 |
02/23/13, 11:34 AM
|
#376
|
|
Glass Joe
Blood Elf Priest
Illidan (EU)
|
[useless bragging]Well here's an attempt ( Healing done - 21-02 22:57 - Mootang - World of Logs ) not truly solohealed, granted, the holy pally was simply afk, and when the tanks were slacking and poped an explosion, there was one death, but the principle is sound.[/useless bragging]
Anyway this is rather irrelevant because we are grossly over gearing the fight at this point, but I believe the principle is sound that for a choice between 2 and 3 healers, the 3rd healer is useless if he's only there to be healing for, say, 5% of the fight, or even if he is atoning the whole fight. Especially for progression during under-geared periods, a pure dps spec will always be better, and if the extra healing needed is bursty, a fully atoning priest is of little use, whereas, say a shaman's ancestral guidance, when well used, can easily replace the atoning priest, and heal for a lot more at the moment when its most needed, without sacrificing ANY dps.
ps: Sorry Tib, from your previous post I thought you were trying to make a case FOR disc priests using dps trinkets and reforging to dps stats. sorry for the miscomprehension.
Anyway, if we want to go back to the only real example of a fight where this discussion is relevant, that would have to be Garah'Jal. And not to say that Paragon took the wrong choice, but it's simply not possible for every 10man guild to stack the classes they want for a particular fight. If you're doing 10man, it's most likely due to roster restrictions. So even if Paragon did 3 heal it, it was much more viable for most guilds to simply 2 heal it and have a planned out cooldown sequence to help the healer upstairs for the short periods of time when he was on his own.
Anyway, this is only an opinion.
pps: has anyone calculated the approximate amount of self healing needed to make the new Binding Heal glyph viable? The 35% extra cost seems to make it a prerequisite that a large amount of healing is needed on yourself, which is a bit of a pity as the glyph looks interesting and our current glyphs are rather lacking in anything really useful.
Last edited by kouby : 02/23/13 at 12:06 PM.
|
|
|
|
|
02/23/13, 2:50 PM
|
#377
|
|
King Hippo
Night Elf Priest
Silvermoon (EU)
|
Originally Posted by tib
|
7.6%, so 10% damage is still less than 1% raid dps and it would be even lower if you didn't have a warrior afk doing zero dps and if your MT was better at doing damage and are you stacking crit instead of mastery in this fight? Let see. your crit rate on DPS spells is 24% so I dare say you are stacking crit. Now what would happen if you removed 10% crit. Your DPS would go down by 8% 1.15/1.25 = 0.92. So lets see how much dps you raid would lose:
7.63%*0.08 = 0.6104%
And that is with your warrior being afk and this is in the best possible two healed fight, because there are no adds to aoe and the dps have to take time off spreading tiles. In other words negligible. So lets go get back to reality here: Gearing for dps = pointless.
It is clear that you didn't understand the argument presented to you. Healer DPS does not need to be optimised. If it really did then you would be wearing DPS trinket and using SW:Pain as well. You don't because it does not matter. The contribution from optimizing your DPS is negligible. It does not matter for progression and it never will. If you like to DPS then go for it, it is your choice, but it is not really something that you should recommend to others and it is certainly not important for making it past tight enrage timers.
|
On another note, here's a general comment on your posting style.
|
I am sorry you don't like the way I post, but no one is forcing you to read any of it. I am ignoring the rest of your post, since it contains nothing at all to disprove or prove my argument and it has no bearing on the discussion in hand.
If you feel I am wrong then bring your data. I am satisfied that the math and analysis already done clearly supports that mastery and crit is better for any realistic senario and I have explained why this is the case concisely, not with a log that I claim proves my point, when it does the opposite.
You must be joking. My ilvl is still under 490. My first heroic kill, my first heroic kill in MSV was with 479 ilvl. Anyone who farmed hc MSV before HoF was released had better gear than me entering the instance. I didn't even have the 2set entering HoF. You will be 10-15 ilvls over me going into the instance and you will certainly be doing heroics wtih an even better ilvl than me.
My views on haste have nothing to do with ilvl being overgeared or anything else. I have explained in detail and with the proper math backing why haste is a good stat.
|
|
|
|
|
02/23/13, 2:50 PM
|
#378
|
|
<Druid Trainer>
|
I think tib was saying there are times that Disc would play as a DPS class, but it basically amounts to situations where the raid wants to drop to 2 heals, but doesn't have an actual DPS class to swap in. I think this is getting a little far afield (especially since the correct response for any Priest in that situation is probably to learn to play Shadow).
