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Old 08/12/08, 12:37 AM   #1351
 constantius
Pities the fool
 
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Undead Priest
 
Turalyon
Those numbers are assuming full raid buffs. I'm running (fully raid buffed) 2625 healing, 442 / 1210 Mp5, and 271 spell haste. That's at the end of Sunwell, which I didn't list on the "suggestions" since if you can kill KJ, you don't need advice on how much regen to use I'm missing two pieces and I'm done with Sunwell (ring, which is marginal, and trinket, which will put me at almost 2700 healing without WoA).

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 08/14/08, 7:14 PM   #1352
Eressa
Glass Joe
 
Undead Priest
 
Exodar
Has anyone tried to get any Kreeg's Stout Beatdown lately? I did a tribute run only to find that I couldn't get the reward. Am I doing something wrong? Or is it just a bug?
 
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Old 08/14/08, 7:16 PM   #1353
 constantius
Pities the fool
 
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Undead Priest
 
Turalyon
Got it 2 weeks ago np. Did you become the king, then go talk to the drunk to buy it?

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 08/14/08, 7:20 PM   #1354
Eressa
Glass Joe
 
Undead Priest
 
Exodar
Yup. Ran the tribute, didn't get the buff, so I couldn't talk to them at all. Dunno what's up. /:
 
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Old 08/14/08, 8:16 PM   #1355
uh...ok
Piston Honda
 
Human Priest
 
Spirestone
Originally Posted by Eressa View Post
Yup. Ran the tribute, didn't get the buff, so I couldn't talk to them at all. Dunno what's up. /:
You're not supposed to need a buff to talk to the NPC who gives you the King buff. Did you talk to that NPC specifically?

I just did a tribute run a few days ago and it worked fine for me.
 
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Old 08/15/08, 2:11 AM   #1356
Eressa
Glass Joe
 
Undead Priest
 
Exodar
Hmm. My fellow priest friend and I finally figured out what was going wrong haha. Stocked up on 410 of those bad boys and am gtg~ Although doing Illidan while my screen is swirling about is slightly disorienting.
 
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Old 08/15/08, 5:30 AM   #1357
Maive
Glass Joe
 
Human Rogue
 
Drenden
Does anyone know the threat producing properties of the most commonly used heals (Renew, Flash, Greater, POH). I still have a need (quest, rep) to go into the the regular BC dungeons and found that I couldn't stay alive due to threat problems. Even getting rid of my ribbon in place of my anti-threat trinket and using fade as much as possible, I had to bubble almost every time it was available. I had GH downranked to 4, but mostly used my Renew and POM with an occasional POH. I'm not used to using Flash but wonder if maybe it'd generate less threat.
 
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Old 08/15/08, 5:47 AM   #1358
Fulnir
Von Kaiser
 
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Blood Elf Priest
 
Mazrigos (EU)
Originally Posted by Maive View Post
Does anyone know the threat producing properties of the most commonly used heals (Renew, Flash, Greater, POH). I still have a need (quest, rep) to go into the the regular BC dungeons and found that I couldn't stay alive due to threat problems. Even getting rid of my ribbon in place of my anti-threat trinket and using fade as much as possible, I had to bubble almost every time it was available. I had GH downranked to 4, but mostly used my Renew and POM with an occasional POH. I'm not used to using Flash but wonder if maybe it'd generate less threat.
All heals generate the same threat (0.5 pr. effective healing done). This is divided among the creatures who're "aware" of you. So if there's 3 mobs hitting a tank and you heal him for 6k, then you produce 1000 threat on each of them. Binding Heal is the only heal which proiduces lower threat, which I'm not quite sure how on the numbers, but it's less according to tooltip, perhaps use it as a normal FH in times where it's possible.
Aggro can be tricky in heroics, especially if you got a pug tank, who isn't taking any pride in his tanking and thereby doing a shitty jobl. My only advice is to spec 20% silent resolve and renew/shield/PoM on tank before pulls. If this doesn't help look for a new tank.
 
