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07/06/08, 3:55 PM
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#1151
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Glass Joe
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you're totally correct Squishy. My gems are a little off right now because I'm raiding on two classes with the same badge pool for gems. The pieces I have with mp5 still on them will most likely be replaced very soon, so I've been a bit cheap on not wanting to regem them. Also, it's kinda minor, I still go through the toughest mana encounters without a spriest and still don't have problems, so that's another reason I wasn't in a rush. Follow Nid's gem suggestions on the main post should you have any questions. Those are the right way.
Last edited by Schylla : 07/06/08 at 5:20 PM.
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07/06/08, 8:15 PM
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#1152
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Soda Popinski
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Just as a note, there is no situation (including 100% I5SR) where [Purified Shadowsong Amethyst] isn't better than [Royal Shadowsong Amethyst].
5 spirit => 5.775 spirit raid-buffed => 2.085 MP5 I5SR raid-buffed (from 30% meditation). As well, you get 1.44 HSE from the spirit. (assuming 666 raid-buffed intellect, which is what I happen to have
So even at 100% I5SR time, and assuming no IDS, Purified slightly edges out Royal. The more time OO5SR, obviously, the stronger Purified gets. So I'm not sure what RegenFu is on ... but ya, spirit gems > Mp5 gems. Always. It's not a *huge* benefit, if you already have Royals in your gear (like Scylla), but if it's a new piece of gear, obviously use Purifieds.
[e] If you run under 600 intellect, this is not quite true, but close. But who has under 600 int in T6 content?
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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07/07/08, 6:34 AM
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#1153
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Glass Joe
Blood Elf Death Knight
Aegwynn (EU)
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cast-cancel and sync'ing heals
I really appreciate the above discussions, they help a lot.
I'm currently trying to optimize my mana usage at Brutallus. After several personal changes, guild is now using 2 paladins and 2 priests/shammy to heal 2 warrior/paladin tanks. To avoid those "gibs", I am matching the haste of the other shammy/priest and staggering heals (by 1-1.25s) by looking at their castbars. Sometimes, when both of us cancel our heals, it'd take us a second or two to synchronize again. If all the stars aligned and the tank got a streak of zero-avoidance, the tank could die even without getting stomp. This does not happen very often, but the slight possibility is troublesome enough that I'm not canceling as much as I wanted to. Are there any tricks out there to synchronize heals with canceling?
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07/07/08, 8:46 AM
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#1154
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Piston Honda
Human Priest
Sylvanas (EU)
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Originally Posted by tiltie
I really appreciate the above discussions, they help a lot.
I'm currently trying to optimize my mana usage at Brutallus. After several personal changes, guild is now using 2 paladins and 2 priests/shammy to heal 2 warrior/paladin tanks. To avoid those "gibs", I am matching the haste of the other shammy/priest and staggering heals (by 1-1.25s) by looking at their castbars. Sometimes, when both of us cancel our heals, it'd take us a second or two to synchronize again. If all the stars aligned and the tank got a streak of zero-avoidance, the tank could die even without getting stomp. This does not happen very often, but the slight possibility is troublesome enough that I'm not canceling as much as I wanted to. Are there any tricks out there to synchronize heals with canceling?
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I've never understood how syncing heals are even possible.
Your mana management on Brutallus (given that you're healing the MTs) should be that you downrank outside of Stomp and upgrank to max 5ish seconds before and until it's "safe" again. A priest can also place PoM+PW:S on a tank before taunt for 4,5k more HP during the transition, that helps a lot.
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07/07/08, 9:25 AM
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#1155
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Piston Honda
Troll Death Knight
Magtheridon (EU)
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Originally Posted by Bjork
I've never understood how syncing heals are even possible.
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Well it isn't. Lag, personal reaction times and differences in spellhaste makes it almost impossible to sync heals. Unless you aim for something huge like 2-second window.
If you have problems with both cancelling heals at same time, you should agree on who cancels heals and who doesn't. Make it only one persons job while the other one just spams away like nothing happened?
Personal opinion is that heals are "staggered" around much better when you don't even attempt to sync them.
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07/07/08, 1:25 PM
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#1156
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Glass Joe
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Originally Posted by tiltie
I really appreciate the above discussions, they help a lot.
I'm currently trying to optimize my mana usage at Brutallus. After several personal changes, guild is now using 2 paladins and 2 priests/shammy to heal 2 warrior/paladin tanks. To avoid those "gibs", I am matching the haste of the other shammy/priest and staggering heals (by 1-1.25s) by looking at their castbars. Sometimes, when both of us cancel our heals, it'd take us a second or two to synchronize again. If all the stars aligned and the tank got a streak of zero-avoidance, the tank could die even without getting stomp. This does not happen very often, but the slight possibility is troublesome enough that I'm not canceling as much as I wanted to. Are there any tricks out there to synchronize heals with canceling?
