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Old 05/08/08, 6:01 PM   #1176
Balkoth
Piston Honda
 
Human Priest
 
Greymane
Originally Posted by Dahnk View Post
Im sure this has been covered in the thread but i just want some reliable info that i can depend on. Im wondering, for a shadow priest?

-spell hit cap, ive seen 21%,16%... what is the spell hit cap for a shadow priest?
-spell crit rating, though this is not important, is there any percent that you try to achieve? or do u just rely on talent points and your gear?
To quote myself:

Spell hit: Point for point, 1 spell hit rating returns a larger increase in DPS than anything else. However, this is because spell hit can become capped, and IS capped very quickly for shadow priests. Against a boss type mob, you will have your spells resisted 17% of the time. 16% of this can be negated via spell hit. Of that 16%, ten can be negated through talents alone, meaning 76 spell hit rating is needed. For every 25 points of spell hit rating above this cap that can not be avoided, you can drop a point in shadow focus to spend elsewhere. However, never itemise for spell hit unless you need 4-6 spell hit rating to drop another point in shadow focus and have an item that gives a +damage bonus with a yellow socket.

Spell Crit: Spell crit affects every single shadow priest spell that can crit. Yes, both of them. Only MB and SW:D are affected by spell crit, and they only crit for 150% damage, meaning that spell crit is a fairly weak stat for shadow priests. The current accepted conversion is roughly 6 spell crit rating = 1 damage. Yes, it's that weak. And it does nothing if you are not using MB or SW:D.

As an aside, I've had more free time to work on the main revision with classes being out, just dealing with the usual guild drama and such. Extremely sorry for the delay.

Last edited by Balkoth : 05/08/08 at 6:01 PM. Reason: Fucking smilies

The brightest light casts the darkest shadow.

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Old 05/08/08, 6:12 PM   #1177
Dahnk
Glass Joe
 
Dwarf Priest
 
Blade's Edge
Thanks for all the great info! helps a ton!!

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Old 05/08/08, 6:50 PM   #1178
Ntrails
Glass Joe
 
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Tauren Druid
 
Nordrassil (EU)
Quick question.

You can look me up on armoury. I have 0 haste. 1227 natural dmg + blessings.

I just downed illidan and ninja'd myself a second piece of t6. Gems advice.

3 +12 dmg

or some kind of haste hybrid and a sta dmg?

Sorry to bother.

Edit: Please confirm the exalted rep trinket sucks. I just hit exalted and it seems lacklustre.

Last edited by Ntrails : 05/08/08 at 7:07 PM.

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Old 05/08/08, 11:27 PM   #1179
Largo
Von Kaiser
 
Murloc Hunter
 
Ner'zhul
Originally Posted by Ntrails View Post
Quick question.
You can look me up on armoury. I have 0 haste. 1227 natural dmg + blessings.
I just downed illidan and ninja'd myself a second piece of t6. Gems advice.
3 +12 dmg
or some kind of haste hybrid and a sta dmg?
Sorry to bother.
Edit: Please confirm the exalted rep trinket sucks. I just hit exalted and it seems lacklustre.
I like using Reckless Pyrestones for Yellow, Glowing Shadowsong Amethysts for Blue, when the bonus is worthwhile like the +5dmg. It also helps save the Guild's overall lack of Spinels, since our server's gem vendor isn't up yet...

Trinkets, I'd say keep Crusade and get Timbal's. Timbal's is fun, considering it can proc when you're miles away and disregards LOS as long as you have dots up.

I'm not sure how accurate this site is, but I like to use shadowpriest.com • View topic - Best Raiding Gear Available for a basic gear reference.

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Old 05/09/08, 2:42 AM   #1180
DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Ntrails View Post
Quick question.

You can look me up on armoury. I have 0 haste. 1227 natural dmg + blessings.

I just downed illidan and ninja'd myself a second piece of t6. Gems advice.

3 +12 dmg

or some kind of haste hybrid and a sta dmg?

Sorry to bother.

