I've been looking through this thread for information on how to play Atonement (as opposed to how to reforge/gem for it), but haven't found a good analysis. (Apologies if I skimmed past it; please link if I did.)
The thing I like most about Atonement is that, in practical as opposed to theoretical terms, it lets you just blast away at a single target and let smart healing do most of the rest. It seems that some of the theorycraft around healing output ignores targeting. E.g., healing somebody at 40% might avoid overhealing, but that doesn't mean much if somebody else at 5% dies. So effective healing is a bit more complex than just throughput, and Atonement makes that easier.
(As an aside, re: the argument about whether Atonement dps "matters", for a while there my dps was the difference between a Garalon kill and a wipe to the enrage timer. I showed up Holy once and we wiped 3 times to the timer; each time his health was less than the damage I do as Disc. My damage is typically in the range of our tanks.)
While trying to figure out optimal Atonement rotations I put all my heal spells into a spreadsheet and calculated healing/mana, including whether or not Archangel was up, Evangelism was stacked, etc. Penance and Holy fire ROCK for that small second window when they benefit from both Archangel and Evangelism. Unfortunately, you also want to use Cascade and PoM while Archangel is up, at the same time you want to be restacking Evanglism. So many buttons, so few GCDs. Honestly I've found it harder to figure out optimal rotations than for any dps class I've played.
Here are some of the tactics I'm using with Atonement. Would love to have some input from others on how to optimize the Atonement playstyle. (And just FYI, I played rogue Vanilla through Cataclysm, so I'm still sort of a nub healer.)
- In general it's easiest when I'm taking constant damage. That way I can cast both PW:S and PoM on myself without having to switch targets. As soon as I'm not taking damage it gets dramatically more complicated because I have to switch to somebody who is taking damage, every 12 seconds for PW:S and every 10 seconds for PoM.
- I just shield myself whenever it's up. With a Weakened Soul duration of 15 seconds and Rapture ICD of 12 seconds, that means each one of these PW:S's is free, but every minute I'm only getting 4 of them rather than the 5 that Rapture allows. (With the incoming changes I can drop Holy Fire glyph and add glyph to reduce Weakened Soul by 2 seconds, making this rotation dramatically more efficient although not perfect.)
- I also macro Cascade to cast on myself (if I just press the button it will do damage to my target, not heal anybody, and in many cases make zero jumps because there's only one hostile target). Optimally this would be cast on a friendly between 30 and 40 yards, but currently I'm sacrificing the optimal first hop for simplicity. I guess I could focus target the tank (or just target of target, if target is hostile). Thoughts?
- Although Smite does some damage and healing, if I just spam it constantly as filler I go OOM. I try to only use it when Holy Fire is up, to get the 20% boost from the glyph. I sometimes back off from Smite spam when the following conditions are true:
- Mana is or soon will be an issue
- Raid health is relatively stable (i.e. between periods of heavy raid damage)
- Evangelism is already at 5 stacks.
- When Spirit Shell is up I combine it with PoH and blanket the raid, then go back to DPS'ing.
- During really heavy raid damage I burn mana on PoH spam, but still weave in PoM.
- When healing is really stable and the other healers don't seem taxed, I stop using Archangel (and just leave it stacked until the next healing crisis) in order to maximize damage. Not sure that makes sense since it's only 5 casts to restack Evangelism.
- One of the things I'm unsure of is when it's worth interrupting Smite spam, during the window when Holy Fire debuff is on target, in order to cast "higher priority" spell, particularly if Evangelism isn't stacked My rational for not doing so is that all the "better" spells will be just as effective, or even more so, if I wait a few seconds, whereas Smite drops by 20% as soon as that debuff drops off. But as a result, some of the better spells sit there, off cooldown for a few seconds. But let's say penance and PoM both come off cooldown and I use 2 GCDs for them. Now when Holy Fire drops off I sort of have nothing to do until Holy Fire's GCD is up. What's optimal?