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02/28/11, 5:42 PM
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#361
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Honorary Toastr
Night Elf Priest
Dragonblight
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You know, this was mentioned on the forums like 1-2 weeks ago. But yes, criticals from HoT's proc Blessed Resilience allowing you to increase the healing done to yourself by 30%
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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02/28/11, 8:34 PM
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#362
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Great Tiger
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Originally Posted by François
Last time I checked, it was Magmaw's time, and Blessed resilience only proc'ed on avoidable damage, not on unavoidable damage, even if it was higher than 10% of my HP. I concluded that "attack" in the talent description meant a rather restrictive list of direct damage abilities.
Your experience seems different, do you have some logs showing procs from boss AoE ?
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Our logs are private but our holy priest throughout our Magmaw attempts are as follows:
Magmaw attempts
Buff | Amount | Uptime (seconds) | Uptime %
Blessed Resilience 592 2965.1 21.1 %
Magmaw kill
Buff | Amount | Uptime (seconds) | Uptime %
Blessed Resilience 74 255.6 49.2 %
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03/01/11, 12:01 AM
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#363
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Von Kaiser
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Thanks for posting the log data on Blessed Resilience.
Originally Posted by Sinndir
SoL isn't that questionable. It is excellent for gathering a serendipity stack....
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I agree unless and until, as I said, "***Once your mana regen is comfortable*** Surge of Light seems quite questionable"
Flash Heal is also excellent for gathering a Serendipity stack, costs no talent points, and like an SoL proc takes no more than a GCD to cast.
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03/01/11, 12:12 AM
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#364
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Von Kaiser
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Originally Posted by wwraver
I belive this comes down to something as simple as needing more throughput than regen. If you can cope with an entire fight without going OOM, Surge of Light is useless except as an unreliable way of proccing Serendipity.
As people learn the fights in detail, mana usage goes down since you know what kind of incoming damage to expect. Hence making you able to use your efficient heals to slowly bring them to acceptable levels.
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Sinndir mentions SoL being good because of Serendipity, but SoL is also great for throughput unless you're doing intense AoE heals. This is particularly true now that SoL can crit (and proc another SoL!). In addition, SoL will refresh Renew in Serenity Chakra (very handy on the off-tank). Finally, SoL means casting a Flash Heal while moving.
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03/01/11, 4:44 AM
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#365
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Glass Joe
Goblin Priest
Stormrage (EU)
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Originally Posted by Lanthon
Sinndir mentions SoL being good because of Serendipity, but SoL is also great for throughput unless you're doing intense AoE heals. This is particularly true now that SoL can crit (and proc another SoL!). In addition, SoL will refresh Renew in Serenity Chakra (very handy on the off-tank). Finally, SoL means casting a Flash Heal while moving.
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Yes, I haven't said anything else. I'm using SoL myself and I find the uses for it better for me than Rapid Renewal. But it will never be something you can count on, that's a fact. And if you don't go OOM, it's an unreliable throughput talent at best. While Rapid Renewal is throughput you can count on.
That said, I still like SoL better than Rapid Renewal because I haven't found a need to spam Renew. I'm not discussing what I find the best personally, I was giving suggestions on why people would take Rapid Renewal instead of SoL.
Originally Posted by Keyleigh
So in some fights you're saying it is needed to spam renew on the raid?
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No, here's what I said:
"I can imagine blanketing with Rapid Renewal being great for certain critical parts of an encounter, where you just have to make people stay alive during a short period. Throughput, once again."
That doesn't say that renew blanketing is necessary.
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03/01/11, 3:27 PM
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#366
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Glass Joe
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Best Alliance Racials
I have searched this thread but haven't seen any information regarding the new racial abilites.
I am switching from horde to alliance and an debating which race to choose. The choice seems to be between Wrogen and Human.
Although the +1% crit from Worgens isn't great the run speed could be worth it? The quicker you can get out of the fire the sooner you can get back to healing the raid.
The second option is for human with the +3% spirit and the break CC.
Has anyone with either race noticed an advantage? Thoughts?
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03/01/11, 4:47 PM
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#367
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Von Kaiser
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I'm really enjoying Stoneform, since they gave it a damage reduction aspect. I pop that thing religiously off cooldown on certain fights. The graphic is kind of neat, too. Supposedly, the Explorer racial makes Archaeology a smidge easier to level. I'm not quite sure how or if it makes it that much easier. It's fun to think about, though.
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03/01/11, 5:10 PM
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#368
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Observation: I am awesome
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I enjoy not standing in fire, which makes Worgen pretty good.