Edit: Please confirm the exalted rep trinket sucks. I just hit exalted and it seems lacklustre.
Stick with straight +12 damage until you start getting gear that has red/yellow sockets allowing you to pick up socket bonuses (none of the gear in BT/Hyjal meets this requirment). Once you start using yellow gems you must switch to the +14 spell damage, +2% int meta gem, until then stick with MSF (haste proc gem). Also, your post is visually ugly, you could have compressed that all into an easy to read paragraph instead of your choppy lines of text. Something to consider as the mods 'round these parts are bad mother -- SHUT YO MOUTH!

I write things The word of DeeNogger -- New Blog Post APRIL 2010!!

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Old 05/09/08, 4:48 AM   #1181
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by DeeNogger View Post
Once you start using yellow gems you must switch to the +14 spell damage, +2% int meta gem, until then stick with MSF (haste proc gem).
I'm going to have to disagree with that. He should switch to Ember Skyfire now.

IMO, MSD is no longer of use to a Shadow Priest. MSD was good because it let you cast Flay in 1.5 seconds instead of 3, making room for another spell in your rotation. 20% haste for 5 seconds only serves to screw your rotations up; you'll usually lose the extra second waiting on CDs, or the extra damage will be negated by enforced clipping - at least, that's my experience of it post-2.4. I suspect there's an amount of haste that makes it viable again, but I'd rather have the gear flexibility than plan around a proc.

(Also, DeeNogger, your post is visually ugly. You should have moved the last two sentences into a second paragraph, because they were not on the same subject. People who live in glass houses... )

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Old 05/09/08, 10:08 AM   #1182
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Malleus View Post
IMO, MSD is no longer of use to a Shadow Priest. MSD was good because it let you cast Flay in 1.5 seconds instead of 3, making room for another spell in your rotation. 20% haste for 5 seconds only serves to screw your rotations up; you'll usually lose the extra second waiting on CDs, or the extra damage will be negated by enforced clipping - at least, that's my experience of it post-2.4. I suspect there's an amount of haste that makes it viable again, but I'd rather have the gear flexibility than plan around a proc.
A few pages back (maybe 8 or 10) I ran some numbers on MSD at different levels of haste and the gem actually gets worse as you get more haste! This is because the more haste you have, the more mind flays you cast, and mind flay is the worse spell to cast with the buff because of how the timers line up. With 0 haste, MSD was 6 damage better. With 150 haste, they were comparable. Just go for Ember Skyfire at the start and gem accordingly.

Also, gem the haste pyrestones and one amethyst in the T6 chest. It's a net 3 spell damage, 7 stamina gain.

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Old 05/09/08, 10:22 AM   #1183
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Originally Posted by tedv View Post
Also, gem the haste pyrestones and one amethyst in the T6 chest. It's a net 3 spell damage, 7 stamina gain.
Er, how do you figure. 36 dmg (3x spinel) vs 23 (18+5) dmg, 10 haste, 7 stam doesn't look like a 3 spell damage upgrade.... looks like you're losing 3 dmg equivalent to pick up 7 stam.

Continuing to play SWP raids as 0/11/50, I'm happier and happier with it, and suspect this may be our best option for an end-of-Sunwell spec, since it allows us to maintain all of our required shadow talents even with the low levels of +hit from gear we're looking at.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/09/08, 11:29 AM   #1184
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Kalman View Post
Er, how do you figure. 36 dmg (3x spinel) vs 23 (18+5) dmg, 10 haste, 7 stam doesn't look like a 3 spell damage upgrade.... looks like you're losing 3 dmg equivalent to pick up 7 stam.

Continuing to play SWP raids as 0/11/50, I'm happier and happier with it, and suspect this may be our best option for an end-of-Sunwell spec, since it allows us to maintain all of our required shadow talents even with the low levels of +hit from gear we're looking at.
Nevermind; it was just bad math on my part.

