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Old 04/17/08, 5:55 AM   #276
PomPower
Glass Joe
 
Human Priest
 
Aerie Peak (EU)
about CoH spec:

when would you really be needing this talent?
i am currently on 23/38 spec and it works mighty fine for me. but then again, i am only raiding Karazhan and Zul' Aman.
is it a must-have spec or just fun to have?

your 2 cents please

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Old 04/17/08, 7:10 AM   #277
Periad
Glass Joe
 
Tauren Death Knight
 
Outland (EU)
It's generally not that useful until you start raiding content that has raid wide damage and your positioning during the fight means that the groups are set so each member is no further than 18 yards from a central group member, the best example of this is bloodboil where the general tactic is to have three bloodboil groups being healed by one or two CoH spec priests.

I wouldn't say it's absolutely necessary for any fight, but it's certainly very nice to have at least one CoH in your raid once you reach T6 content. For Kara and ZA the application is limited, I think the only fight I'd expect it to be useful is on Hex Lord.

Why not spec it and see how you find it for a week, it'll only cost you 100g at most.

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Old 04/17/08, 7:10 AM   #278
Crappo
Glass Joe
 
Undead Priest
 
Rajaxx (EU)
Hi,
i want to change my profession!
Now im a alchemist and i want to chance herbalism.

My Priest is endgame equipped, and last week we killed Felmyst.

But i dont know profession i should choose.

Enchanting are only 40+heal, drums suxx, and
juwelcrafter only fot the neck?

I hope you can help me to get the right choice.

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Old 04/17/08, 7:19 AM   #279
Sarjin
Piston Honda
 
Troll Priest
 
Runetotem (EU)
I'd say it starts to get useful in T5 level content; going instance by instance:

Karazhan: Not needed, and not overly useful most of the time either.
Gruul: Likewise- people tend to be too spread out for it to really work.
Magtheridon: Handy to heal up shadowbolt volleys, but not all that important overall.
ZA: Very handy on some bossfights, such as Akil'zon (if the timers screw and he tosses an Arcane Discharge), Hex Lord and to a lesser extent Zul'jin, as well as some trash.
TK/SSC: Pretty handy overall, shines on some fights (Morogrim, VR, for example), not totally needed but a nice asset anyways.
MH: So far not overly useful in most bossfights, aside from healing RoF on Azgalor. also useful at times on trash healing the melee groups. Not worked on Archimonde yet however.
BT: Not been there yet, but widely documented to be extremely powerful in a good amount of fights.

I'd personally start considering to switch when the content you are doing is T5 level (ZA, SSC, TK), especially if there is another priest with Improved Divine Spirit in your raid group. Before this, I'd say you are better off being 23/38/0.

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Old 04/17/08, 7:21 AM   #280
Havoc12
Don Flamenco
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Veldefice View Post
On trash... I CoH and spam flash heal. Flash heal saves lives. PoM and PWS do as well.

Your assumption is a bit flawed. You're assuming that you're only healer healing that target. With the healers in my raid, if I actually take the time to shield, then PoM, then gheal, my gheal will be pure overheal (which is a good thing).

People should be able to react fast enough to heal a person if they're taking dmg (tank or otherwise). You should see a lifebloom or some flash of lights going off on people (or chain heals going off).

Just my thoughts.
I am not assuming that you are the only healer healing the target. I am asking what is the best way to buy the DPS a second hit. The other healers can take it from there, but you can never assume that someone is already healing a DPS taking damage. I have personally been killed many times, because I received a flash heal after being attacked and the 2nd hit killed me, where a pom/PWS would have let me survive it and bought me time to do something about it. All heals save lives but Flash heal saves lives a lot less than gheal or PoM/PWS does. If its going to be overheal then you cancel and move to a new target. Your job is done the DPS is saved.

If your gheals never really land, your raid has more healers than it needs for this stage. So it does not really matter anyway. You can FH or do whatever you like.