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03/02/11, 12:56 AM
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#369
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Glass Joe
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Currently, Revelations is bugged so that you don't need to spend the talent points in order to use Holy Word: Serenity and Holy Word: Sanctuary. The key is that you have to use these spells in a macro such as:
/cast [exists,harm] Holy Word: Chastise; [target=mouseover,exists,nodead,help] Holy Word: Serenity
/cast Holy Word: Sanctuary
This will cast Holy Word: Serenity on your mouseover target and Holy Word: Sanctuary without having to actually be specced into Revelations, as long as you are the the corresponding Chakra state. I have confirmed this from several different sources as working with any combination of talents and macros, as long as you have the /cast spell line in there for HW:Serenity and HW:Sanctuary.
I don't know if you'd consider this to be an "exploit" but I'm going to use this knowledge to maximize my talents until it is fixed; an extra free talent point will definitely be useful, like for getting that extra point in SoL, Blessed Resilience, or any of the other optional talent points that we can't always squeeze in (for now, at least until this is fixed).
Last edited by Gradywhite : 03/02/11 at 8:47 AM.
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03/02/11, 1:26 AM
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#370
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Von Kaiser
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It should be possible to figure out how much haste rapid renew is worth, based on how many times you cast it over the course of a minute. This might make the rapid renew vesus SoL more fact based.
No love for gnomes as an alliance priest race? I have been toying with the idea of switching to gnome for the 5% extra mana.
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03/02/11, 7:45 AM
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#371
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Glass Joe
Human Priest
Dragonmaw (EU)
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Worgen's run speed and dwarven damage reduction will be more helpfull during raiding then the human free break cc spell as the only use I found so far in raids is on halfus wyrm breaker to free myself from the third stun from his roar and start healing faster again, altho that doesn't give a big advantage unless your tank is about to die and you want to cast your guardian spirit/pain suppression/barrier on him.
I run with 3300 spirit, which means the human racial gives me 99 extra spirit. If you use Flask of the flowing water that's another 9 spirit but I myself use int flasks so it doesn't give me that bonus.
I still think that the dwarven and worgen racials are better for normal raids and even better for heroic raiding.
The only reason why I am still human is because I just love the reputation gain increase. If it was for pure raiding I would go dwarf for the racial.
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03/02/11, 9:43 AM
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#372
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Kilborne
It should be possible to figure out how much haste rapid renew is worth, based on how many times you cast it over the course of a minute. This might make the rapid renew vesus SoL more fact based.
No love for gnomes as an alliance priest race? I have been toying with the idea of switching to gnome for the 5% extra mana.
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Check your mana regen on a log. Add your total mana to your mana regen from things like Mana Leech, Replenishment, Hymn of Hope, etc. then divide by 4 times the fight length and you'll get the mp5 value of being a gnome. It's really not a lot, definitely not even close to 3% more spirit.
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03/02/11, 11:23 AM
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#373
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Glass Joe
Human Priest
Doomhammer (EU)
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Originally Posted by Rosin
I have finally finished updating the Holy Compendium--the recent burst of changes made getting to the end a bit more difficult. As always, please let me know if you see something I have missed or is in error.
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Nice update.
Around the mana regen equation section, it might be useful to include a worked example demonstrating how the equation operates; one could assume 2500 spirit and 5500 mana. Also I think it would be useful to discuss the rates of change of the mana regen equation. Partial derivatives with respect to spirit and with respect to intellect would emphasise how mana regen changes.
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03/07/11, 5:39 AM
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#374
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Glass Joe
Troll Priest
Kilrogg (EU)
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I have begun to question the validity of rigid adherence to the haste soft cap for 10-man encounters in holy. Looking at my logs from Nef normal and atramedes HC last night, I was getting something like 25% of my overheals on Echoes of Light, and was getting way out-performed by a paladin. I asked the paladin what his slow heal was, which was 2secs. I was running at 2.3. I have reforged out of a lot of mastery to experiment with haste closer to 12% to see if it raises my effective hps. I can certainly see the validity of sticking to the haste soft cap in 25 man scenarios, but in a 10 man scenario I'm basically healing nothing because the paladins, and shamans, land their heals first and are doing it a lot faster.
I wonder if I'm going overboard, it maybe a middle ground I have to reach - I shan't know till Wednesday tho. Has anyone else experimented going roughly double the soft cap in 10-mans?
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03/07/11, 10:33 AM
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#375
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Von Kaiser
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I think you're concerned with the wrong thing, Gavreel. Your concern should be if your healing crew can get through the encounters that you are attempting. If you are wiping because your HPS is too low and people die before you run OOM, reforge and gem for Haste. If you're wiping because you're running out of mana, reforge and gem for Mastery or maybe Spirit. If you're not wiping then who cares who tops the healing meter, especially if the one topping the meter is doing so by sniping heals? Healing meters are all but useless on farm content.
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