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01/05/11, 5:14 AM
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#31
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Glass Joe
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My guild has been killing chimaeron25 for a couple weeks. I'm pretty sure 4-5 slimes go out every time. The best way to organize it that we came up with is to assign one healer per group for low health and let the tank healers do their thing(this implies that you should bring 7 healers, you might get away with less at better gear levels but 7 is a good starting point).
This works really well for the priests because if 3 people get hit in your group you can poh to get them all above 10k.
Most of the time you have to heal one person up and sometimes two. Even though other classes don't have group heals like PoH healing up 2 or more people isn't that hard.The big thing is this eliminates overhealing(healing people once they are over 10k) so you can conserve mana for when the bot is offline and you need to crank out heals. Just keep in mind the assignments are mostly arbitrary and it's just a easy way to say I have these 5 people you don't have to worry about them. In 10 man you don't need to do anything as complex and something like Carnathagia suggested works fine.
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01/05/11, 6:17 AM
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#32
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Von Kaiser
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Originally Posted by Starfire
I personally swapped to Holy for Chimaeron fight because Divine Aegis is effectively useless for most of the fight. A person at 7k health with a 20k shield wouldn't allow said person to survive Caustic Slime.
More or less did exactly as Elerion suggested above, except we assigned 1 Holy Priest per 2 groups. A Holy Paladin more or less solo healed both tanks (with Lifebloom support). Guardian Spirit rotation on Double Attack coming out of Feud.
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How many healers do you run with on that fight? I assume you're talking about 25 man since its 1 priest per 2 groups. My guild encountered some slight issues on Chimaeron. The holy priests and disc priest were fine healing up their group (we ran 7 healers, one per group, 2 pallies on tanks), however the resto druid was having a terrible time. I wonder if it makes sense to drop down to 6 healers and have a priest just cover two groups, possibly running only one pally with the druid+disc assisting if needed.
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"If I was gold capped I'd blow it all on drugs and sex." - Phrozenn
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01/06/11, 10:50 AM
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#33
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Glass Joe
Undead Priest
Twisting Nether (EU)
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How many healers do you run with on that fight? I assume you're talking about 25 man since its 1 priest per 2 groups. My guild encountered some slight issues on Chimaeron. The holy priests and disc priest were fine healing up their group (we ran 7 healers, one per group, 2 pallies on tanks), however the resto druid was having a terrible time. I wonder if it makes sense to drop down to 6 healers and have a priest just cover two groups, possibly running only one pally with the druid+disc assisting if needed.
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What we do is, we form a self-healing ranged dps grp, consisting of warlocks, shadow priests and an elemental shammy for healing totem. We give them a lightwell, and they pretty much keep themselves up, without any dedicated healer.
You can have your resto druid be on tank healing, and assist the self-sufficient group when needed.
We are also killing him with 7 healers; the heavy dmg phase is much easier with 7 and there are no dps requirements to drop to 6 healers.
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01/06/11, 12:28 PM
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#34
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Mitt Romney?
Blood Elf Priest
Mal'Ganis
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We actually run 8 healers for Chimaeron. If you think about it, it's really not a DPS intensive fight at all. All the work is on the healers. It takes so long for Chimaeron to kill your raid sub 20% with everyone using their proper survival tools, and all the healers are DPS'ing at that point anyways.
We also very carefully coordinate cooldowns for each Feud. Usually we have 5 of them to deal with -- I can PWB 1/3/5 and Divine Hymn on another, while the other disc priest can PWB 2/4 and use Divine Hymn on another.
I find on that fight that the causes of wipes come from 2 different directions. If you're wiping during Feuds, it means you have a throughput problem. This can be mitigated with better use of raid cooldowns, or adding a healer. If you're wiping outside of Feuds, you have an execution problem in healing people up when they get hit by Slime. Tank deaths should be fairly rare.
With 8 healers, we have 2 dedicated to the tank, one healer assigned to each group to patch people up, and one floater. The floater will start at the "bottom" of groups, while the healers assigned to each group will start at the top of theirs. If nobody gets hit from my group, I'll pick another group that has 2 or 3 people hit and start at the bottom as well. This ensures that myself and the healer assigned to that group aren't healing the same person right away.
I think Holy is better at patching people up, but PWB (glyphed of course) is an extremely powerful cooldown on this fight. Feud healing becomes much easier.
One last thing -- remind your DPS that the slime puts a -75% hit debuff on you, so during Feuds hybrids can heal themselves some as well.
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01/06/11, 5:20 PM
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#35
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Piston Honda
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We started 25 mans last night, and after breezing through the first three with no trouble, we had to take a few attempts on Chimaeron. We started with a modified version of our 10 man strategy where 5 healers were assigned the 5 debuffs, but after several attempts we opted for the group assignment strategy, which worked much better. I used the suggestions above, such as Binding Heal when myself and one other were debuffed, and Prayer of Healing with 3 of more. Also, often I would save 3 people in a shaman's group with a hasted PoH before Massacre. We started with 6 healers, until we realized we needed more throughput and cooldowns for Fued, and our Shadow Priest switched to Discipline to make 7 (2 Paladins on tanks/support, 1 Druid, 2 Shaman, 2 Priests each assigned one group). Also, this was one fight where Holy Word: Sanctuary seemed to have some use. I usually had plenty of mana going into Fued, but we needed extra throughput to keep everyone alive. However, looking back at the logs how abysmally it performed, I'm not so sure. 121k healing done over the course of 3 fueds is only 1613 healing done per player on each fued, and I don't recall anyone lower than that.
Last edited by Carnathagia : 01/06/11 at 5:27 PM.