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Old 08/15/08, 6:03 AM   #1359
pindle
Von Kaiser
 
Undead Death Knight
 
Emeriss (EU)
Originally Posted by Fulnir View Post
My only advice is to spec 20% silent resolve and renew/shield/PoM on tank before pulls. If this doesn't help look for a new tank.
That but don't shield. If it's a shitty tank shielding him will probably make his threat even more shitty.
 
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Old 08/15/08, 6:57 AM   #1360
Maive
Glass Joe
 
Human Rogue
 
Drenden
Oh, I wasn't shielding the tank....he was a warrior....I was shielding myself. And I have silent resolve maxed out. This was regular Botanica, so maybe it's not hopeless, maybe it was really the problem with his ability. I'm about +400 more heals than the last time I was in a regular dungeon, so I thought I was just experiencing overgear problem.
 
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Old 08/15/08, 7:13 AM   #1361
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Overhealing produces no threat, so your additional plus heal shouldn't matter unless people are taking more damage. On multi-mob pulls, you need to learn to let the tank dip down without healing him. PoM before the pull. Stop shielding yourself, it makes threat. On your first heal, fade, and hope he has threat on all the mobs before you need to land a second one.
 
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Old 08/15/08, 8:10 AM   #1362
Maive
Glass Joe
 
Human Rogue
 
Drenden
Okay, thanks. I didn't realize that the shield produced threat. I wasn't pulling aggro from the initial POM and renew, so I'll just try to live off that until he gets low enough to throw out a GH then the fade.
 
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Old 08/15/08, 12:32 PM   #1363
 typobox
Don Flamenco
 
Human Priest
 
Alexstrasza
Originally Posted by Maive View Post
Okay, thanks. I didn't realize that the shield produced threat. I wasn't pulling aggro from the initial POM and renew, so I'll just try to live off that until he gets low enough to throw out a GH then the fade.
PoM should never pull aggro, as the healing threat is assigned to the person that is healed. Renews that are cast before combat begins also won't pull, as you aren't on any mob's aggro table at that time.
 
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Old 08/15/08, 2:05 PM   #1364
Turgid
Von Kaiser
 
Undead Priest
 
Hellscream
I think there is a tiny amount of aggro associated with casting PoM on someone that is attributed to the caster. If you manage to throw a PoM on a tank after they body pull and before their first action that generates threat, you can pull aggro. First time it happened it was quite a surprise to me, but the tank was able to get the mob back quite easily. But yeah, all healing aggro from the PoM is attributed to the person healed, as Typobox said. It's a great way to give a quick heal and help the tank generate some additional threat right at the start of combat.
 
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Old 08/15/08, 2:52 PM   #1365
Eressa
Glass Joe
 
Undead Priest
 
Exodar
I've searched this thread and have found information on [Earring of Soulful Meditation] and [Darkmoon Card: Blue Dragon], but nothing comparing the two.

Anyone have any numbers for which is better, if you had to use just one?
 
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Old 08/15/08, 3:05 PM   #1366
 constantius
Pities the fool
 
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Undead Priest
 
Turalyon
You mean from the OP?

[Darkmoon Card: Blue Dragon]: due to low proc rate this trinket's effectiveness can vary dramatically, but overall (depending on gear) this trinket can be worth ~ 90 Mp5. Last tests done on this trinket showed it to be approximately 0.5 ppm, which given the current T6-gearing levels, makes it exceptionally strong as a regeneration trinket (Best-in-Slot, actually, if what you want is regen). As a note, at my current levels of gearing, an activation of this trinket is worth somewhere in the vicinity of 2900 mana, or as much as the top-end on a Super Mana potion.
[Earring of Soulful Meditation]: an amazing class trinket, and definitely something you should have in your bags for a variety of fights. If you think there might be a 15 second break where you can go without casting (phase change, or just a Clearcasting -> Inner Focus chain while tank healing), this is the trinket for you. The 66 Healing S&E is very solid, and the Use Effect is quite frankly obscene. In T6-level gear, and assuming 15 seconds OO5SR, this trinket is worth almost as much as a Super Mana Potion. If you cannot ensure time OO5SR, then you would be better served using one of the top 3 trinkets which come with significantly more Mp5.
Conclusion: if all you want is mana, [Darkmoon Card: Blue Dragon] is BiS. If you want a balance, Earring is slightly better due to the Healing and activation potential.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 08/15/08, 3:12 PM   #1367
Eressa
Glass Joe
 
