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11/25/12, 2:54 AM
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#16
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Von Kaiser
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A simple, silly question (silly because I suspect I know the answer): does Glyph of Purify work on Tsulong? I haven't been able to find an answer via Google, but unless they've made a major oversight, I suspect it does not.
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11/28/12, 5:10 AM
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#17
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Glass Joe
Worgen Druid
Blade's Edge
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Originally Posted by Hamsda
I know Hamlet and I read his blog but it just baffled me, although ohcrocsles explanation makes sense... crit does not need to be predetermined like haste, but why would SP be snapshotted aswell... clintonio12s question is somehow not as simple as I first thought.
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Hamlet's theorycrafting is actually what made me ask the question in the first place. My main is a boomkin, and since disc (which I love) also uses a dot, I figured the same rules apply. It does seem shady that crit would be the only stat to change for the duration of a dot, but it does make some sense.
I'd still like to know if SS and Atonement heals proc Price of Progress if anyone else does!
Thanks for the help thus far 
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12/02/12, 7:17 AM
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#18
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Glass Joe
Blood Elf Priest
Illidan (EU)
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Originally Posted by clintonio12
I'd still like to know if SS and Atonement heals proc Price of Progress if anyone else does!
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As Atonement healing activates spirit procs on healing trinkets I'd hazard a guess that PoP follows the same rules. Then again, this is just a guess as I don't have the trinket anymore.
Just a random question: are any of you guys using PW:Solace or is everyone sticking to Mindbender? I truly don't understand why everyone seems happy with a fixed amount of potential regen when so many of the fights accommodate low healing/regen phases.
Last edited by kouby : 12/02/12 at 7:22 AM.
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12/02/12, 10:46 AM
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#19
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Glass Joe
Undead Priest
Stormreaver
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Originally Posted by kouby
As Atonement healing activates spirit procs on healing trinkets I'd hazard a guess that PoP follows the same rules. Then again, this is just a guess as I don't have the trinket anymore.
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I just tested Atonement and Spirit Shell. I can confirm that both of these proc Price of Progress.
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12/27/12, 7:21 AM
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#20
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Glass Joe
Night Elf Druid
Arathor (EU)
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I have an alt shadowpriest with item level 480, but i am not happy with the damage done in LFR. I feel I am using the correct ability-priority. However, on this item level I don't see how should I reach the second haste breakpoint at 8085 - I am still missing around 2000. Should I keep the first haste breakpoint at 2021, and reforge to crit, or should I stick to the haste, even if is no chance to reach the second breakpoint in the near future?
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12/27/12, 7:49 AM
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#21
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Glass Joe
Undead Priest
Stormreaver
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Originally Posted by madar
I have an alt shadowpriest with item level 480, but i am not happy with the damage done in LFR. I feel I am using the correct ability-priority. However, on this item level I don't see how should I reach the second haste breakpoint at 8085 - I am still missing around 2000. Should I keep the first haste breakpoint at 2021, and reforge to crit, or should I stick to the haste, even if is no chance to reach the second breakpoint in the near future?
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To answer this question for sure, you would have to run your character through simulationcraft. However, in most cases haste will always be your best stat until you reach 8085. So even if you can't reach that number, you should still be trying to get as much haste as you can.
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01/04/13, 5:45 PM
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#22
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<Druid Trainer>
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Originally Posted by Hamsda
Could you provide a link to that?
I would be very puzzled from a programming standpoint why only one of the values would be checked and not the others...
Also testing it seems near impossible with an rng based stat like crit which has to change during a HoT/DoT.
Edit: I'm stupid... I noticed I can just go to the quoted post. Has Hamlet provided any tests or something for that behaviour? This really strikes me as an odd behaviour if crit were to dynamically update...
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Originally Posted by ohcrocsle
DoTs/HoTs roll for crits on each tick so why not use the caster's current crit rate instead of maintaining individual crit rates for each DoT/HoT placed by the caster?
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I'm not totally sure about this. It's a huge pain to try to test how crit rate varies in the middle of a DoT. The one time we did test easily was with Balance 4T11: Stormrider's Regalia - Item Set - World of Warcraft (back then it was 99% to crit). DoTs definitely did update dynamically when that buff appeared or fadad.
So maybe they implemented that one set bonus in a unique way (plausible since it would have been overpowered to allow let you refresh DoT's with 100% to crit each time you got it). But otherwise, yeah, crit's just different from haste/spellpower. This wouldn't be too crazy, for the reason cited above--it kind of makes sense from an implementation perspective to crit to check each time, but it would be a huge mess for haste. Also remember DoT crits were added much later on, after DoTs had already been around for a long while.
It would be worth checking if someone could come up with a really big on-demand crit buff you could use to test.
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01/07/13, 12:52 PM
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#23
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Glass Joe
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I looked on GuildOx website at the most popular talent selections and in not one single instance did it show Shadow Priests taking Mindbender over From Darkness Comes Light. I raided with FDCL this entire expansion until recently experimenting with Mindbender and switching the Mind Spike glyph with Vampiric Embrace glyph to help my healers some. My gear is at iLevel 487 and the damage from Mind Spike is below Ming Blast and Shadow Word: Death.