Sometimes you need to use flash heal for healing overaggro. If say PoM/PWS are on CD and the target is already low. Or if you need to heal one target and get to a second as fast as possible. The you flash and move back. No point in using instants or gheal

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Old 04/17/08, 7:29 AM   #281
Havoc12
Don Flamenco
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Periad View Post
It's generally not that useful until you start raiding content that has raid wide damage and your positioning during the fight means that the groups are set so each member is no further than 18 yards from a central group member, the best example of this is bloodboil where the general tactic is to have three bloodboil groups being healed by one or two CoH spec priests.

I wouldn't say it's absolutely necessary for any fight, but it's certainly very nice to have at least one CoH in your raid once you reach T6 content. For Kara and ZA the application is limited, I think the only fight I'd expect it to be useful is on Hex Lord.

Why not spec it and see how you find it for a week, it'll only cost you 100g at most.
CoH is useful in pretty much every raid there is. Its a lot more usefull than IDS, unless your raid already has an IDS priest. In ZA a CoH priest is an asset through the entire instance. if u hv 1800+healing coh spec will increase your personal healing.

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Old 04/17/08, 8:42 AM   #282
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Sinndir View Post
I currently see no other alternative than these three gem choices (especially as a CoH Priest):

All Blue Slots: [Sparkling Empyrean Sapphire]
All Yellow Slots: [Quick Lionseye]
All Red Slots: [Quick Lionseye]
Quick Lionseye in Red? Why?

+10 Spirit gems are best "all-around" gems for a Priest right now, so if you're going to avoid a socket color, it would seem that it should be for one of those. Although Quick Lionseye are a nice increase to HPS for CoH, I don't believe they are good enough to start avoiding potential spirit slots. I would really only recommend using them for matching yellow sockets for bonuses, otherwise Sparkling gems would be my pick.

Realistically, though, while Quick Lionseye are a bit better than Spinels in terms of HPS increase, they aren't -that- much of an increase. For instance, with my stats +22 healing would be an increase of 3.7378 HPS/target, whereas +10 Haste would be an increase of 4.731 HPS/target. A notable increase (around 26%), but at the loss of any HPM increases. So, you gain an increase of 0.13% HPS from using a Lionseye vs. Spinel at the expense of an increase of 0.33% HPM.

So, while I can see the argument for using them in yellow slots, I'm not sure it's really worthwhile to "stack" Lionseye gems in non-matched sockets, unless you are really going for a low efficiency stat makeup.

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Old 04/17/08, 8:56 AM   #283
Sharaza
Glass Joe
 
Blood Elf Priest
 
Twilight's Hammer (EU)
I have seen gear question come up in this thread but still have a problem. Currently I have t5 legs and I have been trying to work out what legs to go for. Soon the badge vendor will be unlocked for us, yes this server slacks, so I can get the [Adorned Supernal Legwraps] or should I wait for [Leggings of Eternity]. Do note that we are currently failing on Archimonde, since people insist on standing in the fires, so I have no idea when and if I can even get the latter.

I am considering to stack spirit gems but as I see it currently badge pants have an ofsr regen advantage while the other have a bit more healing and ifsr regen. I am not that bothered about 14 stamina. Maybe I have overlooked something which makes 1 of these clearly better then the other, if so feel free to enlighten me.

on a sidenote, greatly enjoyed reading this compendium.

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Old 04/17/08, 9:41 AM   #284
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
Originally Posted by Vihermaali View Post
Worst case scenario of Greater Heal addiction is in my opinion a holy priest who does only Greater Heal when raid healing Illidari Council. Not the place and not the time to use that spell. As a replacement for Flash Heal, at least.
GH actually works quite well on Council raid healing, the damage is so predictable and slow that you can easily save people with one single well timed heal. Usually the usefulness of the GH in raid healing is depends how you time it, starting a cast after the target has taken some damage is usually too late, and other heals are much better.

Can't talk about Eredar Twins on these forums yet, but I have to say that from raid healing point of view, it's the most intensive fight so far, and Flash heal will have very big role as well as our instant spells. It's also once again a fight where Binding Heal proves it's power when keeping ourselves and our targets alive at the same time.

Lightwell object increased in size to make it easier to click.