Undead Priest
 
Exodar
Sorry, I guess I wasn't that clear. I meant numbers as in a possible wws for mana returned/healing done using one or the other. I've read the OP many times, believe me. I refer to it quite often. I'm just having trouble deciding if it's worth it to get the card if I have the Earring, if the earring is more balanced due to the added healing. I've come to the conclusion that for bt, anything over 2200 healing is pretty much negligible, but I'm not that sure for Sunwell if the added balance from the Earring would outweigh the mana gains from the Card.

edit: I have ~1100 mana regen or so with an IDS priest raid buffed. 'Would the card be overkill?' I guess is my question.
 
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Old 08/15/08, 3:30 PM   #1368
 mutagen
My Ice Stone has Melted
 
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Dwarf Priest
 
Proudmoore
I prefer the [Earring of Soulful Meditation] just because I can make it useful when I need it instead of relying on random procs. I rarely get full use of the effect unless I plan ahead though, even trying to chain Clearcasting into Inner Focus and cast cancels.

Last time I checked [Darkmoon Card: Blue Dragon] was worth about 80mp5 for me over several bosses in BT. Looking at last night's bear run I'm close to 100mp5 from it, 11 procs over 26 mins in combat. I'm about half a tier of gear behind you. Of course the annoying thing is the random nature of the procs, you'll get three in one fight, a proc in the first 10 seconds of combat in another and zero procs when you could really use it. For last night's ZA, that meant three procs at Bear, zero at Dragonhawk and Eagle, two more on Lynx, etc.

Last edited by mutagen : 08/15/08 at 3:35 PM.

Originally Posted by Vaccine View Post
You already have Holyform.
 
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Old 08/15/08, 3:38 PM   #1369
Closenocigar
Glass Joe
 
Human Priest
 
Steamwheedle Cartel (EU)
I didn't have the earring , so farmed for the dragon card... and it's pretty good.

Only got it last week, because i wanted max regen for Brutallus (no spriest for me *sigh* )
It was actually pretty easy and cheap to get. I got 2-8 for about 150g total from AH and guildbank and did a UBRS run with 3 (need 3 to activate table before first boss)... the Beast dropped the Ace first kill, i gave 100g to both guildies that helped me out, so 350g for the trinket and about 30min time exluding AH checks...

Not sure i would have farmed it if i had the earring, but if you have neither the card is much easier to get... and seeing it proc brings a big smile to my face...
 
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Old 08/15/08, 4:48 PM   #1370
uh...ok
Piston Honda
 
Human Priest
 
Spirestone
On Shield:
Casting PWS will generate 25% of the amount your shield absorbs as threat attributed to the caster. This threat is applied immediately upon cast, so you won't get any threat from it if you cast it before a pull. Pre-shielding tanks is in general a poor idea for 5-man trash pulls, but in raids and on boss pulls, it's generally a non-issue since bosses hit hard enough for the difference in rage generation to not matter. And if it buys time for your healers to get in position and/or pre-cast those heals in time, then it's well worth the minor loss in rage.

On Renewing before the pull:
Don't do this if your tank is pulling from ranged or doing a LoS pull. Don't do this if your tank starts the pull with a health deficit. As soon as you enter combat, your Renew ticks will generate threat for you, and at the pull is usually the worst time. A common terrible scenario:
1. Priest puts Renew on the tank before a pull
2. Tank shoots a mob to pull a group, and in the process, uses Bloodrage. Alternatively, one of the mobs is a ranged or caster mobs that shoots a projectile, hitting the tank from some small amount of damage.
3. The entire party enters combat.
4. Renew ticks on the tank healing up the small amount of damage taken from Bloodrage/projectile. All the mobs make a beeline towards the priest.

