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-   -   Priest Healing Discussion: Cataclysm (http://elitistjerks.com/f77/t111579-priest_healing_discussion_cataclysm/)

Rosin 12/23/10 12:51 AM

Priest Healing Discussion: Cataclysm
 
This thread is for discussion of healing strategies for Cataclysm encounters. Priest healing has changed enough that there will be things to discuss that will apply to both specs, but are not theorycrafting and would either be hidden in or clutter up the Compendium threads. Basic priest questions should still be directed to the Simple Questions thread. If you are having trouble with an encounter, including log reports and some details of the healing composition being used will be helpful to generate more helpful responses.

Mahtasooma 12/27/10 6:24 AM

Atonement / AA healing
 
I have done quite well with my not-so-ordinary spec, based primarily around the fact that we will NOT be PW:S spamming anymore, so a LOT of our talents are useless or very useless, yet I still see a lot of WotLK priests spending talents there: Borrowed Time (15% haste for ONE spell every 15sec, yeah, right, awesome talent...), Soul Warding (no spamming, remember?), Improved PW:S (somewhat).
Check my Profile for the exact spec, I also find Focused Will very handy for PvE, but you can really spend those last two anywhere.
This is an Atonement / AA strategy.
So here we go:

Have an UI where you can mouseover the tank's target, so you can hover over the target and spam smite with a mouseover addon or macro. This helps keeping your eyes on the screen more and less on the raidframes, which helps in not-standing-the-@##!-in-fire (TM).

When there's some raid/group dmg, spend PoM on the ranged classes, as you will be healing the melee classes with Atonement.

Use Archangel on CD after the latest hotfixes (Atonement being affected by AA) for regen and 15% bonus to healing.

Try to avoid healing the raid with stuff that takes Grace off of the MT. Use Penance only on the tank to keep Grace up.

Heal the raid with things that DON'T take off Grace:
* PW:S
* PoM
* PoH
* glyphed and talented Renew, which is almost as good as PW:S HPM wise
* as soon as you yourself have any damage, your next spell should be Binding Heal, which doesn't use up Grace and is as manaefficient as Heal.

You CAN use GH on another partymember than the MT if Penance is running off of CD, casting GH and then Penance on the tank to get Grace (3) instantly back on the tank. This is VERY useful for healing the raid.

Use your cooldowns!! Even when not under stress. They are there for using, not for sitting around, and you have so many you will not be out of ALL cooldowns when one is needed. I use PW:B, PainSup, Power Infusion a LOT, even on trash, just to get accustomed to using CDs and speeding up pulls.

Greater Heal is your main healing spell for the tank.

Make mouseover macros for GH, FH and PoH so that you use Inner Focus ALL the time when it's up (see below).

There should never be a time for you to use Flash Heal, as it's the only spell with no synergy whatsoever and horrible manaefficiency.

Don't use Heal. Just use Heal once after a shield if you're specced 1 point in SoS for faster Ruptures. That's what Atonement is for. Tell your raid to stand 15yards to the mob when the encounter allows it (which it often does and makes sense for the other AoE heals of other classes, as well).

Do not pre-shield the tank for a pull, as your first Rapture will be wasted as you will be sitting around with full mana when Rapture procs the first time.

Use Ingela's Rapture Timer for knowing when to shield again, PoM Tracker, Vuhdo as raidframes ideally (yes, it's a pain to setup, but you can really set it up in a way that's 100% suited to you). Have your raidframes rather in the middle of the screen for not-standing-the-@##!-in-fire (TM).


Using these tactics, I'm sitting around 90% mana after a trashpull, 50% mana on double add pulls in heroics, having Atonement heal for around 25% of my healing. Also, I find crit to be much more useful than most here, but that's personal preferrence I guess. Divine Aegis is just TOO good not to have proc very often.


As for Macros:

This is the macro for Inner Focus. Make one for GH and PoH. And it stops this silly "Ability not ready" spam. The one for PH gets too long for a macro so you'll have to skip the #showtooltip line.

#showtooltip Greater Heal
/console Sound_EnableSFX 0
/cast Inner Focus
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
/cast [target=mouseover,exists,help,nodead] Greater Heal; [help,nodead] Greater Heal; [target=player] Greater Heal

You should also create mouseover macros for the rest similar to the one above.

In addition, make a macro for Power Infusion to avoid giving it to the tank or whatnot.

/cast [target=player] Power Infusion

And this is the Smite macro:

#showtooltip Smite
/cast [target=mouseover,harm,exists] [harm] [target=targettarget] Smite


So that's all the ideas that come up on the top of my head, will add some more probably.

