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10/18/07, 3:31 PM
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#101
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Ask about our dystopian future internship program
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Originally Posted by tedv
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I don't believe this is the case.
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< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
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10/18/07, 5:25 PM
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#102
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Glass Joe
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Originally Posted by Nurru
I don't believe this is the case.
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Intricacy is Intricacy
Nikita did, indeed, join DnT for a short stint but, iirc, had to quit due to RL concerns.
It's hard to keep up.
As for something constructive...
SW:D on Illidan when he's in Demon Form seems a bit iffy also. I've definitely been a little too focused on Shadow Demons before and not noticed that a gnome was standing right under me and taken double damage from the flame barrage.
Granted, I could be more careful, but Illidan at this point doesn't seem like the sort of fight where it's really worth taking the sort of risks associated with frequent use of SW:D, aside from killing parasites with it and using it on stages that you can truly predict the sort of additional damage you may take (p1, human form p3).
Edit: stupid smilies.
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10/20/07, 1:59 PM
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#103
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Don Flamenco
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Originally Posted by nikitabanana
In response to the destro pot question, in my quest to break 1400dps on gorefiend (did 1392 sustained the other night), I've switched to using destro pots the last 20ish % of the fight since by that time mana tide is dropped, etc. I save them for heroism as much as possible, though.
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What kind of TPS are your tanks outputting? Granted we only have like 1 hunter for our gurtogg kills, but 1400 dps with nearly 100% VE uptime? I can barely do 1200 dps on that fight before I'm sweating bullets on the tps, and I still pulled aggro at like 4% and died (omen is full of lies on that fight).
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10/20/07, 3:28 PM
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#104
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Mr. Sandman
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My best on Teron back on 10/3 was 1309 DPS: Wow Web Stats -- note, I had a shaman in my group for WoA most the fight, but didn't get a Bloodlust since Gurg switched groups and gave it to another group. IIRC, I only had wizard oil and food on, I didn't use elixirs and I only use a flask for Mother->Illidan.
Anyhow, I didn't have any issues with threat at all and that was with Scorned tanking that week, not Paches. But both are considerably well geared and I believe they don't tank Teron in a full mitigation set, rather they use a set that's designed for max threat while remaining capped on def.
I've missed most of the T6 content the last 2 weeks due to connection problems so I'm eager to get back and see what I can do either on Teron or Rage, if I don't get any D&D's to move from. I also have full T6 now, back then I think I still had 3/5.
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10/21/07, 11:13 AM
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#105
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Foobar
Troll Priest
Azjol-Nerub (EU)
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Regarding the new gear in 2.3 (Zul'Aman and Badges). I'm a bit underwhelmed for shadowpriests. The badge gear is mostly spell haste gear, and the general consensus seems to be that haste doesn't add much for spriests.
So what does seem worth getting? Looking from a mid to end t5 standpoint.
[Hood of Hexing] looks good. I'm interested to see if it's better than t5 head piece with a meta gem.
[Fury of the Ursine] is a nice upgarde to everyone still using their bracers of havok.
[Signet of Ancient Magics] has some interesting itemization. Possible upgrade with a runed gem.
For trinkets there are some nice new toys:
[Titan-Forged Rune of Audacity] and [Hex Shrunken Head].
Weapon side we have.
[Carved Witch Doctor's Stick] a nice upgrade from the Aran wand.
All other new weapons are just more of the same, with nothing standing out.
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* Bla
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10/21/07, 12:54 PM
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#106
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Piston Honda
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Originally Posted by Polleke
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Those two items will be the best trinket and best wand in the game. The trinket, worst case, is 211/6 = 35 damage plus the base 53 making it better than the Crusade deck. The wand is 30 damage, roughly five more than any other.
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10/21/07, 1:14 PM
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#107
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Glass Joe
Blood Elf Priest
Lightning's Blade (EU)
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Sacraficing stam for stamina?
Hello everyone
I recently started gearing up my shadowpriest for raiding SCC and TK. And I followed your guide, looking at the gear mostly. I got all the stuff crafted, the only thing I am missing is the Spellstrike Hood and the two trinkets.
My question is, is it wise too sacrifice so much Stam for +damage and healing? Right now I am sitting on 973+ shadow spell damage and only 6.4k hp unbuffed..
Whats the "healthy limit"?
Armory link
Thanks in advance for any advise you can give me  .
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10/21/07, 2:07 PM
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#108
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Piston Honda
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Originally Posted by Polleke
Regarding the new gear in 2.3 (Zul'Aman and Badges). I'm a bit underwhelmed for shadowpriests. The badge gear is mostly spell haste gear, and the general consensus seems to be that haste doesn't add much for spriests.
So what does seem worth getting? Looking from a mid to end t5 standpoint.
[Hood of Hexing] looks good. I'm interested to see if it's better than t5 head piece with a meta gem.
