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04/24/08, 11:14 AM
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#1101
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Glass Joe
Blood Elf Priest
Bronzebeard (EU)
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I am not convinced that it is just a roll of 'bad luck' that is showing such high resists.
Consistently getting 5%+ with casts when at hit cap, seems to show there must be somthing else at play, maybe gear level or somthing.
It is strange why I do not see this kind of resist rate with a mage.
I know it has not been mentioned anywhere, but saying its just a roll of the dice, does not stand up when you look at all the TC on this subject.
1% chance to resist should be holding true, unless somthing else is at play, or mobs resistances to these spells are higher, and so it is to be expected.
Edit: Well some folks over at SP.com have shown me I am just reading the WWS wrong. For such a small number of casts, there are just a few resists, and the % makes it 'look worse' than it actually is.
Thanks.
Last edited by Chew : 04/24/08 at 11:34 AM.
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04/24/08, 11:38 AM
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#1102
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Von Kaiser
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Originally Posted by Chew
I am not convinced that it is just a roll of 'bad luck' that is showing such high resists.
Consistently getting 5%+ with casts when at hit cap, seems to show there must be somthing else at play, maybe gear level or somthing.
It is strange why I do not see this kind of resist rate with a mage.
I know it has not been mentioned anywhere, but saying its just a roll of the dice, does not stand up when you look at all the TC on this subject.
1% chance to resist should be holding true, unless somthing else is at play, or mobs resistances to these spells are higher, and so it is to be expected.
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Level 73 mobs have roughly 23 (sorry, I forgot the exact number) resistance that can not be removed with CoS or Spell Penetration. You should have roughly a 4-5% mitigation rate on boss mobs over time.
On your WWSs, the SWD mitigation rate on Hydross/Lurker was skewed by only having 10 casts, 1 full resist and 4 partial resists. Bad luck in a small sample size.
On the mag fight your SWD had 4 casts, and 2 partial resist -- bad luck. Your SW:P had a 7% mitigation rate -- did all the channelers get CoS on them? Looks like only 2 channelers had CoS according to your WWS. That would mean they may have higher shadow resist, which would increase your resistance rate.
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04/24/08, 11:45 AM
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#1103
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Glass Joe
Undead Priest
Azshara (EU)
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doin it wrong
Hi, I am playing a SP in T6 content gaming,
while being #1 dps at some encounters, brutallus fu**s my dps dramatically
I have, unbuffed, 1200 dps, with buffs and procs I get up to 1800 - i'd say about 1500 is normal due to proccs and shaman
brutallus wws
Wow Web Stats
armory
The World of Warcraft Armory
i can't beat 14xx dps at all
i use normal ve vt swp mb swd mf rotation, use all MB and SW  CDs if possible and can't beat 14xx dps
any ideas?
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04/24/08, 12:00 PM
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#1104
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Piston Honda
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I think 1400 is pretty much the ceiling for you in that sort of gear. If you look at WWS for Brutallus fights (they are searchable by fight), you will notice that SPs dps ranges from 1400-1600, with the typical number being around 1450. Because we are a dot class, our dps does not scale very well and our place on the dmg meters will fall the better geared everyone in the raid gets.
There is another thread that talks about the scaling issue of SPs.
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04/24/08, 12:04 PM
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#1105
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Glass Joe
Undead Priest
Azshara (EU)
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yeah but they only discuss, how scaling could be made better ...
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04/24/08, 12:10 PM
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#1106
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Glass Joe
Blood Elf Priest
Bronzebeard (EU)
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Originally Posted by Meltface
Level 73 mobs have roughly 23 (sorry, I forgot the exact number) resistance that can not be removed with CoS or Spell Penetration. You should have roughly a 4-5% mitigation rate on boss mobs over time.
On your WWSs, the SWD mitigation rate on Hydross/Lurker was skewed by only having 10 casts, 1 full resist and 4 partial resists. Bad luck in a small sample size.
On the mag fight your SWD had 4 casts, and 2 partial resist -- bad luck. Your SW:P had a 7% mitigation rate -- did all the channelers get CoS on them? Looks like only 2 channelers had CoS according to your WWS. That would mean they may have higher shadow resist, which would increase your resistance rate.
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Thanks Meltface. Yes your correct the most of channelers did not have CoS on them. We had a few new players there and it was a terrible run, as you could see.
I think just glancing at the WWS report which I used to do with my mage, is not possible now. to get the full picture I will have to spend a bit more time.
Cheers.
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04/24/08, 12:13 PM
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#1107
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Piston Honda
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I was only pointing out that i think you can't really rely on getting over the 1500 barrier at all, unless your gear already has Sunwell pieces. I have been browsing WWS charts for Brutallus and the only people i saw that broke 1500dps are people who have over 1400 shw dmg unbuffed with at least 100 haste rating. And they usually already had T6 wrists, belts and some even had Reign of Misery.
