Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Priests

Reply
 
LinkBack Thread Tools
Old 10/17/12, 4:02 AM   #16
meddle
Von Kaiser
 
Dwarf Priest
 
Kilrogg
Originally Posted by Blunts View Post
Ive basically gone into as much spirit as possible to start with (this will change over time), then haste to the first renew breakpoint (3,039 with +5% coming from raid buff up to 12.51%) then mastery as much as possible. Is this wise, should I be putting some crit in there, is it even worth getting the haste breakpoint?
The Renew breakpoint for Discipline is not worth it at all, especially not at the cost of Mastery. Moreover, Renew is one of the weakest tools in the Discipline toolbox and shouldn't be the focus of your gearing. Rather, you should be gearing towards getting more substantial Spirit Shells, Aegis, and PW:S, which make up the good majority of Discipline output.

That said, some Haste as Discipline is nice for getting out PoH in a timely manner, especially on heroic fights as there is a ton of movement this tier. With such low values of Haste it will be on you to plan accordingly (read: watch boss timers) to get the most out of your Spirit Shell and Aegis prior to incoming damage or much of the benefit to Mastery stacking will go to waste. This is pretty much how you should play regardless as Discipline, but if you were used to a lot of Haste in T13, as I was, it can take some getting used to.

United States Offline
Reply With Quote
Old 10/17/12, 4:34 AM   #17
Omanko
Von Kaiser
 
Omanko's Avatar
 
Worgen Priest
 
Ravencrest (EU)
I think that at this point, most of our choices are limited to gems/enchants, since the rest of our gear is primarily dictated by availability. This will change as content progresses, but so will our needs (i.e. less spirit, more throughput as gear gets better).

For the status quo, I personally aim for Spirit and Mastery above all else. I find Intellect to be a fairly weak throughput stat compared to Mastery, and it doesn't add to regen anymore either so it's not very useful. As said above, Mastery affects the majority of our throughput, including our arguably most powerful spell, Spirit Shell.

Regarding Haste, it's a bit of a tricky stat at this point. It does increase throughput, but it also tends to increase mana consumption. This does however affect peoples' plays differently. I for one prefer to plan ahead when healing and rely less on speedy reactions, which is why I don't care about haste so much. Certain encounters and/or playing styles however may change that.

Healing has traditionally been a much less clearly defined role than DPS in terms of mathematical modeling, because it is contingent on so many different factors, preferences, and circumstances. Try and understand the reasoning behind the choices, and then you can use that to make your own, adapted to your personal situation.

Germany Offline
Reply With Quote
Old 10/24/12, 11:08 AM   #18
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
I find Intellect to be a fairly weak throughput stat compared to Mastery, and it doesn't add to regen anymore either so it's not very useful
I think , it is not true.
Intel is the best stat for healers including disc spec and will stay for long time like this.

The only circonstance where Intel could be under the mastery is when your overhealing is so important that adding Intel will be transfered into Overhealing while adding mastery can be used in the first priority in the healing table.

MoP has additionaly increased the difference between INT and the others HpS stat compare to Cata and previous release of wow.
That is also the reason why , with MoP, has appeared these gems with a double value of secondary stat compared to primary stat like INT.
It is just a compensation but the compensation is not totale.

I agree that mastery is scaling well on SS and PWS but Intel has still a better scaling on these 2 spells.
In addition, you are not under SS or PWS during all the fight and all the others spells have a real bad scaling on Mastery including PoH.

Anyway, it is difficult to oppose Intel vs Mastery because we have to choose the stats compared to the gems color.
So i cannot imagine (when spirit is at the right level) that we use , for example, a 80 int/160 mastery on red or 320 mastery on yelow.

Basically, the double value of mastery compared to the intel on gems does not compensate completly the gap between the effect of the intel on the whole gameplay.

To come back on the initial question, i agree with you with the choice of mastery but this choice does not impact really heavely the performance.
When you consider the global gameplay of the disc spec, Haste / Mastery / Critical are quite at the same level of performance.
The choice of mastery will be better in some phase where an overhealing is possible.

As you have written, Haste is still a great stat but , i think, it is more applicable in progress (for boss first down) where the reactivity is more important than the HpS itself.

Compared to pre-Mop, my feeling is that haste has been devaluated because of 2 reasons :
- haste does not scale with the new spells chosen @LV90 (only on the gcd of the spell)
- haste does not scale really under SS since it is not possible to add a cast of PoH under SS without using Power Infusion.

When you integrate these 2 effects in the global gameplay, the weight of the haste is reduced depending on the weight of those 2 spells (SS and spell @LV90) in the global gameplay.

