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Old 11/27/12, 8:16 PM   #76
Lottus
Glass Joe
 
Troll Priest
 
Defias Brotherhood (EU)
ss question

Also can someone please claryfie me if Archangel boosts SS or not?

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Old 11/28/12, 1:38 AM   #77
urumii
Glass Joe
 
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Undead Priest
 
Stormreaver
Originally Posted by Lottus View Post
Can someone please tell me how much regen Cutstitcher Medallion - Item - World of Warcraft gives? and if it is better than the Lfr version of Spirits of the Sun - Item - World of Warcraft or the normal version of Qin-xi's Polarizing Seal - Item - World of Warcraft For a healer that is.
Pirek22 on MMO-Champion made a post with the information you want. Healing Trinkets (w/Math))

Regen ranking :
Spirits (H) > Relic of Chi Ji > Spirits > Qin-Xi's (H) > Spirits (LFR) > Qin-Xi's > Qin-Xi's (LFR) > Jade Courtesan Figurine = Scroll of Revered Ancestors

Originally Posted by Lottus View Post
Also can someone please claryfie me if Archangel boosts SS or not?
It does.

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Old 11/28/12, 6:04 AM   #78
Gloryrider
Von Kaiser
 
Blood Elf Paladin
 
Twilight's Hammer (EU)
Originally Posted by urumii View Post
It does.
When did this change? Most posts/guides say it doesn't but a week or so ago I remembered reading that it will/was. Haven't been able to find the related post so I don't know for sure. Could anyone provide a link to the specific hotfix/patch note?

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Old 11/28/12, 1:11 PM   #79
urumii
Glass Joe
 
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Undead Priest
 
Stormreaver
Originally Posted by Gloryrider View Post
When did this change? Most posts/guides say it doesn't but a week or so ago I remembered reading that it will/was. Haven't been able to find the related post so I don't know for sure. Could anyone provide a link to the specific hotfix/patch note?
Here is the blue post, go down to October 12th: Patch 5.0.5 Hotfixes: November 20 - MMO-Champion BlueTracker

Priest
Prayer of Healing and Prayer of Mending now provide 25% more healing when cast by Holy and Discipline Priests.
Battle Fatigue properly reduces the effects of Sacred Shield in PvP.
Archangel now affects Spirit Shell properly.
Void Shift can now only work on other players.
Cascade now deals 25% more damage or healing.
Mind Sear now deals 25% more damage.

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Old 11/29/12, 5:27 AM   #80
alayire
Glass Joe
 
Undead Priest
 
Sylvanas (EU)
Originally Posted by urumii View Post
Pirek22 on MMO-Champion made a post with the information you want. Healing Trinkets (w/Math))

Regen ranking :
Spirits (H) > Relic of Chi Ji > Spirits > Qin-Xi's (H) > Spirits (LFR) > Qin-Xi's > Qin-Xi's (LFR) > Jade Courtesan Figurine = Scroll of Revered Ancestors
These do not seem to take into account Rapture returns, just raw Spirit.

Normally I'd prefer a static Int trinket with Spirit proc(Spirits, Relic) over static Spirit with Int proc(Qin-Xi's). However since Rapture mana returns have been changed to only be affected by Spirit, if you don't get a decent Rapture during a Spirit proc, static Spirit might provide more(stable) mana returns. Remember Rapture was buffed a few weeks ago and there were some indications that multiple procs were also back(intended?).

Has anyone done any theory crafting on the matter or maybe some thoughts?

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Old 11/29/12, 10:30 AM   #81
ohcrocsle
King Hippo
 
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Pandaren Priest
 
Mal'Ganis
Originally Posted by alayire View Post
These do not seem to take into account Rapture returns, just raw Spirit.

Normally I'd prefer a static Int trinket with Spirit proc(Spirits, Relic) over static Spirit with Int proc(Qin-Xi's). However since Rapture mana returns have been changed to only be affected by Spirit, if you don't get a decent Rapture during a Spirit proc, static Spirit might provide more(stable) mana returns. Remember Rapture was buffed a few weeks ago and there were some indications that multiple procs were also back(intended?).

