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Old 04/02/08, 3:59 PM   #31
Penicilin
Glass Joe
 
Human Priest
 
Eonar (EU)
This is not priest I am playing atm. Switched to horde side a lot of the months ago, but thanks for a clear answer!

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Old 04/02/08, 5:00 PM   #32
deathwatcher
Glass Joe
 
Undead Priest
 
Eredar
Hello thank you alot for all the help. I am a 1st time poster. I only have a few questions.
1st.
Flash Heal / Binding Heal:
/cast [mod:ctrl] Flash Heal(Rank 9); Binding Heal
This is a handy way to cast Binding Heal whenever you need to, while normally just hitting Flash Heal to save mana.

This is nice, but is there another macro that I can use that will cast Flash Heal as the primary heal, and Binding Heal as the ctrl heal. I have made this macro and it doesn't work, and I have also tried to make a different macro but that wasn't sucessful either.

2nd. I am a shadow priest by trade. My offhealing set is pretty good for how much work i've put into it. But I really don't know how to gem my gear. Is it better with the changes in 2.3 and 2.4 to get spirit gems over the healing/mp/5 gems?

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Old 04/02/08, 5:07 PM   #33
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Let's say you put the Flash/Binding heal macro onto your bars and bind that slot to 5. Now, assume you try the modifier CTRL+5. And it doesn't work.

I had this happen, and it took me half an hour to figure out why. Something I had installed had bound CTRL+5 to something completely random that I never used, so it was conflicting. Make sure this is not the case for you.

Additionally, modify the macro to the version I have changed it to above, listing the spell ranks, which are required. Also, the first spell in the macro above is what will be cast when the modifier is held; the default case is at the end (so I swapped them, so that default is Flash Heal).

Last edited by constantius : 04/02/08 at 5:25 PM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 04/02/08, 5:38 PM   #34
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
I know I've made this argument before, but if you check my profile you'll still see that I use PMC in my "pure healing" (e.g. non-stamina fight) gear set.

Why? Honestly, the set bonus is insane. It's even more insane after the patch.

For me currently, the PMC set bonus is worth 48 Mp5. That's 16 Mp5 per piece. Splitting the set bonus evenly, you end up with:
a) The chest is slightly better than all other T5 options (most average slot)
b) The shoulders are slightly worse than T5 shoulders (worst slot)
c) The belt is better than anything pre-Sunwell (best slot)

When looking at things from a pure healing stat/budget perspective, there is no way to actually "beat" PMC until you at least have the T6 Shoulders and Chest.

So, yes, PMC is still very much worth it. Yes it looks dumb. Yes, you lose a little bit of Stamina (which is a bit overrated if you ask me, since all your other pieces will have Stamina, making it easy to reach 9k in raids even with PMC--one can also socket damage/stam gems in the blue slots if they are concerned and you still come out ahead on the healing stat front...)

Especially if you are not in T6 level content, do not dismiss PMC. The new badge boots and legs are insane, as is the 2.4 weapon combined with the 2.3 offhand. The 2.3 badge gloves are also extremely nice. Use your badges on those slots first.

Sure, you could get The Gown of Spiritual Wonder + Belt of the Long Road + Mantle of the Avatar. You would have "almost" as good healing stats... If you have those items, it's obviously a bit overkill to bother with going tailoring or something. However, if you are already tailoring or just recently 70 or already have PMC, it's a lot of effort that you could probably spend upgrading other pieces first just to result in a net loss in healing stats for a bit more Stamina. My advice would be to pick up those other pieces if you can without too much effort, and swap for stamina fights if needed.

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Old 04/02/08, 5:43 PM   #35
Vlydia
Glass Joe
 
Human Priest
 
Burning Blade
Originally Posted by Jayde View Post
I have an index in my spreadsheet now for showing the equivalency of +1 Healing vs. +1 Haste Rating in terms of HPS for all ranks of GH based on current stats, if that is of any help.

