224*n'/T*P' for <10% haste
sfiend = 31.122*n'/T*P' for 10%<haste<20%
sfiend = 34.02*n'/T*P' for haste >20%

C = 0.084 + 7.476*n/T*P + (28.224 + 0.5796*int(Haste/10))*n'/T*P' + 16.8*5/T

At 0% haste with 1 full use of HoH and fiend each C = 0.446727273 for T = 330s (5min 30 sec) (I personally use 2x fiends in most cases)

Mana tide boosts spirit regen but I am not taking it into account here since its not always available. Its a straight % factor added to spirit value so its v easy to add to the formulas.

Here are a few tables.
Gs value at Itl between 4k and 6k
Gs value Intellect
0.999603874 4000
1.01202179 4100
1.024289168 4200
1.036411356 4300
1.048393388 4400
1.060240017 4500
1.071955732 4600
1.083544779 4700
1.095011181 4800
1.10635875 4900
1.117591107 5000
1.12871169 5100
1.139723772 5200
1.150630468 5300
1.161434747 5400
1.172139441 5500
1.182747254 5600
1.19326077 5700
1.203682459 5800
1.214014687 5900
1.224259718 6000


1Gi value at spi between 2k and 4k and at different Itl values
4k int 5k int 5.5k int Spirit
0.697241656 0.680876341 0.669980766 2000
0.709767376 0.692583795 0.681143441 2100
0.722293095 0.704291248 0.692306115 2200
0.734818814 0.715998702 0.70346879 2300
0.747344533 0.727706155 0.714631465 2400
0.759870252 0.739413609 0.725794139 2500
0.772395971 0.751121062 0.736956814 2600
0.784921691 0.762828515 0.748119489 2700
0.79744741 0.774535969 0.759282163 2800
0.809973129 0.786243422 0.770444838 2900
0.822498848 0.797950876 0.781607513 3000
0.835024567 0.809658329 0.792770187 3100
0.847550287 0.821365783 0.803932862 3200
0.860076006 0.833073236 0.815095537 3300
0.872601725 0.844780689 0.826258211 3400
0.885127444 0.856488143 0.837420886 3500
0.897653163 0.868195596 0.848583561 3600
0.910178882 0.87990305 0.859746235 3700
0.922704602 0.891610503 0.87090891 3800
0.935230321 0.903317957 0.882071585 3900
0.94775604 0.91502541 0.893234259 4000

Last edited by Havoc12 : 01/26/11 at 1:08 PM.

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Old 01/26/11, 5:39 PM   #270
Arrelliana
Glass Joe
 
Human Priest
 
Stormrage
On flash freeze, yes you can delay breaking the block till the person is topped up, in this case though speed is > efficiency. Take another example, if an arcane storm is missed and not interrupted..in that case if you don't top everyone up over 80-90k then flash freeze 1 shots the person. 1 shot mechanics was probably a misnomer to use as a term. I should say massive damage spike that if not healed..the next incoming damage will kill the person.

I dont understand why you think mastery is useless for emergency heals.
Please take my comment in context. On maloriak hard mode you have 3-4 seconds to top the person over 10k. If you are the only healer assigned to 5 people and 3 people including yourself take damage you have 2 options. POH or flash heal and binding heal. If 2 people take damage it is very efficient to merely flash heal the players. In that situation, haste > mastery as mastery doesn't have time to effectively tick to assist the "emergency" that is being healed. On Heroic Conclave of wind, east platform, if the shield ticks drop dps dangerously low and they take a slicing gail hit..it is usually a death. In those situations, a fast heal to target that person in that 1 second may be outweighed vs. mastery hot.

I personally love mastery and go back and forth on how I want to reforge. I think it is great that it is a straight increase to our throughput at no mana cost.



Haste reduces HPM for every heal except renew, because you could replace that haste with mastery.
This is a little bit of a misleading statement. Mastery increases the HPM of a spell but haste does not affect the heal per mana of a spell at all. If I reforge to spirit it could be said that I am reducing my hpm vs. taking mastery. I do not think this is a good way to phrase what you are trying to say.

It would be more accurate to characterize haste as the ability to increase your HPS by converting your resource pool (mana) into heals at a faster rate. Mastery increases your HPS and Efficiency with no direct effect on your mana pool.

