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12/21/10, 6:03 PM
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#91
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Glass Joe
Goblin Priest
Stormrage (EU)
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Originally Posted by Carnathagia
Additional Haste percentage increases are multiplicative with your Haste from Haste Rating. That means you don't have 9.2% + 3% = 12.2%, what you do have is 1.092 * 1.03 = 1.12476 or 12.476% Haste.
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Thanks for clearing that up. When you say it, I'm sure I've seen it countless times before. *bonks head*
Anyway, I lowered my haste to 8.86 from gear + 3/3 Darkness and I still have five renew ticks. Which means that Time is Money counts and can be added to the haste breakpoints table.
Note: Can, not should.
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12/21/10, 8:53 PM
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#92
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Glass Joe
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Edited.
Last edited by Mazlowe : 12/22/10 at 8:24 AM.
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12/22/10, 5:36 AM
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#93
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Don Flamenco
Blood Elf Priest
Talnivarr (EU)
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Originally Posted by Kilborne
I can see that, and getting two GH's off during the +crit buff of HW:serenity is very good HPS. Makes me feel like holy can actually be a half decent tank healer when needed.
I have been steering away from binding heal and just standing within lightwell distance for self healing. Is this blasphemy or an accepted strat? I like that I don't have to waste a global to heal myself, and I save a little mana using a flash on someone else vs binding healing us both.
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Well the biggest reason it's "wrong" is that Binding Heal costs just as much mana as Flash Heal.
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SNAKE!
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12/22/10, 4:03 PM
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#94
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Von Kaiser
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I have a question about the OP's "Theorycrafted Spell Values and Stat Weightings" for Crit for Holy priests. Does the rating account for Inspiration uptime produced by Crit? As far as I can tell from the spreadsheet, it does not. This is not a criticism -- I suspect it is difficult to model and weight the various beneficial effects of Inspiration. (E.g., when tank-healing the amount of Inspiration uptime will directly influence the healing rotation mix--more Inspiration means fewer GHs needed). I just want to know whether that rating attempts to account for Inspiration or not, since Holy can now tank heal.
If it does not, perhaps the spreadsheet could be modified to display an expected Inspiration uptime using different rotations?
I recall there was a post in the TBC Holy compendium thread (now deleted) that did the math on Crit's diminishing returns for increasing Inspiration's uptime. My recollection was it calculated the "sweet spot" producing 95% Inspiration uptime was about 18-20% raid-buffed crit. That calculation today would be complicated by PW:Serenity.
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12/23/10, 12:04 AM
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#95
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Glass Joe
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I found out something interesting about SoL tonight when doing Heroic BRC. I have had a few times where I've queued up a flash heal after a heal that procs SoL. When that happens, the Flash still has cast time, but is free. But in one of these situations, I found out that if you queue up a flash heal before the first Flash Heal finishes, it's instant cast and free. It's a Double Flash.
Tried it in Org a number of times, and it definitely works. That means that in some situations you could follow Heal with a queued Flash Heal just to see if you can get the double flash. I'm not sure how useful that would be in any particular situation, but that does mean that if you find yourself casting a flash heal before the proc shows, follow it up with a free one. Unfortunately, this only procs 1 stack of Serendipity.
So in summary, you can get a second, free Flash Heal using SoL in the following situation.
- Cast Heal
- Queue Flash Heal before Heal finishes
- Heal finishes, procs SoL, and Flash Heal starts casting
- Queue Second Flash Heal
- First Flash Heal Finishes (no mana), SoL fades
- Second Flash Goes off instantly (also free)
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12/23/10, 12:41 PM
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#96
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Glass Joe
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Following the discussion on the spirit vs. intel debate this has been my current opinion.
Spirit till you are comfortable with mana regen then throughput. On a fight like Maloriak, I found I had plenty of mana but not enough throughput to really pump out the heals before the meteor phase. This means I needed more potent heals or more haste. I think we will find that gearing will naturally increase all stats as stat inflation goes. The key thing will be to find a good balance. Twighlight Ascendant council is also another example of a "mana burn" phase when the elemental monstrosity spawns. I found I could end the fight with 20% mana spamming everything I had. This is an example of a fight where I make sure to flask int and even considered using a haste/dps style pot in phase 3.
I do agree with more spirit does allow us to spam more spells but we always need to be reticent of the flow of the fight and our overall mana bar. Unspent mana is useless.
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12/23/10, 3:22 PM
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#97
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Honorary Toastr
Night Elf Priest
Dragonblight
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We can always convert unspent mana into Flash Heals though. I am of the opinion Spirit is still a good stat because we can always increase our thoroughput by swapping to Flash Heal from either Greater Heal or Heal.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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12/23/10, 5:00 PM
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#98
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Von Kaiser
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Great thread, thanks for including this info for us.
A couple things that could be added:
#showtooltip
/cast [target=mouseover,harm] Smite; [target=mouseover] Flash Heal
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Excellent Smite macro, for those of us that are short macro slots (which given the number of priest abilities, is probably most of us). Same format also works with other abilities (have shadow offspec tied into these macro's as well, so little change in respec's).
Enchants, the proc rate on Heartsong was assumed to be 45 sec, similar to most of the other enchants. Its a 20 sec ICD, for a 15 sec buff (so 75% uptime). That puts Heartsong at ~ 150 Spirit bonus. Power Torrent has the 45 sec CD, for 12 sec buff (which equates to 133 1/3 avg int bonus).
Which enchant is 'better' is probably still more based on personal preference, as both could be utilized with various proc's and other mechanics (int = shadowfiend/hymn, Spr = new mana tide spirit bonus).