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I would try to eliminate cast-canceling altogether on this fight. Downrank slightly if you need to. Push to receive an innervate - it does more for you as a holy priest than anybody except the druids (who really shouldn't need it). Stack your gear for more regen.
Chain-chugging pots, popping my shadowfiend at 50% mana and getting an innervate with 2 mins left in the fight, I can chain cast Gheal5, upranking to gheal7 during Stomps. And Bad Mojo runs with only 3 tank healers.
Cast-canceling is the quickest way I can imagine to leave a place open for those 'insta-gibs' where Brutallus drops 20k+ damage in the space of a second. In response to your question, aside from working out a priority list with the healers (okay if we both cancel, you start first sort of thing) there's no real way to do what you're asking. But really, I'd try to finagle the fight so you weren't cast-canceling.
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07/07/08, 10:04 PM
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#1157
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Von Kaiser
Draenei Priest
Silvermoon (EU)
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I need a little help deciding between two items:
one is the [Guardian's Pendant of Salvation], the other is [Shattered Sun Pendant of Restoration].
Do you consider the pvp amulet an upgrade over the sso amulet?
The ZA amulet is not an option, i have done that instance for 3 months once or twice a week and i simply refuse to go there ever again, so I'm looking for a decent alternative.
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07/08/08, 12:01 AM
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#1158
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Don Flamenco
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The Guardian's pendant is most definitely an upgrade - random procs do not a good healing item make. With the gem socket you can easily match the SSO neck's +heal, or socket for haste as you choose, the intellect on it boosts your regen (and crit, fwiw), and the additional stamina is handy given the paucity of stamina on healing gear in general.
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07/08/08, 1:55 PM
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#1159
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Glass Joe
Night Elf Priest
Stormreaver
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I have been reading and reading and reading this thread. First of all - awesome information. Apparently I figured out priest on my own pretty well minus the math stuff. Also, the healing info for Sunwell is great and I'm going to be tearing through that as my guild is progressing into Sunwell.
Here's my question: what's the total benefit of haste to CoH? What would you recommed as the haste cap for CoH priests? At point would you recommend haste over healing/spirit/mp5, if ever? Would Blessed Band of Karabor be a good compliment to Ring of Harmonic Beauty for additional haste? Is there a need to gem for haste for Sunwell bosses or just get the haste as you gear in Sunwell? If this is located in a post I haven't found yet, just point me in the right direction. I think my eyes are starting to cross...
I'm my guild's healing officer so I'm trying to be as informed as possible. Knowing the basics on all healing classes isn't cutting it any more, so I'm devouring healing threads on EJ. If there are any other reference tools out there, let me know, please!
Thanks in advance!
Last edited by Cathasaigh : 07/09/08 at 10:00 AM.
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07/08/08, 1:59 PM
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#1160
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King Hippo
Troll Priest
Steamwheedle Cartel
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Haste is a direct increase to throughput, so 10% haste will increase CoH throughput by 10%. There is no haste "cap" and there is no universally-applicable threshold for when haste is better than healing/regen. The answer to that question depends on group composition, healing assignment and composition, and encounter.
Basically, if you are mana-limited don't pursue haste. If you are not mana-limited haste is your best stat by far. Further to this, haste has additional benefit where damage is coming so fast that people get gibbed in between heals landing, which is a particular concern when tank healing on Brutallus and when raid healing on Twins.
Personally, I plan to match all my socket bonuses using haste in yellow sockets (and healing in red and spirit/healing in blue).
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07/08/08, 8:27 PM
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#1162
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Glass Joe
Undead Priest
Turalyon (EU)
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Originally Posted by Trammell
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1 - Are you next in line for the staff? Remember that you also have to have it drop, which can be problematic, so I think this is mainly depending on your patience, and the boss being generous.
2 - In my view, the badge boots are the best healing wise in-game until SWP, I have the Hyjal boots too, but I only use them for stamina intensive fights like Naj'entus.
3 - Yes.
4 - You could switch to badge hands on fights where you're not making any use of your bonus for a small upgrade.
5 - Healing wise, yes, more +Healing/spirit, slight loss of intellect/stamina.
Hope that helps you some.
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07/08/08, 8:33 PM
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#1163
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Glass Joe
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1: [Gavel of Naaru Blessings] Is the better upgrade for your typical raid role. But sticking with [Ethereum Life-Staff] until you have access to Archimonde staff or off-hand isn't bad either
2: Definitely upgrade to them
3: Definitely. They HAVE spirit. And the crit doesn't go to *complete* waste if you're primarily CoH. Resil is a waste in pve. But keep them for the inevitable encounters where you need to pump up some Health
4: the 2pc bonus should go on everytime you're going to be tank healing. If you're always raid healing, the higher +healing on [Light-Blessed Bonds] will probably serve you better
5: is there a question is missed?
