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Old 10/12/07, 11:20 AM   #16
Kaxig
Glass Joe
 
Dwarf Rogue
 
Dragonblight (EU)
Shadowpriests repeat after me: My manapool is meaningless.

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Old 10/12/07, 11:25 AM   #17
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by Nurru View Post
The main reason I don't open right off with MB/SW is that on crits it can spike a good deal of damage (and thus threat), whereas VT->SWP first gives the tank a few seconds.
With salv and a misdirect up I'll never pull aggro :P.

That said, I definitely watch omen as I cast spells =D.

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Old 10/12/07, 1:41 PM   #18
Balkoth
Piston Honda
 
Human Priest
 
Greymane
Originally Posted by Severin View Post
I would suggest [Veteran's Pendant of Dominance] with a Runed Living Ruby for a pre-raid neck, over [Natasha's Arcane Filament].
I'll mention it, but grinding out the honor for it can be a pain. Hence why I didn't include it initially.

Originally Posted by Jubling View Post
Great post!

For the pre-raid gear list I'd suggest adding the [Mark of Defiance] trinket, it's finally been fixed to proc off dots and is much easier to get than the other two. [Khorium Band of Shadows] is also very good for how easy it is to get.
Adding the trinket, I missed the part where it became fixed :) Forgot about the ring, adding that too.

Originally Posted by Jubling View Post
On spell priorities, how about suggesting the use of mods that show dot duration like ClassTimers (can't remember the others).
I currently use DoTimer. I know Quartz is also an option. If someone has a list of other mods, I'll include it.

Originally Posted by Jubling View Post
For the FAQ section, maybe add something along the lines of "Why is spell crit bad?" with the numbers from earlier in the post, so it's easier to find. And maybe "Will I need lots of mana potions?" :).
I'll add both. Though I confess to avoiding MB/SW:D on farm content to cut down on the mana potion consumption >.>

Originally Posted by bludwork View Post
I would like to add [Brooch of Heightened Potential] for pre-raid necklace. It's better than the ones currently listed
For the reasons Severin mentioned, I'll include it.

Originally Posted by nikitabanana View Post
Like I said - it doesn't fall off when you prioritize it that way.

So at least if you look at it from the standpoint of omgvtunderallcircumstances

VT
swd
mb
swp
mf


Anyone I've seen prioritizing swp over the previous two, do lower dps then the other way. I understand your VT argument, I'm just saying I guess - that I never see it fall off when I prioritize it that way - so I don't need to prioritize it highest even though I sorta do...but yeah, SW:P < using the other cd's for sure.
Well, let's look at some numbers. First, we'll keep VT out of the equation for the reasons stated. So, we're comparing MB, SW:D, and SW:P. These spells have effective cooldowns of 7-9.5, 12, and 24 second cooldowns, respectively. We'll look at each seperately and I'll use Balkoth - WWS for the numbers on MB and SW:P.

According to that kill, MB's average damage was 2200. SW:P was ticking for 750. The key is finding out how much damage you lose by losing a GCD. SW:P ticks every 3 seconds for 750, or 375 per GCD. Mind Blast (using 5/5 Imp MB) can hit for 2200 every 7 seconds, or losing 315 per GCD when it's not used. With no points in Imp MB it is 232. Now, granted, I do not have Shadow Power or much crit. But unless the Mind Blast does 375/314= 19% more damage all of a sudden, using SW:P is superior.

So, now let's compare MB to SW:D. Fact 1: MB hits for more than SW:D. Fact 2: SW:D has a longer cooldown than MB. Using the GCD loss argument, MB is clearly superior.

Originally Posted by Benegesserit View Post
Can't say this for a certainty at the moment. Have you considered the value of spirit with the common meditation build? 30% in 2.3 could very well sway in favor of spirit over mp/5, especially when considering the fact that it also has the potential to increase your spell damage.
I believe, raid buffed, Meditation currently offers about 10 mana/5 per point. So in 2.3 priests will likely gain 30 mana/5 if they have full Meditation, from their spirit. Now, I haven't done any hard math, but based upon gem stat ratios 10 spirit would have to be superior to 4 mana per 5, in terms of regeneration and extra damage. I don't have time to try to figure it out now.

And yes, we still don't have any hard data that is consistent for haste (besides haste being more valuable at higher damage levels).