And really, if DPSing as Disc like that is viable at all, it's kind of a sign of a problem with the class. There's a been a lot of discussion with Mistweaver lately and how to balance their melee attack heals, which all generally do less healing then normal heals. It's probably an anomaly that some of Disc's best healing and best DPS spells are the same; I imagine more of a spotlight will fall on that before long, especially with the increased Penance use in 5.2.
|
|
|
|
02/23/13, 3:07 PM
|
#379
|
|
Von Kaiser
Gnome Priest
Suramar (EU)
|
|
For haste: smites decrease penance cooldown, so haste does benefit penance. Casting an extra smite decreases the cooldown on penance by 5%, but more importantly if you are solace/smite/penance spamming you can't use penance on cooldown, so there is a haste value that allows for a perfect, solace,smite,penance sequence with no lost time and achieving that is definately the best HPS.
|
Very interresting, did you evaluate haste requirement for that ?
|
|
|
|
|
02/23/13, 3:40 PM
|
#380
|
|
Glass Joe
Human Priest
Silvermoon (EU)
|

Originally Posted by Havoc12
7.6%, so 10% damage is still less than 1% raid dps and it would be even lower if you didn't have a warrior afk doing zero dps and if your MT was better at doing damage and are you stacking crit instead of mastery in this fight? Let see. your crit rate on DPS spells is 24% so I dare say you are stacking crit. Now what would happen if you removed 10% crit. Your DPS would go down by 8% 1.15/1.25 = 0.92. So lets see how much dps you raid would lose:
7.63%*0.08 = 0.6104%
And that is with your warrior being afk and this is in the best possible two healed fight, because there are no adds to aoe and the dps have to take time off spreading tiles. In other words negligible. So lets go get back to reality here: Gearing for dps = pointless.
It is clear that you didn't understand the argument presented to you. Healer DPS does not need to be optimised. If it really did then you would be wearing DPS trinket and using SW:Pain as well. You don't because it does not matter. The contribution from optimizing your DPS is negligible. It does not matter for progression and it never will. If you like to DPS then go for it, it is your choice, but it is not really something that you should recommend to others and it is certainly not important for making it past tight enrage timers.
I am sorry you don't like the way I post, but no one is forcing you to read any of it. I am ignoring the rest of your post, since it contains nothing at all to disprove or prove my argument and it has no bearing on the discussion in hand.
If you feel I am wrong then bring your data. I am satisfied that the math and analysis already done clearly supports that mastery and crit is better for any realistic senario and I have explained why this is the case concisely, not with a log that I claim proves my point, when it does the opposite.
You must be joking. My ilvl is still under 490. My first heroic kill, my first heroic kill in MSV was with 479 ilvl. Anyone who farmed hc MSV before HoF was released had better gear than me entering the instance. I didn't even have the 2set entering HoF. You will be 10-15 ilvls over me going into the instance and you will certainly be doing heroics wtih an even better ilvl than me.
My views on haste have nothing to do with ilvl being overgeared or anything else. I have explained in detail and with the proper math backing why haste is a good stat.
|
Are you seriosly cutting off quotes as you see fit to make your points seem more valid now? Armory shows a 499 ilvl btw, might want to update your profile or file a bug report to blizzard about the armory.
You stated earlier that a disc priest doing dps is capped around around 3-4% raid dps and i used to that log to make the point that its obviously possible to do around double of that without using SW  , multidotting, dps trinkets or reforging spirit away into haste/crit like one would obviously do if focusing on maximising dps and then stated that if doing that you could do around 10% of the raid dps, or around half that of a real dps. I then stated that this is usefull in situation where you cannot 2heal an encounter with the gear you have nor fit the dps requirement if doing a traditional 3healing. If you never heard of such a situation well I honestly have my own thoughts as to why that might be.
As for the analysis thats great (no sarcasm intended, i actually quite appreciate having the maths sorted), but it kinda shows that you can do your crit/mastery distribution at random with current gear levels and your theoretical healing change by at most 2%. And then i made a perhaps too suble point about how more DA might very well in practice be more attractive(to the raid, perhaps thats not a given..) in any situation where there's a high healer count or depending on fight mechanics. In particular I think you are wrong if you dont maximise DA in a 25man setting as a general gearing baseline with the way numbers look now - but hey, i could be wrong.
