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I find Intellect to be a fairly weak throughput stat compared to Mastery, and it doesn't add to regen anymore either so it's not very useful
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I think , it is not true.
Intel is the best stat for healers including disc spec and will stay for long time like this.
The only circonstance where Intel could be under the mastery is when your overhealing is so important that adding Intel will be transfered into Overhealing while adding mastery can be used in the first priority in the healing table.
MoP has additionaly increased the difference between INT and the others HpS stat compare to Cata and previous release of wow.
That is also the reason why , with MoP, has appeared these gems with a double value of secondary stat compared to primary stat like INT.
It is just a compensation but the compensation is not totale.
I agree that mastery is scaling well on SS and PWS but Intel has still a better scaling on these 2 spells.
In addition, you are not under SS or PWS during all the fight and all the others spells have a real bad scaling on Mastery including PoH.
Anyway, it is difficult to oppose Intel vs Mastery because we have to choose the stats compared to the gems color.
So i cannot imagine (when spirit is at the right level) that we use , for example, a 80 int/160 mastery on red or 320 mastery on yelow.
Basically, the double value of mastery compared to the intel on gems does not compensate completly the gap between the effect of the intel on the whole gameplay.
To come back on the initial question, i agree with you with the choice of mastery but this choice does not impact really heavely the performance.
When you consider the global gameplay of the disc spec, Haste / Mastery / Critical are quite at the same level of performance.
The choice of mastery will be better in some phase where an overhealing is possible.
As you have written, Haste is still a great stat but , i think, it is more applicable in progress (for boss first down) where the reactivity is more important than the HpS itself.
Compared to pre-Mop, my feeling is that haste has been devaluated because of 2 reasons :
- haste does not scale with the new spells chosen @LV90 (only on the gcd of the spell)
- haste does not scale really under SS since it is not possible to add a cast of PoH under SS without using Power Infusion.
When you integrate these 2 effects in the global gameplay, the weight of the haste is reduced depending on the weight of those 2 spells (SS and spell @LV90) in the global gameplay.