Hegen 12/27/10 7:36 AM

Quote:

Originally Posted by Mahtasooma (Post 1826481)
I have done quite well with my not-so-ordinary spec, based primarily around the fact that we will NOT be PW:S spamming anymore, so a LOT of our talents are useless or very useless, yet I still see a lot of WotLK priests spending talents there: Borrowed Time (15% haste for ONE spell every 15sec, yeah, right, awesome talent...), Soul Warding (no spamming, remember?), Improved PW:S (somewhat).

If you don't want to use "Heal", investing at least 1 point in BT is far better than 1/2 Strength of Soul, even if you only use a few shields.

Regarding the value of Pw:S talents overall, I think you're a bit too hasty. When you heal tanks, you will use Pw:S. If you do, BT makes the first GH cast with 15% haste. That's a pretty good deal for 2 talent points. In AoE situations, having 15% haste in the pipe for a big and slow PoH is also a pretty good deal.

Elerion 12/27/10 8:23 AM

1/2 Strength of Soul is a significant mana regeneration talent, if you're good at managing your Rapture cooldown.

BT is a throughput talent. It is not comparable with Strength of Soul, as they do completely different things. It is a significant boost in output even if PWS is only used to proc Rapture. It also has significant value for healing sudden and continuous damage on a non-tank, where your cast pattern will almost always start with a shield to stabilize and then refill health with a heal.

There is a lot of solid reasoning in Mahtasoomi's post, although I would urge him to study his logs and see how much those two talent points in Improved Renew actually contribute. In an atonement/AA spec, there are rather few cases where renew is the correct spell to cast, especially when you move into raids.

Hegen 12/27/10 9:10 AM

Quote:

Originally Posted by Elerion (Post 1826521)
1/2 Strength of Soul is a significant mana regeneration talent, if you're good at managing your Rapture cooldown.

Of course it is, but only if you actually do use "Heal". If you don't, then it's worthless. And if you assume you do use Pw:S and Heal once every CD for a maximum of Rapture, then the whole premise of "Pw:S talents aren't worth it" breaks into pieces. Especially for an Atonement spec - this just doesn't fit.

There are a lot of points here that look good in isolation, but I'm far less convinced about the whole of it being a compelling package in raids.

Skallewag 12/27/10 9:39 AM

Well the question "if" you use heal ought to be replaced but the question if you "should" use heal. If you have one point in weakened soul you have the option to cast one extra heal per rapture cycle simply to make the cycles shorter. So what´s interesting is rather if its a good idea to spend a point there and cast one heal every 15 sec, and if so where to pinch the talent point from.

Diablo771 12/27/10 9:16 PM

Quote:

Originally Posted by Skallewag (Post 1826562)
Well the question "if" you use heal ought to be replaced but the question if you "should" use heal. If you have one point in weakened soul you have the option to cast one extra heal per rapture cycle simply to make the cycles shorter.

You should deffinately use it for a higher tank damage encounter, because the 1/2 SoS will reduce the time it takes to proc your BT which will give you a quicker cast GH on the tank.

Alv!ra 12/28/10 5:15 AM

Quote:

Originally Posted by Diablo771 (Post 1826995)
You should deffinately use it for a higher tank damage encounter, because the 1/2 SoS will reduce the time it takes to proc your BT which will give you a quicker cast GH on the tank.

But instead of that Heal, you could have casted a Gheal - and on a "higher tank damage encounter", I'm sure that Heal's cast would feel mightily slow.

Hegen 12/28/10 5:31 AM

Quote:

Originally Posted by Diablo771 (Post 1826995)
You should deffinately use it for a higher tank damage encounter, because the 1/2 SoS will reduce the time it takes to proc your BT which will give you a quicker cast GH on the tank.

The discussion is about Mahtasooma's Atonement spec, which does not use BT at all. The remaining use of 1/2 SoS really only is the shorter Rapture cyle, if one is willing to also invest the "Heal" cast.

Also, if serious tank healing is needed, I wouldn't recommend an Atonement spec at all.

Mahtasooma 12/28/10 6:42 AM

I still don't think that throughput is what we need in Cata. If GH and Penance spam on the MT doesn't cut it (which is still very manaefficient) and you are not able to cast a Smite once every 20sec, you are simply severely undergearing the content imho. Should we need haste, we still have PI or PW:B for mass reduced raiddmg on melees.

My point is that you are giving nothing up with an atonement spec once you realize that all (or most) PW:S related talents are somewhat wasted.