At least for my current stats, +1 Heal is an increase of .37-.46 HPS depending on rank, whereas +1 Haste is .92-1.44 HPS depending on rank. So, in terms of raw HPS increase, it's usually around 3:1. However, as +Haste only increases HPS and +Heal increases HPS and HPM by the same ratio, I tend to weight +Haste as half as good in direct comparison, giving it around a 1.5:1 ratio or so in overall usage. This is a bit dependant on how you want to look at it though.
Originally Posted by Jayde View Post
Yellow -
*Luminous Pyrestone
Seer's Chrysoprase
Luminous Noble Topaz
*Dazzling Seaspray Emerald
Dazzling Talasite
Wouldn't Quick Lionseye be best if this is infact true?

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Old 04/02/08, 5:49 PM   #36
Jayde
Great Tiger
 
Jayde's Avatar
 
Night Elf Warrior
 
Silvermoon (EU)
If you were dismissing the HPM gains and going for pure HPS increases, in theory it would be for GH at 3:1. However, I'm inclined to half the relative value due to the failure to increase HPM at the same ratio, and basically do only half of the same function. For GH, 10 Haste wouldn't be a very competitive gem unless you're only looking at pure HPS. (Then it's probably the best if you have high enough +healing already.)

For CoH, however, given the discussions on healing vs. haste for that purpose it may be extremely competitive.

So, I suppose it depends on how you want to weight things, really. For someone who does CoH a lot, I could certainly see the use of +10 Haste gems.

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Old 04/02/08, 7:32 PM   #37
Shocktar
Piston Honda
 
Worgen Rogue
 
Deathwing
I'm going to have to disagree with your assessment of the [Vial of the Sunwell]. I've found that, despite the fact that is most certainly not the best healing or regen trinket available, there are many fights when the instant heal every two minutes is very impressive, especially if you combine it with the fact that the trinket's heal is not on the GCD and cannot be silenced, as well as being able to crit and being affected by fel armor, tree of life, and spiritual healing. I have no other way to directly burst heal (aside from mending, which of course requires the target to be taking damage, and if I have to heal while moving, now, that may not be an option).

It's very well placed in five mans, and remember that it keeps us out of the FSR. I've had many times on fights such as Hydross (limited raid experience) where I have to move and compensate for other healers blowing it. Granted, on long bomb fights where I have to stand and heal, or stuff like Lurker, Gruul, or Mag where it's fairly predictable damage, I'll pick a more conventional trinket, but having the healthstone-vial combo for self healing, or having an instant heal that will save that retarded raider when I need it is both a unique skill I do not normally posess and opens up quite a bit of possibilities.

Gear is how hard you hit. Skill is how often you hit.
http://sig.gamerdna.com/quizzes/INFL...tealth5325.png

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Old 04/02/08, 8:44 PM   #38
Finkum
Don Flamenco
 
Dwarf Paladin
 
Gundrak
Originally Posted by constantius View Post
Just looking at the ilvls on the gear tells you whether or not PMC is better than the new badge gear (hint: it's not). It's a dumb question. ilvl 115 vs ilvl 141 ... I wonder which one will win?
This isn't universally true at all. Aside from it's total lack of stamina PMC is incredibly well itemised, whereas many pieces of the new ilvl 141 gear are (it is suspected deliberately) poorly itemised (although this is less true for the healing cloth than for the dps cloth, fortunately). Moreover the only overlap item available from badges is the chest slot [Gown of Spiritual Wonder], which is (discounting stamina) only slightly better than the PMC chest in isolation and a significant regen downgrade if it means you are breaking the set bonus; a set bonus which has increased in value as a result of the 2.4 spirit/int changes, and can easily give an additional 30 - 40 mp5 while casting at the T4/ZA/badge level.

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Old 04/02/08, 10:59 PM   #39
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Circle of Healing is very, very bad in Sunwell.

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Old 04/03/08, 12:06 AM   #40
deathwatcher
Glass Joe
 
Undead Priest
 
Eredar
Originally Posted by constantius View Post
Let's say you put the Flash/Binding heal macro onto your bars and bind that slot to 5. Now, assume you try the modifier CTRL+5. And it doesn't work.

I had this happen, and it took me half an hour to figure out why. Something I had installed had bound CTRL+5 to something completely random that I never used, so it was conflicting. Make sure this is not the case for you.

