Gloryrider, lowering the healing of other healers is never a concern for maximising output. If there is too little damage for the other healers to heal, one of them goes DPS. The objective is to always chain cast and never sit around doing nothing. Whatever you decide to do if you chain cast instead of waiting around when you could cast results in a drop in HPS. If there is little incoming damage you can smite and even if its mostly overheal its still HPS and DPS. The value of haste is the same. Waiting for people to take damage is pointless. If that is how you want to heal that your business and in that case for you crit is better than haste, simply because you are unable to exploit the power of haste fully. However doing that means choosing to not push your HPS to its limit. That means you and I have different aims and hence there is little point in a discussion.
For discipline it is a very good idea to chain cast PoH during periods of low damage, because you are building a big stack that will be absorbed when the high damage spike hits, which is very useful for your raid. Alternatively if your raid needs the DPS than its a good idea to smite during periods of low damage, but then you are still healing with atonement and hence producing HPS.
Haste is only limited by mana when you are chain cast as much as you possibly can.
I am afraid you didn't think this through. If overheal is high the incoming damage is low so aegis is being wasted. Aegis only matters when you can be certain it will be absorbed i.e. when you can keep it alive through PoH spam. I considered aegis and its "overheal" in all theoretical calculations. High overheal is bad for crit, it means nothing for haste assuming you don't decide to sit around and wait for people to take damage before you cast and for mastery it is beneficial if you can guarantee absorption or terrible if you can't.
You can't lump aegis in the crit and assume you are going to come up with a meaningful result.
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Heroic sha kill and wipes:
Healing done - 28-01 21:05 - SevereWar! - World of Logs
Top heal atonement, but the overheal here is strongly affected by the presence of pets
Spell details for Искупление вины - 28-01 21:05 - SevereWar! - World of Logs
It turns out that 24% of the healing done by crits before overheal went to pets and it was complete overheal. Pets take very little damage so aegis on them expires, which is probably why your aegis wastage rate is so high.
Looking at the actual healing done by atonement we see that 12764320 was the effective healing done on players with an average overheal of 40%, however look at the actual logs:
Expression Editor - 28-01 21:05 - SevereWar! - World of Logs
Taking out all the contribution of crit to atonement we find that 5468501 is the contribution of crit (without aegis) to effective healing. That means 16.3% of total Atonement healing done to players is due to crits.
Lets look at the rest of your spells
Cascade: 657744.5 (12.6% of total cascade healing)
PoM: 662078.5 (16.7% of total PoM healing)
PoH: 193324.5 (20.22% of total PoH healing)
Based on the observed crit rates we expect the return from crit heals to be:
0.205278592 atonement (efficiency: 0.7936896)
0.193717277 cascade (efficiency: 0.649105849)
0.241758242 PoM (efficiency: 0.692371901)
0.205882353 PoH (efficiency: 0.981933882)
Your aegis wastage rate is really high. Even though this is mitigated by loss of aegis from adds this is what you can expect when you don't keep aegis alive. This is a preview of what will happen come 5.2.
The effectiveness of PoH and atonement is quite high. This is because for some reason be it luck or the mechanics of the fight you have a favourable distribution with a high proportion of either 100% or 0% overheal on atonement and PoH
Refer to this post to see what that means:
Disc Priest - Mists of Pandaria
Overall effectiveness is ~75% for the heal part. I personally think it is on the high side, because the distribution is fortuitous.
Spirit shell has 33% overheal and it looks like a high proportion of partial absorbs.
Expression Editor - 28-01 21:05 - SevereWar! - World of Logs
This is bad for both mastery and crit, but Mastery is more affected since it has a much higher value.
Assuming 0.7 for aegis (the maximum possible, given the overheal and distribution) and 0.6 for aegis we are looking an
estimated overall benefit for crit of (1+0.25*(0.75+0.6+0.6*1.4))*0.75 +(1+0.25)*(1+0.25*1.3)*0.7*0.18 = 1.3693125
So 1.5% increase in HPS for each point of crit. Personally I think this is an overestimate because you got an unusual distribution. I think getting is more down to luck on that particular attempt but the mechanics of the fight are also helpful. Crit does work like that: some times you can be spectacularly above the expected average, but on the flip side you can also be spectacularly below.
Originally Posted by Jeges
The distribution d I proposed was on health deficits, not heal sizes. Should be identical between hits and crits modulo Inner Focus and Int on-use effects. As a side note, 100 samples is for most 1-D distributions pretty damn good. For example a random variable formed by taking 2000x a Poisson(10) random number and with 60% probability adding to it a normal(80000, 30000) random number looks pretty plausible for raiding hp deficits. The standard error of the mean, for 100 samples, is almost always under 7% of the mean.
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7% is actually quite a lot and you are dividing it so the error is variable1/variable2*sqrt((error1/variable1)^2 + (error2/variable2)^2), so its magnified. Then you are using a poison(10) so you are pretty much looking at 10% fractions. For means for your calculation 10% overheal and 19% overheal are the treated as the same.....
More importantly even though d is for health deficits, you are using that as a proxy for overheal estimate. To get the overheal estimate you don't want just d you also want the size of the heal. Then again the distribution varies with time, so you have a different sample size for the different distributions at different parts of the fight. You are not dealing with a 1-dimensional distribution but a multi-dimensional one.
If you think 100 samples out of 2000 heals is enough you are sadly mistaken.
You can clearly see from the data posted that if you half the crit heals and take the average you have a significant deviation from the average heal.
If you are still confident about your calculation post your logs and we can calculate the benefit for each individual heal. This is the foolproof way of doing it, because crits don't magically prefer lower deficit targets.
As for a normal distribution being a "plausible" model for raid HP deficits. If it was mate then crits would always have more overheal and they would depreciate twice as fast with overheal as normal heals. When they don't its exactly because they dont follow a normal distribution.
All in all your model is wrong, what you are calculating is an artifact of using averages when its inappropriate to do so.
Crit heals simple cant have 100% value. The distributions required are just too rare. It is mathematically impossible for crits to have more than 100% value.
I really don't understand how you can fail to see where your own arguments are leading you. A 2:1 ratio of crits to heals means that crits have the same overheal as normal heals. If d is the same for crits as it is for heals, then it is simply not possible to have crits with the same overheal as heals. Your own data tells you that the distributions of crits and normal heals are different. There is a difference in d due to sampling errors, which in this system are
considerable and more importantly there are key differences in the size of the heals due to CDs.
consider 10, heals for 20k each on a deficit of 18k and then the same 10 heals with a 25% boost on a deficit of 100k.
you can expect 1 crit in each. The average for non crit heals is 18/2+25/2 = 21.5 the average for crits is 18/2+50/2 = 34
Without the 25% boost you get 18/2+20/2 = 19 for non crits and and 18/2+40/2 = 29 for crits
34/21.5 = 1.58
29/19 = 1.53
Do you see how the exact same d with non-varying heal size and 100% accurate crit rate still gives different crit/non-crit ratios?
As if that was not enough you are averaging the crit/non-crit ratios from different heals.
I think the discussion of whether the crit/non-crit ratio is a valid metric for crit efficiency is over. If anyone still believes that it is valid, then you are welcome to your opinion. I maintain that the facts prove you are spectacularly wrong and we end the discussion there.