So while there may be other reasons to pre-cast a Renew on a tank before a pull, threat is not one of them.

On PoM and its alleged buff threat:
I've done a fair bit of experimentation with this myself, albeit not perfectly. I would like to see someone do a test like this:
1. Have one player proximity aggro a mob.
2. Cast PoM on the player as he/she kites the mob.
3. Have the player /cancelaura Prayer of Mending before the mob can activate the PoM charge.
4. Repeat steps 2 and 3 some # of times (10?) and observe results.

Then do the same experiment with Power Word: Fortitude.

My experience tells me that PoM either generates no threat at all on cast, or the threat it generates is so trivial that there's no way you'll be able to go over 130% (or even 110%) threat of your tank. But then again, since I've managed to hit tanks with PoM after ranged pulls all the time without any danger, and presumably, the tank has exactly 0 threat on the mobs he didn't shoot (and 110% or 130% of 0 is still 0), I'm much more inclined to believe that PoM casts generate 0 threat.

Last edited by uh...ok : 08/15/08 at 5:55 PM.
 
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Old 08/16/08, 6:13 AM   #1371
Necronamis
Glass Joe
 
Undead Warlock
 
Bloodscalp
As of late I've been working on getting my priest geared and raiding with her. I've gone from 1400 to over 1700 +healing this past week alone, and I've been running with the IDS 23/38 build. My question is when would be a good time to make the switch to 20/41 CoH? I've come to love healing on my priest in a raid environment considering I've been a MT for most of my WoW career and a ranged DPS as well.
 
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Old 08/16/08, 7:02 AM   #1372
Asheneyes
Glass Joe
 
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Night Elf Priest
 
Eredar
The timing for the switch to CoH depends on two factors:

First, switching to CoH takes the spirit buff out of your raid group if no other priest specs it. Usually, that's not considered a big deal but you might want to check with your raid leads before doing so if they do have some kind of talent spec enforcement policy. Some guilds do, some don't.

Second, what level of content are you raiding? Judging from your plus healing alone I'd say you're somewhere in T4 content? Or is this an alt getting geared? Anyways, usually CoH starts to do well in T6 and above raid instances. It becomes somewhat mandatory for Sunwell and is really good to have for some of BT.

In lower content it's a nice perk for a couple encounters but it's by no means necessary.
 
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Old 08/16/08, 7:51 AM   #1373
Liriel
Piston Honda
 
Troll Priest
 
Alexstrasza (EU)
Daerilia wrote it fine for the aggro of Shield and Renew and PoM.

About the initial aggro of PoM:

Applying PoM gives you 0 aggro. (Which is not the same as none aggro!)

If you cast PoM after the pull and before anybody did anything else you will enter the aggro-table of all Mobs who "are aware of you" with 0 aggro. As would do everybody who enters combat. (F.e. a misdirecting hunter who will not get the aggro of the mobs but the mobs know that he is there.) It is like the aggro of a bodypull from a tank. But if you do it after the pull the mobs should be aware of the tank or who ever pulled. So there should be somebody with at least 0 aggro on all mobs. To pull aggro you need at least 10% more aggro than the person before. I dont know what 10% of 0 would be but 0 is not more than 0 so you should be fine.

If you are not sure if someone entered the aggro-table before you but you know someone else is on the list you can fade. It will drop your aggro BELOW 0. Since fade drops your aggro for a fixed value (the only time where fade is superior to other aggro-reducing abilities). But as long as the fight goes (and you live) you will never leave the aggro-table again.

