Originally Posted by Clackbbw
Does Simulcraft takes it in account that Synapse trigger a 12s cooldown to Igniacious trinket ? ( so there is a lower uptime )
and :
Int=1.0000
Spi = 0.2009
SP = 0.7703
Crit=0.4461
Haste=0.4480
Mastery =0.4181
I can't imagine these scales valors can be ok
0.20 PP for spi then i have 15.3% hit, then MB was buffed
crit = haste ? wtf ?
Mastery < Crit ?
something is fucked =)
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Our modeling of the Heart of Ignacious trinket isn't exactly great at present. We just assume it's auto-used when it has 5 stacks and is off its own cooldown. So, no, we're not modeling the shared lockout in this case. We do model it for other On Use items. For example when I simmed your character but replaced the Theralion's Mirror with the Shard of Woe it correctly would only cast Shard of Woe once Synapse Springs had finished.
Spirit scale factors are known to be broken in 406-1. An actual simulation uses spirit fine however the way we compared two sims, one a baseline and one with a delta stat was broken when the delta stat took the stat in question below 0. This has been fixed in SVN and will make it into 406-2.
Your character has 287 Crit Rating and 1036 Mastery Rating. All of these stats are somewhat orthogonal. i.e. If you stack one stat and the expense of another their relative scale factors will change to favour the one that has been reduced. Yes, our Mastery scaling was improved by an on-paper amount of 16% however Empowered Shadows and Shadow Orbs stack additively with some other buffs like Evangelism, Dark Archangel, Glyph of Mind Flay and Glyph of Shadow Word: Pain so the increase would be less than you might expect.
As for Haste, this took me a little while to work out but I've worked out what the issue is.
Devouring Plague gains an extra tick at levels of Haste above that of the Priest_Shadow_T11_372.simc profile but below that of your gearset. There appear to be no more gains of number of ticks of our DoTs for a while after meaning that Haste scales in a far more linear fashion after that point but also means as its not suddenly gaining a tick it is scaling for less than before.
I haven't worked out the exact breakpoint yet but it certainly exists. Basically however once you're at your level of haste, until you can gain enough haste to reach another breakpoint, yes, other stats might indeed scale better than Haste for you.
*edit*: To explain the DP breakpoint a little better, there are actual 2 breakpoints at play there.
The first is when it gains an extra tick. The pushes the time between DP casts out meaning you have more time to cast other spells which leads to an increase in DPS.
The second relates to the "bug" that Improved Devouring Plague doesn't actually base its damage off the number of ticks of Devouring Plague you actually have. Instead it has a different mechanic for working out the number of ticks it bases it damage off. So, it suddenly starts doing 30% of an extra ticks worth of damage at a different level of Haste from when the DoT gains an extra tick, leading to another sudden increase in DPS.
At some point I imagine someone will generate scale factors for given ranges of Haste Rating (as it is the stat that tends to be the most non-linear in nature).