Has anyone done any theory crafting on the matter or maybe some thoughts?
Multi-rapture was back, but looks like it's gone with the 5.1 patch based on my Elegon parse from this week.

Note that because rapture is on a 12s cd and most trinkets are 15-20s durations, if you can time your use of shield well, you will get a higher return on your spirit than you would see from an averaged amount of spirit.
Say, for example, you have a trinket that provides 3000 spirit for 20s on a 1m cooldown. This averages to 1000 spirit. However, though your trinket is up for only 33% of the time, you can have the buff for 40% of your rapture procs. Also if you get a trinket with a buff duration of 15s, it will be stronger than a trinket of the same item level with a 20s duration, because the spirit buff will be stronger on the 15s trinket. I guess it's not relevant with item choices at the moment, but something to be aware of as long as rapture stays in its current state.

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Old 11/29/12, 6:09 PM   #82
Lottus
Glass Joe
 
Troll Priest
 
Defias Brotherhood (EU)
Cutstitcher Medallion - Item - World of Warcraft is not on the Healing Trinkets (w/Math) list. Its a new item and its 496 so anyone has any info where does this item fit into the chain please?

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Old 11/30/12, 11:05 AM   #83
Gloryrider
Von Kaiser
 
Blood Elf Paladin
 
Twilight's Hammer (EU)
Originally Posted by urumii View Post
Here is the blue post, go down to October 12th: [url=http://blue.mmo-champion.com/topic/235672-patch-505-hotfixes/]Patch 5.0.5 Hotfixes: November 20 - MMO-Champion BlueTracker[/url
Thanks!

Also, on trinkets. I'm unsure about timing your raptures for this, the time you lose by delaying your rapture (and thus probably losing rapture procs on a total fight) to get a 2nd proc within the timeframe, lowers the gain you get from it.
What you can state though is that anyone who keeps track of it's rapture properly will get at least 1 proc during a buff that is up between 12-24 seconds, 2 with some luck.

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Old 12/01/12, 2:37 AM   #84
Szeretlek
Piston Honda
 
Troll Priest
 
Термоштепсель (EU)
Divine star was buffed?
Old formula:
Heal = 2528..4211 (+ 32.5%*SP)
With 22000sp Heal should be nearly 10-11k

And now its near 25k.

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Old 12/01/12, 8:39 AM   #85
Genjala
Glass Joe
 
Human Priest
 
Thunderhorn (EU)
From the blue hotfix post Patch 5.1 Hotfixes - November 29 - World of Warcraft
Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.

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Old 12/02/12, 11:27 AM   #86
Perkeyone
Von Kaiser
 
Human Priest
 
Emerald Dream
In the latest version of simcraft, this BiS profile is messed up
priest="Priest_Disc_Smite_T14H"
origin="http://mop.chardev.org/profile/75-Priest_Shadow_T14H_test2.html"
[...]
glyphs=dark_binding/mind_spike/inner_sanctum
[...]
actions=use_item,name=guardian_serpent_gloves
actions+=/jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
actions+=/mindbender,if=cooldown_react
actions+=/hymn_of_hope,if=(pet.shadowfiend.active|pet.shadowfiend.active)&mana.pct<=20
actions+=/berserking
actions+=/power_word_shield,if=buff.weakened_soul.down
actions+=/shadow_word_death
actions+=/shadow_word_pain,if=miss_react
actions+=/holy_fire
actions+=/penance
actions+=/smite
DPS	DPS(e)	DPS Error	DPS Range	DPR	RPS Out	RPS In	Primary Resource	Waiting	APM	Active	Skill
43035.1	43035.1	87.91 / 0.20%	2289 / 5.3%	9.6	3386.1	2734.3	Mana			37.98%	31.4	100.0%	100%
First off, 2 of those glyphs are shadow only, and second, the action sequence just chain casts SW:P until you nearly oom, which is easy to do when you never meet the conditions for a hymn of hope by specing into mindbender
Default action list
#	count	action,conditions
6	8.13	use_item,name=guardian_serpent_gloves
7	1.00	jade_serpent_potion,if=buff.bloodlust.react|target.time_to_die<=40
8	8.14	mindbender,if=cooldown_react
9	0.00	hymn_of_hope,if=(pet.shadowfiend.active|pet.shadowfiend.active)&mana.pct<=20
A	3.06	berserking
B	3.44	power_word_shield,if=buff.weakened_soul.down
C	5.23	shadow_word_death
D	39.67	shadow_word_pain,if=miss_react
E	34.90	holy_fire
F	13.60	penance
G	119.05	smite
Sample Sequence

