Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Priests

Closed Thread
 
LinkBack Thread Tools
Old 07/14/11, 4:16 AM   #16
Szeretlek
Piston Honda
 
Troll Priest
 
Термоштепсель (EU)
I just simulate BiS setup with light movement
raid_events+=/movement,players_only=1,first=53,cooldown=85,duration=7,last=360
and following results were gained:
Int: 1
Hit: 0.5429
Haste: 0.54
Matery: 0.5185
Crit: 0.4705

With heavy movement
raid_events+=/movement,players_only=1,first=10,cooldown=10,duration=4
Int: 1
Hit: 0.6536
Haste: 0.4958
Matery: 0.4079
Crit: 0.4110

Most fights include light movement (even Baleroc) so Hit (Spirit) more important then haste even on so patchwerk-style boss.
So 1st of all gain Hitcap, then stack Haste.

Offline
Old 07/14/11, 8:58 AM   #17
vykas
Glass Joe
 
vykas's Avatar
 
Troll Priest
 
<Sin>
Winterhoof
Originally Posted by CaseyTheRetard View Post
  • Q&A: Remove the entire question "Spirit converts to hit, should I roll for spirit gear?"; loot policy is outside the scope of a shadow priest guide.
  • Abbreviations: "Sprist" should be "Spriest"
  • Glyphs: I'd list Spirit Tap as "Recommended".
  • Stats: Intellect describes some of the effects ignoring bonuses, and some including bonuses . Do one or the other, or list both and be explicit. For consistency, handle other stats the same way.

    Crit and Mastery both convert at 179.28 at level 85.
  • Stat Priorites: I have never seen a simulationcraft run that shows hit rating outperforming haste rating. Should be Int >> Haste >= Hit >= Mastery > Crit.
  • Enchanting: Missing the engineering tinker for gloves.
  • Spell Priority: You seem to be encouraging SW:D on cooldown, when it should really only be used when the target is below 25% health or the caster is below 10% (ish) mana.
  • Haste: It would be nice to add "DI" and "DI+Goblin" columns to the tick tables. Maybe add a brief mention of the fact that Imp DP scales with haste rating only, and not with other haste effects.

    Shadowform _IS_ the 5% haste aura. They are not separate effects.
  • Macros: These could be shortened to

    #showtooltip
    /cast [@focus,mod:shift][@target] <Spellname>
  • SimulationCraft: Typos: "disposial", "assiciated".
Thanks for the feedback and the sharp eye! I'll remove the Spirit gear Q&A since it does seem to be an interesting point of contention (even thought it was mentioned in the previous Shadow Priest Guide).

However, on the stat priorities, I opted for the more realistic encounter sims than purely patchwork, because aside from hitting target dummies, there isn't an encounter that allows you to stand still currently. Although, if the consensus is that we use those numbers then I will change it. But I chose to err on the side of caution.

I will clarify the use of SW:D. And work on those other suggestions asap!

United States Offline
Old 07/15/11, 1:18 AM   #18
UnholY_Prince
King Hippo
 
Goblin Priest
 
Ner'zhul
Hit gained a bit of value with the MB buff and the DoT nerfs. Since MB makes up a greater % of our damage missing it with the long cooldown hurts more than it did with DoTs which can be quickly reapplied.

Offline
Old 07/15/11, 8:41 AM   #19
meek
Glass Joe
 
Troll Priest
 
Taerar (EU)
edit: done

Last edited by meek : 08/03/11 at 6:12 PM.

Offline
Old 07/15/11, 10:56 AM   #20
bowlpack
Glass Joe
 
Orc Warlock
 
Frostmane
- With this being a PVE guide, I would change both Archangel and Evangelism from "Highly Recommended" to "Required".
- For optimal openers; pre-casting a VT yields a 'free-cast' if timed correctly on the pull (if possible). I have a pre-pot/vt macro I use for fights that I can be in casting range before the pull.

United States Offline
Old 07/15/11, 12:11 PM   #21
Tyrannon
Glass Joe
 
Troll Priest
 
Echsenkessel (EU)
I´m Struggling with 3-4 Enemy scenarios. Most times, i´m doing the same DPS i would have done with just Single Target dmg.

What´s the Rotation, for optimal DPS against 3-4 Mobs?

Offline
Old 07/15/11, 11:36 PM   #22
Arphastas
Glass Joe
 
Troll Priest
 
Mug'thol
Originally Posted by Tyrannon View Post
I´m Struggling with 3-4 Enemy scenarios. Most times, i´m doing the same DPS i would have done with just Single Target dmg.

