Havroc, i am not at all in line with your comments.
to conclude about the best between intel and mastery , you have to consider all the gameplay.
and i just say again than intel is better than any others HpS stats even if you consider only PWS / SS which are the spell where mastery reaches its top score compare to others spells.
There are 2 ways to prove it (or to try to prove you).
And if i am wrong , i will be pleased to have learn about this discussion.
First is to build an argumentation wich is done on spell mechanism feeling.(no datas but only feeling = qualitative method))
second one , more long and more complicated for everybody who is not familiar with maths is to analyse the formula of each spells to define how each HpS stat can increased its value. (quantitative method)
First, i will use the qualitative method/
(and i take new aegis at 50%)
If we take all spells available and sort them depending on their dependance to a HpS stats, for disc spec, there are 5 differents category of spell which will have different behavior on HpS stats
1/
All direct heals like Penance/GH/FH/BH/Renew/PoM/Heal/ the 3 talent spells @90.
These spells have a very poor scaling on mastery because it is necessary to crit to have aegis which is re-enforce by the mastery.
The stat priority for these spells are INT >> Crit > Haste >>> Mast
2/
Atonnement :
this spell could be considered as the first category but INT stat is more empowered.
That is why ,it is a category 2 of spell.
In fact, if you know its canonic formula scoreSP ~ 27 and 10 for smite and holy fire while scoreSP ~ 103 for the spell of category1.
That means that the SP scaling of spells which create the attonement (except for penance) is better than the SP scaling of spells belonging to the category 1
The stat priority for this spell is unchanged but INT is better : INT >>> Crit > Haste >>> Mast
3/
PoH
Even if there is a systematic aegis on each PoH, the scaling of the mastery was not very good before the up to 50%.
With this modification, mastery is scaling a litle bit under the Crit stat but there contribution to HpS are still poor compare to INT stat (i see a ratio around 3 times lower)
The stat priority for PoH is INT >> Haste >> Crit ~ Mast
4/
PWS : the mastery has a good scaling with PWS but is still under INT
we are not still @cata level stat where it was needed to have 179,28 points for 2,5%absorb.
Now, we need 600 whereas SP needs same value of point as Cata to have the same scaling. (ScoreSP of PWS is quite unchanged)
when i take my armory and stat value in buff raid (23900 SP and 15% crit and 53% mastery absorb)
+100 int = + 0,389% where +100 mast = +0,273%
The stat priority for PoH is Intel > Mastery > Haste >>> Crit (edit : maybe , i see somewhere that PWS absorb can now crit.
I did not checked it but even if there are some critical absorbs, CRIT stat will be still behind the others)
5/
Spirit Shell :
I will consider only PoH done under SS which is less favorable for Crit (+INT) stat than GH done under SS.
Scaling for this spell is the same as PWS for mastery and quite the same as PoH for the others stats.
The stat priority for PoH under SS is same as PWS : Intel > Mastery > Haste > Crit
If summarize the 5 categories :
Direct heals : INT >> Crit > Haste >>> Mast
Attonement : INT >>> Crit > Haste >>> Mast
PoH : INT >> Haste >> Crit > Mast
PWS : INT > Mast > Haste >>> Crit
SS : INT > Mast > Haste > Crit
Here , we are to the conclusion of this topic and my comment about that i do not agree with your conclusion.
1/
In any condition of gameplay INT is above Mastery for the same amount of point.
2/
For gems only , we can discuss.... but my conclusion is the same except if
- we take into account the Overheal which reduce the INT stat compare to Mastery stat (and only if absorb made by SS and PWS do not depop)
or
- Gamplay is full oriented PWS because margin of INT stat is not suffisant to compensate the double value on mastery gem
in fact, as the secondaries stat can have double points compare to primary stats (80 int, 160 mast or crit or haste), we must analize more accuratly what is the best choice depending on the gameplay.
I say that on standard disc gameplay, even if there are a lot of absorb in the total heal, INT stat is still better than secondaries stats (including Mastery) on gems even if we do not have the double bonus of value on INT gems.
of course , i considerer a standard disc gameplay which will result in 60 to 70% heal done by Aegis/SS/PoH/PWS.
Also if the gameplay is based only on PWS used for rapture and PoH with and without SS with no others spells, INT is still the best because of the low stat weight of mastery on PoH.
The only one combinaison i see for Mastery on gems which is better than INT is still a gameplay full PWS oriented.
(Sorry for my langage error if i did a lot but my post was very long!)
edit :
Originally Posted by Havoc12
Normal PoH is now base*(1.5+0.5*mastery))*(1+crit), whereas spirit shell is base*(1+mastery)*(1+crit)*1.3
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Yes i agree on theses formula and you will easely check that dats i have provided are true.
Improvement by adding mastery on PoH = (POH with mastery2 - PoH with mastery1) / PoH with mastery1
....
((1.5 + 0.5*mastery2)-(1.5+0.5*mastery1))/(1.5+0.5*mastery1)
...
0,5*(mastery2-mastery1)/(1.5+0.5*mastery1)
...
50%* (2,5%*Mastery points added/600) / (150% + 50%*%Mastery)
For example, a player with 4920 mastery point , +100 mastery points added = +.118%
same operation with Critical will provide you +0,15199% for +100 Crit point
same operation with INT will provide you +0,429243 % for +100 INT point
For PoH : Crit > Mast
so
INT >> Haste >> Crit > Mast is true.
if we have to integrate overheal, result can be different and depend on how is done the PoH spam (with raid full life or not)
Also, i am not convinced by SS : INT > Mast > Haste > Crit for Haste behavior since Haste breakpoint cannot be reached easely to have an additional PoH under SS proc.
and also, since this breakpoint is reached each 2 times with Power infusion proc.
I would prefer to considerer for SS : INT > Mast > Crit >> Haste