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Old 04/17/08, 10:57 AM   #285
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Sharaza View Post
I have seen gear question come up in this thread but still have a problem. Currently I have t5 legs and I have been trying to work out what legs to go for. Soon the badge vendor will be unlocked for us, yes this server slacks, so I can get the [Adorned Supernal Legwraps] or should I wait for [Leggings of Eternity]. Do note that we are currently failing on Archimonde, since people insist on standing in the fires, so I have no idea when and if I can even get the latter.
Adorned Supernal Legwraps are generally better, so they would probably be your best bet.

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Old 04/17/08, 11:30 AM   #286
Bendyr
Piston Honda
 
Undead Rogue
 
Dragonmaw
I'm not sure if I did the calculations right, but when I plugged a 30 intellect enchant into Jayde's Spreadsheet, I actually got better mana regen than with the 20 Spirit enchant.

Since 2.4, is 30 intellect now a better enchant for my mana regen weapon?

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Old 04/17/08, 11:35 AM   #287
Sharaza
Glass Joe
 
Blood Elf Priest
 
Twilight's Hammer (EU)
Originally Posted by Jayde View Post
Adorned Supernal Legwraps are generally better, so they would probably be your best bet.
Was indeed leaning towards them, thanks for making the choice easier now.

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Old 04/17/08, 12:11 PM   #288
Kass
Von Kaiser
 
Undead Priest
 
Doomhammer
I've noted a bit of discussion surrounding the [Quick Lionseye] and its increase to HPS over the [Teardrop Crimson Spinel]. Is the general consensus that the yellow gem slot should be filled with haste instead of [Luminous Pyrestone]? I know every bit of our gear has Intellect on it, and I've never been an Intellect stat stacker, but I wonder how much we lose or gain in terms of HPS versus regen by removing those little bits of Intellect given that the new regen model is dependent on Intellect levels.

I'm not the best at crunching the numbers, but I probably break 700 spirit and 650 intellect (I can provide more accurate numbers tonight if needed) when fully raid buffed. Is the haste gem more beneficial for me at that point or should I keep my little bits of healing/intellect?

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Old 04/17/08, 12:54 PM   #289
Veldefice
Von Kaiser
 
Veldefice's Avatar
 
Undead Priest
 
Ner'zhul
Originally Posted by Havoc12 View Post
I am not assuming that you are the only healer healing the target. I am asking what is the best way to buy the DPS a second hit. The other healers can take it from there, but you can never assume that someone is already healing a DPS taking damage. I have personally been killed many times, because I received a flash heal after being attacked and the 2nd hit killed me, where a pom/PWS would have let me survive it and bought me time to do something about it. All heals save lives but Flash heal saves lives a lot less than gheal or PoM/PWS does. If its going to be overheal then you cancel and move to a new target. Your job is done the DPS is saved.

If your gheals never really land, your raid has more healers than it needs for this stage. So it does not really matter anyway. You can FH or do whatever you like.

Sometimes you need to use flash heal for healing overaggro. If say PoM/PWS are on CD and the target is already low. Or if you need to heal one target and get to a second as fast as possible. The you flash and move back. No point in using instants or gheal
I don't start off with flash, you should always use PW:S or PoM before flash. Instants should always be the first heal. Having PW:S on CD is often times not the case and if your target is consistently pulling aggro before the weakened soul debuff, he/she needs to cool it off a bit.

I've seen plenty of people die before I can get a flash heal off after PW:S. It happens. I just want to do everything possible to save someone, but waiting for a gheal to hit someone just doesn't seem to do it for me.

Like I said, just my opinion. People heal differently. There isn't just one way to heal.

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Old 04/17/08, 1:05 PM   #290
Smark
Glass Joe
 
Draenei Priest
 
Ysera
Ive read a lot of information in this thread about the disadvantages of using Flash Heal as opposed to Greater Heal (lower rank)... Let me know if you think my assumptions are off based or stupid and whatnot, but heres basically what I do for raids...