6: Yes
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07/08/08, 8:39 PM
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#1164
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Von Kaiser
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Trammell, I believe I can help you answer some of your questions.
1) Honestly, I find this question to be more of a personal one. With the Gavel + Shaker, you will have unmatched +heal - however, the Ethereum Life-Staff offers a considerable amount of +heal, along with a whopping 62 spirit (in other words, amazing regen power, especially factoring in raid buffs). Personally, I would go for the Life-Staff because of option #2; you don't lose out on much, but you gain more through other items.
2) The boots are very solid and will last you a very long time.
3) Yes, the Tranquil Wristwraps are slightly better, because of the spirit, the socket bonus, and even the spell crit (because while spell crit does very little, it does more than resil in a raiding enviroment). Keep the Vindicator's for stam-heavy fights, though if you pick up the Life-Staff then you will not be lacking at all in the stamina department.
4) Having never had the Blessed Bonds myself, they seem quite nice, and the +heal you can reach on them far surpasses that of t5. However, t5 offers a set bonus for you and more regen. I would say to go with Blessed Bonds for fights where Gheal useage is very low, and swap for t5 when you're main tank healing or just using GHeal a lot. (Alternatively, you could continue to wear t5 until you pick up another t5 item, and then switch off that way.)
5) Boots of Divine Light are a great piece, especially for the stamina. However, if you do spend your badges on th Slippers of Dutiful Mending, then they are not better. Use them on any fight where you need stamina, but they lose out in every way (slightly at least) to Dutiful. If you do not pick up Dutiful slippers and go with the MH/OH, then the Divine Light will be your best pair of boots until t6.
6) Again, like many items, regen and healingwise, it is. However, it is rather marginal, and the only determining factor is a slight amount of regen and one or two +heal or 90hp. I personally would go with witchwand just so that I'm not using a DPS wand, but seriously...so close, doesn't really matter :P Use whatever you feel more comfortable with.
Most everything you asked about is completely marginal. The real thing to ask yourself for most of it is, do I want more +heal, more regen, or more stamina? The biggest difference is Gavel or Life-Staff, and perhaps someone can answer it more mathematically, but honestly, I think you'd gain more overall from Life-Staff + Boots + Wrists.
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07/09/08, 4:20 AM
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#1165
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Honorary Toastr
Night Elf Priest
Dragonblight
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So, I don't really know where to ask this. It kinda feels off-topic, but at the sametime, this feels like the only viable thread for it...
How many SW raid priests have Leatherworking? Specifically, my guild has been on Muru on a month and we simply don't have the dps. We're getting more and more people to go LW, but so far healers haven't been forced to. (Most shamans and druids are though).
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07/09/08, 5:54 AM
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#1166
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Soda Popinski
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Both of our shadow priests are LWers; none of our 3 holy priests are.
Having said that, my eventual "farm-mode" setup is going to be LWer/Alch, at least until WotLK. I figure I'll drop LWer going into Wrath, and pickup Enchanting for leveling. I may keep/drop Alchemy in Wrath depending on the power of the PMC v2.0 set. If it beats my Sunwell gear, I'll pick it up and make it.
However, the path I'm going to take is the following:
- drop Tailoring
- pick up Jewelcrafting, level to 37x, make 4 or so 26 healing gems and 14 spell dmg gems (maybe a couple stam gems for pvp too)
- drop JC, pick up enchanting
- level enchanting to 36x, enchant all of my end-game rings (pvp, pve, etc)
- drop enchanting, pick up LWing, and keep it until Wrath
That's the optimal setup as far as I can tell. The only way I could drop Alchemy is if I eventually get both a Sliver and a Memento, which seems unlikely given that we haven't seen *any* slivers yet.
If you're in a healer-type group, you can drop Drums of Resto, which are a reasonable gain; alternatively, drop Drums of Battle and haste up some healing. Really depends what kind of LWer support you have: 4 people means chaining Battle is sexy.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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07/09/08, 11:04 AM
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#1167
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Glass Joe
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Thank you Tidy_SAmmy, Schylla & Tulani.
With the recommendations from you guys I went ahead and made the "plunge". I was at 145 badges last night and picked up [Slippers of Dutiful Mending] with [Teardrop Crimson Spinel]. Then the [Wristguards of Tranquil Thought] with [Luminous Pyrestone]. Whlie I use RatingBuster to do my gear calculations on pretty much everything. The new bracers are hands down better except for stamina  So those will remain in my bags for those fights where I need some more life.