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01/13/11, 4:02 PM
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#36
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Glass Joe
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Nefarian phase 2
How have people been handling the second phase of Nefarian? I've been going into it with 100% mana, but I ran OOM extremely quickly even while popping Core of Ripeness, Synapse Springs, and Shadowfiend. I had a Lightwell out and was mostly relying on Binding Heal and CoH for healing my pillar. I have a shaman with me for Mana Tide so there's really not much more to help my mana. The only thing I can think of to help would be re-organizing groups so I can actually PoH. Any other suggestions?
Here is a WoL from phase two on our last attempt:
World of Logs - Real Time Raid Analysis
Last edited by Beetrootz : 01/13/11 at 4:08 PM.
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01/13/11, 4:34 PM
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#37
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Observation: I am awesome
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Originally Posted by Beetrootz
How have people been handling the second phase of Nefarian? I've been going into it with 100% mana, but I ran OOM extremely quickly even while popping Core of Ripeness, Synapse Springs, and Shadowfiend. I had a Lightwell out and was mostly relying on Binding Heal and CoH for healing my pillar. I have a shaman with me for Mana Tide so there's really not much more to help my mana. The only thing I can think of to help would be re-organizing groups so I can actually PoH. Any other suggestions?
Here is a WoL from phase two on our last attempt:
World of Logs - Real Time Raid Analysis
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Bring three Discipline priests and use Power Word: Barrier on each pillar. Also arranging groups for Prayer of Healing does indeed help a lot.
Note that Discipline also has the benefit of doing a Borrowed Time + Power Infusion -> Hymn of Hope for basically a full mana bar for the entire healing team.
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01/14/11, 2:28 AM
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#38
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King Hippo
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Originally Posted by Beetrootz
How have people been handling the second phase of Nefarian? I've been going into it with 100% mana, but I ran OOM extremely quickly even while popping Core of Ripeness, Synapse Springs, and Shadowfiend. I had a Lightwell out and was mostly relying on Binding Heal and CoH for healing my pillar. I have a shaman with me for Mana Tide so there's really not much more to help my mana. The only thing I can think of to help would be re-organizing groups so I can actually PoH. Any other suggestions?
Here is a WoL from phase two on our last attempt:
World of Logs - Real Time Raid Analysis
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Are you taking a 3rd Lightning Machine before going into P2? If so have a Disc Priest PWB the raid, and/or D.Guardian the last one to keep everyone a bit more topped off before going to their pillars. I found in 10m that rolling Renews with Heal to autorefresh in Serenity worked great. In 25m I'd imagine Sanctuary and PoM with CoH and PoH would be best. Make sure to have your Shaman time Mana tide with a Spirit proc or clicky on your end.
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01/14/11, 2:44 AM
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#39
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Glass Joe
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A better group configuration did the trick. I was able to mostly PoH rather than mostly relying on BH/GH spam. It was still pressing on mana (as it should be) but not impossible. Mana Tide shortly before phase 2 and immediately after it ends helped a ton, also.
We don't have a disc priest for the crackles (I'm holy). Instead we just rotate Divine Guardian and Divine Hymn/Tranq on phase 2 as needed.
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02/01/11, 2:15 PM
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#40
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Piston Honda
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Quick question, I assume that the Pain Suppression Glyph works during Heroic Halfus 25 man's Furious Roar. Can anyone confirm?
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02/01/11, 3:47 PM
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#41
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Great Tiger
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Originally Posted by rooj
Quick question, I assume that the Pain Suppression Glyph works during Heroic Halfus 25 man's Furious Roar. Can anyone confirm?
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It does, and it works perfectly. That same glyph will also work for Guardian Spirit next patch.
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02/15/11, 12:26 AM
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#42
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Glass Joe
Troll Priest
Mannoroth (EU)
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Lately I noticed some strange behavior with Mass Dispel, especially on Cho'gall ( frapsed it here YouTube - Mass Dispel fails ), it seems to ignore some targets and I have to cast it 3-4 times until I get everyone out.
Did anyone noticed something similar, or any ideas what could cause this?
Here are some logs from the first 5 Mass Dispels in the video:
[22:29:59.615] Nanda begins to cast Mass Dispel
[22:30:00.494] Nanda's Mass Dispel dispells Stulle's Psychic Scream
[22:30:00.494] Nanda's Mass Dispel dispells Animositi's Mark of the Wild
[22:30:01.451] Nanda begins to cast Mass Dispel
[22:30:03.444] Nanda begins to cast Mass Dispel
[22:30:03.883] Nanda Mass Dispel Cho'gall Miss
[22:30:04.074] Nanda's Mass Dispel dispells Sme's Psychic Scream
[22:30:05.262] Nanda begins to cast Mass Dispel
[22:30:06.716] Nanda begins to cast Mass Dispel
[22:30:07.209] Nanda Mass Dispel Cho'gall Miss
[22:30:07.661] Nanda's Mass Dispel dispells Shadraz's Psychic Scream
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02/15/11, 9:01 AM
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#43
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Von Kaiser
Blood Elf Priest
Outland (EU)
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The video was uploaded yesterday, but when was it recorded? Maybe this has something to do with the trapdoor issue hotfixed recently?
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02/15/11, 10:06 AM
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#44
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Glass Joe
Troll Priest
Mannoroth (EU)
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Originally Posted by Crow
The video was uploaded yesterday, but when was it recorded? Maybe this has something to do with the trapdoor issue hotfixed recently?
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It was recorded yesterday.
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02/15/11, 12:44 PM
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#45
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Great Tiger
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Mass Dispel has long been wonky in choosing targets that have nothing to dispel on them, while leaving targets in need still inflicted.
This was happening even before the dispel mechanic change (unable to dispel unless there was something you could). It would not surprise me one bit if you were seeing strange targetting issues.
Have you posted that on the bug reports forum?
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