I've been working on improving my DPS Recently. I've worked on different Spell "rotations" and keeping my cool downs popped as much as possible. I figure with the shadow Damage that i have i should be cranking over 1k dps by now.
On a recent gruul i managed 917dps with regular buffs (no flasks or food just oil) and buffed to 1357shadow damage (flask food oil) on lurker only 996 dps...
Okay I had a long post typed out and the forum went AWOL on me for a few minutes so I completely lost it. I'm going to give you the very short version:
Work more on VT uptime vs SWP uptime. You were missing a bit of VT uptime.
Work a lot more on MB (and to a lesser extent, SWD) casts. You were casting 4-5 MB's per minute, when it should be more like 7-8 per minute.
Finally a reminder that these fights aren't the greatest for analyzing, Gruul is the best out of them, but the other 2 are fairly poor to analyze. This is due to things such as aggro drops, and add phases.
Hello, first time posting here, I have quite a simple request; Recently my guild managed to kill Illidan and is now working it's way towards Sunwell by farming through pre 2.4 T6 content. During this time I've picked up most of the bits and piece I'd like for my gear set. Currently I'm trying to come to a descision on whether or not I'd be better with 1357 Shadow Spell Damage (Unbuffed) Or 1272 Shadow Spell Damage and 103 (6%) Haste.
Now believe me when I say I've done some thorough research into haste mechanics for a Shadow Priest - As I've come to understand it 1 haste is equal to 1 spell damage as long as you are above 1400 Shadow Spell Damage (Raid buffed) However it seems as if I'm throwing an awful lot of extra Spell Damage away. I've looked for a while now for a solution to this and have seen so many different opinions and comments on the matter I'm not sure what to think. I would like an answer once and for all if possible, and if no definate yes / no some discussion on the issue would be appreciated. Thank you in advance.
Ignus-
Due to the nature of the class finding the equivalence of spell hit compared to spell damage isn't as easy as doing a bit of napkin math. Spell damage and haste require full on simulation but you can get a rough idea of the value of one spell hit rating with the following formula:
(((Current DPS/Spell Hit Rate)*(Spell Hit Rate+0.00079268292682926829268292682926858))-Current DPS) = DPS Gained from one spell hit rating
0.00079268292682926829268292682926858 being the % of spell hit rate gained per spell hit rating.
At the 1500 dps and 98% hit rate gear level this formula shows a gain of 1.21 dps per spell hit rating. Even without simulating DPS increase from spell damage you can tell any shadow priest who thinks they can get this great DPS scaling from any other stat (with the exception of spell penetration versus a target with SR) must be delusional.
Poor-
A shadow priest should allow your mages to not only use molten armor but also some combination of Destruction Potions and Flame Caps.
Quinnie-
15'08.571 Quinnie's Vampiric Touch dots Brutallus for 682 Shadow damage
15'08.852 Quinnie's Shadow Word: Pain dots Brutallus for 760 Shadow damage 281ms
15'11.086 Quinnie's Mind Blast hits Brutallus for 2320 Shadow damage 2234ms (assuming you have zero haste, didn't check)
15'11.508 Quinnie's Shadow Word: Death hits Brutallus for 1945 Shadow damage 442ms
15'15.305 Quinnie's Mind Flay dots Brutallus for 782 Shadow damage 3000+ ms
Kaossi-
Your spell haste set will be superior by a decent margin. There are AT LEAST three different, independant, simulations that all confirm the same results with haste-damage equivalency.
Hello, first time posting here, I have quite a simple request; Recently my guild managed to kill Illidan and is now working it's way towards Sunwell by farming through pre 2.4 T6 content. During this time I've picked up most of the bits and piece I'd like for my gear set. Currently I'm trying to come to a descision on whether or not I'd be better with 1357 Shadow Spell Damage (Unbuffed) Or 1272 Shadow Spell Damage and 103 (6%) Haste.
