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Old 01/13/11, 5:34 PM   #76
Raiek
Von Kaiser
 
Human Priest
 
Moon Guard
I guess I'm still stuck on my old Burning Crusade mindset where I'd see the other healers in my Black Temple or Sunwell raids go on and on about how great their HPS and overall healing on meters were. Yet a little digging would show a vast majority of that was overhealing. They'd still let their assigned targets die because they couldn't be asked to do something other than spam Chain Heal/CoH/etc so they'd get the huge numbers to stay on top of the charts. It got ingrained into my mind that healers who were caught up with meters usually turned out to be too focused on churning out big numbers like DPS at the expense of healing intelligently. They thought that topping meters meant they were good healers, despite the fact that they weren't managing it well.

That was a long time ago, however, and I'm sure times have changed. I do agree that, just as you said, meters should be used to identify if someone isn't pulling their weight and staying in the general vicinity of the rest of the healer crew. That was about the extent of my use for it, however.

The main point I wanted to make was just as you put it: meters are not the be all, end all for healers like they tend to be for DPS. It's a double-edged sword. They can be very useful for finding the most effective and efficient way to keep your targets alive. Just don't get caught up with a competitive desire to top the meters at the cost of your raid's health.

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Old 01/14/11, 10:09 AM   #77
Sien
Glass Joe
 
Goblin Priest
 
Darkmoon Faire (EU)
Originally Posted by Raiek View Post
The main point I wanted to make was just as you put it: meters are not the be all, end all for healers like they tend to be for DPS. It's a double-edged sword. They can be very useful for finding the most effective and efficient way to keep your targets alive. Just don't get caught up with a competitive desire to top the meters at the cost of your raid's health.
This is entirely the point. There are far too many players, probably more so after the raiding style of Wrath that are tunnel visioned into one thing and not engaging the full picture.

As a core example to this, despite not having logs to back up the report; we had a druid healer with 45% of his heals being put into the over-heal category. He is actually a very good player, I wouldn't take that from him at all. But thats a lot of overhealing. Now, overhealing as long as per player can sustain the output without mana issues and for the boss to die is not an issue in the slightest. However, if a player in the raid would happen to die then the view changes; did said player die to general lack of healing, player error or one-shot, again a player error. Should the category come down to general lack of healing, then we can consult the meter as mentioned above. In this case scenario, depsite being assigned to the raid the druid had the bulk of the over-healing done on the MT.

Indeed, it would appear those wasted heals could've been spent, and should've been spent in a more appropiate place. This I feel should be the correct way for a healer to consult a meter.

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Old 01/14/11, 1:13 PM   #78
rooj
Piston Honda
 
Goblin Priest
 
Madoran
In terms of evaluating healers, WoL and other parses are so dramatically superior that the only reason I look at healing meters at all, is to make sure my guild mates aren't carrying me through a fight. Personally, I would love to see more posts on how to better use WoL parses and dig out information about the various aspects of priest healing. As far as I can tell, I can't find anything in the WoL that shows PW Barrier. Any way for us to know what some of the unknown limits on Barrier are? (i.e. is there a target limit? Does the interrupt immunity extend to boss abilities i.e. Al-Akir?)

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Old 01/14/11, 1:27 PM   #79
Beanoo
Glass Joe
 
Gnome Rogue
 
Kil'Jaeden
Originally Posted by Sien View Post
As a core example to this, despite not having logs to back up the report; we had a druid healer with 45% of his heals being put into the over-heal category. He is actually a very good player, I wouldn't take that from him at all. But thats a lot of overhealing. Now, overhealing as long as per player can sustain the output without mana issues and for the boss to die is not an issue in the slightest. However, if a player in the raid would happen to die then the view changes; did said player die to general lack of healing, player error or one-shot, again a player error. Should the category come down to general lack of healing, then we can consult the meter as mentioned above. In this case scenario, depsite being assigned to the raid the druid had the bulk of the over-healing done on the MT.

Indeed, it would appear those wasted heals could've been spent, and should've been spent in a more appropiate place. This I feel should be the correct way for a healer to consult a meter.
The following is is a brief aside about druid healing, but it highlights the importance of digging a little deeper with the meters and critically evaluating the information they provide. On the whole, it's hard to tell by a simple number if the overhealing was the result of a poor decision. Regardless of healing assignments, Lifebloom will generally always be on a tank, as it not only helps with the tank healing, but many druids spec into Malfurion's Gift which gives them an extra 4% chance to proc Clearcasting each tick of LB. Many druids also put Rejuv on a tank, but this is a bit more situational depending how much damage the tank is taking or if they're using it to prime a Swiftmend for Efflorescence. So between those two spells, some amount of overhealing is almost a guarantee.

