I'm pretty sure that one of those two time gaps of 3+ seconds includes refreshing Vampiric Embrace, but the issue about not spending time casting still stands.
Also:
Originally Posted by Acu
I managed to output 716 damage on first boss in BT. Compared to some reports I read in "How to melt faces", it still seems kind of low (although much better than low 500's from before - thank god!)
What else can I do to improve my dps? In that particular fight I had to be very carefull with SWD, so didnt use in every cd. Besides that factor, what else could I do to improve my dps output?
I just swap 9 gems slots around (exchanged 9 + damage for haste gems). That was before I knew something as dot clipping even existed and how bad it was...so I am not sure If I should remain with the spell haste gems or just go back to plus damage (12 this time).
First, 716 is still very low. I was getting 850 DPS when we first killed Gruul. Now there are three things out of your control that are hurting your damage.
A) There is only one shaman in the raid and he is Enhancement. (Also, he needs to stop casting healing spells except right as the shield goes up.) Lack of Wrath of Air and bloodlust will account for around 70 DPS lost. Also, if there are two restoration shaman, you can steal Earthshield from one for pushback protection. It helps a lot.
B) There is only one warlock in the raid, so improved shadowbolt uptime was terrible. He was casting curse of shadows, so you didn't lose 10% damage. But you should have! With only 3 shadow casters in the raid and a ton of melee, he should have cast Curse of Recklessness.
C) There are only two paladins in the raid. You are at roughly 8100 health without blessing of kings, so you need that to survive shield breaks. Salvation is basically required because of how much threat vampiric embrace generates. This means you don't get blessing of Wisdom, so chances are you ran pretty low on mana. I assume that's why you averaged only 1 Mind Blast every 13 seconds, even though you drank two mana potions. A paladin also increases the chance you can get one for concentration aura.
If these raid makeup issues were fixed, I think you'd hit around 900 DPS. That's still not very good, but it's an improvement. You should be hitting around 1100 DPS here. So there are some things you can do to increase your damage. You should use shadow word death more aggressively, but still be careful with it. Use it right after a spine goes out and not right before he puts up his shield, for example. Don't just use it on cooldown until you can break 10k health buffed. And drink a flask, for God's sake! 80 is a lot of spell damage, and you spent about an hour killing him. It seems well worth the investment.
By the way, your gem choices are all wrong. You should put spinels in everything, unless it's a yellow socket *and* the socket bonus is worth it (ie. spell damage). Then you put a reckless pyrestone in. Under no circumstances should you ever socket a Quick Lionseye. You'll gain around 10 spell damage (5 DPS) if you swap around your gems, so clearly that's not the major issue here.
45'54.812 SWP lands
45'56.312 GCD is over
45'56.765 You start casting VT <----- 0.453 sec wasted
45'58.265 VT lands
45'58.703 You start casting MB <----- 0.438 sec wasted
46'00.203 MB lands
46'00.781 SWD lands <----- 0.578 sec wasted
46'02.281 GCD is over
46'02.281 You start casting MF <----- 0 sec wasted (should be like this always)
46'05.281 MF finishes
46'13.140 VT expires
46'13.953 SWD lands <----- 8.672 sec wasted and you should have reapplied VT
46'15.453 GCD is over
46'16.218 You start casting MB <----- 0.765 sec wasted and Should have casted VT
46'17.718 MB lands
46'18.453 SWP expires
46'19.000 You start casting MF <----- 1.218 sec wasted and should have casted VT or SWP
46'21.000 MF finishes
46'21.656 Ground Slam
46'30.843 Shatter
46'35.593 SWP applied <----- 14.539 sec (kind of) wasted since its an instant cast you could have casted it even while avoiding encounter specific mechanics
46'43.106 You start casting VT <----- 7.516 sec wasted
46'44.606 VT lands
46'44.606 You start casting MF
46'46.687 2nd tick of MF
46'46.890 You start casting MB <----- Clipped MF probably unintentionally, luckily it was only .203 sec after the 2nd tick so this wasn't that bad
46'48.390 MB lands
46'48.703 SWD lands <----- 0.313 sec wasted
46'50.203 GCD is over
46'50.468 You start casting MF <----- 0.265 sec wasted
46'50.468 MF finishes
46'53.968 You start casting MF <----- 3.50 sec wasted
46'56.968 You finish casting MF
46'57.593 You start casting MB <----- 0.625 sec wasted
46'59.093 MB lands
46'59.093 You start casting MF <----- should have casted VT then SWP
46'59.593 SWP epires
46'59.606 VT expires
47'01.828 MF finishes
47'03.234 You start casting MF <----- 1.406 sec wasted
Hopefully thats enough for you to see where you're going wrong.