I'll definitely give that spec a try, and it looks particularly good if I never get a Skull, as the hit rating is very hard to come by. I confess I'm still worried about mana consumption though, particularly when things go wrong for some reason. If you die and get rebirthed, a mana potion just won't be enough, especially if your shadow fiend is on cooldown. Aggressive mind flay clipping has been great for my DPS but it definitely costs more mana. I guess there's just no substitute for trying it out though.

The real question is 5/5 shadow focus and 4/5 weaving or the reverse. For Draenei, 5/5 Weaving seems clear. And there are times I really wish I had that 5th point as well. But 5/5 focus seems like it gives so much more flexibility in gear upgrade options.

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Old 05/09/08, 12:12 PM   #1185
lightstrike
Von Kaiser
 
Blood Elf Rogue
 
Outland (EU)
You can drop Holy Nova if you want 5/5 of both.

Only effective use I'm imagining for Holy Nova would be as a very expensive "ho shit" button, that heals for a bit under 700 instantly but costs 875 per cast and then 35% of your base mana to get back to Shadowform...

I'm going to try 0/11/50 today as well. Spell Warding might be tremendously useful in Sunwell, as every encounter has heavy magic damage, as well as eating a bit of those backlashes from SW: D. I've already been running with 0/3 Meditation since 2.4 release, without any mana issues whatsoever...

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Old 05/09/08, 12:29 PM   #1186
rooj
Piston Honda
 
Goblin Priest
 
Madoran
i would love to try 0/11/50

but i don't think i have quite the +dmg yet to have enough mana regen. At about what point unbuffed dmg do you think you will need to ditch meditation and inner focus?

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Old 05/09/08, 12:49 PM   #1187
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by lightstrike View Post
You can drop Holy Nova if you want 5/5 of both.

Only effective use I'm imagining for Holy Nova would be as a very expensive "ho shit" button, that heals for a bit under 700 instantly but costs 875 per cast and then 35% of your base mana to get back to Shadowform...

I'm going to try 0/11/50 today as well. Spell Warding might be tremendously useful in Sunwell, as every encounter has heavy magic damage, as well as eating a bit of those backlashes from SW: D. I've already been running with 0/3 Meditation since 2.4 release, without any mana issues whatsoever...
The real benefit of Holy Nova is that it's a threatless mana dump. You won't cast it very much at all, but it could actually be a DPS increase, while I highly doubt the last point to get 5/5 in focus and weaving will be as much damage.

There's also the question of the AoE cap on the spell (5k for max rank) and if it's worth downranking the spell when doing AoE against a lot of adds (eg. Felmyst).

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Old 05/09/08, 6:30 PM   #1188
Morogoth
King Hippo
 
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Orc Death Knight
 
Mal'Ganis
What I have found is the difference between having mana issues and having more mana then you know what to do with is a shaman when it comes to tier 6 gear level. The 101 spell damage and 50ish mana per 5 that the mana spring totem provides determines whether or not you can spec out of the mana regen talents in the discipline tree.

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Old 05/09/08, 6:49 PM   #1189
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Originally Posted by lightstrike View Post
You can drop Holy Nova if you want 5/5 of both.

Only effective use I'm imagining for Holy Nova would be as a very expensive "ho shit" button, that heals for a bit under 700 instantly but costs 875 per cast and then 35% of your base mana to get back to Shadowform...
There is very little in the way of effective use of it, but it is pretty fucking funny for AoE pulls and for Felmyst.

(Again. Not USEFUL or EFFECTIVE, but HILARIOUS.)

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 05/10/08, 7:13 AM   #1190
Daxie
Glass Joe
 
Troll Priest
 
Kilrogg (EU)
Originally Posted by Malleus View Post
Once you're hitcapped, spell damage is your one and only consideration. There does come a point where spell haste is equal to damage, but it's way ahead of where you are.

Spell haste is also very good at screwing up your rotations unless you get the exact amount needed to fit an extra GCD in between each renewal of Vampiric Touch. You may find that a little will help you if you have latency issues, though.
It depends on what drops for you in my opinion, but I think you might be undervaluing haste. If you have an option between an item with dmg/stats and an item with dmg/haste then I would take the haste every time. With FSW, the spellstrike set, belt of blasting, bracers of nimble thought and that rather nice 'your main can spend badges getting your alt crimson spinels' vendor (along with a lot of new 'better than t5/kz' pieces for badges), hitting 1150-1200 damage isn't as much of a milestone as it used to be.