Also, Rejuv is one of the most efficient heals a druid has if all of it actually goes to healing the player. It will be common to place it on a fairly injured target that is not in immediate danger of dying. That being said, another healer could top that player off after the fact, which would make the remaining ticks of Rejuv go to overhealing even though it was the correct decision at the time. Finally, when Omen of Clarity does proc it will usually be used on Healing Touch or Regrowth (possibly Swiftmend depending on what's happening at the time). Since the Clearcasting buff only lasts for 8 seconds the player will want to use it before their free mana cast goes away so they may slightly overheal with Healing Touch or have the HoT from Regrowth go to overhealing.


TL;DR: My main point is that overhealing with a druid is not the same as overhealing with a priest. This issue highlights the importance of two things: #1, critically evaluating what the meter numbers actually mean and #2, communication between your different healer classes.

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Old 01/14/11, 7:10 PM   #80
Sien
Glass Joe
 
Goblin Priest
 
Darkmoon Faire (EU)
Originally Posted by rooj View Post
Personally, I would love to see more posts on how to better use WoL parses and dig out information about the various aspects of priest healing.
A very valid post indeed, I myself would also appreciate this. However I would suggest we leave this to a new thread entirely before de-railing this from its true purpose.

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Old 01/15/11, 6:00 PM   #81
switch_foot4
Glass Joe
 
Undead Priest
 
Uldaman
This past week when I've Mind Controlled targets in heroic dungeons I've noticed something weird. A few times m MC would break within 3-5 seconds of casting it, not really sure why (maybe I got hit or something, but why would I have aggro when the MC'd mob should have it?).

But the weird thing thats happening is, when I try to recast MC it says "You can't do that yet". Did they add an internal cooldown or something to MC?

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Old 01/15/11, 6:18 PM   #82
encorp
Glass Joe
 
Blood Elf Priest
 
Dethecus
Originally Posted by switch_foot4 View Post
This past week when I've Mind Controlled targets in heroic dungeons I've noticed something weird. A few times m MC would break within 3-5 seconds of casting it, not really sure why (maybe I got hit or something, but why would I have aggro when the MC'd mob should have it?).

But the weird thing thats happening is, when I try to recast MC it says "You can't do that yet". Did they add an internal cooldown or something to MC?
Pretty sure it's been this way for a very long time.

If you MC a mob, by design it is has more aggro towards you than had you just cast a regular spell on it. It's also coded to resist being MC'd again I believe.

Also because you are channeling mind control it can break at any point throughout the length of the channel, this is intended also. Landing an MC does not guarantee it'll last it's full length.

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Old 01/17/11, 3:28 PM   #83
The Pwii
Glass Joe
 
The Pwii's Avatar
 
Goblin Priest
 
Zul'Jin
Inners

Looking at Cata, and while leveling up, I kind of scoffed Inner Will as a pvp talent. Of course at 85 when I finally understood the new mana constraints, I find myself in Inner Will pretty much all the time.

I understand IW helps for mana conservation and mobility, and Inner Fire obviously boost throughput. Also, I know if I ask "When is a good time to start using IW less and IF more?" most people will say when I am comfortable with my mana regen.

So my question is, in your raid experience (which I am finally coming up on now), when did you find you were able to use IF for bigger heals. in regards to mana pool size, spirit, raid comp, etc? Or is it best to us Will all the time, regardless of mana regen?

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Old 01/18/11, 6:46 AM   #84
Sien
Glass Joe
 
Goblin Priest
 
Darkmoon Faire (EU)
Originally Posted by The Pwii View Post
So my question is, in your raid experience (which I am finally coming up on now), when did you find you were able to use IF for bigger heals. in regards to mana pool size, spirit, raid comp, etc? Or is it best to us Will all the time, regardless of mana regen?
Personally, I've always stayed with Inner Fire. I find the spellpower boost vastly outweighs the small mana saving as Discipline. I look at the fact the only real instant cast I use frequently is Power Word: Shield, occasionaly during heavy AoE or whilst on the move I will use Prayer of Mending. I can't really say I use renew as discipline very much either.

Take into consideration the spells you use, do you use many instant cast spells or do you do more cast time spells, and then decide from there which will benefit you more.