What´s the Rotation, for optimal DPS against 3-4 Mobs?
Roll VT/SWP and have some way of keeping track of your DoTs across mutliple targets, either a unit frames addon such as tidy plates (with debuffs enabled) or forte exorcist are the 2 most common ways.

Offline
Old 07/16/11, 12:55 AM   #23
Explosion713
Glass Joe
 
Undead Priest
 
Lightning's Blade
With the boost to mastery in 4.2, I would definitely say the better enchant for gloves is the 65 mastery to gloves. It's proven to be that way for my personal gear set, but maybe for less equipped sets it's the 50 haste like you put.

Offline
Old 07/16/11, 6:52 PM   #24
Ar adne
Glass Joe
 
Dwarf Priest
 
Sylvanas (EU)
Originally Posted by CaseyTheRetard View Post
  • Spell Priority: You seem to be encouraging SW on cooldown, when it should really only be used when the target is below 25% health or the caster is below 10% (ish) mana.
While using SW: D on cooldown is not correct, I don't see using SW: D below 10%(ish) mana to be correct either. I think SW: D should be used in a way that makes you have no mana issues. It all depends on encounter and some encounters demand you to start using it very early to be able to last for the entire fight. Ragnaros comes to mind if you have a bad habit of spamming DP when moving. Or on Lord Rhyolith if you multi dot + Mind Sear. That takes a lot of mana. I would suggest you learn your encounters and use SW: D accordingly. Don't have a rule to use it at 10% mana, because there is no guarantee your mana bar will go up even if you use that rule.

Offline
Old 07/20/11, 4:29 AM   #25
Lonethil
Glass Joe
 
Lonethil's Avatar
 
Night Elf Priest
 
Dragonblight (EU)
Would be nice if you added a short explanation on what the macros actually do for you, I kinda get it but it would be nice to not have to guess =P

Other than that nice writeup =)

Offline
Old 07/22/11, 1:10 AM   #26
vykas
Glass Joe
 
vykas's Avatar
 
Troll Priest
 
<Sin>
Winterhoof
Originally Posted by Arphastas View Post
It's always been likely that imo, just because of the fact that 65>50.
Well there is an argument for using your own stat weights to determine wich is best. 65 is not always greater than 50 if that stat is weighed much lower than the other. However, you are correct in this regard since currently it looks like on "light movement" fights mastery and haste are weighing very similar (and occasionally mastery is pulling ahead in the sim results currently up).

United States Offline
Old 07/22/11, 6:37 AM   #27
HellReaver
Glass Joe
 
HellReaver's Avatar
 
Goblin Priest
 
Ревущий фьорд (EU)


So what do you think about this? My opinion is that we must stack mastery after reaching additional tick of VT. Because additional tick of VT makes it 16s long. Especially with t12 4-piece.

Last edited by HellReaver : 07/22/11 at 7:19 AM.

Russia Offline
Old 07/23/11, 10:40 PM   #28
Arphastas
Glass Joe
 
Troll Priest
 
Mug'thol
Originally Posted by HellReaver View Post


So what do you think about this? My opinion is that we must stack mastery after reaching additional tick of VT. Because additional tick of VT makes it 16s long. Especially with t12 4-piece.
shadowpriest.com &bull; View topic - Why Haste Plateaus Don't Exist

Read that, haste plateaus don't exist, just stick with your normal gearing.

Offline
Old 07/24/11, 12:37 AM   #29
• Snowy
Mitt Romney?
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Arphastas View Post
It's always been likely that imo, just because of the fact that 65>50.
It definitely wasn't when the previous guide was written by me. Mastery was our weakest stat and a later patch bumped it up a bit.

United States Offline
Old 07/24/11, 2:25 AM   #30
Angristt
Glass Joe
 
Worgen Druid
 
Doomhammer
I've done some searching and haven't found a concrete answer for: if Glyph of Dispersion is required, what prime do you drop? I'm pretty sure it would be sw: d. Is there anyone that could give a concrete answer preferably with the math to go along with it? Standard single target fight, no importance on execute phase.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Priests

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Priest] - Shadow Priest Spreadsheet Koroshiya Class Mechanics 17 09/10/08 1:48 AM
[Priest] Shadow Priest Damage and Spell Rotation Ilmater Class Mechanics 146 09/07/07 6:56 PM
Shadow Priest Changes nikitabanana Public Discussion 2 10/12/06 3:52 PM