A big thank you on the feedback, I'll update with these changes when I have the time tonight.

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Old 10/12/07, 1:52 PM   #19
Thezilch
Piston Honda
 
Undead Priest
 
Kil'Jaeden
Originally Posted by nikitabanana View Post
I never see it fall off when I prioritize it that way - so I don't need to prioritize it highest even though I sorta do...but yeah, SW:P < using the other cd's for sure.
While it's true that the MB and SW:P cooldowns aren't head-to-head often, SW:P will always do more DPS per global, if it runs the full duration (bosses).

Without 2pc T6, SW:P will tick 8 times. If we take an average tick of 600 (yes, this is quite low to send home the message), we can expect 8 * 600 for 4800 damage over a 1.5 second global (3200 DPS). Again, this is close to the lowest end of SW:P's DPS capability. I can personally expect closer to 8100 damage done (5400 DPS)

Without even going into the math, with 4pc T6 and Imp. SB proc, I'm looking at mid-4800 crits from MB. That is, if the stars are all aligned, MB will _match_ the lowest expectations from SW:P. Averaged over a fight, the MB GCD falls behind.

======

As for haste, more than mind flay will take advantage of the stat. Effectively, hasted MB and VT will invoke the cooldown or sooner dot ticks. This will haste the rate at which MB and VT can be recast, increasing long-term DPS.

There is also speculation / anecdotal theories claiming haste is affecting server response on instant casts. If this is the case, haste will also counter any latency tacked onto an instant's GCD, which can't be combated by /stopcasting.

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Old 10/12/07, 2:51 PM   #20
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
You could probably expand the "What group should I be in?" section a bit. You don't even mention hunters but they are arguably the class that benefits most from a shadow priest.

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Old 10/12/07, 3:01 PM   #21
Reverie
Don Flamenco
 
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Blood Elf Paladin
 
Twisting Nether
Originally Posted by nikitabanana View Post
I would argue that you want the following priority list to maximize dps.

1. SW
2. MB
3. VT
4. SW:P
5. MF

Outside of the initial SW:D or mb (depending if it's safe at the fight to SW:D), with 5/5 mb, using mb/SW:D every moment they are up - I rarely see either hit when vt is down. I do see them hit with SW:P down a tick, but you'll maximize your dps (maybe lose a slight bit of mana, but I never really go oom if I'm using pot cd's every time I'm below 2k mana and they're up).

Like I said - that's just me, and is from experience - but anything with a cd like SW:D/mb, you want to use first and keep using to maximize their usage.

Even after using a skull of gul'dan, they're worth using (and eating the bit of gcd you get) due to their supremely higher dps.
Personally, I cast VT -> SW:P before my DD spells for two reasons. Threat management (spikes early are bad, mkay?) and VT/SW:P apply two stacks of Shadow Weaving and apply Misery, allowing 9% more damage on the MB and 11% on the SW. If the fight requires a bit more time of threat generation, I'll generally spam rank 1 SW:Ps first off to build 3-4 stacks of shadow weaving and get misery on there, then I'll go into VT -> SW:P to cap it off at 5 (I only have 4/5 Shadow Weaving, just to note) making my DD spells at this point do 15% more damage. I use the DD spells immediately after the DoTs, though, to free up the cooldowns early and often.

Also, I was going to make a post of my own in this nature, but I guess it'd be bad form to compete with this post?


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Old 10/12/07, 3:13 PM   #22
Slothrop
Von Kaiser
 
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Draenei Shaman
 
Tichondrius
I have a question concerning the +hit cap on a Draenei Shadow Priest. The "Working Theories of Theorycrafting as of 2.2" thread reports that, "Once you reach the hit cap, +damage is the best stat to stack for a shadow priest."

As I understand it, for PvE, +16% chance to hit is the maximum effective. A Draenei gets a +1% chance to hit racial bonus, so a Draenei SP needs on +15% chance to hit to reach the hit cap, which translates to a 15*12.6 = +190 spell hit rating.

But as a SP, having 5 points in Shadow Focus give another +10% chance to hit for shadow spells, so this should mean that only another +5% chance to hit is needed for a Draenei SP to reach the hit cap for shadow spells, which is only 5*12.6 = +63 spell hit rating.