Decide on a piece by piece basis, maximizing spell damage + haste. Looking at your current armory, you have some great haste pieces and some terrible ones. The set you're wearing is better than a 0 haste set with 1357 damage, but neither is the best set. For example, the Zul'aman boots are just worse than Frozen Shadoweave. And you gloves are downright attrocious. The gloves from Attumen the Huntman would be an upgrade with living rubies alone!
A few other pieces of gear nitpicks:
- Put a spinel in your wand. It's not worth losing 4 spell damage for 7 stamina.
- Get 15 spirit on your chest. It beats 6 m/5 by a large margin.
- Either become Aldor or use the 18 spell damage enchant from Zul'gurub. The Scryer shoulder enchant is downright worse by 5 spell damage.
Could it be that you have reached the debuff limit? I am not sure what happens in those scenarios, whether the VT gets bumped off or, whether it will kick a different debuff off first and be given priority.
I don't beleive it's the debuff limit, if it were I think my vt would pop up then dissapear... as it is, it's not showing up at all. I think by trying to get into a MB or MF cast immediately, i may be clipping the end of the cast somehow? But this only happens with VT.
Highlights
1. Gear: everything that is on me now, except HSH (used DMC before attained ZA trinket last night). Any advices about my gear are welcome (xcept maybe arguable replacing non-meta gem in head).
2. Latency: I have rather unstable latency (that ranges from 200 to 500+ spikes on boss fights), so I understand that must be eating a good % of my DPS.
3. Spellcasting: What would you advise as a way to minimize spell-spell and gcd-spell gaps? I tried spamming buttons, but to be honest I find it to be very alien to me. Any other ideas/workarounds?
Highlights
1. Gear: everything that is on me now, except HSH (used DMC before attained ZA trinket last night). Any advices about my gear are welcome (xcept maybe arguable replacing non-meta gem in head).
2. Latency: I have rather unstable latency (that ranges from 200 to 500+ spikes on boss fights), so I understand that must be eating a good % of my DPS.
3. Spellcasting: What would you advise as a way to minimize spell-spell and gcd-spell gaps? I tried spamming buttons, but to be honest I find it to be very alien to me. Any other ideas/workarounds?
You are doing fine given your latency. And sorry, just get used to spamming buttons when the cooldown is close to up.
Thank you tymir, what I'm looking for is actually all the simulation data, and the formulas and how they were derived,
with no holds barred and no "prettying up" of the data, and again, the math behind all that data. I tried checking the spreadsheet but I can't find it's root formulas anywhere.
Thank you tymir, what I'm looking for is actually all the simulation data, and the formulas and how they were derived,
with no holds barred and no "prettying up" of the data, and again, the math behind all that data. I tried checking the spreadsheet but I can't find it's root formulas anywhere.
Links to simulator source found here: http://wiki.shadowpriest.com/index.p...imulationCraft
Since I never checked in 2.4.x updates, just remove the 1.5sec gcd-cap in wow_player.cpp and that will get you close enough.
My thanks to you dedmon. I think I figured out the problem, my friend was arguing from the simulation side of the argument while I was arguing from the theorycrafting side of the argument. So him saying that it's really impossible to determine the effect of just 1% spell hit in a single running of a simulation is really correct, but at the same time I was correct in that you need to think of things in terms of the mean DPS provided when making gearing decisions.
Decide on a piece by piece basis, maximizing spell damage + haste. Looking at your current armory, you have some great haste pieces and some terrible ones. The set you're wearing is better than a 0 haste set with 1357 damage, but neither is the best set. For example, the Zul'aman boots are just worse than Frozen Shadoweave. And you gloves are downright attrocious. The gloves from Attumen the Huntman would be an upgrade with living rubies alone!
A few other pieces of gear nitpicks:
- Put a spinel in your wand. It's not worth losing 4 spell damage for 7 stamina.
- Get 15 spirit on your chest. It beats 6 m/5 by a large margin.