[Fury of the Ursine] is a nice upgarde to everyone still using their bracers of havok.
[Signet of Ancient Magics] has some interesting itemization. Possible upgrade with a runed gem.
For trinkets there are some nice new toys:
[Titan-Forged Rune of Audacity] and [Hex Shrunken Head].
Weapon side we have.
[Carved Witch Doctor's Stick] a nice upgrade from the Aran wand.
All other new weapons are just more of the same, with nothing standing out.
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If you're hit capped, [Studious Wraps] seem like the highest pure damage gloves available not counting cases where is t6 netting you a set bonus.
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10/21/07, 4:43 PM
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#109
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Glass Joe
Night Elf Priest
Garithos
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Do you guys normally have threat problems on Gorefiend? Only class I've seen have threat problems on him has been our resident Destruction Warlock, but our main tank is quite amazing.
Had my best earlier this week at 1545, but of course 2 heroisms help: Wow Web Stats
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10/21/07, 5:08 PM
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#110
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Von Kaiser
Undead Priest
Spinebreaker
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[Hood of Hexing] isn't quite as high as Avatar + MSFD, even with the nerf, based on the math that I've seen, and it remains one of the best slots to get the 2-set bonus from.
[Mana Attuned Band] is probably the best ring until the Hyjal/BT trash ring, especially if it gets you enough hit to drop a point from Focus into Imp Blast/Shadow Power.
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10/21/07, 5:49 PM
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#111
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Lorretine
I recently started gearing up my shadowpriest for raiding SCC and TK.
My question is, is it wise too sacrifice so much Stam for +damage and healing? Right now I am sitting on 973+ shadow spell damage and only 6.4k hp unbuffed..
Whats the "healthy limit"?
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I bet you will soon be doing ZA, as the rewards are better and you only need 10. There is a lot of damage that hits random people, 9k is the minimum, the best way to get it is using some PvP and Arena rewards.
For SSC/TK, 8k buffed is the bare minimum.
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10/21/07, 6:16 PM
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#112
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Piston Honda
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Originally Posted by frmorrison
For SSC/TK, 8k buffed is the bare minimum.
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Um, no.
Al'ar: have at least 6k buffed to survive meteor.
Void Reaver: Have at least 6k to not die from 1 orb hit.
Solarian: Have at least 6k hp buffed, you can shield yourself if you get missiled.
Kael'thas: Not much damage short of the disorient should hit you.
Hydross: Nothing special needed, unless you go to 100% mark and healers aren't good at healing the tombs.
Lurker: Nothing needed. Joke of a fight.
Leo: Nothing needed, just don't get hit by the whirlwind.
Fathom-lord: Over 6k buffed.
Morogrim: At least 3.6k buffed to survive an earthquake.
Vashj: Nothing special needed, only burst is poison bolt plus lightning, use a healthstone/shield for that.
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10/21/07, 7:11 PM
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#113
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Mr. Sandman
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Originally Posted by lordbalkoth
Um, no.
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Personal preference really, so it's not necessarily wrong. The rule of thumb is run with whatever gear you have, if you find out you're dying unnecessarily to a lot of incidental damage, then start beefing it up either with alternative drops or pvp gear. Myself, I wouldn't feel comfortable with less than 8k hp buffed in SSC or TK.
By the way, you forgot that you can get graved at Morogrim, so 3.5k hp is not exactly what you'd want to be running with. (not that it's even possible but the point still stands.)
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10/21/07, 11:55 PM
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#114
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Piston Honda
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Originally Posted by Snowy
Personal preference really, so it's not necessarily wrong.
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Claiming it's 100% needed IS wrong.
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By the way, you forgot that you can get graved at Morogrim, so 3.5k hp is not exactly what you'd want to be running with. (not that it's even possible but the point still stands.)
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Grave does, what, 4k burst + 1k fall? Or something like that? 6k raid buffed will still let you survive, and you'd have to TRY to be under 7k raid buffed.
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10/22/07, 10:44 AM
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#116
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Von Kaiser
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On the topic of threat on Teron, can the tank get ghost if you pass him? I.e can you use the 130% buffer or not in this fight?
1540dps as a shadowpriest is impressive btw, think highest I've seen on a single target.
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10/23/07, 2:53 PM
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#117
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Glass Joe
Blood Elf Death Knight
Maelstrom
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Cancelling MF
For the sp's that do over 1k dps consistently do you cancel out of MF to cast MB or SWD if the CD is up? This is assuming you use /stopcasting macros.
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10/23/07, 3:29 PM
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#118
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Bald Bull
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Originally Posted by ragereaver
For the sp's that do over 1k dps consistently do you cancel out of MF to cast MB or SWD if the CD is up? This is assuming you use /stopcasting macros.
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Absolutely never. It's possible to get slightly more DPS this way, but it's also possible to get far less damage as well. Never messing up requires insanely good reflexes.
