Originally Posted by Barlow
No I meant: Which absorb has priority. Could anyone test that? If Aegis is absorbed before SpS and then PW:S this would be rather bad for Rapture...
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Form what I could check between crashes, its Aegis>PWS>SpS.
Most of my concerns have been already been stated above.
1. Not sure about the new mana regen formula on beta, the tooltips atm are confusing, showing me the same regen in both holy and disc specc (and same on my paladin who happens to have similar spirit). Is there a new formula?
2. They seem to have balanced Rapture with half of our former passive regen: personally, I don't think it's realistic to assume a rapture proc every 12 seconds, unless you are tank healing and specced into DI. A talent should not become mandatory for our regen to be balanced with a passive regen. Further more, it puts serious issues with disc priests stacking: currently, I raid 25 mans and in my healing team there is another disc priest. We share shields on the tank and evidently, our Rapture uptime is not possible to be perfect. Even if I was the only disc priest in the raid, it would still mean I am forced to either forget about PWS as emergency tool for saving asses, and just have it always ready for rapture (given the new 6 sec cd) or loose regen. It's a choice that feels unfair and makes disc a lot less fluid. I enjoy the rapture mechanic on live, it feels rewarding to take advantage of it: on beta, it feels like a punishment to cast PWS on something else than the tank. I feel our regen becomes subject to some RNG:
- we could be already casting something else when rapture comes off cd
- we could have just used the cd on PWS to save somebody (and we have no other tool on the run)
- we could be running and nobody taking damage
- we could be cc-ed
- the tank could get a lucky streak of avoidance and shield wont break (or we get some lucky aegis)
- there could just be a period of low damage, when other healers regen in peace.
All in all, it sounds unrealistic that we will be able to balance 6 sec cd on PWS, 12 sec cd on Rapture and 15 sec cd on WS.
3. I'm playing disc for almost 2 expansions now, and loved it through good and bad times. One of the reasons I love it is the synergy between spells. Right now, on beta, it seems more like a collection of individual abilities that do not interact with each other, and sometimes they plainly come against each other:
- archangel doesn't work with absorbs, but most of our tank healing is supposed to come from absorbs
- SpS doesn't interact in any way with grace, so we're supposed to have it for Heal&Flash Heal? We moved away from Flash and Heal proved to not really survive past 5 mans in the current expansion.
- Aegis prevents PWS from being broken, and both PWS and Aegis prevent SpS from being used
- we have no real filler, since SpS just over-writes itself; SpS also cannot crit, and cannot proc aegis. Crit becomes a rather poor stat for disc tank healing.
- the whole model has a very poor support from the UI. Not only we are supposed to know how much of that shield is left on somebody but the other healers should too, so they don't heal a target because it will be healed in 8 seconds.
- smite has double the mana cost of heal for less healing from atonement. We're supposed to use penance on the enemy? Atonement doesn't stack grace.
- we lost inspiration.
4. Stacking. I can't tell if SpS from 2 different priests will stack or not. If they do, then bringing 2 disc priests to a brutal tank healing encounter could trivialise it by basically doubling the tank's health with SpS+PWS and eventual aegis. If they do not stack, than we are back in wrath, with one possible disc priest in the raid.
4. Disc aoe healing? We are the only healer in the game with a single aoe heal.: paladins have radiance+lod (am as cd and its been improved), druids have WG+Efflo+mushrooms (tranq as cd), holy priests have poh+coh+sanctuary (DH as cd) and shamans have chainheal+healing rain and they are getting some nice aoe healing cds - healing stream totem is reworked and there is also a healing tide totem(spirit link still a nice cd).
I'm not really worried about numbers atm - numbers can be easily tweaked. It's mechanics that feel not quite there.