France Offline
Reply With Quote
Old 10/24/12, 11:25 AM   #19
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
I have an additional subject link to haste breakpoints given at the first page.

I have not a lot of time today to give long details of calculation but i do not agree on the breakpoint totally.
in fact, i am not in accordance with the haste value needed for breakpoints.

For examples :
- First additional tic of renew is not at 12,51% haste but at 12,50 haste.
- Same for sanctuary which is at 10% instead of 9,98%

And all the others are wrong also except Renew (Glyphed) and sanctuary for 5 and 6 additional tics.


the general formula of haste depending on the number of added tic is :

%haste =MAX(1/(2*N)+(N+X-1)/N -1;0)

where :
N : Number of base tic without haste = total Time of Hot without haste / interval between tic without haste)
X : number of aditional tic

So i do not understand why we can find also 16,66% for Renew (glyphed) and 16,65% for Sanctuary when the formula give the same value.

If anyone can confirm or correct me, it will be a pleaser !

France Offline
Reply With Quote
Old 10/27/12, 9:58 PM   #20
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
[edited to correct some typos and copy/paste errors]

Intellect is not strong for throughput its actually rather weak. spirit below 13k is roughly 1.2 times better than intellect, except for gimmick encounters. For disc mastery is nearly 1 to 1 in value with intellect.

At 18k spellpower (before raid buffs), 1 additional point increases healing by all spells by 0.004610465985% (including the crit bonus) and ignoring all overheal.

1 point of mastery increases absorbs by 0.0072%

Assuming 20% overheal and 50% of your healing from absorbs. 1 mastery is about the same as 1 intellect

Holy mastery is 0.0021% per point of mastery, so it is ~2:1 with intellect, but it is a little worse due since it overheals more.

Basically disc priests should never gem intellect at all, unless the set bonus makes it worthwhile.

Haste stacks multiplicatively. That means your haste increases the benefit you get from borrowed time, serendipity and power infusion. Haste theoretically is currently the best throughput stat, but unfortunately since healing is HPM limited at the moment, it turns out to be the worst.

Crit due to very poor scaling with PoH and no scaling with PWS, is currently a terrible stat for disc. Intellect is currently better than crit even at 50% penalty.

The correct stat weights for disc are now dependent on your spirit

Below 13k spirit

spirit >> mastery = int > haste > crit

Above 13k spirit

spirit = mastery = int > haste > crit

At 17k spirit

haste > mastery = int > spirit > crit.

For holy things are not so clear cut its tough to determine the value of crit vs haste and the exact point where more spirit is pointless is harder to judge.

If you struggle with mana you need more spirit.

If mana is not a problem haste >= int > mastery > crit, for gems. And int > everything for enchants, consumables.

==============================

Haste and SS:

to add one more PoH in 15s without any haste requires ~17% haste normally.

However because haste and borrowed time stack multiplicatively you only need 14.5% haste to get an extra PoH in if you have borrowed time up when you activated spirit shell.

Thus by arranging to have borrowed time up when you activate spirit shell you only need ~10% haste before raid buffs to squeeze an extra PoH in. That is a lot of haste rating admittedly but its still there. You can have PI up for every 2nd spirit shell too.

Last edited by Havoc12 : 10/28/12 at 11:26 AM.

Offline
Reply With Quote
Old 10/29/12, 1:47 AM   #21
Genzen
Von Kaiser
 
Draenei Priest
 
Uldum
Does the whole 'real procs per minute' thing for enchants have any bearing on which enchant to use now?

Offline
Reply With Quote
Old 10/29/12, 4:11 AM   #22
kouby
Glass Joe
 
kouby's Avatar
 
Blood Elf Priest
 
Illidan (EU)
Originally Posted by Havoc12 View Post
[edited to correct some typos and copy/paste errors]

Intellect is not strong for throughput its actually rather weak. spirit below 13k is roughly 1.2 times better than intellect, except for gimmick encounters. For disc mastery is nearly 1 to 1 in value with intellect.
I don't understand how this can be the case when mastery only affects spirit shell and DA whereas spell power works on the whole tool set.

France Offline
Reply With Quote
Old 10/29/12, 7:48 AM   #23
Omanko
Von Kaiser
 
Omanko's Avatar
 
Worgen Priest
 
Ravencrest (EU)
Spirit Shell, Divine Aegis, and Power Word: Shield are usually the bulk of our healing.

I do agree though, and amend my previous statements, that this is not unequivocally true, and that the value of Mastery fluctuates a lot in the actual raiding environment. In MSV specifically, there are several encounters where Smite-healing is quite beneficial (Stone Guard, Gara'jal, Elegon), and the value of Mastery is not exactly high for that sort of strategy. Given that two of those fights also have mana-saving mechanics though, maybe they are just special cases outside of our usual discussion. It remains to be seen how the rest of this tier turns out, and how the actual mechanics affect our stat weights.