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Old 01/27/11, 1:35 AM   #271
Havoc12
Don Flamenco
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Arrelliana View Post
On flash freeze, yes you can delay breaking the block till the person is topped up, in this case though speed is > efficiency. Take another example, if an arcane storm is missed and not interrupted..in that case if you don't top everyone up over 80-90k then flash freeze 1 shots the person. 1 shot mechanics was probably a misnomer to use as a term. I should say massive damage spike that if not healed..the next incoming damage will kill the person.



Please take my comment in context. On maloriak hard mode you have 3-4 seconds to top the person over 10k. If you are the only healer assigned to 5 people and 3 people including yourself take damage you have 2 options. POH or flash heal and binding heal. If 2 people take damage it is very efficient to merely flash heal the players. In that situation, haste > mastery as mastery doesn't have time to effectively tick to assist the "emergency" that is being healed. On Heroic Conclave of wind, east platform, if the shield ticks drop dps dangerously low and they take a slicing gail hit..it is usually a death. In those situations, a fast heal to target that person in that 1 second may be outweighed vs. mastery hot.
Hmmm lets say you replace 10% mastery with 10% haste you can get enough haste to knock off 0.2-0.3 sec off PoH and 0.1-0.2s off flash and BH. That means you can cast 2 PoH 0.4-0.6 sec faster. With flash and BH you save just 0.2-0.4s. Are your margins really that small?
On blocks, you can use GH followed by HW-serenity. Is an extra 0.2 seconds really going to make a difference when you can control when shatter occurs?

A crucial feature of haste is that its benefits manifest themselves after a bit of chain casting. When you are looking at 1-2 casts the benefits of haste are not really so noticeable. If for example you need to fit a string of say 10 casts in a short window, it may not be doable without enough haste, but then you have to look at the effect of mastery on throughput as well, since you might need less spellcasts with mastery.

Intuitively I can see that the HPS value of mastery is constant, while haste becomes better and better the more mastery you have. There should definately be a mastery break point, where you get better HPS from haste than from extra mastery, but I guess I need to prove that.

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Old 01/27/11, 3:16 AM   #272
Arrelliana
Glass Joe
 
Human Priest
 
Stormrage
One of the arguments of haste is reaction time. The extra .1-.2 seconds allows faster response to different situations. Haste is also negatively affected by server latency where mastery is not. I definately think mastery is excellent for holy priests atm. There are some situations and healing scenarios where mastery does not benefit. I find mastery very nice tank healing also. Most of the scenarios I posted actually would neither be greatly affected by haste or mastery. But given the circumstances, haste is by far the most beneficial in quick reaction type scenarios where landing the heal > the 6 seconds after the heal.

The one thing about this conversation that also has to be kept in context is role. Each priest may be assigned to different tasks which would yield slightly different priorities.

The thing with mastery is that it also scales off of our total gear scaling. Since mastery is a % of the amount of the spell as the spell scales with gear also the mastery hot will scale. Also our mastery will scale based on it's own stat inflation. So going from 19-24% mastery is an overall throughput increase and then coupling that with say a Greater Heal going from an avg of 26k healed to 30k heal. The 19% mastery hot would be 823 per tick and the 24% mastery hot would be 1200 per tick. I think that (rough math) is about a 46% increase to the mastery hot. So we should see some nice scaling with mastery. So I would ask the question if HPS value of Mastery will truly be constant considering it modifies and increasing value?

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Old 01/27/11, 4:50 AM   #273
Ayreon
Piston Honda
 
Undead Priest
 
Drak'thul (EU)
Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
If I understand this change correctly, GS will no longer prevent death if the target takes more than twice it's HP amount of damage (so around ~260k with current health pools), is that right?

Last edited by Ayreon : 01/27/11 at 6:10 AM.

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Old 01/27/11, 8:11 AM   #274
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
That is the natural interpretation.

It seems to be in preparation for potential future exploits, like cheesing some intended instakill mechanic.

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Old 01/27/11, 10:27 AM   #275
Jonny_Monroe
Don Flamenco
 
Jonny_Monroe's Avatar
 
Draenei Priest
 
Auchindoun (EU)
Originally Posted by Ayreon View Post
If I understand this change correctly, GS will no longer prevent death if the target takes more than twice it's HP amount of damage (so around ~260k with current health pools), is that right?
Indeed. I would imagine there may be similar mechanics to Chimearon phase 3 down the line, where the concern would be stacking Holy Priests to circumvent a difficult soft enrage timer.

OMNOMNOM.

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