Additionally, modify the macro to the version I have changed it to above, listing the spell ranks, which are required. Also, the first spell in the macro above is what will be cast when the modifier is held; the default case is at the end (so I swapped them, so that default is Flash Heal).
Thank you very much Constantius that helped alot. I decided to bind it to alt instead of ctrl because it is easier to hit. I would never have thought of other key bindings. Much appriciated! ^_^

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Old 04/03/08, 2:36 AM   #41
Flinkindolin
Glass Joe
 
Draenei Priest
 
Garona
Originally Posted by heel View Post
Circle of Healing is very, very bad in Sunwell.
Would you please elaborate on this declaration? My guild hasn't had a chance to get into Sunwell yet, but I'd like to be prepared.

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Old 04/03/08, 2:48 AM   #42
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Alright, we're arguing about PMC. Here's the numbers. For sake of argument, a blue slot is a [Sparkling Star of Elune], a red slot is [Teardrop Living Ruby], and a yellow slot is a [Luminous Noble Topaz]. Obviously epic gem replacements don't change much.

Assumptions:
500 spirit without the robe, belt, and shoulder slots (raid-buffed)
500 intellect without the same (raid-buffed)

[Primal Mooncloth Robe], [Primal Mooncloth Belt], and [Primal Mooncloth Shoulders]

Stamina: 0
Intellect: 62
Spirit: 62
Healing S&E: 312
Mp5: 25

+ set bonus gives 5% regeneration while casting.
+ 25 Healing S&E raid-buffed from spirit

Totals:
660 Mp5 OO5SR (overall)
247 Mp5 I5SR (overall, assuming no other Mp5 from other pieces of gear, 35%)
337 Healing S&E

[Gown of Spiritual Wonder], [Belt of the Long Road], and [Light-Mantle of the Incarnate]

Stamina: 72
Intellect: 87
Spirit: 123
Healing S&E: 296
Mp5: 0

+ 50 Healing S&E raid-buffed from spirit

Totals:
730 Mp5 OO5SR (overall)
219 Mp5 I5SR
346 Healing S&E

Assuming 25% OO5SR regen over the course of a typical fight, the regen numbers are:

PMC: 350 Mp5
Other: 347 Mp5

I'm willing to trade 3 Mp5 for 790 HP, 9 Healing S&E, and not looking like a January 2007 refugee.

If you assume access to Void Reaver (I mean, c'mon), then the numbers are skewed even closer to the side of the badge / crafted gear, since T4 shoulders are pretty bad. T5 push the numbers completely in favour, and access to something like [Amice of Brilliant Light] destroys PMC.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 04/03/08, 2:49 AM   #43
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Originally Posted by Flinkindolin View Post
Would you please elaborate on this declaration? My guild hasn't had a chance to get into Sunwell yet, but I'd like to be prepared.
Heel is being sarcastic (I hope), as CoH destroys in Sunwell. It's basically an instance designed for CoH priests. Brutallus slash damage, Felmyst aura damage, healing shadowbolts inside the mind of Kalecgos ... it's like CoH heaven. And the trash has so much AE that CoH destroys on healing meters, and on effective healing done.

We're currently running 2 CoH, 1 IDS priest for Sunwell, and loving it.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 04/03/08, 3:17 AM   #44
ilkori
Von Kaiser
 
Blood Elf Priest
 
Silvermoon
Hmm. I need to do some clarifying here.

RE: Tailoring
Aside from PMC/Whitemend, there are other tailoring pieces. (I should have been more specific when I mentioned "other mixed pieces.")

The other side of the coin deals with high ilvl gear. I saw only a couple tailoring pieces mentioned in the end-game section - and those are under fairly tough competition with other pieces. I would assume that having a tailor available for these drops increases the chance of faster progression due to the increased odds of a drop being useable. But, assumptions like that aren't worth a whole lot if there are ways to evaluate in more detail. The question, then, is: Given X Healing Priests in a raid, how many should be tailors for optimum progression?

Put another way, is the chance to get an equivalent piece of gear sooner for a raid member worth the oppourtunity cost of enchanting +40 healing on rings for every fight (before and after said upgrade), or similar benefits from other professions?


