
Originally Posted by Arrelliana
On flash freeze, yes you can delay breaking the block till the person is topped up, in this case though speed is > efficiency. Take another example, if an arcane storm is missed and not interrupted..in that case if you don't top everyone up over 80-90k then flash freeze 1 shots the person. 1 shot mechanics was probably a misnomer to use as a term. I should say massive damage spike that if not healed..the next incoming damage will kill the person.
Please take my comment in context. On maloriak hard mode you have 3-4 seconds to top the person over 10k. If you are the only healer assigned to 5 people and 3 people including yourself take damage you have 2 options. POH or flash heal and binding heal. If 2 people take damage it is very efficient to merely flash heal the players. In that situation, haste > mastery as mastery doesn't have time to effectively tick to assist the "emergency" that is being healed. On Heroic Conclave of wind, east platform, if the shield ticks drop dps dangerously low and they take a slicing gail hit..it is usually a death. In those situations, a fast heal to target that person in that 1 second may be outweighed vs. mastery hot.
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Hmmm lets say you replace 10% mastery with 10% haste you can get enough haste to knock off 0.2-0.3 sec off PoH and 0.1-0.2s off flash and BH. That means you can cast 2 PoH 0.4-0.6 sec faster. With flash and BH you save just 0.2-0.4s. Are your margins really that small?
On blocks, you can use GH followed by HW-serenity. Is an extra 0.2 seconds really going to make a difference when you can control when shatter occurs?
A crucial feature of haste is that its benefits manifest themselves after a bit of chain casting. When you are looking at 1-2 casts the benefits of haste are not really so noticeable. If for example you need to fit a string of say 10 casts in a short window, it may not be doable without enough haste, but then you have to look at the effect of mastery on throughput as well, since you might need less spellcasts with mastery.
Intuitively I can see that the HPS value of mastery is constant, while haste becomes better and better the more mastery you have. There should definately be a mastery break point, where you get better HPS from haste than from extra mastery, but I guess I need to prove that.