I myself PoM before a pull and right after the first dmg occured (so the first 2 heals are PoM on the tank). All the healing-aggro from PoM is applied to the person who gets the PoM (tank). So PoM on your tank does not only decrese your healing aggro, it increses the tanking aggro of the tank _on_all_mobs_! It gives him much more aggro than it would give you since you use talents and buffs and maybe enchants to reduce your aggro and the tank uses talents or skills and maybe enchants to increse his aggro. PoM on the tank is worth something about Shield Slam - the best warrior tanking ability - in terms of aggro and has a comparable CD. Our prot-pala begs our classleader to assigne me to him everytime he tanks since he knows I use PoM on CD. He claims PoM does about 20%-25% of his aggro. (And that are reasonable numbers as was shown in some thread on this site but I'm to lazy to look it up.)


On going non-heroic 5mans:
There is a problem with overgearing but with the tank. If the tank has reasonable epic equip it will be hard for him to gain enough aggro to hold the aggro against other epic players. Doing regular instances is the worst thing for a tank. At least if he uses his tanking-equip.

We did hdz2 regular with me as a healer (BC clear) and one of our holy-paladins with reasonable tank-equip as tank. There also was a blue fury-warrior who reached 70 two weeks ago. First the paladin tried to tank with his tank equip but he screwed up because of too less mana. He switched to solo-equip and after that to heal-equip. Even in healing equip he did not get enough dmg to get enough mana back. The warrior pulled aggro and decided to tank with his also blue prot-gear. It solved the problem. I had no problems healing him (to be honest I smited most of the time but the 2nd boss) and never pulled aggro.

Last edited by Liriel : 08/16/08 at 8:48 AM.
 
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Old 08/16/08, 11:00 AM   #1374
Necronamis
Glass Joe
 
Undead Warlock
 
Bloodscalp
Originally Posted by Asheneyes View Post
The timing for the switch to CoH depends on two factors:

First, switching to CoH takes the spirit buff out of your raid group if no other priest specs it. Usually, that's not considered a big deal but you might want to check with your raid leads before doing so if they do have some kind of talent spec enforcement policy. Some guilds do, some don't.

Second, what level of content are you raiding? Judging from your plus healing alone I'd say you're somewhere in T4 content? Or is this an alt getting geared? Anyways, usually CoH starts to do well in T6 and above raid instances. It becomes somewhat mandatory for Sunwell and is really good to have for some of BT.

In lower content it's a nice perk for a couple encounters but it's by no means necessary.
You are correct, this is an alt (soon to be main). My guild <Expletive> of Bloodscalp is but a few steps away from stepping into Sunwell. We've already downed Illidian's punk ass a number of times and one of our rogues has the main hand warglaive.

As it stand I wont be bringing my priest into any T6 raids until I can upgrade a few more pieces of gear. Just wanted to know when I could bring CoH to table, which you have answered completely

Shpank you!
 
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Old 08/17/08, 2:35 PM   #1375
ilkori
Von Kaiser
 
Blood Elf Priest
 
Silvermoon
Originally Posted by Liriel View Post
Applying PoM gives you 0 aggro. (Which is not the same as none aggro!)

If you cast PoM after the pull and before anybody did anything else you will enter the aggro-table of all Mobs who "are aware of you" with 0 aggro. As would do everybody who enters combat. (F.e. a misdirecting hunter who will not get the aggro of the mobs but the mobs know that he is there.) It is like the aggro of a bodypull from a tank. But if you do it after the pull the mobs should be aware of the tank or who ever pulled. So there should be somebody with at least 0 aggro on all mobs. To pull aggro you need at least 10% more aggro than the person before. I dont know what 10% of 0 would be but 0 is not more than 0 so you should be fine.
To be proper.. PoM give 0 hate, but adds the caster and reciever to the aggro table of aware monsters. Don't cast it on rogues who are cloaked and attempting to sap something (unless it is before they enter the regular aggro radius of the monsters).


On the aggro generating abilities - note that PoM is likely to cancel-out with regards to threat if there is enough party/raid damage.

Knowing this is more important for 5-mans than raids, but it's interesting anyway.

"It's kind of fun to do the impossible." - Walt Disney
 
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