Raid buffed stats (from memory, i could be a little bit off):
~2370 +healing
~880 mana regen (not casting)
~330 mana regen (while casting)
~15% holy crit chance

I usually have two different mentalities for raiding: Trash healing and Boss healing. I couldnt care less about mana efficiency during trash pulls, except for possible some of the Azgalor trash that can be rather lengthy. Basically during trash I either CoH the melee taking damage (think Azgalor trash) and some possible raid wide damage (think Blood Mages on the way to Teron), or I Flash Heal to keep people topped off. Im usually in a spot for raid healing and not so much tank healing (though I have been known to be assigned specifically to tank healing). It seems to me that Ghealing during trash (unless on a tank) is rather useless. Generally if a mage gets aggro on a BT trash mod he is going to get one shot unless he iceblocks or something to prevent the damage. My Flash Heals tend to crit more then 15% of the time from what ive seen. Non-crit avg out at about 2800-3000 and when I crit i can heal for up to 4k.

Our raid makeup is 2 resto druids, a resto shaman, 2 CoH priests, 1 IDS priest, and usually 3 paladin healers. Paladins are FoL spammers, thats where they get their mana efficiency. 9 times out of 10 by the time i get a gheal off (DURING TRASH) its a huge overheal, therefore I stick with Flash Heal for Trash.

During bosses is a completely different story. Flash Heal basically gets replaced with GHeal (Rank 1/2), seldom using Flash Heals except for when someone gets a dot on them that would otherwise kill them before a gheal can go off. Renews on the tanks, i tend to stay away from PW:S because of its mana inefficiency. Binding Heal is also a very situational spell that has many uses (IF YOU KNOW WHEN TO USE IT).

Im a CoH priest, I love it, theres so many places that I can think of where It has its uses. Being one of the two CoH priests in the guild, its great. Its one of the only Instant Cast Heals in the game. Its good for times such as if you need heals while Supremus is after you. You lose all its mana efficiency when you are only hitting yourself with it, but ~1k HPS on the move isnt bad, especially if you can throw a renew on yourself.

Maybe Im retarded and should have rolled a paladin. Anyway heres the WWS for my guild Wow Web Stats Im listed there under Callahan, other CoH priest is Tiron. I'll check back on this in a few hours when Im at home.

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Old 04/17/08, 2:10 PM   #291
BulgarBG
Glass Joe
 
Undead Priest
 
Lightbringer
Chest Enchants

Only one thing to keep in mind is that with the new changes and if you are around T6 lvl of gear 15 spirit is just about equal if not better then 6mp/5 and double in value for out of combat.


When I swapped my enchant I stayed at the exact same mp/5 in combat and gained 6mp/5 out of combat.


It is absolutely dirt cheap enchant, 2 gpe, so if you haven't changed yet might as well

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Old 04/17/08, 3:46 PM   #292
 sordee
Priest for Hire
 
sordee's Avatar
 
Tauren Priest
 
Dethecus
Originally Posted by Smark View Post
Being one of the two CoH priests in the guild, its great. Its one of the only Instant Cast Heals in the game.
The glory that is COH! The only non-cooldown-limited Instant Heal in the game. (Pw:S, Holy Shock, and Swift Mend being at effective 15s)

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Old 04/17/08, 4:05 PM   #293
Realshaggy
Glass Joe
 
Troll Priest
 
Blackmoore (EU)
Stacking of some talents and setboni

I'm sorry if somebody else asked before, but how exactly do the following things stack?


Spiritual Healing 5/5 (Tier 6 Holy Talent, increases healing for all spells by 10%)
and
T6 4pc-Bonus (increases healing from Greater Heal by 5%)


Spiritual Healing 5/5 (Tier 6 Holy Talent, increases healing for all spells by 10%)
and
Improved Renew 3/3 (increases healing from Renew by 15%)


Healing Prayers 2/2 (T5 Holy Talent, -20% mana cost on PoH and PoM)
and
T6 2pc-Bonus (-10% mana cost on PoH)


Mental Agility (T4 Disc-Talent, -10% mana cost on instant cast spells)
and
Healing Prayers 2/2 (T5 Holy Talent, -20% mana cost on PoH and PoM)


Thanks in advance.