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Old 01/18/11, 10:22 AM   #85
tedv
Observation: I am awesome
 
tedv's Avatar
 
Goblin Priest
 
Mal'Ganis
Keep in mind that Inner Fire provides the benefit that you'd get from roughly TEN red sockets on your gear, each stuffed with +40 int gems. Extra runspeed and mana efficiency is great and all, but ten is a lot of sockets. I've never done a fight where I felt like using Inner Will was the right choice. Even switching mid fight costs you two GCDs, which is a really high opportunity cost. Nice idea for a spell, but never worth using.

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Old 01/18/11, 2:02 PM   #86
Miloh
Von Kaiser
 
Gnome Warrior
 
Kel'Thuzad
Inner Will is good for Archaeology and running back from wipes. That is, it is useful outside of combat, but not as much during combat.

It could possibly be useful during the airphase on blind dragon. I'll defer to others' thoughts on this, as my Priest is not my raiding main.

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Old 01/18/11, 5:12 PM   #87
Genzen
Von Kaiser
 
Draenei Priest
 
Uldum
Originally Posted by Miloh View Post
It could possibly be useful during the airphase on blind dragon. I'll defer to others' thoughts on this, as my Priest is not my raiding main.
On Atramedes, my experience is that Inner Fire is still better (from a healing perspective). As a disc priest, my instants are kind of crappy, and I've chosen not to take the CD reduction on PW:S, so I'm really only able to use Renew during the air-phase, since there's not much time to stand and cast (more noticeable since I avoid haste where possible). Since my throughput in that phase is pretty bad, the Spell Power from Inner Fire is very useful to help make my meagre Renews hit that bit harder.

I've only been targeted by the air-phase breath thing once, and I did find the movement speed increase to be useful there. Other places I've found it to be useful are for Magmaw when moving, since getting to my 'stand and cast' spot quicker is useful; Valiona and Theralion when I get the lightning rod debuff thing that needs me to move away from everyone; and Twilight Ascendant Council in P2, when I need to get the correct buff and it's a fair distance away.

So from my perspective, I see it as purely a movement speed increase buff - the mana savings are of no benefit to me at all, and I almost never OoM in fights anyway, so saving mana for the sake of it is kind of pointless.

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Old 01/19/11, 2:44 AM   #88
Kashir
Piston Honda
 
Draenei Priest
 
Frostmourne
Originally Posted by tedv View Post
Keep in mind that Inner Fire provides the benefit that you'd get from roughly TEN red sockets on your gear, each stuffed with +40 int gems. Extra runspeed and mana efficiency is great and all, but ten is a lot of sockets. I've never done a fight where I felt like using Inner Will was the right choice. Even switching mid fight costs you two GCDs, which is a really high opportunity cost. Nice idea for a spell, but never worth using.
That's not really a fair comparison. Int provides a lot more than the raw spellpower from IF. If I had to put a (very) rough value on it, I'd say about half the value of Int is the SP.

With that said, I haven't really used Inner Will much either. Renew still makes up a significant portion of my healing on many fights, but a lot of that is free ticks from Heal Chakra extensions. The bulk of my casts are PoH, Heal, GH and BH; none of which benefit from IW.

Correct me if I'm wrong, but the runspeed boot enchant does not stack with IW either.

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Old 01/19/11, 3:41 AM   #89
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
I use inner will on most aoe-heavy fights, sometimes switching between phases when appropriate. Using CoH and ProM on cooldown and zero renews puts Inner Will at over 600 mp5. If you also keep renew up on a tank, that's another ~250 mp5. I don't see why people consider its mana savings "miniscule"; both inner fire and inner will are useful.

Originally Posted by Kashir View Post
Correct me if I'm wrong, but the runspeed boot enchant does not stack with IW either.
That's true, but 10% from inner will (maybe more if you're disc) > 8% from boot enchant. Plus, you can use 50 mastery to boots instead of the uber-expensive lavawalker.

Last edited by teiglin : 01/19/11 at 3:54 AM.

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Old 01/19/11, 4:46 AM   #90
François
Von Kaiser
 
Human Priest
 
Drek'Thar (EU)
Since the buff of Blessed resilience to 30% healing received (hotfixed), I've decided to test the effectiveness of Blessed Resilience in PvE, and I'm surprised there is very little accurate information on what makes the buff appear. The wording is unclear on what is considered an "attack" and what is not.

On Magmaw, it seems to proc from :
Massive crash
Pillar of flame
melee hits

It does not proc from
Magma spit
Lava spew
Parasitic infection
Infectious vomit

From this small sample, I wonder what separates "attacks" from "damage that is not an attack for the talent". Is there any information from Blizzard about it ? Is "attack" intended to mean "avoidable damage" in PvE ?

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