Could you?
For obvious derailing reasons, I'm not really gonna bother to continue this with you but i'd assume its a mutual feeling..
edit: Since there seems to be more of that 3-4% dmg done bullshit popping up as gospel below heres another 2 logs from same raid under same circumstances. no swd, no dps trinkets, no proper dps reforge (spirit -> haste/crit). I stand by the original statement that 9-10% is doable under those conditions
Analyze - 21-02 20:32 - Not So Serious - World of Logs, feng 6.95% dmg done
Analyze - 21-02 20:32 - Not So Serious - World of Logs, feng 6.65% dmg done
Last edited by tib : 02/24/13 at 2:17 PM.
|
|
|
|
|
02/23/13, 10:12 PM
|
#381
|
|
King Hippo
Night Elf Priest
Silvermoon (EU)
|
Tib, simple numbers tell us that optimising DPS for you is a complete and utter waste of time, even if you are smiting 99% of the time.
You are doing maximum 3-4% of total DPS, a 10% increase is 0.3-0.4% of the total DPS. This is less than the normal variation in the DPS output (No DPS produces exactly the same value each fight it is always +/- 1% or so). That means it is completely unnoticeable.
What is noticeable however is failing to keep someone up, because that 1% of the time you heal you didn't have the right set up. e.g. if you are stacking crit and you didnt get any crits.
Otherwise haste is definitely the best stat because you should be keeping SW:Pain up and you should take nothing but mindbender and star/halo and spot DPS gear and trinkets, but no one is doing that.
|
Read the forum rules, to understand why i only quote small bits of each post. Your post is there for everyone to read.
Your data is flawed, because your log is for 9 people not 10 and even then it proves my point. Even 0.7% of total DPS is below the 1% normal variation. 3-4% is a good average for atonement heavy fights due to adds and stuff. Even twice that is not going to be enough to make 10% more damage from you contribute 1% of total raid damage.
You read what wanted to read and it had nothing to do with what I said. My argument was that optimizing DPS is pointless for a healer, because your contribution is too low for the extra DPS from optimisation to matter. If that was not true you would be using dps trinkets and keeping swp up, for the extra DPS. You don't because it does not matter. What does matter is your ability to contribute to healing when the boss is nuking the shit out of your raid. No healer should ever spend even 1/10th of a second thinking, what makes my DPS bigger?
Why wouldn't I have seen a fight that I can't two heal? Could that be because I am in a 25man guild?
We 4 healed hc garajat the first time we killed it because otherwise we couldn't make the enrage timer. We used DPS classes with cooldowns (VT/tide/tranq) to supply the extra healing. Also hybrids helped with healing in the void zones. There are plenty of solutions to having a fight that you want to heal with less healers. You don't necessarily need a healer DPSing.
Fair enough about the gear level I haven't checked it for a long time and I didn't take recent upgrades into account or spending by VP hoard in the past 2 weeks. Doesn't change anything. Anyone who cleared MSV hc before HoF was released had better gear entering the instance than I did when we killed blade lord and the same will be true for the new instance. Anyone farming 16/16hc now will have better gear entering the instance than I will when we start hc modes.
If 3 ppl are getting hit every 5s, then the probability of someone not getting hit at all in a 10man is 34.3%. That means anyone you put an aegis on has roughly a 30% probability of not getting hit in the next 15s. You can ponder on that if you want to stack crit.
No matter what happens if an encounter is challenging then basic principles and basic math tells us that a mixture of mastery and crit, provides a better result than either master or crit alone. Pick any example of challenging damage that you want.
Haste is always the best stat in 5.2 and if you can afford it is best to stack it. Disc will be atonement spamming a lot, which means lower mana usage and people running 10k spirit have a lot more room for extra regen. So you will definitely want some haste, the question is how much.
|
Very interresting, did you evaluate haste requirement for that ?
|
There are several possibilities, so this is not 100% accurate but.. penance 2s, HF 1.5s, smite x3 = 4.5s and -1.5 from penance CD. Total cast time 8s and 0.5s remaining on penance CD. You can either wait 0.5s or cast another smite and lose 1s from the penance Cd. You have base 5% haste from the buff so that means you can either wait 0.9s or cast the extra smite and lose 0.6sec from the penance CD. 9% haste is enough to eliminate the loss of CD time from penance, which increases penance usage to 1 per 8.3s instead of 1 every 8.30s intead of 1 every 9.04 seconds with 5% haste. This is a 9% increase for the whole sequence. Alternatively you could not take haste, not cast the 4th smite and just cast the next penance at 8.5s, which is a 2.5% loss, but you will be missing one smite, which is approximately 10.5% of the whole sequence, so 0.895/1.025 = 12.7% loss compared to having the extra 9% haste.