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Old 04/17/08, 6:20 PM   #294
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Originally Posted by Kass View Post
I've noted a bit of discussion surrounding the [Quick Lionseye] and its increase to HPS over the [Teardrop Crimson Spinel]. Is the general consensus that the yellow gem slot should be filled with haste instead of [Luminous Pyrestone]? I know every bit of our gear has Intellect on it, and I've never been an Intellect stat stacker, but I wonder how much we lose or gain in terms of HPS versus regen by removing those little bits of Intellect given that the new regen model is dependent on Intellect levels.

I'm not the best at crunching the numbers, but I probably break 700 spirit and 650 intellect (I can provide more accurate numbers tonight if needed) when fully raid buffed. Is the haste gem more beneficial for me at that point or should I keep my little bits of healing/intellect?
Hiya Kass,

Always enjoyed looking at your armory, heh. Anywho to the gem discussion I posted a bit earlier that I personally think all blues should be [Sparkling Empyrean Sapphire], all yellows [Quick Lionseye], and possibly even all reds.

As for the math here is what I have on my guild forums for our guild priests:

In summary here is the TLDR (Too Long Didn't Read) version, though I really hope you do read it as I need math checking. Here are the highlighted areas:

1. Circle of Healing only gains 21.4% of +healing value
2. Haste scales better with raid buffs, as the more HPS you have with 0 haste, the more benefit you will get from having haste
3. 1 spell haste = 2.62 +heal
4. 1 +heal = 0.382 spell haste
5. +10 spell haste = 26.2 +heal
6. +11 healing = 4.2 haste rating
As for me, my intel is high enough that I can't even justify putting in [Luminous Pyrestone] anymore. I've already changed to [Quick Lionseye]. I also noticed that you have the new alchemist's stone, so I'm going to assume with you as with my gear (though you have better gear) you generally do not have mana problems?

If not then haste is the way to go. No other stat will increase your healing output more than 10 haste in a gem slot.

I find that I do the most healing when buffed with heroism, so why not try to attain that. Personally I would love to get to a 1 second GCD, however the haste that would take to get that is a lot so I'm aiming for 1.2 GCD all the time.

A = total amount (including crit) healed by a particular heal at a particular value of +healing
B = base cast time or GCD = 1.5 in this case
c = 1/1570
T = converted cast time or GCD = new GCD
S = spell haste rating
H = +healing additional to what you already have
k = constant converting +healing to actual healing for the particular spell

T = B/(1+cS)
These variables are thanks to Havoc for correcting me when I had them wrong before.

Assume you want a 1.0 second GCD you would have:

1.0 = 1.5/(1+1/1570*S) ===> Isolate S
S = [(B/T) - 1]/c ===> Solve
S = [(1.5/1.0)-1]/1/1570
S = [0.5]/(1/1570)
S = 785 (A little much for haste at this stage in the game)

I'm shooting for a 1.2 GCD so I need:

S = [(1.5/1.2)-1]/c
S = [0.25]/(1/1570)
S = 392 Haste

Once I am through with Sunwell gear I should have (including gem slots):

Helm: [Cowl of Light's Purity] = 40 Haste w/ haste gem
Neck: [Brooch of Nature's Mercy] = 33 Haste [73 total]
Cloak: [Shroud of the Highborne] = 32 Haste [105 total]
Chest: [Robes of Faltered Light] = 42 Haste w/ haste gem [147 total]
Bracer: [Cuffs of Absolution] = 26 Haste w/ haste gem [173 total]
Weapon: Golden Staff of the Sin'dorei - http://www.worldofraids.com/2008/ptr...oldenstaff.jpg - 42 Haste w/ gem [215]
Wand: [Wand of Cleansing Light] - 18 Haste w/ gem [233 total]
Trinket: [Battlemaster's Alacrity] - 40 Haste [273 total]
Rings: 2x [Blessed Band of Karabor] - 60 Haste [333 total]
Boots: [Boots of Absolution] - 29 Haste w/ gem [362 total]
Legs: [Pantaloons of Calming Strife] - 10 Haste w/ gem [372 total]
Waist: [Belt of Absolution] - 14 Haste [386 total]
Hands: [Handguards of the Dawn] - 37 Haste w/ gem [423 total]

I don't really like the [Shawl of Wonderment] but I dunno if I do include it in this set (pending drops)

Shoulders: [Shawl of Wonderment] = 43 w/ gem [466 total haste]

466 is a crazy amount and I am sure my +heal would go up to about 2200 unbuffed, spirit would be very high as well. The only downfall is I may not have the regen to support this much haste which is where the trinket would be dropped for memento and alchem stone combo. Possibly using the absolution shoulders with 2x 10 spirit gems.