You're right that there are a few so-called 'sweet spots' where you have the 'perfect' rotation, but I've found from testing that even dropping my GCD to 1.4 meant I was dotting things up that bit faster and it made a big difference when bloodlusted, drummed or beserking which always messed up the nice smooth rotation anyway.

Hit rating > Damage > Haste > Stats

I tend to run with an elixir of major fortitude as my guardian elixir and those points that would be spent on stamina are redirected into more damage and most importantly, more party mana regen.

Stick with straight +12 damage until you start getting gear that has red/yellow sockets allowing you to pick up socket bonuses (none of the gear in BT/Hyjal meets this requirment).
T6 gloves! Yellow socket for +2 damage bonus

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Old 05/10/08, 11:04 AM   #1191
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Daxie View Post
I tend to run with an elixir of major fortitude as my guardian elixir
Sorry - guardian elixir? Is there a particular reason you don't use Flask of Pure Death?

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Old 05/10/08, 1:03 PM   #1192
ildon
Collateral Damage
 
ildon's Avatar
 
Undead Priest
 
Whisperwind
Originally Posted by Malleus View Post
I'm going to have to disagree with that. He should switch to Ember Skyfire now.

IMO, MSD is no longer of use to a Shadow Priest. MSD was good because it let you cast Flay in 1.5 seconds instead of 3, making room for another spell in your rotation. 20% haste for 5 seconds only serves to screw your rotations up; you'll usually lose the extra second waiting on CDs, or the extra damage will be negated by enforced clipping - at least, that's my experience of it post-2.4. I suspect there's an amount of haste that makes it viable again, but I'd rather have the gear flexibility than plan around a proc.

(Also, DeeNogger, your post is visually ugly. You should have moved the last two sentences into a second paragraph, because they were not on the same subject. People who live in glass houses... )
What spell rotation? If all my cooldowns/dots are up, I'm mind flaying. If one ends while mind flay is up, I clip it. If one is going to end in less than a GCD, I wait. All haste does is let me get more total ticks of mind flay in between the cooldowns/dots. The only time I consider MSD bad is when I have bloodlust and drums and my 1.5s cast spells get down to 0.9 if/when MSD procs.

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Old 05/10/08, 7:40 PM   #1193
Daxie
Glass Joe
 
Troll Priest
 
Kilrogg (EU)
Originally Posted by Malleus View Post
Sorry - guardian elixir? Is there a particular reason you don't use Flask of Pure Death?
Learning encounters generally get flasks. Archimonde and a few other non-guaranteed one-shots. I generally found it cheaper and just as good for the raid if I was using elixirs for farming (4 elixirs in 4 hours, vs 1 flask when fel lotus is 40g a shot).

There's definately some encounters where you should aim for >9500 health (hex lord, bloodboil and a few other aoe damage fights) and as these fights tend to involve raid damage, you're often close to threat capped so the extra damage might just be a liability. Fortunately, these are also the fights where your stats are important. Rather than keep 2 sets of gear enchanted, I'd grab different food, elixirs and consumables when learning these ones.

But in a fight where your health is unimportant (e.g. most of them), flask up, go for max damage and haste (slight bias towards damage) and melt away.

This mightn't make a whole amount of sense, I did just get in on a Saturday night.

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Old 05/10/08, 8:42 PM   #1194
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Daxie View Post
There's definately some encounters where you should aim for >9500 health (hex lord, bloodboil and a few other aoe damage fights) and as these fights tend to involve raid damage, you're often close to threat capped so the extra damage might just be a liability.
Ah. We're getting to the point now where our MT has outgeared the Shadow Priests. Unless the raid damage is significant enough to kill outright - Naj'entus, for example - the flask remains the better option for me as I can throw up VE. With 2/2 Imp VE 80 spell damage provides more than an additional 10 HPS. It doesn't matter much anyway; I have about 9k health when raid buffed, so "switching to my Stamina config" means eating a 20/20 meal and swapping in [Nethershard Girdle] (over BOB) and [Gnomish Poultryizer].