I found the rotation to be much easier to maintain with Mindbender and the DPS numbers even appear to be higher as long as i dont miss a Mindbender once it comes off of cooldown. I even used a pretty complicated SimCraft simulation to test the two options and it shows Mindbender being 2K better when fighting a single target boss and even equal to two boss setups.
Anyone else useing Mindbender over FDCL?
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01/07/13, 12:59 PM
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#24
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Glass Joe
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Originally Posted by urumii
To answer this question for sure, you would have to run your character through simulationcraft. However, in most cases haste will always be your best stat until you reach 8085. So even if you can't reach that number, you should still be trying to get as much haste as you can.
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I run Simulation Craft often to assess reforging options. The difference between Haste and Crit is often about 0.05 to 0.10 which means that a shift of 1000 Crit to Haste or vice-versa would mean a change in Intellect equivalent damage of about 50 - 100 Intellect.
You are running with around 15,000 - 17,000 Intellect unbuffed. A change of 100 intellect is pretty insignificant. In fact the way that Blizzard has adjusted all the secondary stats, reforging really does not move the needle as much as it did in Cataclysm.
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01/30/13, 5:49 AM
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#25
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Glass Joe
Blood Elf Priest
Свежеватель душ (EU)
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does Lightspring benefit from the Bathed in Light effect (+500% healing) on Tsulong for the whole duration if it is put down during the buff?
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02/04/13, 4:47 PM
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#26
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Von Kaiser
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Lightspring is affected by Bathed in Light when you have the buff while Lightspring Renew is being applied to someone, and not when you don't. This can lead to a situation where you have one Lightspring Renew ticking for e.g. 126K and another ticking for 21K simultaneously, depending on whether you had the buff when each was applied.
As a side note, Lightspring does not seem to do any healing to Tsulong.
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02/22/13, 2:44 PM
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#27
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Glass Joe
Blood Elf Priest
Mal'Ganis
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is +hit still important? if so how much is needed for raiding?
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02/26/13, 4:47 PM
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#28
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Glass Joe
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So i've been reading through the thread in anticipation for 5.2, and i've found a lot of the information here to be very helpful. However, with the February 19th patch notes having essentially completely redesigned quite a few aspects of Disc in 5.2, what would you guys say the damage to disc will be?
I know that for awhile disc was supposedly going to be hit with a 30ish percent nerf which would put us below the other healing specs, are we still in such a predicament, or have they pulled us out of that? Also, since Holy has not changed considerably in 5.2 as of yet, will Disc still be ahead of Holy for sustained healing or are we going to be basically just good for the large bursts of damage, and preparing it with Spirit Shell accordingly. On that train of thought, is our playstyle going to be dominated by Atonement or will that remain a filler with the exception of Penance and Holy Fire / redesigned Solace which should be used on cooldown?
Thanks in advance, i know that's a huge amount of questions, but thought i could try and get them all covered in one go.
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03/05/13, 2:45 PM
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#29
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Glass Joe
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Power Word: Solace
Has anyone done a comparison of the rate of mana return between Power Word: Solace and Mindbender? If so, what makes more sense to use?
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03/05/13, 5:39 PM
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#30
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Glass Joe
Undead Priest
Stormreaver
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Reply for calesta_ezu
Lots of discussion around page 8 of the Disc discussion, around when they put Solace on the PTR, here are some quotes for you, there may be more as well.
Originally Posted by Szeretlek
SF+Solace (9attacks, 3% mana each, 1 summon per 3 minute, Solace on CD = 18 times per 3 minute) = 9 * 3% + 18 * 1% (mana regen part) + 18 * 1.8% (free mana cost part) = 77,4% mana per 3 minute
So, MB talent gives you estimate 47% mana per 3 minute and Solace gives you 77% mana per 3 minute.
Solace is nobrain choice for Disc right now.
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Originally Posted by Havoc12
I think solace is balanced around the logged use of holy fire for priests.
The real question here is whether holy fire is now 1.5 cast or if its still 2 sec. Since there is no longer a glyph to make it instant taking solace reduces HF cast time by 0.5s. If that is the case the either you have to spend more mana casting smite or you will also lose 0.5s everytime you cast holy fire.
If it is 2s without solace then its an absolute no brainer to take solace. You only need to cast
47.19 - 18 = 39.19 --> 39.19/3.8 10.38 i.e. 11 solace per 3 minutes to beat the mana return from mindbender. That equates to 1 solace every 18s, which you less than you need to for keeping evangelism stacked. Since you will have to cast 11 holy fires with mindbender then overall you are also gaining 0.5*11 + 3 = 8.5 seconds of casting time per 3 minutes. If you choose to use smite to save time instead you will use an additional 0.7% mana each time, which makes the mana gain from solace even more significant.
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Originally Posted by Hamlet
This is especially true in 5.2 when Disc will strongly favor Solace over Mindbender (Mindbender is all %-based regen, while Solace's mana benefit is partially %-based and partially through nullifying the cost of Holy Fire).
IIRC, Shadowfiend is 9% mana every minute on average, and Solace is at most 6%. 6000 added mana, at 15%/min of %-based regen, is only 75 MP5.
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