Holy fire ends up being unsynched if you are smiting, but that happens anyway and if you simulate it for a long time, haste actually helps with that.
=======================================================================
BH is about 10% stronger than penance and a lot stronger than PoH, but it is very expensive so you want to use it with as little overheal as possible.
Last edited by Havoc12 : 02/24/13 at 9:23 AM.
|
|
|
|
|
02/23/13, 11:54 PM
|
#382
|
|
Glass Joe
|
While reforging/gearing/gemming for dps is rarely required due to the loss in healing throughput (we made our healers do it for our first H Gara'jal kill this tier and that is it), saying that healer dps is inconsequential is just ridiculously wrong and narrow-minded. Throughout this tier having a disc priest's dps in our 10 man (a MWer would have been similar) has been a fantastic aid, from everything from H Gara'jal to Elegon sparks to H Sha platforms. When we were progressing on H Sha it was signficantly easier for the group sent over with the disc priest to kill their add in time than the one with the resto druid.
|
|
|
|
|
02/24/13, 9:14 AM
|
#383
|
|
King Hippo
Night Elf Priest
Silvermoon (EU)
|
Originally Posted by Kitmajere
saying that healer dps is inconsequential is just ridiculously wrong and narrow-minded.
|
Read carefully before replying please:
|
My argument was that optimizing DPS is pointless for a healer, because your contribution is too low for the EXTRA DPS FROM OPTIMIZATION TO MATTER. No healer should ever spend even 1/10th of a second thinking, what makes my DPS bigger?
|
3-4% on average is anything but inconsequential, but whether its 4% or 4.4% is of absolute of no interest to your raid whatsoever. Even with gear 100% optimised for healing, you are capable of providing enough DPS to get the job done and choosing to optimise your gear for dps will not make any noticeable difference. However trying to heal a challenging situation, while undergeared and in non-optimised gear will make a very noticeable difference, which brings us back to the conclusion that no healer should ever optimise their gear with DPS in mind, even if they are smiting a ton. Unless of course you are confident you outgear the encounter and you want to have fun smiting.
================================================
In 25-man healer DPS is mostly inconsequential except for very specific moments.
|
|
|
|
|
02/24/13, 5:43 PM
|
#384
|
|
Von Kaiser
Human Priest
Emerald Dream
|
Given a choice between a spirit/crit item and a spirit/mastery item, I'd pick the one with crit for 2 reasons: crit helps dps, you need slightly more crit than mastery for the sweet spot anyways (if I'm not mistaken) That's hardly "optimizing for dps" but it is "1/10th of a second thinking about dps" and I contend that it is a legitimate gearing and reforging strategy. And that choice does not necessarily mean a decrease in healing capability either. It is at no cost, so even if it is only a small benefit, there is no reason not to do it.
I think the point Kitmajere makes is a very strong one. The extra dps from atonement can be used to reach certain "break points" like killing the extra wave of orbs, or reaching the next phase before the boss uses a nasty ability, etc.
|
|
|
|
|
02/24/13, 7:34 PM
|
#385
|
|
King Hippo
Night Elf Priest
Silvermoon (EU)
|
Originally Posted by Perkeyone
Given a choice between a spirit/crit item and a spirit/mastery item, I'd pick the one with crit for 2 reasons: crit helps dps, you need slightly more crit than mastery for the sweet spot anyways (if I'm not mistaken) That's hardly "optimizing for dps" but it is "1/10th of a second thinking about dps" and I contend that it is a legitimate gearing and reforging strategy. And that choice does not necessarily mean a decrease in healing capability either. It is at no cost, so even if it is only a small benefit, there is no reason not to do it.
I think the point Kitmajere makes is a very strong one. The extra dps from atonement can be used to reach certain "break points" like killing the extra wave of orbs, or reaching the next phase before the boss uses a nasty ability, etc.
|
I don't think this is relevant tbh. The real question is should disc stack crit and ignore mastery, because there is only a small difference on paper and crit helps dps.