I agree generally about using elixirs over flasks when farming, but as an alt my S-Priest only really comes out when we're in content where I don't need any Alchemy buffs (e.g. Kara, GL) or when we desperately need one for progression. One way or another, it's flasks or nothing.

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Old 05/11/08, 6:28 AM   #1195
Daxie
Glass Joe
 
Troll Priest
 
Kilrogg (EU)
Originally Posted by Malleus View Post
Ah. We're getting to the point now where our MT has outgeared the Shadow Priests. Unless the raid damage is significant enough to kill outright - Naj'entus, for example - the flask remains the better option for me as I can throw up VE. With 2/2 Imp VE 80 spell damage provides more than an additional 10 HPS. It doesn't matter much anyway; I have about 9k health when raid buffed, so "switching to my Stamina config" means eating a 20/20 meal and swapping in [Nethershard Girdle] (over BOB) and [Gnomish Poultryizer].

I agree generally about using elixirs over flasks when farming, but as an alt my S-Priest only really comes out when we're in content where I don't need any Alchemy buffs (e.g. Kara, GL) or when we desperately need one for progression. One way or another, it's flasks or nothing.
If you can go all out in bloodboil, I envy you. I have to sneak mind blasts in during the threat sensitive phase. I've recently dropped to 1/2 VE because I am threat capping in Naj'entus even though our tank has 4/6 t6 and pretty much all the BT/MH gear except a main hand weapon (dont ask, unluckiest couple of months of drops). Maybe that counts as proof that ~80 haste rating works well. WWS has been a bit funny uploading logs recently but if i can find one of me in haste gear, I'll gladly post it.

If you have >9000 health though, why are you considering picking up stats over haste? A little bit of haste is still a very useful thing. Dropping ~10 damage for ~30 haste will improve your dps in a lot of fights (for example ZJ's neck over the KZ trash one) even if you don't have enough haste to give you a perfect rotation. Maybe you can slip an extra tick of mind flay in before you cut it off etc.

(The jury is still out on whether max damage is preferable for fights like archi that involve a lot of movement so more damage comes from dots)

Last edited by Daxie : 05/11/08 at 6:42 AM.

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Old 05/11/08, 7:38 AM   #1196
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Daxie View Post
If you can go all out in bloodboil, I envy you.
We ain't on Bloodboil. When we get there, then in the unlikely event I'm needed to take in my S-Priest over my Paladin healer I'll look at it again. (Stranger things have happened ... I'm having to go DPS on our next Vashj Bashj because the RL wants DOT overkill on the Striders.)

If you have >9000 health though, why are you considering picking up stats over haste? A little bit of haste is still a very useful thing. Dropping ~10 damage for ~30 haste will improve your dps in a lot of fights (for example ZJ's neck over the KZ trash one) even if you don't have enough haste to give you a perfect rotation. Maybe you can slip an extra tick of mind flay in before you cut it off etc.
If you're Exalted with the Aldor, as I am, the [Shattered Sun Pendant of Acumen] is ahead of both ZJ's neck and Ritssyn's until you're over 1400 +Shadow (at which point [Loop of Cursed Bones] becomes better due to increased benefit from haste).

I hate clipping. I find it very mana-inefficient, and IMO you shouldn't do it unless you have to squeeze out every last bit of DPS you can. That said, when you do need to wring the DPS lemon dry DPS is more important than mana conservation. Any amount of haste is useful then. Otherwise, I think the right amount of haste is either 175 (GCD reduced to 1.35s) or 0.

