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How does that change things in any way? If anything this compounds the problem. SoL was without a doubt a very bad idea. Buff test of faith and IHC instead.
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With full SoL/HC/IHC, you have 6 possible states:
A: no SoL/no HC
B: no SoL/HC (haste and mana)
C: no SoL/HC (haste only)
D: SoL/no HC
E: SoL/HC (haste and mana)
F: SoL/HC (haste only)
For single target healing only, I'd suggest you explore the possibility of using Flash Heal whenever you're in states D&F, Greater Heal when you're in states B&E, and Binding Heal in states A&C. Calculating this requires a fairly hefty bit of math, but I suspect you'll discover that SoL really is worth it.
Note: Binding Heal is larger at base than Flash Heal, gets another +10% over Flash Heal, and has two chances to proc both SoL and HC/IHC.
For
multi-target healing, SoL is monstrously good. It allows you to spend a GCD to gain ~170 mana without interrupting your FSR. Or to land an instant heal. Or, more likely, both.
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The only multi heal spell procing IHC is binding heal. And IHC is 2x30% hasted FH,GH,BHs on crit + 0.45% reduction in mana cost per crit point for a total of 6points. Illumination and light's grace is 0.6% reduction in mana cost per crit point and effectively permanent 25% haste on HL for 7 points only they are 4 tiers down the tree.
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If you spam Flash Heal, you have a cost reduction of 0.725 * critical (higher than 0.6 * critical from Illumination). If you spam Binding Heal you have 1 - (1 - (critical * 0.45)) ^ 2 cost reduction (at 20% critical, this would be equivalent to 0.8595 * critical from Illumination). The only spell where Priests don't beat Paladins for critical mana reduction would be Greater Heal, and it's still fairly close there. And if you properly sequence your casting, you beat Paladins on Greater Heal (since you're exploiting Binding Heal procs to cast Greater Heal).
I'm not sure why you're bringing up Light's Grace. Light's Grace is basically just a more narrow form of Divine Fury. Priests get both -0.5s off their large heal
and a proccable haste. Paladins only really get the former.
Also bear in mind that SoL/HC/IHC give you something far better than Divine Aegis does: an ability that is
always useful. These abilities save mana and time. Divine Aegis just throws up extra 'healing' at the least useful time to get extra healing - namely, right after a crit.
In terms of points invested, who cares? Paladins get +12% to all healing for 3 points, while Priests get +10% for 5 points. That seems like a much better starting point for a whine about point-for-point imbalance. And then I'm sure the Paladins will come back and whine about how they have to spend 5 points to get the same effect as the 2-point Healing Focus.