
Originally Posted by CaseyTheRetard
- Q&A: Remove the entire question "Spirit converts to hit, should I roll for spirit gear?"; loot policy is outside the scope of a shadow priest guide.
- Abbreviations: "Sprist" should be "Spriest"
- Glyphs: I'd list Spirit Tap as "Recommended".
- Stats: Intellect describes some of the effects ignoring bonuses, and some including bonuses . Do one or the other, or list both and be explicit. For consistency, handle other stats the same way.
Crit and Mastery both convert at 179.28 at level 85.
- Stat Priorites: I have never seen a simulationcraft run that shows hit rating outperforming haste rating. Should be Int >> Haste >= Hit >= Mastery > Crit.
- Enchanting: Missing the engineering tinker for gloves.
- Spell Priority: You seem to be encouraging SW:D on cooldown, when it should really only be used when the target is below 25% health or the caster is below 10% (ish) mana.
- Haste: It would be nice to add "DI" and "DI+Goblin" columns to the tick tables. Maybe add a brief mention of the fact that Imp DP scales with haste rating only, and not with other haste effects.
Shadowform _IS_ the 5% haste aura. They are not separate effects.
- Macros: These could be shortened to
#showtooltip
/cast [@focus,mod:shift][@target] <Spellname>
- SimulationCraft: Typos: "disposial", "assiciated".
|
Thanks for the feedback and the sharp eye! I'll remove the Spirit gear Q&A since it does seem to be an interesting point of contention (even thought it was mentioned in the previous Shadow Priest Guide).
However, on the stat priorities, I opted for the more realistic encounter sims than purely patchwork, because aside from hitting target dummies, there isn't an encounter that allows you to stand still currently. Although, if the consensus is that we use those numbers then I will change it. But I chose to err on the side of caution.
I will clarify the use of SW:D. And work on those other suggestions asap!