Haste buff is the same as haste rating as far as I can tell, so its additive. Are you sure about the multiplicative stacking? Are you assuming it is or have you actually checked. This does not make haste worse though it makes it better. Multiplicative stacking means that it does not reduce the value of haste from gear.
As for the rest of the corrections thank you very much for pointing out, but I am afraid the make no difference. 2.5% less mastery does not change the results at all. They are still effectively the same.
1% more crit makes crit worse.
16.8% haste still lets you get an extra cast on spirit shell, even 15% haste lets you get an extra cast because of borrowed time.
The values are still the same despite these corrections. Haste to 17% is better than crit, especially if you are chaining inner focus with spirit shell.
Basically the benefit you get from crit is quite small.
DPS wise
crit 8% crit compared with 12% haste
(1+0.22)/(1+0.14) = 1.070175438596
(1+0.22)/(1+0.1) = 1.109090909091
Haste is dramatically higher DPS than crit.
The only reason why crit produces better results than haste is because of aegis and nothing else. However lets see what happens when you get 20% OH on crits and 15% overheal on aegis, with 32.5% mastery and 25% crit.
if OHc = overheal on crits (if OHc > 0.5 then set OHc = 0.5) and OHa = "overheal" on aegis and assuming that overheal on crits follows a normal distribution (this is essential for validity) then
healing = base*(1+crit*(2-(2*OHc+OHa)+(1-OHa)*mastery)) = base*(1+crit*(Kc+Ka+Ka*mastery), where Kc = 1-2*OHc and Ka = 1-OHa
then the co-efficient for heals becomes (1+crit*(1.45+mastery*0.85)) adding in the values we get 1.4315625
Without overheal for 32.5% mastery and 25% crit we get 1.58125
Same thing for 17% crit and 32.5% mastery gives 1.2934625 with overheal and 1.39525 with zero overheal
So under these conditions although you expect 8% crit to give you an increase of 1.133309442752, instead you get 1.106767687505.
In contrast 12% haste gives you an improvement of 9.5-11% depending on playstyle.
That is why the value of crit is only good on paper. 20% OH on crits and 15% overheal on aegis are pretty much the minimum values you can get in any fight where there is any point in being discipline really.
If you look at mastery then
Same thing for 17% crit and 52.5% mastery gives 1.3223625, which is 8% less than crit with overheal.
No one is arguing that mastery is now our worse stat for everything except PWS, but crit is not the best of the worst it is just our second worse stat. Haste is better despite being devalued quite dramatically by the fact that penance, PoM and cascade are now major HPS increases.
Also I can't for the life of me understand why you are so fixated on HPM. If HPM is just a derivative value it only has a meaning in the context of improving the maximum healing you can deliver over the length of a fight. At the moment the maximum healing you can deliver is improved more by spirit than by intellect at effectively a 1:1 ratio, for everyone with less than 12k spirit. Now if you can take more spirit and spam higher HPS but lower HPM spells more than you can potentially reach higher HPS than stacking int. As things stand in 5.2 spirit is the best stat if you are mana limited.
Haste is better than crit for everything, even spirit shell until 17%. This is because it takes only 10% haste from gear to effectively reach the first break point for spirit shell, if you utilise borrowed time. More importantly Inner Focus will pretty much need to be chained with spirit shell now, which strongly devalues crit.
I have explicitly shown that even if you keep your mastery and just get enough haste to get to the first breakpoint, you STILL get a better deal on spirit shell than you do with haste and that is with mastery having half the value of crit. If you take haste to the first breakpoint and then reforge everything else to crit you absolutely destroy crit stacking for spirit shell, for any conceivable senario.
The values are not even close, it takes so little overheal to destroy the value of crit that haste is the absolute best no brainer stat for discipline until you have 17-20% haste. You need to get this value at all costs. If it means you need to drop some int for spirit so be it.
Originally Posted by Szeretlek
1) not so much, new raid instance is intense healing, aoe fest, random spikes etc. more crit, less fading.
2) doesnt matter, crit both good for dps and more consistent bubble spawn and increase hpm, which increase efficiency of your heals. It matters on progression.
3) Yea, alot. There are many movies from PTR
4) As always - 5-10%. Rapture and emergency lifesaving purpose only. 25% mana cost reduction and its stat scaling dont make that spell good one to use. PWS make you stack mastery to be somewhere in average spot. And you don't need mastery, so PWS will be just free heal each 12 sec.
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We must be watching different videos. I see fights with tons of random damage and short brutal spikes. These are the absolute worse for PoH and random aegis. It is not raid wide damage so you have no guarantee that people who get crits will get damaged. I see plenty of 15s gaps where no one takes damage after a big spike. During that time every bit of aegis not on the tank will be gone. Even worse consider being with a paladin healer. He is constantly putting absorbs down and they are smaller, which means his absorbs get eaten up first, effectively sniping yours.
If you have less than 20% OH on crits and less than 15% aegis loss I would be extremely surprised.
All in all, crit is a terrible terrible stat. It is better than mastery now, but that is really not hard at all, even old socks are better than mastery, unless it turns out that the fights support very high PWS usage (I doubt it).
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No one in 25man uses nothing but PoH. At least no one who performs decently. It is only during spirit shell that PoH is spammed almost exclusively. Just because PoH does most of the healing it does not mean you can ignore the rest. It is still a very large part of your healing and more importantly you need it to boost PoH output.
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Some interesting mental exercises:
Factoring overheal for crit
How much crit does it take for mastery to become equal in value to crit? The answer is (2+mastery)/2.5 at 0 overheal
Above 50% mastery crit is always better. At the minimum value of 32.5% mastery crit is better until you hit 93% crit.
If we factor overheal the formula is 0.4*(Kc+Ka+Ka*mastery)/Ka
With OHc = 0.2 and OHa = 0.15 at minimum mastery this is 0.4*(0.6+0.85+0.85*0.325)/0.85 = 0.812352941176. Thus it takes 81% crit before mastery becomes better.
The point at which haste and crit are equal is when crit = 0.7083658*(1+haste) - 1/(2+mastery)
At minimum mastery and 10% haste, haste becomes better than crit at all values of overheal when you reach 35% crit.
Taking overhealing into account the formula becomes crit = 0.7083658*(1+haste) - 1/(Kc+Ka+Ka*mastery)
Using the same values as before haste becomes better when crit is 20%