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04/24/08, 12:18 PM
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#1108
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Glass Joe
Undead Priest
Azshara (EU)
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kk, thanks then, rooj
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04/24/08, 12:20 PM
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#1109
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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You should be hitting at least 1400 dps at Brutallus, with a properly debuffed mob. By this time you should have 4 pc T6 and the necessary accessories. DPS differs beyond that depending on if you soak, if you get bloodlusts, if there are a lot of drums in your group, if you get Burned, etc. If you get really bad luck on all those counts, then maybe you wont even hit 1400. My best so far is just shy of 1500 -- not having to soak, but no bloodlusts, getting burned once, and one person with drums in the group. (We also didn't have a Nightfall on our OT -- that's another consideration, although that's being fixed in 2.4.2 to be no longer viable anyways)
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04/24/08, 1:45 PM
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#1110
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Don Flamenco
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I don't really agree with most of what has been said in the past 5 posts or so. A single belt or bracers isn't going to give you a 200-300 DPS upgrade. Certainly not going from Waistwrap of Infinity to T6 Belt, or Devastation Bracers to T6. I'd go as far to say that anyone wearing 4pc T6 and some/all equivalent BT/Hyjal gear can get to 1500. Snowy is on point in that it hugely depends on your group makeup. Soaker, Burns, Conc Aura, Earth Shield, Drums, Bloodlust/Heroism, WoA totem are all going to play a huge part though so YMMV.
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04/24/08, 2:54 PM
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#1111
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Glass Joe
Undead Priest
Azshara (EU)
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normally i do not have drums and max 1 bloodlust. at least i have to cry for one shaman at all 
1400 dps are possible... but, a friend makes about 1600 dps with almost the same gear...
ok, he doesn't use the MH ring but another haste ring and has guldans skull
i am trying to get the Malacresstrinket and Guldan
i do have about 200-250 ms ping in wow - may this be an "excuse", too?
it seems, that i am having trouble to fluently stick spells together and sometimes i waste a gcd
are there tools to see if all MF ticks are done? and that avoids using a gcd if i just hit a button 2 early?
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04/24/08, 3:11 PM
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#1112
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Don Flamenco
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I'd recommend using the mod Quartz. It will show your latency in your casting bar so you have a good idea of where you can refresh spells as not to "clip" your MF ticks.
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04/24/08, 3:26 PM
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#1113
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Soda Popinski
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This reminds me a feature request I made to the Quartz author a few months ago. And it seems pertinent in this case. I believe that all channelled spells 'ticks' should show on the cast bar, along with the lag bar aside it. This way you would be able to better know when to clip your spells. Maybe if more people made the same request we would finally get that feature hacked in.
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04/24/08, 5:07 PM
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#1114
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Piston Honda
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I'm terrible with creating textures, but would it not be possible to simply create a texture "broken" into 1/3 segments? The first third looks different than the second third and so on?
Granted you would have the same texture for all other casts, but sounds like an easy work around. (At least for mind flay)
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04/24/08, 5:46 PM
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#1115
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Glass Joe
Troll Priest
Dragonblight
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Texture
Took me a while to find it again, but see this post from SP.com.
shadowpriest.com :: View topic - Mod for quartz so show mf ticks?
It works quite nicely for me. You will need to DL a program to convert it to tga format (I used Advance batch Converter v.4.0). Also, save it somewhere you can find it later. The texture gets overwritten when you update Quartz.
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04/24/08, 7:12 PM
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#1116
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Glass Joe
Night Elf Priest
Blackhand (EU)
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Originally Posted by Frisell
The texture gets overwritten when you update Quartz.
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You can add your custom-texture into the SharedMedia addon so you dont have to fix it every update. How to do that is explained in the addon-files. In this thread you can find a very useful batch-file for that purpose: MyMedia
A modified castbar-texture works very well for me.
Last edited by Cosimé : 04/24/08 at 7:18 PM.
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04/25/08, 2:05 AM
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#1117
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Soda Popinski
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Yeah but that isn't a clean solution. Ideally you want it to work with all channelled spells, like evocation, arcane missiles, blizzard, invisibility and whatnot (although invisibility isn't really a channelled spell). To further make this complicated, set bonuses can impact the evocation time and number of ticks. Doing that patch will basically show that cast bar for every single spell, and additionally will not show your latency bar on every tick.
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04/25/08, 5:09 AM
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#1118
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Glass Joe
Night Elf Priest
Jaedenar (EU)
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I'm terrible with creating textures, but would it not be possible to simply create a texture "broken" into 1/3 segments?
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Sadly, this will not adapt to one's latency.
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04/25/08, 6:22 AM
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#1119
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Von Kaiser
Blood Elf Rogue
Outland (EU)
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The static sparks texture at each tick's time along the cast bar, would make a nice tick indicator, or even simply a thin line. I haven't looked at the Quartz code, but I don't think this would be too hard to pull. I'll have a look at it after the raid tonight.