Only time will tell how good the haste will be but everytime I get heroism I love how much I can heal.

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Old 04/17/08, 6:38 PM   #295
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Originally Posted by Realshaggy View Post
I'm sorry if somebody else asked before, but how exactly do the following things stack?


Spiritual Healing 5/5 (Tier 6 Holy Talent, increases healing for all spells by 10%)
and
T6 4pc-Bonus (increases healing from Greater Heal by 5%)


Spiritual Healing 5/5 (Tier 6 Holy Talent, increases healing for all spells by 10%)
and
Improved Renew 3/3 (increases healing from Renew by 15%)


Healing Prayers 2/2 (T5 Holy Talent, -20% mana cost on PoH and PoM)
and
T6 2pc-Bonus (-10% mana cost on PoH)


Mental Agility (T4 Disc-Talent, -10% mana cost on instant cast spells)
and
Healing Prayers 2/2 (T5 Holy Talent, -20% mana cost on PoH and PoM)


Thanks in advance.
First one: (Greater Heal Amount)*1.1*1.05 (Or just Greater Heal *1.155)
Second one: (Renew Heal Amount)*1.1*1.15 (Or just Renew*1.265)
Third One: (PoH mana cost )*0.8*0.9 (or just PoH mana cost*0.72)
*Note Haven't had healing Prayers forever, but I'm going to assume it is like this.
Last one: (Spell cost)*.9*.8 or (Spell cost*.72)
*Note Again haven't had healing prayers forever.

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Old 04/18/08, 2:40 AM   #296
Flinkindolin
Glass Joe
 
Draenei Priest
 
Garona
Originally Posted by Sinndir View Post
First one: (Greater Heal Amount)*1.1*1.05 (Or just Greater Heal *1.155)
Second one: (Renew Heal Amount)*1.1*1.15 (Or just Renew*1.265)
Third One: (PoH mana cost )*0.8*0.9 (or just PoH mana cost*0.72)
*Note Haven't had healing Prayers forever, but I'm going to assume it is like this.
Last one: (Spell cost)*.9*.8 or (Spell cost*.72)
*Note Again haven't had healing prayers forever.
As a fan of healing prayers, I'll take this opportunity to verify that Sinndir's uncertainties are in fact certainties. (that is, to say, he's right)

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Old 04/18/08, 3:15 AM   #297
Borqueak
Glass Joe
 
Borqueak's Avatar
 
Gnome Mage
 
Arthas
Sorry about the bad post location

As the title says, I apologize for the bad post location, but I have a question about specs. The first page lists a spec that is 28/33 ( I think those are the right numbers ) and that is how my priest is currently speced. In our raids we have 3-5 priests, 3 of the priests that raid are CoH speced, 1 of the priests, whose schedule does not allow much raiding, is speced discipline for Pain Suppresion. My question is, is raiding discipline a viable spec, and if so how should I place my talent points?
I think it would be viable because Pain Suppresion could be used as a Mini-Shield wall, or it could be used as a threat reduction for a class that does not have one, such as fury warriors. I do not know if this information is still true due to the changes of patch 2.4, but Power Infusion could be used to boost a caster's damage. Both of these abilities are on, what I think, very short cooldowns.
If it is viable, is there anyway of judging how much it would drop my healing overall? because I would not be getting Spiritual Guidance, Spiritual Healing, Holy Concentration, Empowered Healing, or my favorite, Spirit of Redemption.
Should I stick with the Divine Spirit buffing build, or should I try a build that is a little bit out there?