Yeah it definitely is, the only thing though for the second attempt is I'd have to pop out of form and heal because of the way my guild did the fight(I.E. right after a shatter), so I lost a lot of cast time due to that and some FPS lag issues my computer has. Or I just have to run around like an idiot cause of Cave Ins.
Yeah it definitely is, the only thing though for the second attempt is I'd have to pop out of form and heal because of the way my guild did the fight(I.E. right after a shatter), so I lost a lot of cast time due to that and some FPS lag issues my computer has. Or I just have to run around like an idiot cause of Cave Ins.
Vampiric Embrace will heal far more damage than direct healing will, so just keep doing damage if you want to top people off. I can think of exactly one fight where leaving shadow form to heal is a good idea, and that's Archimonde, when you get Air Bursted away from the fight.
I'm pretty sure that one of those two time gaps of 3+ seconds includes refreshing Vampiric Embrace, but the issue about not spending time casting still stands.
Also:
First, 716 is still very low. I was getting 850 DPS when we first killed Gruul. Now there are three things out of your control that are hurting your damage.
A) There is only one shaman in the raid and he is Enhancement. (Also, he needs to stop casting healing spells except right as the shield goes up.) Lack of Wrath of Air and bloodlust will account for around 70 DPS lost. Also, if there are two restoration shaman, you can steal Earthshield from one for pushback protection. It helps a lot.
B) There is only one warlock in the raid, so improved shadowbolt uptime was terrible. He was casting curse of shadows, so you didn't lose 10% damage. But you should have! With only 3 shadow casters in the raid and a ton of melee, he should have cast Curse of Recklessness.
C) There are only two paladins in the raid. You are at roughly 8100 health without blessing of kings, so you need that to survive shield breaks. Salvation is basically required because of how much threat vampiric embrace generates. This means you don't get blessing of Wisdom, so chances are you ran pretty low on mana. I assume that's why you averaged only 1 Mind Blast every 13 seconds, even though you drank two mana potions. A paladin also increases the chance you can get one for concentration aura.
If these raid makeup issues were fixed, I think you'd hit around 900 DPS. That's still not very good, but it's an improvement. You should be hitting around 1100 DPS here. So there are some things you can do to increase your damage. You should use shadow word death more aggressively, but still be careful with it. Use it right after a spine goes out and not right before he puts up his shield, for example. Don't just use it on cooldown until you can break 10k health buffed. And drink a flask, for God's sake! 80 is a lot of spell damage, and you spent about an hour killing him. It seems well worth the investment.
By the way, your gem choices are all wrong. You should put spinels in everything, unless it's a yellow socket *and* the socket bonus is worth it (ie. spell damage). Then you put a reckless pyrestone in. Under no circumstances should you ever socket a Quick Lionseye. You'll gain around 10 spell damage (5 DPS) if you swap around your gems, so clearly that's not the major issue here.
Thanks for the feedback I did that spreadsheet to compare haste x 12 spell damage gems, and although I wouldn't gain much dps output theoratically, I think for my playstyle will be far better, since apparantly I am not clicking as fast as you guys So, going to change gems around again.
Another thing I will change is disable "face Melter" and try to get used to just watch DotTimer and Quartz. I am definatly not used to anything other than tanking and just recently changed my main...had no idea a simple thing as basic as visual human reaction or mms can afect your dps output so much.
However I DID use flask of pure death, wizzard oil and buffed food the entire time - put them even for trash. I have no idea why WWS is not showing so.
I am very happy though that I am not dot clipping as much.... looking back that was something I did A LOT - with no idea whatsoever that was a big NO NO. I would always refresh SWP and VT at the same time mostly, and not really pay attention to always keep them on.