As far as I am concerned the answer is no. Stacking crit and ignoring mastery is not a good strategy for healing, because it makes your output very reliant on crit and random aegis is not very reliable since you can't keep it alive. It is also less effective at making your spirit shell bigger, which is fairly important. Conversely someone might say mastery is more reliable, so its best to stack it, but again you have the same problem your overheal resistance is entirely reliant on crit and mastery stacking is less effective for spirit shell.
So the strategy most likely to be universally effective is balanced mastery and crit. I wouldn't say it is necssary to be exactly at the optimal spot. You can take a little more crit if you prefer and it won't really make any noticeable difference, unless aegis proves to have very high loss rate in the new encounters. Or you can take more mastery, but stacking one or the other exclusively is probably a bad idea. I am personally leaning on mastery more than crit, but again mastery is not going to be great for fights where you have pulsing damage on a short timer.
Due to the synergy of the two stats having both means you will have a good solution for any kind of situation, without losing anything significant compared to stacking one stat.
If your DPS is really important for getting the adds down then crit is not a great stat. What if you don't get 5% more crits even though you have that extra crit in the short time the add is alive. Since you are supplying extra dps even if you get no crits it should be more than enough to push things through if your dps are doing their job. If they are not you stacking crit isn't going to change anything.
|
|
|
|
|
02/24/13, 9:12 PM
|
#386
|
|
Glass Joe
|
Originally Posted by Havoc12
Since you are supplying extra dps even if you get no crits it should be more than enough to push things through if your dps are doing their job. If they are not you stacking crit isn't going to change anything.
|
I think perhaps you aren't understanding tight dps checks?
|
No healer should ever spend even 1/10th of a second thinking, what makes my DPS bigger?
|
^ Just silly to make any sort of blanket statement like that. Optimizing for dps is not a routine occurrence but there are times where it matters and *everyone* in the raid needs to push as much as they can. That's not dps slacking, that's fights being tough and you being undergeared for it and needing to get every scrap you can -- prepot int, use PI as dps cd, SF w/ lust, tanks optimizing for dps, etc etc. This is not of course the overall gearing strategy that should be recommended here, but this is EJ and we talk about high end progression raiding here, and these sorts of roles are exactly what disc is extremely good at and optimizing it is a legitimate thing to discuss, on top of the more normal tunnel visioning healing sorts of encounters.
Last edited by Kitmajere : 02/24/13 at 9:20 PM.
|
|
|
|
|
02/25/13, 2:25 AM
|
#387
|
|
Von Kaiser
Human Priest
Emerald Dream
|
Which of mastery and crit is the less effective one for spirit shell? You said they were both "less".
|
|
|
|
|
02/25/13, 3:30 AM
|
#388
|
|
Glass Joe
Human Priest
Silvermoon (EU)
|
Spirit Shell in 5.2 supposedly scales the same way with mastery and crit as your ordinary heals. Hence the difference between sweetspot mastery/crit and any random distribution of them is about 0 - 2% - but as the sweet spot for mastery/crit optimisation is closer to crit stacking then mastery stacking you are probably looking at ~0.5-1% off your theoretical maximum for stacking crit. For stacking mastery its probably closer to ~1-1.5%.
SS uses average heal size and doesnt crit in the regular sense so either way the difference on SS scaling is very small and there's no inherent randomness to SS due to stacking crit - in essence it should behave exactly like your average heal.
Last edited by tib : 02/25/13 at 4:27 AM.
|
|
|
|
|
02/25/13, 7:00 AM
|
#389
|
|
King Hippo
Night Elf Priest
Silvermoon (EU)
|
Originally Posted by Kitmajere
I think perhaps you aren't understanding tight dps checks?
^ Just silly to make any sort of blanket statement like that. Optimizing for dps is not a routine occurrence but there are times where it matters and *everyone* in the raid needs to push as much as they can. That's not dps slacking, that's fights being tough and you being undergeared for it and needing to get every scrap you can -- prepot int, use PI as dps cd, SF w/ lust, tanks optimizing for dps, etc etc. This is not of course the overall gearing strategy that should be recommended here, but this is EJ and we talk about high end progression raiding here, and these sorts of roles are exactly what disc is extremely good at and optimizing it is a legitimate thing to discuss, on top of the more normal tunnel visioning healing sorts of encounters.
|
I have been told by the moderators to refrain from responding to snide comments in kind, so I wont.
a 6 minute enrage timer. If you are contributing 1% of total raid DPS then 1% of 300seconds is 3 seconds. 0.5% of total DPS is 1.5seconds. Do you are realise that a lucky crit string from one of your DPS is just as likely to do the trick as you completely re-optimising your gear for DPS. If they get 27% crit rate when they actually have 24% then if they are doing 15% of the total DPS that is an extra 0.4%. That is almost as much as you increasing your contribution by 8%.