Are you an angel? Because I have an erection!

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Old 04/18/08, 3:27 AM   #298
Hegen
In gear/DCT lock pin
 
Human Priest
 
Alleria (EU)
Originally Posted by Periad View Post
For Kara and ZA the application is limited, I think the only fight I'd expect it to be useful is on Hex Lord.
Using CoH effectively in my experience really means using it. I can understand why Malacrass comes to mind first, this comes from limited CoH practice in ZA and is what I thought for some time, too.

In fact, on Malacrass, CoH is only really good if you have no Paladin (Concentration aura) in the raid or need to give group healing to both groups. Otherwise, throwing a PoM into the volleys combined with 1-2 PoHs (combined with Inner Focus if available) is more effective, especially since it has more range.

The real use of CoH in Zul'Aman is on trash, especially if you try for the bear and run T4/T5 level equipment and run with two healers. All of the flamecaster groups as well as some groups with throwers have raid-wide (or at least hit several targets) damage that can be quite dangerous if repeated. Having CoH ready to give all of the raid "some" heal (alternate CoH between both groups) is a life saver (and therefore time saver).

Other uses (no must-have, but useful):

- Healing while running at Akil'zon. Sometimes people are slow or timing was bad. CoH has prevented a few wipes there for us.

- Initial heal at Halazzi when the lynx add spawns. PoH is a bit dangerous depending on how quickly the offtank grabs aggro. Using CoH to give some quick heal to people who are dangerously low is a good solution, although there are range issues, of course. Think of "quick, and not too much" here, not "mana-efficient".

- Zul'jin phase 4 and less so during phase 5

- Topping the raid between lynx trash packs on the way to Halazzi. Using HoTs there is very dangerous due to the way the packs spawn. Using CoH instead is not mana efficient (not enough targets needing heal usually), but it can also be done while running and is a lot safer.

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Old 04/18/08, 3:50 AM   #299
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Originally Posted by Borqueak View Post
As the title says, I apologize for the bad post location, but I have a question about specs. The first page lists a spec that is 28/33 ( I think those are the right numbers ) and that is how my priest is currently speced. In our raids we have 3-5 priests, 3 of the priests that raid are CoH speced, 1 of the priests, whose schedule does not allow much raiding, is speced discipline for Pain Suppresion. My question is, is raiding discipline a viable spec, and if so how should I place my talent points?
I think it would be viable because Pain Suppresion could be used as a Mini-Shield wall, or it could be used as a threat reduction for a class that does not have one, such as fury warriors. I do not know if this information is still true due to the changes of patch 2.4, but Power Infusion could be used to boost a caster's damage. Both of these abilities are on, what I think, very short cooldowns.
If it is viable, is there anyway of judging how much it would drop my healing overall? because I would not be getting Spiritual Guidance, Spiritual Healing, Holy Concentration, Empowered Healing, or my favorite, Spirit of Redemption.
Should I stick with the Divine Spirit buffing build, or should I try a build that is a little bit out there?
If you bring 3 priests, 2 should be CoH and one should be DS. If you have 4 or 5 priests in the raid, 1 should be DS and 3-4 should be CoH.

Full discipline is not worth the loss to healing output.

They added a -5% threat to Pain Suppression so it couldn't be chain casted on tanks and then the only useful element is Power Infusion and that isn't worth the extra points in Disc for what you miss out of holy.

Any priest beyond the first priest (which should be spec'd 23/38) should be a form of Circle of Healing spec'd (14/47 or I prefer 20/41).

Last edited by Sinndir : 04/18/08 at 10:02 AM. Reason: Mistakes

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Old 04/18/08, 6:01 AM   #300
Realshaggy
Glass Joe
 
Troll Priest
 
Blackmoore (EU)
Originally Posted by Crappo View Post
Hi,
i want to change my profession!
Now im a alchemist and i want to chance herbalism.

My Priest is endgame equipped, and last week we killed Felmyst.

But i dont know profession i should choose.

Enchanting are only 40+heal, drums suxx, and
juwelcrafter only fot the neck?