- Either become Aldor or use the 18 spell damage enchant from Zul'gurub. The Scryer shoulder enchant is downright worse by 5 spell damage.
Hello, thank you very much for your kind replies - in response to some of the points you made: I actually dropped tailoring for Leatherworking so thats the reason for using those, I also don't have the Slippers from Najentus and even if I did, I belive they are slightly worse. As I hope you see I picked up the crafted haste bracers which brings me to 131 haste (8%) and 1260 Shadow Damage (Unbuffed) Also I had completely forgotten about my gloves having fairly recently changed from T5 to T6 shoulders and hence losing the (2). Not sure why armoury is showing 6mp/5 I actually am using 15 spirit. Changing to Aldor will be a royal pain, so I'm thinking of indeed going for the ZG shoulder enchant. Lastly, my stamina used to be quite low so thats the reason for socketing my wand like that, again - being the slacker I am it's something that had completely slipped by me.
Hello. Newly registered member, reader for .. eh, the last 3-4 months. I greatly appreciate the resources found around these forums, they have undoubtedly made me a significantly better SPriest than I would otherwise be.
But the question remains just how decent a SPriest! I've noticed a theme of "hey, here's a WWS report, tell me how I screwed up". If I may be so bold, I'd like to follow that trend. I've read the majority of the original "How to" thread here, in addition to browsing around and hitting other forums. I think I'm familiar with most of the general theorycraft pertaining to SPriests, though I'm certain I could be surprised many times over (and I cannot begin to claim to understand the math behind it). So, without further adieu ...
Hah, yea, earl(ier) T5 content, sorry! Gear wise, I believe the only difference is that I had the Spellstrike Hood on for that raid. The raid in question was a little bit ago, so I don't recall for certain, but I believe I was flasked with Pure Death. I was definitely well fed with +dmg food and oiled, at the least.
So, if anyone is willing to take the time pick through that and point out where I screwed up and what I can do better, I'd greatly appreciate it. What I'd appreciate equally, is if anyone would mind taking the time to give me a quick and dirty on how it is you usually go about evaluating people's performance with these. I see you talking about things like VT/SW: P uptime - I understand the importance of uptime percentage, and I know it should be relatively simple to determine that from the data provided by WWS, but the methodology still escapes me.
On a separate note, I'm looking at replacing several pieces now that I got the Hood of Hexing. I was considering picking up the Arcane Pantaloons, Runed Cuffs, Cloak of Arcane Alac, Fetish of the Primal Gods, and the Guard's Pen of Sub (new PvP neck). Totaling things up I figured out those changes would net me a 84 spell damage deficit, 132 spell haste, 43 sta, and 57 int. Typically I wouldn't be concerned about the sta, but it isn't uncommon for us to change things up by taking a stroll to Najentus nowadays (and my health is sadly quite low). I'd normally say the same about Int, but I do actually run dry relatively commonly still, which is one reason I suspect I'm doing something wrong. 84 spell damage seems like an awful lot to drop, but I know via the simulators people run, 132 haste is worth it. As someone pointed out earlier, though, the question is if it's worth it to ME - is my reaction time fast enough to make use of the extra time, etc.
First off i would like to thank anyone who spends some time looking into this.
I am currently in debate on the spell priority that I use and the spell priority that most shadow-priests use arguing it is the most effective one.
My spell rotation on a brutallus fight with my average latency(300-400ms) is VT/destro pot macro, MB, SWP, SWD, DP, VE, MB, VT, SWD, MF, SWP, finally it falls into a normal rotation but the the time from my first MB until ive applied a full set of all my dots to take advantage of my destruction potion it takes almost a whole 5.5 seconds.
Ever since i got my 4-piece tier 6 I usually open with a MB after I have applied my VT, and noticed a slight dps increase from my previous rotation with VT,SWP,MB normal rotation. Am I doing something wrong here moving MB above swp application/refresh on my spell priority?
What rotation would be ideal for trash?