If your DPS matters that much, then you absolutely need to take mindbender and star/halo and keep SWPain up and death at the sub25% rage and you absolutely have to be stacking haste, not crit and mastery, gem for all int/haste and reforge away your spirit, because even with 6k spirit you can dps the whole fight. Also if that is indeed the case then why not go holy and just DH/CoH/PoM/FDCL when needed. You can do a shitton more DPS that way and you can still produce more healing that disc can in those hair moments, where the raid is getting pummeled.
As you have explained in your own post, changes in playstyle and how much of the fight you spend smiting is a much bigger determinant for your DPS contribution than your gear. So it is pointless to optimise your gear for anything other than healing.
If damage really matters that much have your shamans/palas/druids/monks also help a bit with the DPS. If each of them contributes 1% of total DPS, that is much more than what you can do with a gear and playstyled completely devoted to DPS and the healing will be better. Druids can do a lot of damage with heart of the while when there is a lull in healing and shamans have a lot of talents for offensive healing. Palas can melee the boss while healing and spam denounce at key moments.
If you are looking for an optimal solution to the problem you will never find it in having the disc priest reforge and regem and change their playstyle with DPS in mind. There are plenty of solutions that are just more effective.
In the rare senario where a tight enrage fight rather than requiring 2 healers most of the time and three healers at key moments, needs 2.5 healers all the time, then yes having a disc go full time DPS is a good answer, but even then re-optimising your gear just can't be necessary. The damage benefit is smaller than the random variation in DPS. It is completely invisible since in the vast majority of cases it will either be insufficient or overkill.
However in a more normal situation a fight requires 2 healers most of the time, but there are moments with so high damage that you simply need 3 healers no question about it. That is when as the healer who was DPSing the remainder of the time needs to stop DPSing and push the healing out. The benefit of having a disc is that the other healers can also help DPS in the low damage phases since atonement is decent HPS, but you have a full bloodied healer for those hair moments, instead of relying on your DPS off healing with CDs. Depending on how frequent the tough moments are it may be better to 3 heal it with smiting, but again there is probably no point in optimizing for the disc priest DPS, because the contribution is even smaller since you won't be smiting all the time.
When you are trying to burst down an add with low HP you want consistent DPS, you don't want crit. I recommend you sit down and calculate what the chances of getting 15% crits in 10 casts if you have 25% on gear. I promise you will be surprised.
My assertion has nothing to do with "not understanding tight enrage timers". In has to do with basic maths: If a total DPS contribution is below the normal variation in DPS then its insignificant. For disc changes in playstyle and swapping trinkets are a much bigger increase than regearing with DPS in mind, so there is no reason for a disc priest to bother gearing with DPS in mind. Do a max DPS rotation and swap trinkets instead and keep your gear optimised for healing.
===============================================================================
I just noticed that in the PTR penance is now a 9sec CD. That changes things with haste slightly. It means haste can now be used to shave off a smite rather than cast an extra smite and shave some time off the penance CD, but I think haste is still the best stat for atonement.
|
|
|
|
|
02/25/13, 10:42 AM
|
#390
|
|
Glass Joe
Human Priest
Silvermoon (EU)
|
I honestly dont see why there even is a condradiction here. If you do your healing through dps via atonoment in the discussed rare case.. then haste also does the most healing, the miniscule difference between crit and mastery in terms of healing done in 5.2 also makes crit > mastery in this context. Similarly, if you were to take a break from dpsing for 10sec to burst heal its pretty hard to argue haste stacking wouldnt be beneficial for that as well. It's also like i mentioned previously the case that in this situation you are already covered in the healing department, if not you need a proper 3rd healer as atonoment is pretty much at the top of the food chain when it comes to combining sustained dps and hps into 1 single player(alongside with monks). Most likely you are covered healingwise even if unequipping the weapon itself, and you are interested in maximising damage, theres literally no drawback to it outside of reforging costs which isnt a topic for discussion.
|
|
|
|
|
|