I hope you can help me to get the right choice.
I will write down my thoughts, because I thought a lot about changing professions recently, and have an almost similar background. I can't choose your profession, but I can write down the advantages and disadvantages.

When BC started, I chose tailoring/mining. Tailoring for the items, which were just ridiculous good, and brought me all the way through T5-Content and the first half of BT/MH. Mining as a good moneymaker, because the farming abilities of holy-priests were limited (without gear).

Last week I traded mining for alchemie. I don't need much money at the moment and even alchemie provides a "20 gold per day with one click"-button. Thats 7200 gold per year. The alchemist stone is just really really good and always will be, if updated from time to time. The next expansion will provide at least a bigger mana potion, if not an upgraded version of the stone. Leveling was very cheap, and you can even use everything you crafted from 250-375. Beside that I like the possibility of making my own potions and elixiers without to harass a guild member every time.

The next step was thinking about tailoring. At the moment I have no items with tailoring-requirement, so it's a wasted profession slot, and I was thinking about one of the following professions.


Leatherworking: I dislike the idea of being a leatherworker as a cloth healing class, but I will try to judge only by rational arguments.
The drums of battle are good for healing throughput in phases with high damage, if I assume that I'm in a healer group. Unfortunately that has to be predictable damage, because you need a global cooldown for activation. If there are any casters in my group, they are even better. (Beside that, resurrecting somebody in around 6 seconds with haste gear, troll berserking and drums is a cool gimmick. We have very odd resurrecting contests from time to time in boring old content.)
You can instead use the drums of restoration, which gives over 9000 mana (yes OVER 9000!!!) to your group in a 6 minute fight.
The drums of panic are mostly a cool pvp-gimmick and the drums of war are only good for farming, which I don't do any longer.
So, leatherworking is the best profession, if you want to go all out on group support. It's a little bit expensive to level from 1 to 350, mostly because everybody and their grandmother is leveling it at the moment, but it's still better to pay this by daily questing, and buy most of the materials, than farming the leather with a skinner. Once you're sitting at 350, the drums are very cheap, but you can be sure, that you will never be able to use anything the profession provides beside them.


Enchanting:
It's a flat +40 healing. No matter what you do, no matter what gear you have, no matter what other profession is considered top-notch for a couple of months. Choose this, if you like predictable advantages and the idea of sticking with a profession without paying for leveling again every 6 months and getting a 0,5% improvement overall.
It's not cheap, but it also pays out in the long term because of disenchanting your old gear and the new "Void shatter".


Jewelcrafting:
The main advantage is the neck, and this depends on what you have now. Most priests consider the ZA-Neck as "best-in-slot". In the long term you probably have to compare the neck with the Felmyst drop, so you get 16 heal, 2 MP5, 5 haste while loosing 6 STA, 3 INT. The trinkets are nice, but there are better options as a priest. You also have a +26 heling-gem (that means +4 over crimson spinell) and a +18 stamina-gem (if you like it).
It's the most expensive profession to level, and you will only make money if you're willing to buy expensive recipes and play the AH-minigame on a very regular basis. In my opinion, it's the worst option (if you don't plan on paying the money to be one of the top jewelcrafters in the long term.)


The last option is to stick with tailoring. The only improvement probably until the next expansion is the robe from Sunwell trash. It's a decent upgrade from T6: I would loose 13 healing and around 500 mana in a typical fight over 6 minutes, while gaining 40 haste which my gear is lacking at the moment and which is (in most calculations, spreadsheets and even in the item budget formula) worth around 100 healing in terms of healing throughput. But it's just an upgrade until Sunwell is cleared, there is a better chest from Kil'Jaeden. On the other sidem the time of progression through Sunwell is the only time, where your professions REALLY matters.

I chose this last option, mostly because
* I don't like the idea of changing professions every other month for a minimal advantage
* I'm pretty sure it will be the best profession again for the first 6 months of WotLK (but probably not that overpowered than in BC, a friend of mine is still using his Frozen shadoweave boots in Sunwell, crafted 15 months ago). At least, it will give a decent starter set for raiding.
* in the past, tailors were "getting love" on the most regular basis

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