Now with some sunwell gear and a great increase in my casting speed (14% increased casting speed without drums atm) i would like to know how much i should average on a brutallus fight given that i am in a soaker group.
I would like to try and maximize my dps, and sad to say I havent been able to break 1600 with t6 gear and 148haste (1578 is my personal best), now that i have 236 haste and 1381 shadow dmg unbuffed i would be discouraged to learn that i cant break 1600 dps in a soaker group. Please help me out I´ll provide WWS wednesday so you can inspect our Brutallus kill sadly I disconected during our kill and got burned multiple times so it wouldnt be a descent WWS to inspect.
We usually run with atleast 2 shadowpriests, I leach my fellow spriests 5/5 misery and picked up 5/5 shadow weaving for muru since our locks complain about debuffs not gettin to full fast enough.
But I am really open to suggestions on my current spec and itemization.
One of my bigger questions would be on my tier 6 helm which I would ideally replace with Cowl of the illidari high lord but since we rarely run BT anymore this seems like a long shot, would Hood of Hexing be a descent substitue for my t6 helm. I would really like to gain my 2/2 Imp VE I love it in almost every Sunwell boss fight and respeccing every night really isnt my thing.
Any flaws on my gear choices/gem choices/talent choices/enchant choices I would like to know why it is flawed and what should i replace it with to correct. I have done my reading but sometimes having someone else look at it from outside can reveal issues that had gone past me.
Last I would like to apologize for my spelling and grammar, english is my 2nd language and though I write and speak it fluidly I still have problems formulating long questions and answers.
I finally grabbed Quartz yesterday instead of whatever basic DoT timer I had before. I grabbed the thirds texture and installed it so I can use it for Mind Flay, as well.
Two relatively basic questions about it, though ..
a) Quartz's cast bar has the red portion at the end to signify latency. In browsing through some macro threads, I saw people reference using a stopcasting macro in order to utilize this feature to regain some of the lost time from latency. Those were rather old posts (about a year old), though, and in attempting to test this myself in-game I seem to be able to start new spells when the cast time of my previous spells enters the red area without such a macro. Can anyone say if my testing is accurate and the stopcasting macro is no longer necessary, or should I be making such a macro for all my spells if I want to try and use Quartz's latency indicator for tighter timing?
b) As I said, I installed the thirds texture for clipping MF. I'm extremely leery of trying to start clipping my MFs because I'm not certain my reaction time is fast enough, but I figure I have to give it a shot at some point. Is there a way that I could test how accurate I am being with my clipping? I figure maybe by finding a mob to test on and using WWS to record the log, then check for time between the last tick of MF damage and when the mob is newly afflicted by MF? I tried using a full cycle with clipping, but (at least for me) it's too difficult for me to sort through all of the ticks and what not to find the pertinent information.
Also on MF clipping - if I am trying to clip after the second tick of MF, should I be attempting to cut the spell right after two portions of the cast bar, or should I be cutting it an amount equal to the red latency area at the end of the bar before the second groove? In other words, if on a given cast of MF my red latency area at the end of the cast bar were 1 inch long, should I cut the MF exactly at two-thirds of the bar or at 1 inch before two-thirds to account for the latency?
A) Test a cycle with no timers longer than a minute against Dr. Boom and see which has higher DPS while you still have mana. The clipping one probably will.
B) Think of the 2 second mark as the new end of your cast bar, and imagine there being another red bar to the right of that mark. Start your new cast inside that imaginary red bar. Oh, and you shouldn't need a stopcasting macro. Just jump right in to your next cast.
Ok, thank you - I pretty much assumed as much on both cases, but I do appreciate the confirmation.
Is there a window after the second tick of MF after which it is commonly accepted that trying to clip MF is no longer beneficial, or rather even detrimental? Obviously I'd like to get as close as possible, but if I'm falling anywhere from 200-400ms after the second tick, am I doing myself more harm than good (understanding of course that it may take some time and practice to perfect it)?