But though +63 spell hit rating points allows the Draenei SP to be maxed on shadow spells, it takes another +127 spell hit rating points on top of that to max chance to hit for one of the most commonly used SP spells, Mind Blast.

My question is, after getting to +63 spell hit rating on a Draenei SP, is there any reason to invest another rating point in spell hit rating to get better performance on Mind Blast, or should further itemization be directed at +damage?

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Old 10/12/07, 3:16 PM   #23
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Mind blast is shadow. It's affected by SF. Get your 63 hit and then focus on + damage until you have so much + hit on your best gear that you can drop points out of SF and put them into other things (Shadow power, imp MB, etc).

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Old 10/12/07, 3:28 PM   #24
Slothrop
Von Kaiser
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Caligula View Post
Mind blast is shadow. It's affected by SF. Get your 63 hit and then focus on + damage until you have so much + hit on your best gear that you can drop points out of SF and put them into other things (Shadow power, imp MB, etc).
Ack. I guess I was mislead by the Discipline talent, "Focused Power", which increases chance to hit on Smite, Mind Blast and Mass Dispel. Because of Focused Power, I thought that Shadow Focus doesn't apply to Mind Blast. Thanks for the correction and the advice.

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Old 10/12/07, 4:02 PM   #25
Benegesserit
Banned
 
Troll Mage
 
Trollbane
Originally Posted by Slothrop View Post
Ack. I guess I was mislead by the Discipline talent, "Focused Power", which increases chance to hit on Smite, Mind Blast and Mass Dispel. Because of Focused Power, I thought that Shadow Focus doesn't apply to Mind Blast. Thanks for the correction and the advice.
I believe Focused Power used to affect all spells, but got fixed.

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Old 10/12/07, 4:25 PM   #26
Balkoth
Piston Honda
 
Human Priest
 
Greymane
Originally Posted by Caligula View Post
You could probably expand the "What group should I be in?" section a bit. You don't even mention hunters but they are arguably the class that benefits most from a shadow priest.
I'll expand it, but I am curious on this. Mage > Hunter > Destro Lock > other casters, no?

That's assuming Judgement of Wisdom uptime.

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Old 10/12/07, 4:37 PM   #27
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by lordbalkoth View Post
I'll expand it, but I am curious on this. Mage > Hunter > Destro Lock > other casters, no?

That's assuming Judgement of Wisdom uptime.
Elemental Shaman and Moonkin are below mage but above hunter. Healers also fit in at the "above Hunter" level on most fights.

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Old 10/12/07, 4:42 PM   #28
Balkoth
Piston Honda
 
Human Priest
 
Greymane
Yet Caligula seems to think otherwise. We'll see what his justification is, I suppose. I converted all the gear to [item] tags...any idea if it's possible to do something similar with enchants?

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Old 10/12/07, 4:56 PM   #29
Reverie
Don Flamenco
 
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Blood Elf Paladin
 
Twisting Nether
For wands, you may want to include [Wand of the Seer]. Highest blue damage wand w/o doing a heroic, and since you have some heroic loot listed, may as well list [The Black Stalk] as well.


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Old 10/12/07, 4:59 PM   #30
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
There are three reasons you'd want any spell caster (except maybe a warlock) with a shadow priest over a hunter:

#1) Totem Contention

The shaman and priest want Wrath of Air, as does everyone else in the group except the hunter, who wants agility. You waste useful totem buffs when you mix a shaman, shadow priest, and hunter. And the Shaman / Priest synergy is far too strong to be ignored.

#2) Hunters are more effective when out of mana than casters

When a hunter runs out of mana, he uses autoshot and his pet, and his DPS is maybe cut in half. When any caster runs out of mana, they don't lose 50% damage. They lose 95% damage, since all they can do is wand. Warlocks are the exception because they can lifetap.

#3) Hunters don't need as much mana

The mana regen from judgement of wisdom is enough to operate at close to full capacity on most fights, such that the marginal benefit of a priest is low. This is because hunters average close to 1 hit per second half of which didn't require mana to fire, where most casters land 1 hit every 2 to 3 seconds. (Arcane missile mages is the exception here, but missiles is a mana pig, so the mage still needs a priest).

That's why hunters benefit less from shadow priests than other classes.

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