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Old 05/11/08, 1:27 PM   #1197
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Malleus View Post
I hate clipping. I find it very mana-inefficient, and IMO you shouldn't do it unless you have to squeeze out every last bit of DPS you can. That said, when you do need to wring the DPS lemon dry DPS is more important than mana conservation. Any amount of haste is useful then. Otherwise, I think the right amount of haste is either 175 (GCD reduced to 1.35s) or 0.
The problem is that on almost every fight, you simply have too much mana to spend. A lot of fights I clip aggressively and end at 60% mana. Even on fights where you are more likely to run out of mana for whatever reason (eg. you do a lot of mass dispells on Felmyst), the shadow fiend typically returns 8000 mana. Yes, clipping is mana inefficient. So is Mind Blast. That doesn't make it bad.

By the way, the simulators show a roughly linear increase in DPS as you increase haste, as far as the haste has been modeled (generally up to 500). My experiences match with this. I can get up to 240 haste or so, and it's definitely more damage. There's no "right" amount of haste any more than there's a right amount of spell damage.

Last edited by tedv : 05/11/08 at 1:35 PM.

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Old 05/11/08, 2:18 PM   #1198
Treye
Glass Joe
 
Human Priest
 
Cenarion Circle
Originally Posted by Kalman View Post
Er, how do you figure. 36 dmg (3x spinel) vs 23 (18+5) dmg, 10 haste, 7 stam doesn't look like a 3 spell damage upgrade.... looks like you're losing 3 dmg equivalent to pick up 7 stam.

Continuing to play SWP raids as 0/11/50, I'm happier and happier with it, and suspect this may be our best option for an end-of-Sunwell spec, since it allows us to maintain all of our required shadow talents even with the low levels of +hit from gear we're looking at.
Sorry to ask, I just have a hard time seeing the benefit of this build... Holy Nova just doesn't seem worth losing out on Inner fire / meditation. I can understand the -spell damage talent, but is it really worth losing all the mana regain?

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Old 05/11/08, 2:56 PM   #1199
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by tedv View Post
By the way, the simulators show a roughly linear increase in DPS as you increase haste, as far as the haste has been modeled (generally up to 500). My experiences match with this. I can get up to 240 haste or so, and it's definitely more damage. There's no "right" amount of haste any more than there's a right amount of spell damage.
I don't trust simulators - they always forget something - but I'll take your word for it from the first hand checks. OTOH, there's been some fairly extensive theorycrafting on this subject at shadowpriest.com and the results drawn there suggest that the raw value of spell haste versus spell damage is roughly (X-400)/1000, where X is your buffed +Shadow. Your Armory shows you at 1379 unbuffed; fully buffed I'm guessing you're around 1520, so 1 spell haste = 1.1 spell damage for you. However, S-Priests below the magic 1400 mark are going to see more benefit to their DPS by stacking spell damage.

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Old 05/11/08, 4:01 PM   #1200
tedv
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Goblin Priest
 
Mal'Ganis
Originally Posted by Malleus View Post
I don't trust simulators - they always forget something - but I'll take your word for it from the first hand checks. OTOH, there's been some fairly extensive theorycrafting on this subject at shadowpriest.com and the results drawn there suggest that the raw value of spell haste versus spell damage is roughly (X-400)/1000, where X is your buffed +Shadow. Your Armory shows you at 1379 unbuffed; fully buffed I'm guessing you're around 1520, so 1 spell haste = 1.1 spell damage for you. However, S-Priests below the magic 1400 mark are going to see more benefit to their DPS by stacking spell damage.
Well in a perfect world, if you could choose exactly the stats your gear has, then yes it's better to take spell damage than haste. Even now, a spinel is 12 damage and a lionseye is 10 haste, so spell damage is still "better" given the item costing budget.

In reality though, upgrades options aren't that analog. It's never a question of "spell damage or haste". It's "Item X or item Y". An item with 40 damage and 20 haste will always be better than an item with 50 damage and 0 haste. It's just that for some people it's "more" better. Don't think about whether to stack one stat or another. Think about whether an item is an upgrade. Given how sunwell is itemized, pieces with haste on them are almost always upgrades.

By the way, my math puts me at 1623 buffed when you add Wrath of Air. Improved divine spirit is another 38, but we usually don't get it.

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