EDIT: I don't suppose there's a way of forcing Quartz to reposition the location of the red latency skin? Or at least repeat it at each of the three portions of the cast bar?
Is there a window after the second tick of MF after which it is commonly accepted that trying to clip MF is no longer beneficial, or rather even detrimental? Obviously I'd like to get as close as possible, but if I'm falling anywhere from 200-400ms after the second tick, am I doing myself more harm than good (understanding of course that it may take some time and practice to perfect it)?
EDIT: I don't suppose there's a way of forcing Quartz to reposition the location of the red latency skin? Or at least repeat it at each of the three portions of the cast bar?
If you're going to be more than 200 or 300 milliseconds late, I wouldn't bother, but there hasn't been a lot of math on it. I looked into fixing quartz to show extra latency bars but decided it would be way more work than I wanted to do. Theoretically possible but it would be a solid day of programming.
I have 2 pc tier 6 and quite a bit of pre SWP haste and dps gear and I find myself putting out 1450ish dps with a shaman in raids. I play with 500-600 ms (Gotta love raiding from South Africa)
I find haste greatly improves my dps, even with my lag but a Quartz casting bar that showed a red bar for each third of the casting bar of MF would be wonderful, if anyone can find or program such a thing please post it :p
I feel I am losing quite a bit of dps due to my ping , especially during BL where it is harder to spam buttons with poor delay, but reducing poor MF clipping would help quite a bit.
here is a WWS of last nights Brut kill: Immortalix
i believe with my gear i should be able to break 1500dps but seem to be struggling. My personal best would probably be around 1480. I'm in a group with 2 mages, 1 warlock, 1 resto shammy. WE have 4 leatherworkers with drums of battle in our group.
basically fight starts and i dps for about 15 seconds then i use my first destro pot/trinket. i use 2nd pot/trinket when c/d is up then i basically wait until brut gets to around 20% with heroism used until i use my 3rd destro/trinket combo
i'm using facemelter and atm my spell priorities are SW:P, vt, mb, SW, ve, mindflay. i sometimes reapply ve when it hasn't expired yet (like about 1-2seconds left) and i got no other cooldowns left besides mindflay
i play with oceanic pings which could range from 200ms to 400ms (with lowerping)
pretty stumped as to how i can break the 1500 mark at least, maybe i'm clipping my mindflays, i got 1 burn in that kill and for me, the burn spot is on the other side of brut so there was a bit of downtime from running over to the burn spot
Orb of the soul eater vs fetish of the primal gods
I just my priest to 70 and due to time constraints my tailoring was lacking as was my shadowcloth production. Our guild will be hitting Kara soon (hopefully tonight) and Im hoping to get my priest in instead of having to heal on my druid. The kara gear should take care of a majority of my armor issues but that leaves me wondering about an offhand to go with my merciless gladiator mace.
It would seem that the Orb is the preferred off hand of choice but Ive also see people refer to the Fetish.
The difference would appear to be more damage (by 14) using the Orb with the Fetish having haste (by 17) and a bit more stam ( by 6) and int (by 17).
My theory crafting gets a bit rusty (1 haste = ~ 1dmg) but give or take I was thinking that the haste should overcome the damage difference but my gearing will top out at T4 and frozen shadoweave so I may not have enough base dps to make this true.
Does anyone happen to know where the +dmg crossover point is for these two offhands.
Ultimately the Orb is cheaper and I can use the badges for the wand but I dont mind spending the extra badges if it looks like I can reasonably hit that crossover point or get very close to it.
The simple answer is that the fetish is going to be better even in Karazhan gear and that you should spend your badges on other gear first (like the mainhand and leggings). By the time your biggest upgrade-per-badges-spent is for an offhand, the fetish will be the better choice.
Ive always been looking to better myself in anyway, and i was wondering if you guys could look through the parse on my latest Teron kill to see if theres anything i could do to pump out that little bit more dps.