Germany Offline
Reply With Quote
Old 11/04/12, 3:13 PM   #24
Szeretlek
Piston Honda
 
Troll Priest
 
Термоштепсель (EU)
Now you gain 200% from Rapture.
Ninja buff. Just checked it.
With manatide totem I got 70k mana from single shield. Thats insane.

And Rapture now can >>>multiproc<<<
Remember Lich King encounter?
You can gain mana from more then one shield with single rapture cd.

Last edited by Szeretlek : 11/05/12 at 2:06 AM.

Offline
Reply With Quote
Old 11/04/12, 8:53 PM   #25
Polopretress
Von Kaiser
 
Gnome Priest
 
Suramar (EU)
Wtf, are you sure for multi rapture ?

Also what about my comment for haste breaking points ?


note : also aegids up from 30% to 50%

France Offline
Reply With Quote
Old 11/05/12, 1:45 AM   #26
Perkeyone
Von Kaiser
 
Human Priest
 
Emerald Dream
The stealth buff to aegis makes crit a much better stat. Crit scaling is up 15% for all spells that can crit (edit: except poh i guess)

Last edited by Perkeyone : 11/05/12 at 1:54 AM.

United States Offline
Reply With Quote
Old 11/05/12, 2:04 AM   #27
Szeretlek
Piston Honda
 
Troll Priest
 
Термоштепсель (EU)
Wtf, are you sure for multi rapture ?
Absolutely.
Yesterday log from Feng:
LOG

Check time stamps at the left.
That log from my mate, who tested multirapture and it surely works like in WotLK

Offline
Reply With Quote
Old 11/06/12, 1:10 AM   #28
Jacquetta
Glass Joe
 
Jacquetta
Undead Priest
 
No WoW Account
Unless my combatlogs are bugged, I can confirm that wotlk-style multi-rapture is back, intended or not.

Not sure if this information has been posted, but the T14 2p decreases Flash Heal's mana cost from 17700 to 14160. This bumps Flash Heal's HPM to be closer to Greater Heal's, so I might start using Flash Heal over Greater Heal due to its higher HPCT too. Any opinions about that?

Edit: oh wow didn't realise that its my first post lol. Please be gentle.

Offline
Reply With Quote
Old 11/08/12, 10:46 PM   #29
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
I havent seen a single fight so far where my absorbs are less than 40% of my total healing. And the value of intellect needs to be adjusted down for overheal.

The new buff to rapture and aegis has propelled the value of mastery dramatically. PoH now adds 0.5*(1+mastery) so for me it is 72%. 18k aegis from a heal of 25k. A PoH on 5 targets adds nearly as much absorb as a pws.

Thus we now want to chain cast pws/PoH to build absorption shields for big hits, when we don't have spirit shell. Its always stack evangelism-->pop archangel -->spirit shell or 1:1 PWS/PoH spam.

We can now put absorbs at a minimum of 45-50% instead of a minimum of 40%, which now puts mastery slightly ahead of intellect at any overheal value greater than 20%.

This does affect spirit shell scaling though:

Normal PoH is now base*(1.5+0.5*mastery))*(1+crit), whereas spirit shell is base*(1+mastery)*(1+crit)*1.3

============================
Originally Posted by Genzen View Post
Does the whole 'real procs per minute' thing for enchants have any bearing on which enchant to use now?
Windsong is ahead of jade spirit by my calculations. The biggest problem with jade spirit for disc is that we don't have a massive number of ticking HoTs like other classes so we won't proc it as quickly. I find that it procs every 55s. The other big problem with jade spirit is that it completely becomes unsynched with spirit shell. You will be lucky to get even 1 proc to overlap with spirit shell.

In constrast windsong has a pretty good uptime and it is very often active during spirit shell. Occasionally you get a massive boost from mastery and crit being active.

Last edited by Havoc12 : 11/09/12 at 7:05 AM.

Offline
Reply With Quote
Old 11/09/12, 7:03 AM   #30
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Delete plz double post

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Priests

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mists of Pandaria: All Specs Carebare Hunters 230 10/06/12 11:05 AM
Mists of Pandaria: All Specs Carebare Rogues 540 10/04/12 1:02 PM
Mists of Pandaria: All Specs Carebare Paladins 144 09/22/12 2:13 AM
[Alliance][Skywall] <Choice> 9/12 HM ICC 25! LF H.PALLY, DISC PRIEST, & S. PRIEST! Zipia /LFGuild 47 07/31/10 6:29 PM