Now I have to work on click faster and try to cast VT 1.5 sec before it ends, SWP when the bar is blue, and MF when cant do nothing else.
Hello, I'm a holy priest who also collected a decent shadow set, so I regularly also check the spriest threads. One thing that bothers me so far is that I here a lot of people talking about "Thirds texture" for Quartz or something, that supposedly helps you with breaking MF. I have Googled for it but haven't been successful, can somebody explain what this is and or should do?
You patch it into the Mind Flay file of Quartz or whatever and it divides your MF into three parts, making it easier to clip after 2 ticks.
Acu: Slow reaction/clicking time is a reason to use damage over haste. Haste depends upon you being able to use the small amounts of time you save. If you gain 10% haste and your sequence of spells does not change one bit, you're completely wasting it in general and your DPS will be lower than if you had damage.
2. Change the Mind Flay part to what is linked above.
3. Cast VT/SW:P/SW/MB right after the second tick (2/3 of the way through) for increased DPS but more mana consumption. The greater mana consumption is pretty meaningless, though.
I was pretty happy at getting 1200+ DPS on Teron this week without food or flask and while sort of undergeared, but i'm always looking to improve so i'd appreciate it if anyone could take a look at this WWS for me. Also, exactly how good would 1200 dps in an ideal situation such as Teron while missing buffs and without 4 piece t6 be considered? What do you guys manage in the same situation?
This was with around 1250 +dmg and 60 haste since my armory will likely show pvp gear.
So, my guild is pushing to get Brutallus down. Did a ton of attempts last night, including a heartbreaking 1% wipe.
My DPS on the best 2 attempts was 1358 and 1399. I'm popping Destruction potions every cooldown. The 1358 attempt I wasn't in range of my shaman's totems ><. 1 Bloodlust, 1 drummer in the group, I'm not in a soak group.
Looks perfectly fine to be honest. Couldn't find anything that you would have done wrong.
More drums, more gear -> 1500+ DPS
There are half a ton of things you could optimize in your raid, but that's a different story.
So. First of all, more Mind Blasts. You got off 37, I got off 45. A second 14 difference in length doesn't account for 8 Mind Blasts. Second, more SW:P. I had 8 extra ticks than you, or 24 more seconds of uptime. There are two excuses for this: 1, you were casting Mind Blast instead or you were maintaining VT. We know that #1 isn't true since I got off 8 more, and I had 7 more VT ticks than you did, or 21 more seconds of uptime, which invalidates #2. Again, I know we lasted 14 seconds longer, but that doesn't address the issue here. If you need me to expand on this topic, I will, but for the moment I'm going to assume you see the problem.
Now let's look at SW:D. I got off 26, you got off 17. Again, problem.
Of course, we could excuse all of this if you were busy spamming Mind Flay to avoid any gap in casting. So let's look at the Mind Flay ticks. You: 135. Me: 212. That's a problem.
So, assuming we cancel out the 14 seconds difference, our summary is as follows:
I got off 6 more Mind Blasts than you did.
I got 10 off more seconds of SW:P uptime.
I got 7 off more seconds of VT uptime.
I got off 8 more SW:Ds.
I got off 63 more MFs.
Ninja edit: Just realized I didn't factor in the mitigated spells. That said, I had the same % mitigated roughly and the essence of this is still true. We both got off a few more spells than this says.
All in all, leaving out the DoTs, that's another 84 seconds of casting that I had that you did *not*. Let's see the impact on our relative DPS.
Your average tick of MF: 912. Mine: 850.
Your average MB: 2792. Mine: 2719.
Your average SW:P: 866. Mine: 841.
Your average SW:D: 2360. Mine: 2172.
Your average VT: 813. Mine: 760.
So every single spell of yours hit significantly harder, and assuming that Mind Flay will be a baseline DPS and using anything else will benefit your DPS even more, you should have done 62 more DPS than I did, or 1599. That's not perfectly accurate, but you get the general idea. Instead, you did 138 *less*, simply because you lost 84 seconds out of a 368 second fight to not casting at all, or 23% of it. Chain your spells together and watch your MF/DoT clipping to make sure you aren't losing DPS by messing them up. If you're trying to clip MFs, stop doing it for now since you're just hurting yourself significantly.