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04/25/08, 8:21 AM
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#1120
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Glass Joe
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My question is regarding hit rating and the hit cap. My current guild is only 5/6 SSC, 3/4 TK and 3/5 MH.
I am leveling a shadow priest and was looking at other shadow priest in the guild to get an idea of gear and talents and compare to how they preform in raids and I notice one SP had 5/5 shadow focus and then an addition 174 hit rating (approximately 13.5% hit) so I sent him the follow message:
I was bored and was looking at guildies in the armory and noticed you have 23.71% hit and hit rating is capped at 16% for casters, which means you have 7.71% too much.
The easiest way to dump some would be to replace your rings and remove 2-3 points from the Shadow Focus talent, which is giving you 10% hit with 5 points in it.
Now I am only going by the gear you were wearing when you logged off so if you change your gear before a raid then I apologize.
and this was his response:
this is something you didn't know obviously my friend. last patch they made hit rating increase the cap of the ACTUAL hit rating cap that we are given. right now i'm at 29% more hit rating CAP capable instead of 16%. which actually makes what spell hit is used for a better thing if you have more of it. cause remember now your sacraficing haste for spell hit. they can't stack anymore with any combination of gear you get thats why we got nerfed and no one knows about that nerf with us locks and shadow priests. thats why all i aim for is spell hit. i rather have the dps than the mana regen from mindflay when i have like 85 spell haste rating.thats what haste is good for on a spriest. now spell hit and spell haste are 2 new forms of play style. so i guess its another way to expand your abilities so others or the enemy can't cope with you. but yeah man i pick spell hit so thats my play style.
Its cool i know you didn't know good looking out. but if you see anything else with my spriest always feel free to share anything you see out of place or think it would be better than the other. i'm all ears when it comes to this type of shit. :-).
Obviously what he said isnt making much sense to me and I have looked through the patch notes and also looked at other shadow priest to see if any of them had excess hit rating. If this is true can someone please link some information or tell me what to look for. I will continue to search and if I find something I will delete my post.
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04/25/08, 8:32 AM
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#1121
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Von Kaiser
Blood Elf Rogue
Outland (EU)
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Dog poo. It makes no sense whatsoever. You should refer your guild friend to this thread.
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04/25/08, 9:26 AM
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#1122
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Observation: I am awesome
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I've been thinking about how to modify Quartz to show channeled spell ticks, and one texture will never be sufficient. Not even having one texture per spell would work. That's because you need to account for pushback as well as latency. If you take half a second of pushback, Quartz needs to render the next tick half a second later on the bar, since Mind Flay won't do damage until you've channeled it for a full second. That said, it should be pretty easy to compute these stop offsets and render an additional blue latency bar whose left end is right at the next spell tick. That way you could cut the spell at any one of those ranges.
The evocation case would require much more work, however. That's because Evocation's ticks occur at each 2 second heartbeat tick from the server. They aren't anchored at the spell cast. This also means that getting pushback in you evocation won't change the ideal time to break the cast like it would for Mind Flay or Arcane Missiles.
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04/25/08, 9:42 AM
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#1123
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by rooj
I was only pointing out that i think you can't really rely on getting over the 1500 barrier at all, unless your gear already has Sunwell pieces. I have been browsing WWS charts for Brutallus and the only people i saw that broke 1500dps are people who have over 1400 shw dmg unbuffed with at least 100 haste rating. And they usually already had T6 wrists, belts and some even had Reign of Misery.
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Wow Web Stats
No SWP gear, 1512. I wasn't soaking, single heroism, ele shaman, single drums, no burn. 1326/166 unbuffed. Crit rates were at tooltip rate.
1500 is about where I'd expect to see people top out in pre-SWP gear.
As to the quartz thing - a thirded texture 'slid' appropriately would work as an initial pass at a latency-appropriate MF bar. Doing the more general case is actually fairly complex.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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04/25/08, 10:17 AM
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#1124
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Piston Honda
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It seems like Quartz could simply treat Mind Flay as three two-second spells stacked next to each other, and most of the current bar semantics would work. I haven't really thought about it in detail, so perhaps I am missing a corner case.
Something like this would also be useful if you wanted to recast VT or SWP early, since you could time the refresh to land immediately after a tick of the current spell.
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04/25/08, 10:25 AM
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#1125
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Soaking hurts your DPS on Brutallus horrendously, and so does getting burnt. If you are soaking, it means you cannot use shadow word death at several points, and the pushback is annoying. Burn also means a 3 or 4 second DPS loss while moving as well as not using shadow word death, plus potentially shielding yourself - I tipically shield myself, and depending on how busy healers are, even use desperate prayer on the last few burn ticks.
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