I will start collecting badges once again. Either Solarian will drop the staff or I get the badge mace. Either way is a win win as I see it. I won't sweat the wand but if it drops on our Karahzan runs I will be sure to pick it up this time. In the mean time I am replacing the blue gems with epic gems on gear that won't be replaced any time soon.
So, last question (maybe  )
In the begining I got [Vindicator's Pendant of Salvation] as my stamina was extremely low. I passed on [Shining Chain of the Afterworld] from Netherspite as it was showing large amount of stat drops for little gain. I am exalted with Scryer and am trying to find out if the [Shattered Sun Pendant of Restoration] is a solid upgrade. I know the Aldor rep rocks!
ps, Don't get in to ZA
Thanks a million guys
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07/09/08, 11:21 AM
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#1168
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Don Flamenco
Night Elf Priest
Hellfire (EU)
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[Gavel of Naaru Blessings] + [Voodoo Shaker]
464+55 +heal
42+18 sta
20+28 int
25 spi (and 6 +heal from spi)
Total
525 +heal
60 sta
48 int
25 spi
[Ethereum Life-Staff]
415 +heal
52 sta
44 int
62 spi (and 15+heal from spi)
Total
430 +heal
52 sta
44 int
62 spi
Basically equiping the mace+offhand instead of the staff gives you:
95+heal
8sta
4int
at the cost of 37spi
I think the mace + offhand is the best combo tbh.
Is the better upgrade for your typical raid role. But sticking with until you have access to Archimonde staff or off-hand isn't bad either
2: Definitely upgrade to them
3: Definitely. They HAVE spirit. And the crit doesn't go to *complete* waste if you're primarily CoH. Resil is a waste in pve. But keep them for the inevitable encounters where you need to pump up some Health
4: the 2pc bonus should go on everytime you're going to be tank healing. If you're always raid healing, the higher +healing on [Light-Blessed Bonds] will probably serve you better
5: is there a question is missed?
6: Yes[/quote]
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07/09/08, 12:32 PM
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#1169
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Glass Joe
Night Elf Priest
Stormreaver
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The gear recommendations for what to pick up in Sunwell are awesome and I'm sure I'll be referencing it frequently in the coming months.
Could I get your help for MH/BT gear? I feel that I am personally done in both of those instances and plan on gearing up my priests in a similar manner for our push into Sunwell. Do you have any old gear comparisons for these instances? Am I being delusional about my gear? I especially am curious about the Staff of Immaculate Recovery and the Apostle of Argus. I've been looking around for the equations for healing from spirit, etc. so I could do the math but I haven't run across them yet (and I hate math).
Like I said earlier, I know the basics but now that I'm the point person for healing in my guild, I want to get into the nitty gritty and really understand as much as I can.
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07/09/08, 7:05 PM
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#1170
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Glass Joe
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Spellsurge
Has anyone tested to see if Spellsurge can proc multiple times off of CoH?
As in, since the spell hits several people simultaneously does it avoid the internal cooldown?
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07/09/08, 7:36 PM
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#1171
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Piston Honda
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Originally Posted by Ermogrin
Has anyone tested to see if Spellsurge can proc multiple times off of CoH?
As in, since the spell hits several people simultaneously does it avoid the internal cooldown?
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I have never seen this happen or heard of it happening. And given that Spellsurge actually has a large proc rate (regulated by the 45ish sec cooldown), and you can hit 7-8 people with aCoH, I would think that if it were possible, you would see it rather often. So I'd be inclined to say you can't get a double-proc out of one Spellsurge enchant.
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07/09/08, 7:46 PM
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#1172
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Von Kaiser
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I believe Spellsurge has a chance to proc off each spellcast, not each heal/effect that lands. So CoH still only counts as one chance. I've been using Spellsurge with CoH for almost 6 months now and never had a double proc.
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07/09/08, 7:57 PM
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#1173
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Glass Joe
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Originally Posted by Turgid
I believe Spellsurge has a chance to proc off each spellcast, not each heal/effect that lands. So CoH still only counts as one chance. I've been using Spellsurge with CoH for almost 6 months now and never had a double proc.
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The wowhead page for Spellsurge said it was a chance on spell hit, although it may have been outdated. Thanks anyway.
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07/09/08, 8:49 PM
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#1174
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Don Flamenco
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Vaguely on the topic of Spellsurge: given that 2.4.3 (if it ever actually comes out) is removing the "switch weapons while casting" trick, is this the final stake in the heart of Spellsurge swapping? Seems like the 2 GCDs every ~minute you burn switching weapons isn't worth the 8 mp5 to your group.
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07/09/08, 10:03 PM
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#1175
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Glass Joe
Alcemon
Human Priest
No WoW Account
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You could still swap weapons on instant-casts without getting nothing interrupted (Pallies however don't have that luxury).
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