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12/24/10, 10:05 AM
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#99
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Glass Joe
Human Priest
Darkmoon Faire (EU)
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Originally Posted by Sgat8516
Enchants, the proc rate on Heartsong was assumed to be 45 sec, similar to most of the other enchants. Its a 20 sec ICD, for a 15 sec buff (so 75% uptime). That puts Heartsong at ~ 150 Spirit bonus. Power Torrent has the 45 sec CD, for 12 sec buff (which equates to 133 1/3 avg int bonus).
Which enchant is 'better' is probably still more based on personal preference, as both could be utilized with various proc's and other mechanics (int = shadowfiend/hymn, Spr = new mana tide spirit bonus).
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Thanks for this, it changes a lot.
I have 4296 Int, and 2256 spirit. For me this would mean Heartsong would return 658 mana over the 15 secs it's up (or 219 mp5), this would be 11,844 mana over a 6 minute fight. Power Torrent would return 336 mana over the 12 secs it is up (or 140 mp5), and 9,600 mana over the whole fight.
Heartsong is the winner.
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12/25/10, 12:00 AM
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#100
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Glass Joe
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Sorry, I am a bit new to Theory crafting. On the haste table, I understand the 1/3, 2/3, 3/3 thing, but what is the 5% thing? Right now, I have 3/3 Darkness and 1086 Haste rating so I am trying to get that up to the 1178 for the 5th Renew tick. I just wasn't sure that 5% meant.
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12/25/10, 12:35 AM
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#101
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Piston Honda
Draenei Priest
Frostmourne
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The 5% is a raid buff from Shaman (Wrath of Air Totem), Boomkin or Shadow Priests.
If you have one of those in your group / raid, use the 5% rating table rows. Otherwise, use the rows without.
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12/25/10, 12:47 AM
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#102
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Glass Joe
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Originally Posted by Kashir
The 5% is a raid buff from Shaman (Wrath of Air Totem), Boomkin or Shadow Priests.
If you have one of those in your group / raid, use the 5% rating table rows. Otherwise, use the rows without.
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Thanks. My guild is a 10 man exclusive raiding guild and we don't have any of those 3 in our current make up.
I want to make sure I am understanding that table still. It says that I need 1181.5 haste rating with 3/3. That is 1181.5 just from gear correct? I have 1050 haste right now (every armor piece is reforged to haste if it doesn't have it) and I am 3/3. That means I still need 131.5 haste rating right? And then once I get 1318.6 haste rating, I can drop down to 2/3 and take a point in Twin Disciplines.
I am curious though, if you are assigned to do tank healing in raids, is there any reason to have more than 4 ticks of renew? Since you should be in Chakra: Heal the whole time and mostly healing just 1 target, wouldn't the renew on the tank go on forever? If that is the case, then having 4, 5, or 6 ticks on renew wouldn't make a difference. If you aren't gunning for more renew ticks, is there another haste cap I could be looking at? Do I want my heal cast speed down to a certain point? I am not for sure right now if I will be tank healing, but I wanted to check just in case.
And by the way, I am loving Lightwell right now. I have trained my guild to use it and it works wonders.
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12/25/10, 1:05 AM
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#103
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Piston Honda
Draenei Priest
Frostmourne
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Yes, the rating requirements are for gear bonuses.
Rolling Renew with Chakra certainly does reduce the importance of the haste "cap" values. It doesn't make it entirely irrelevant; there will always be cases where you'll want to Renew other people or it will fall off the tank, and you almost certainly won't be on tank healing duty for your entire healing career.
Aside from Renew ticks, there's no "cap" for Haste anymore. You won't be hitting the GCD for the forseeable future (and even then, most of our current heavily used spells are > 1.5s in cast time anyway).
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In other news, does anyone else feel that the Tailoring profession bonus is currently horrible?
With my current gear (mostly 346 with a few epics), I have 3800 Int. That provides me with a Spirit regen of 1.03 mp5 per Spirit, or 0.93 mp5 per Spirit during combat. With better gear this will increase slightly.
Darkglow Embroidery is a 60s ICD with 35% proc rate, so it'll be around 800 mana / 65s or about 62mp5. With the above ratio, that's equivalent to 66 Spirit. Given the current rough values of Int (2.7) and Spirit (3.6), it's approximate to 88 Intellect.
The best alternative to Darkglow Embroidery is the +50 Intellect enchant; in other words, Darkglow Embroidery is (very roughly) worth +38 Intellect. That's less than half the value of every other profession, and lower still than BS or JC (which can choose Spirit as the bonus stat). It's also going to remain static for the entire expansion; Spirit scales slightly with higher Intellect, but Darkglow won't scale with anything.
Have I screwed up the math somewhere, or is Tailoring pretty clearly inferior to the other crafting professions? Is Spellweave worth considering instead?
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12/25/10, 5:14 AM
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#104
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Von Kaiser
Blood Elf Priest
Frostmourne
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An important thing to remember about Darkglow Embroidery is that more often that not it will proc during your pre-pull routine, meaning you have to wait ~50 seconds for its first useful proc once combat has started. Obviously this devalues it even further  Personally I'm loading up on Powerful Ghostly Spellthreads this week and seriously considering taking a different raiding profession.
Kashir, when you use the 'current rough values' of Int and Spirit, where are you pulling these value numbers from? Just curious.
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12/25/10, 6:59 AM
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#105
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Great Tiger
Worgen Priest
Ravencrest (EU)
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(Post deleted, the question was already answered.)
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