Hopefully some of that helps.
Edit: Needless to say, I strongly disagree with
Originally Posted by Madlax
Looks perfectly fine to be honest. Couldn't find anything that you would have done wrong.
More drums, more gear -> 1500+ DPS
There are half a ton of things you could optimize in your raid, but that's a different story. :)
I checked his armory, his gear is roughly equal to mine and I had no drums on my attempt. Therefore, he should have been able to match me at the very least and should have beaten me due to all of his spells hitting harder.
So, my guild is pushing to get Brutallus down. Did a ton of attempts last night, including a heartbreaking 1% wipe.
My DPS on the best 2 attempts was 1358 and 1399. I'm popping Destruction potions every cooldown. The 1358 attempt I wasn't in range of my shaman's totems ><. 1 Bloodlust, 1 drummer in the group, I'm not in a soak group.
Am I pushing myself to the limit, or is there something else I can do to maximize my dps on the fight?
Here is your Priest spell data on your best attempt: Priests - WWS
And here is that same data for our last kill: Wow Web Stats
Over 400 seconds, you cast 41 Mind Blasts and 24 Shadow Word: Death, which works out to one blast every 9.75 seconds and one death every 16.6 seconds. In 360 seconds, I had 46 Mind Blasts and 23 Deaths, which is one blast every 7.8 seconds and one death every 15.6 seconds.
You need to cast more Mind Blasts. These are largely unaffected by your spell haste. Getting the fifth point in Improved Mind Blast will help, but you should also look into interrupting your mind flays at the 2 second mark to cast other spells when they come off cooldown (generally Mind Blast).
Also, you should put a Shadowsong Amethyst in your helm and a Spinel in your wand, which should net you a bonus 3 spell damage.
Out of curiousity Balkoth and Aural, what are your haste ratings? (Wow armory for some odd reason doesn't list total haste values, and i am not of mind to add them myself). I would think that if Balkoth had a significantly higher haste (and lower dmg) it may account for some of the discrepancy?
Only like 150. ZA healing necklace, t6 bracers, Supremus belt, Ancient Knowledge x2. He has the exact same, only with the Zul'jin neck instead of eagle. He also used 3 Destro pots, I used 1.
I had a lengthy post written and checked the thread before hitting submit -- and frankly Balkoth and Hope covered it all already. Short version: Go to 5/5 Imp MB, and focus more on Mind Blasts. You can improve there, I cast more MB's in our 5'30" kills than you did in your 6+ minute attempts.
Thanks much for the pointers I picked up the T6 robe and bracers this week, so I can drop another point from the +hit to get 5/5 imp mindblast. I think I've been accidently clipping the third tick of mindflay. I use quartz and try not to start another cast until I'm in the red, but I'm pretty sure I've been clipping the third tick on a regular basis and I'm not exactly sure how I can tell if I'm doing it.
I'm in the mage group, so the shaman is saving bloodlust for sub 20%. Is it better to hold off on the second Hex/Destruction popping until then, or am I better off using them as soon as the cooldown is up? I've been popping the destro potion at the same time as the hex head, right at the start, and then again every cooldown, but I haven't found anything yet on how to maximize destruction potion returns as a shadowpriest.
As far as Brutallus goes, you want to save your cooldowns for use during Bloodlust. Since the shaman will either lust when Brutallus hits 19% or when there's 40 seconds until enrage, this means you'll use one set of cooldowns at 0 minutes, the next at 2 minutes, but no cooldowns get used at the 4 minute mark.
On the subject of cooldowns, I recommend not refreshing your devouring plague at the 3 minute mark. Instead, if you get burned, cast plague when the burn debuff has 24 seconds left. This will give you a lot of extra healing during the time you need it the most. Realistically the only time it's unsafe to cast Shadow Word: Death is during the last 8 or 16 seconds of burn. With Devouring Plague as additional backup, you can often safely cast death even during those last 8 seconds, but be sure to healthstone as well. Good timing of plague will stop you from wasting potential death cooldowns. Oh, and remember to cast plague when you get bloodlust if you haven't been burned after the 3 minute mark.