68ABDDDDDDDDDDDDDDBDDDDDDDDDDDDDDBDEGGEGGGE68FGGGGDGEFGDGGEGGGEGGGEGGG68EFGGGGGGFDEGGGGGGEGGGEGGGEGGA68FEDGGGGGFGGEDGGGEGGGEGGGEGG68FEBDGGGDGFGEDGGGEGGGEGGGEGGG68EFGGGGGDFEGGGGGEGGGEGGGEGGA68FGEGGCCGFGGDEGGGEGGGEGGGEG7G68CCEFDGGCC
Spamming SW:P 14 times in a row? Lmao.
Also, pennace has much higher DPE than HF so it should be higher priority.
After fixing those issues, and resimming, dps is up 13.5k and waiting time (being oom) is down 12%.
This seems to be using shadow BiS gear so spirit is very low so rapture is not actually netting mana.

DPS	DPS(e)	DPS Error	DPS Range	DPR	RPS Out	RPS In	Primary Resource	Waiting	APM	Active	Skill
56568.7	56568.7	169.22 / 0.30%	4362 / 7.7%	12.2	3777.8	3166.9	Mana			25.73%	37.0	100.0%	100%

Last edited by Perkeyone : 12/02/12 at 1:14 PM.

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Old 12/05/12, 10:57 AM   #87
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
I'm unsure about timing your raptures for this, the time you lose by delaying your rapture (and thus probably losing rapture procs on a total fight) to get a 2nd proc within the timeframe, lowers the gain you get from it.
Absolutly correct.
It is possible to have a second rapture proc while the spirit proc est activated but it is a dream that happened sometime but not enough relevant to take into account in the regen comparison.

i do not think that we choose to apply a shield just after 12sec to have this double boost proc.
first to succed, it is necessary to apply it on other target.(is there a need at that time ?)
or to apply it on the same target only if we have use direct heal to reduce the weakned soul time.

So, to copy the comment of ohcrocsle :
you have a trinket that provides 3000 spirit for 20s on a 1m cooldown. and compare with a trinket with a buff duration of 15s on same Item level, the difference of Stat point on the 15sec trinket will not be enough to compensate the 5sec which are lost because you can ensure very easely 2 rapture proc with 20sec proc activation and you cannot with 15sec trinket.

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Old 12/26/12, 8:59 AM   #88
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
i am going to raid with a disc and i do not know how absorb are managed when there are 2 disc in the same raid.

Do you have information about that ?

Is there double aegis on players or only one which is the addition of the both disc and if one, how is the absorb is couted to the player (the first one or the last one who has applied an aegis)

For SS, same question,
( i have checked and only one absorb is applied on the player when both disc use SS. how is it managed really ?)

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Old 12/26/12, 6:03 PM   #89
Gloryrider
Von Kaiser
 
Blood Elf Paladin
 
Twilight's Hammer (EU)
Just like Renew, Divine Aegis stacks separately. So should Spirit Shell last time I checked, not 100% sure though now you mention that your test proves differently. Try it out on during a trashpack or so I'd say.
On another note, I doubt any raid damage hits so hard you'd want a doubled spirit shell pre-stacked. That would only make you overheal/have nothing to do inbetween the damage.

So far the only annoying part I've found about double disc is the weakened soul debuff (not an issue with heavy tank damage though since you can reduce each other's weakened soul) and the lack of heal-based raid cooldowns when shit hits the fan... Other than that, enjoy disc!

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Old 12/26/12, 8:09 PM   #90
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
thank for your answer.
yes, weakened soul is not easy to manage when there is only one tank who is taken damage on the same time.

i agree that Aegis are managed separately but i do not know how it is used when damage are coming on the raid.

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