Let me clarify what I was getting at with Archangel: By choosing this subspec you are electing to invest 3 talentpoints so you gain the ability to trade both overall efficiency aswell as overall throughput in order to spike throughput by 15% for a narrow 18 second window. Now I am not going to try and argue that this is completely useless. I am however going to argue that this is a niche spec, something you go go back to town for and spec for a single encounter - not something you carry around with you all the time.
Thanks for the numbers, Carnathagia. I just wonder whether you include the POH glyph for the POH numbers or not ? It seems to me that POH is now really close to renew in terms of HPM (it needs to have more than 80% efficiency to beat renew, if renew does not overheal). A second related question is about the impact of renew (which basically decreases renew and divine hymn hps / hpm).
Also, the changes to Mana Tide totem reduce the value of Spirit for us.
*PoH spam AoE healing spell rotation
Under those conditions, you would need the following socket bonus amounts X the number of orange+purple gems in an item to justify using mixed gems over pure red. (In each scenario I assumed 20 Int + 20 next best stat vs. 40 Int).
Why is mastery now more valuable than haste? I reread the patch notes and couldn't find anything to approve it.
Not sure why a gap has opened up between the two stats. Hopefully Carnathagia comes back soon to answer some of these questions. But remember that a spreadsheet is just a number cruncher, and doesn't value haste for it's utility and/or reaction benefits.
Anyone who uses Archangel fulltime is retarded. Like someone posted earlier (but was a bit off) Archangel has it's uses in a few rare instances. Chimaeron aoe phase, Nefarian P2 (Phase 1/3 are stupid because there is no additional raid damage other than the lightning. You could take 20s to top off the raid and still be fine.), and Cho'gall P2 as the corrupted blood starts catching up and wrecking havoc on your raid. Every other fight though, it's pointless. On fights like Atramedes and Maloriak sure, you have the time to stack up Evangelism but... why? All the aoe damage in those fights is completely healable with the worst spec imaginable, let alone a min-max like an Archangel.
You're not so bright if you think Archangel only is for the extra healing. It's there to make it viable to help out dpsing when enrage timers or phase changes are really hard to reach. Then when the fight turns it's tide and it gets more healing intensive that added healing is extra flavour.
I'm a bit of a nutjob myself and use soul warding in my primary holy spec, for sprint shield spamming.
Holy Priests are too versatile of healers to have any room for Smite spam. We can fit every role, we are the last class that should be psuedo-dpsing. DPSing during Chimaeron P2, sure but that's when the spec is already on. Guilds that are killing these hard modes weren't wiping at 1% because their Priests weren't smiting. Not even close.
And as a sidebar, your Holy spec is silly. Putting points in Veiled over Darkness is ... odd.
Edit: Magmaw Herioc and Atramedes Herioc down phases are a possibility for easy smiting with decent AoE damage lead ins.
I also have looked at the holy subspec of AA and tried it out and it is truly situational. I think if you are truly relying on healing roles and can use it for super burst in heavy aoe damage phases it is truly a unique niche build that is very powerful. 90% of the time though it is a wasted spec. On chimaeron you run serious risk of failing your assignments. On several other fights you can regen mana or swap to a heal chakra to allow a tank healer/other healing class to regen mana. It is all how you use it. If a fight requires more healing during a burst phase than can normally be put out...then this is a way for the other healers to shoulder the load while you "store up" some bursty healing.
I prefer to just heal instead of stack up AA for most fights.
It is definitely situational. I find the AA spec useful on Magmaw and Valiona/Theralion where there are clear times to smite and then pop AA for a healing boost. I am sure there are others, but my guild is not as progressed as many of you. It has not been helpful on most other fights. That said, you don't necessarily give up a whole lot in taking AA (or I didn't).
The point in SoM isn't very useful anyway (I should move that, come to think of it..). I give up 1% haste and 3% mana reduction on instant cast spells. I didn't notice mana being any more of a problem with 2/3 Mental Agility. The only real loss that I feel is the 1% haste.
The big thing here is no Revelations, meaning no Serenity or Sanctuary. Which is fine I suppose, both don't see too much use on most encounters. I'm wondering if they leave this talent so they can still use Holy Word: Chastise while in either Chakra state. Their 2nd holy priest in the raid used a similiar build, except he had 2 points in Tome of Light instead of Blessed Resilience. Interesting builds I thought..
Sorry, I immediately left town after finishing up those numbers. Yes, they are just spreadsheet numbers, so real world applications may vary. They do utilize the new Prayer of Mending Glyph and the Prayer of Healing and Renew Glyphs. Renew IS very close to PoH now in terms of efficiency and throughput, so likely we'll PoH when we can hit 4 out of 5 people in a group with no overhealing for 6 seconds to make the most of our mastery and the glyph. We'll either use Renew to pick up people in groups where there are more than 1 person to whom PoH would overheal, or we may just leave it to the Druids with their new and improved Rejuvenation / Wild Growth. Haste is valued lower than Mastery in the AoE PoH spam because the rotation needed more idle time to keep the same Time to Heal, and Haste is devalued any time you are not casting. If the rotation is modified into non-stop spamming for filler, then the value of Haste increases, the Time to OOM shortens, and the value of Spirit decreases.
I'll have the new spreadsheet version up once the PTR build is finalized.
I keep seeing 12.5% is the magic number for haste, and we should be stacking mastery after that, but looking at the armory of several competitive raiding priests (including some that posted on this thread), I see a good number of them stacking haste well past the recommended 12.5%.
Some have upwards of 1300 haste, even talented for 3/3 darkness. This is well over the values in the OP's tables for hitting the 12.5% for an extra renew tick (~515) assuming 3/3 darkness and full raid buffs; it's even more than the table value if there's no haste buff in the raid (1181). Though i think it'd be fair to assume that a serious progression raid that's killing hardmodes would have the 5% anyway.
Are the haste values in the table in the OP in error? Have the stat priorities changed? Does it just come down to personal preference?