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10/23/07, 3:36 PM
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#119
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Don Flamenco
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Originally Posted by ragereaver
For the sp's that do over 1k dps consistently do you cancel out of MF to cast MB or SWD if the CD is up? This is assuming you use /stopcasting macros.
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Yeah, pretty much never. Maybe in the very rare instance that I sucked on rotation and somehow began a MF cast with 2s left on a VT CD (and I should have just waited the .5s). Even then, unless my groups mana is seriously in jeopardy, I'd probably just deal with my mistake and recast VT a few seconds later.
Sometimes, on trash or adds (Hyjal especially), I will cut an MF short to for a SWD to steal a KB and a spirit tap proc, but this hardly ever applies to bosses (Vashj, maybe KT weps).
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10/23/07, 3:38 PM
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#120
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Glass Joe
Blood Elf Death Knight
Maelstrom
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How do you end up with the possibility of more and less dps?
Also sometimes its better to wait on a CD instead of filling up the downtime using MF even if it creates a dot downtime?
Last edited by ragereaver : 10/23/07 at 3:47 PM.
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10/23/07, 3:42 PM
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#121
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Don Flamenco
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Originally Posted by ragereaver
How do you end up with the possibility of more and less dps?
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Consistely cutting your MF cast at .9 seconds, or 1.9 seconds means you are wasting a full .9 seconds of DPS time for no reason. It's somewhat difficult considering server/client latency (1/4 to 1/2 second in some cases) to properly time your "cut" of the MF to coincide with a tick. Over the course of a fight you could be actually losing dps by consistently doing this.
.9 seconds X 10 messed up MF casts over the course of a fight is 9 seconds of DPS time you wasted. It's a fine line and not usually worth the gamble.
Kind of similar to how /stopcasting macros used improperly will lower your dps, especially on fights with any kind of pushback.
On the other hand, if you're amazing at latency management and you can cut your MF cast at the exact moment it tics you wont lose any DPS time and you'll effectively improve your DPS (but your DPM).
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10/23/07, 3:52 PM
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#122
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Banned
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Originally Posted by Caligula
Sometimes, on trash or adds (Hyjal especially), I will cut an MF short to for a SWD to steal a KB and a spirit tap proc, but this hardly ever applies to bosses (Vashj, maybe KT weps).
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Oh right like you can always perfectly time it, as well as guaretee that it's your instant that will get the killing blow. Hurting your DPS for a chance at a proc is another reason not to let spirit tap get in the way of a proper rotation. And you need spirit tap on trash why?
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10/23/07, 4:01 PM
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#123
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Piston Honda
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Originally Posted by Benegesserit
And you need spirit tap on trash why?
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Sometimes you won't have time to drink in between Hyjal waves, especially if you need to CC something right off the bat, or if you use the tactic of keeping one mob banished in the Horde camp so that the Tauren Warriors stay there to help with the start of the next wave. A few lucky spirit tap procs can be nice if you don't have potions or Shadowfiend up.
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10/23/07, 4:02 PM
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#124
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Don Flamenco
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Originally Posted by Benegesserit
Oh right like you can always perfectly time it, as well as guaretee that it's your instant that will get the killing blow. Hurting your DPS for a chance at a proc is another reason not to let spirit tap get in the way of a proper rotation. And you need spirit tap on trash why?
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Not to be elitist, but considering your guilds place in progression you might not understand until you've done it. Sometimes you don't get to drink between waves because of a few deaths, this means there are times when you are completely OOM (and have to pot/shadowfiend etc.). When you're AOEing down 8 mobs at the same time it's quite easy to pick one at low HP and finish it with SWD.
My strategy on Hyjal trash involves: single targeting the first mobs while tanks build aggro for aoe, dotting every aoe target to get misery/SW up, mind flaying and mind blasting and refreshing dots on those targets to build more SW stacks. To be honest, it's pretty easy to steal killing blows, and yes, often times, dotting every target runs you near OOM and spirit tap helps during and between phases.
I have spirit tap, I might as well get a use out of it where I can (which is somewhat rare). If I had blackout, I wouldn't bother, obviously.
Edit: With regards to Vashj adds, Phase 2-3 Vashj is somewhat mana intensive, getting a few spirit tap procs on striders can mean the difference between running a full dps cycle on phase 3 and running VT/flay only.
Last edited by Caligula : 10/23/07 at 4:08 PM.
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10/23/07, 4:22 PM
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#125
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Mr. Sandman
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I haven't ever bothered cutting MF short to get in MB/SWD. The potential is there to add in more DPS with consistently perfect timing, but the risk:reward is too high for me.
As for Hyjal, yeah, it's pretty easy to get KBs on a lot of stuff in there. The old MB/SWD combo can be good for upwards of 5k damage easily, if you get one to crit.
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