Haste, crit, and healing all work together. Unfortunately they are nonlinear. I've started working on it a little. I won't post my work yet since it isn't finished and is not presentable. There are two seperate problem spaces, as I see it. One is MT healing and inspiration procs. The second is any situation where healing throughput is critical (pun not intended), and topping-off is not a significant factor (such as CoH raid healing). Some previous discussion is quoted below. (There was likely quite a bit more discussion, but these seemed to be the relevant bits from what I found in the time I had.)


Originally Posted by ObservingLife View Post
Also: further in depth analysis of crit for throughput on CoH? Adept's elixir, Spiritual guidance versus Holy Spec, etc? My feeling is because of the relative cost of crit rating versus +healing and the pretty sick coefficient for CoH there will be few situations this would be relevant, but its worth looking into.

(I'm not trying to be a mooch, just in no position currently to do analyses, so throwing it out there, will get to it this weekend if it hasn't shown up yet)
Hoping this will reduce some redundancy

Holy Priest Theorycrafting
(Mention of talent difference - more discussion earlier)

[Priest] Holy Raiding Compendium (2.3.x)
Originally Posted by Irise View Post
This is my post from a now dead thread about Healing Priests.

--- Quote ---
There is a much simpler way of calculating Inspiration uptime. The chance that Inspiration is up at any time depends solely on what happened in the last 15 seconds. Let

G = Number of Greater Heals cast in the last 15 seconds.
F = Number of Flash Heals cast in the last 15 seconds.
C = Crit chance for Greater and Flash Heals.

Probability that Inspiration is active = 1 - Probability that Inspiration is not active = 1 - (1 - C)^(G+F)

So assuming 12% crit rate and 6 Heals cast (G+F) we get the uptime of 53.6%.

Let add the fact that we have 2 priests healing this target with 12 crit chance each and roughly 6 heals every 15 seconds. Then the uptime becomes 1 - (1 - 0.536)^2 = 78%.

Looking up armor damage reduction formulas from WoWWiki, at 20k armor Inspiration will reduce incoming damage by 16%. So with the uptime of 78% we are looking at a total decrease in damage of around 13% with two priests. With just one priest the damage reduction will be 8%.
--- /Quote ---

Note that doubling the number of Priests does not double the uptime due to overlap. My main issue with inspiration is that it doesn't work well with the great OFSR that priests have.

"It's kind of fun to do the impossible." - Walt Disney

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Old 04/03/08, 4:53 AM   #45
Liths
Piston Honda
 
Liths's Avatar
 
Human Priest
 
Emerald Dream (EU)
Originally Posted by ObservingLife View Post
Also: further in depth analysis of crit for throughput on CoH? Adept's elixir, Spiritual guidance versus Holy Spec, etc? My feeling is because of the relative cost of crit rating versus +healing and the pretty sick coefficient for CoH there will be few situations this would be relevant, but its worth looking into.

(I'm not trying to be a mooch, just in no position currently to do analyses, so throwing it out there, will get to it this weekend if it hasn't shown up yet)
Critical strike rating to improve throughput with only a 150% mod will always be a bad idea. Asuming 10% base crit rate, it'd take 46 crit rating to increase average healing done by 1%. 46 crit rating would get you 101 healing for the same ilvl budget. 101 healing would increase CoH healing by 23.8, asuming your CoH heals for 1100 before this addition, thats an increase of almost 2.2%. The only real point of crit rating is, for any spell, inspiration up time. If an item comes with crit rating, it doesnt hurt, but I wouldn't really strive for it.

That said, adepts elixir is a very viable choice. If im on any sort of tank healing, I always prefer it. You're trading 26 healing for 24 crit rating, at a rate of 92.3% instead of 45.5% if it followed the ilvl formulas. Actually, it's much worse than that since it's both dmg and healing, but it's not like that part it used for much. Compared to all the other elixirs, healing power has a terrible ilvl value. The only reason that we use it is the lack of viable options, and of course that +healing is a stat every priest want to get as high as possible.

Last edited by Liths : 04/03/08 at 5:03 AM.

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