Originally Posted by thebitterfig
Instead of weaving dots and cooldowns with filler when you can, you spam nukes and dot from time to time.
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Shadow: SW:P, DP, VT, MB, MF.
Holy: SW:P, DP, HF, MB, Smite.
They differ only in the name of the filler and one of the dot/cooldown abilities - ignoring the fact that Shadow has much better DPS scaling talents. The playstyles are actually quite similar. Holy can switch back and forth between DPS and healing more easily, Shadow provides raid utility, 25-30% more DPS, and can sustain that DPS indefinitely.
There's really not much theorycrafting to do.
SimulationCraft will tell you how to optimize Holy DPS just as it does for Shadow. Dual-spec has eliminated the need for "hybrid" specs almost entirely. There's no point discussing how Blizzard could make Holy DPS viable, when it is obviously their intent that the ability to put out adequate DPS be mutually exclusive with the ability to heal effectively.
What's left to discuss?