I will try, however, if one point in BT counts towards haste for the next Renew, which I think it does. Should this be the case, I will reforge back from crit to 5.5+ haste and include one point in BT for Renews after PW:S, as 12.5% haste gives you an extra Renew tick (5.5 base + 7% from BT = 12.5% haste).

TrlstanC 12/28/10 9:34 AM

Quote:

Originally Posted by Alv!ra (Post 1827166)
But instead of that Heal, you could have casted a Gheal - and on a "higher tank damage encounter", I'm sure that Heal's cast would feel mightily slow.

I'd actually be interested if anyone's found an encounter in any of the raids where they casted Heal more than once or twice. I tried using heal for the first time in a week or so, hoping that my new gear would raise it's throughput enough to make it worthwhile, but sitting through a 2+ second cast time to watch 7k hp disapear in to the tank's healthpool was disapointing. At this point it feels like it's wasting space on my bars, am I just missing something?


Quote:

I still don't think that throughput is what we need in Cata. If GH and Penance spam on the MT doesn't cut it (which is still very manaefficient) and you are not able to cast a Smite once every 20sec, you are simply severely undergearing the content imho. Should we need haste, we still have PI or PW:B for mass reduced raiddmg on melees.
I agree that GH spam should be able to keep a tank up, and with PI and IF is acceptably efficient, but it looks like most of the first tier of raid encounters have some serious raid wide damage going on that's designed to be unavoidable, and basically to soak up a lot of healer time and mana. Dealing with this seems to be more of a problem, both for throughput and for efficientcy, than tank healing at this point.

Elerion 12/28/10 10:27 AM

I've cast Heal many times in every raid encounter I've been there for so far (8). There are always lulls where damage is slow.

That's Holy. Heal is near worthless for Disc, as explained multiple times in multiple threads here. Its only purpose for Disc is to speed up Rapture procs (if you have SoS) and top someone off when there's nothing else useful to do.

Raiek 12/28/10 3:28 PM

Quote:

Originally Posted by Hegen (Post 1827170)
Also, if serious tank healing is needed, I wouldn't recommend an Atonement spec at all.

This is something I'd like to hear elaborated on, because from my standpoint it seems like a fantastic tank healing spec. You just need to go into it realizing that Atonement isn't your primary tank healing method, it's Greater Heal. The way I view the spec, I'm using a combination of Penance and Greater Heal on the tank, while smiting during lulls to pop an Archangel for a welcome 15% healing boost for 18 seconds. The cooldown on Archangel is so short, and it ties into the Penance/GH with ToT method of healing so well I can't see why you wouldn't recommend it. Not to mention you get to enjoy the full benefit of ToT, decreasing cooldown on Penance with Smite and Inner Focus with GH.

MADMark 12/28/10 5:15 PM

Many people seem to feel that there isn't much time to Heal or Smite in challenging content. Yes, there are lulls where you can smite/heal, but some would say they don't occur often enough to make Atonement especially useful. Yes, there are only a couple of other places to put those points, but it's really up to each player to decide how much time they spend casting extremely mana efficient slow heals that have very low throughput. Yes, most of those places fall under the category of utility or improving PW:S, but some see more value in that.

Hegen 12/28/10 5:28 PM

Quote:

Originally Posted by Raiek (Post 1827491)
This is something I'd like to hear elaborated on, because from my standpoint it seems like a fantastic tank healing spec.

I'm willing to elaborate a bit, though I'm not interested in a full discussion at the moment, as some key things are not objectively provable without a good set of comparable combat logs and complete modeling, both of which we don't yet have. This usually leads to an endless back and forth of opinions.

So, one issue is the talent build. If you look at WoW Talent Calculator - Sigrie., this is what I would call the canonical Atonement based spec for tank healing. You don't have access to Darkness, Veiled Shadows, SoL and SoS. Of course you cannot have all of these in a regular healing spec, but you really trade things away (SoL getting interesting with the announced change).

The next thing is the randomness of the Atonement heals. While the range problem has been fixed, you still do not have control over which target gets the heal, which gets worse as the melee group grows. While Archangel looks good to have, don't forget you significantly drop the chance of Inspiration and Grace being active on the tank. So, yes, there's a downside. The randomness also means you need to be very careful to actually switch in time to "real" healing instead of hoping the next Atonement heal will hit the tank.

My personal recommendation would be to use Atonement specs solely for the N+1th healer, who does splash healing with smiting, throws Penances around and to use BT+Archangel to boost PoH healing in AoE phases. But we shall see how things develop and how well healers do with the various options.


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