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Old 11/09/08, 7:44 AM   #2576
Observer
Von Kaiser
 
Human Priest
 
Maelstrom
Regarding CoH:

I've always hated the artificial restriction of "party" within a raid, as if regardless of who's around, you're only willing to help yourself and your four best friends, or in the case of CoH, some random person and HIS four best friends. To me, the obvious thing to do would be to have CoH (and Holy Nova) function like damage AoEs do - hit everybody in range, with some cap (i.e. 5 players' worth of healing), but spread amongst all the players. This prevents it from being ultra-efficient to spam when the raid is clumped up (unless the whole raid is taking a constant, very low level of damage), but avoids the ugly, artificial restriction of "party", and optimizes it for the situation for which it was intended -- when, you know, a bunch of people within a circle around somebody need healing.

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Old 11/09/08, 10:43 AM   #2577
Lambi
Soft and fluffy
 
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Blood Elf Priest
 
Talnivarr (EU)
Originally Posted by Observer View Post
Regarding CoH:

I've always hated the artificial restriction of "party" within a raid, as if regardless of who's around, you're only willing to help yourself and your four best friends, or in the case of CoH, some random person and HIS four best friends. To me, the obvious thing to do would be to have CoH (and Holy Nova) function like damage AoEs do - hit everybody in range, with some cap (i.e. 5 players' worth of healing), but spread amongst all the players. This prevents it from being ultra-efficient to spam when the raid is clumped up (unless the whole raid is taking a constant, very low level of damage), but avoids the ugly, artificial restriction of "party", and optimizes it for the situation for which it was intended -- when, you know, a bunch of people within a circle around somebody need healing.
So how will the spell know what 5 players to target in the clump? Either it will have smart targetting which dumbifies healing again or it will be random and push healing into more RNG. Both solutions are horrible. Ofcourse you could make CoH work like mass dispel with a targetting circle on ground which in theory would be very fun since you could heal people around pillars defying LoS... however from my experience Blizzard hasn't done a very good job mixing environment and targetting so you could well be targetting the roof or some branches of a tree when it's critical for that CoH to hit.

A person just staring at healthbars will never heal the raid as well as someone understanding and watching the encounter. Reactive healing will never be as quick as preloaded healing when you understand damage will be incoming. I'll give you a small example: KJ does his massive explosion and your raid is in the bubble;
-Priest A watches KJ's casting bar and times his PoH to land exactly when the damage is in therefore healing his party and then having a GCD for a CoH straight after.
-Priest B watches HP bars and spams CoH all the way ending up healing for 1x PoH worth of healing less than Priest A.

I'm all up for making AoE healing work as AoE damage with a cap, however that cap needs to be relatively small to not make the heal overpowered, or the cap needs to spread out the heal on everyone in range; ie cap is 10,000hp, maximum individual heal is 2000hp:
-Heal 3 people = 2000hp on each person, 6000hp healed in total.

-Heal 5 people = 2000hp on each person, 10,000hp healed in total.

-Heal 10 people = 1000hp on each person, 10,000hp healed in total.

To me the blizzard POV of parties being a hinder to healing is very very weird when PoH still is YOUR party only. I'm all up for making the priest the jack of all trades, the class with the biggest toolbox... but for god's sake stop making the tools worthless.

What the priest class needs and what follows Blizzards "priests have a tool for all occasions"-idea is to first of all give us a heal that is semi fast (over 1.5 seconds, under 2.5) and heals for an average amount (more than flash, less than greater). Give us an AoE spell for all occasions:
1. Holy Nova heals everyone in the very small area it reaches up to a certain cap (might want to make it smart target) just like arcane explosion.

2a. CoH partywise off cooldown 2b. CoH smart target 3-4 second cooldown with a 10-15% buff

3. PoH partywise but targeted (like the 2.4 CoH).

(4) A little fantasy of mine: Give us a healing version of mind sear that heals the caster (you) and 4 targets around your target. 3 sec channel, 1500 healing per tick, 15 sec cd.

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Old 11/09/08, 4:42 PM   #2578
Observer
Von Kaiser
 
Human Priest
 
Maelstrom
Originally Posted by Lambi View Post
So how will the spell know what 5 players to target in the clump?

...

I'm all up for making AoE healing work as AoE damage with a cap, however that cap needs to be relatively small to not make the heal overpowered, or the cap needs to spread out the heal on everyone in range; ie cap is 10,000hp, maximum individual heal is 2000hp:
-Heal 3 people = 2000hp on each person, 6000hp healed in total.

-Heal 5 people = 2000hp on each person, 10,000hp healed in total.

-Heal 10 people = 1000hp on each person, 10,000hp healed in total.

To me the blizzard POV of parties being a hinder to healing is very very weird when PoH still is YOUR party only. I'm all up for making the priest the jack of all trades, the class with the biggest toolbox... but for god's sake stop making the tools worthless.
What you describe here is what I was trying to convey. And to carry it to the extreme, if the 25-person raid is all in one big bunch, 350-400 healing to each person/pet, making it generally inconsequential, rather than the paragon of efficiency and brainless spammability that smart-targetting makes it.

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Old 11/09/08, 5:19 PM   #2579
Volbak
Glass Joe
 
Troll Priest
 
Magtheridon (EU)
Hello to everybody. This is my first post here, and with a lot of people with great knowledge, I am a bit shy to post something.

I will write my thoughts about CoH at the moment, and I am very open to change them, based on different arguments.

CoH now is: Instant, Raid-Wide, Smart, no CD, small amount of healing per person, large amount total.

This creates a situation where it's too easy to spam it where it's not needed; 3-4 people took little damage in the raid? Sure, cast a CoH; little more damage, another CoH, and so on. The end is a spamming of the ability, in detriment of our other spells. However, when there is heavy raid damage, and CoH is required to top the raid, it can not be cast just once, because the amount that it heals each person is too low; it needs to be spammed sometimes to make any difference in the raid healing.

The old CoH had the party limitation, which would make it less likely to heal for its full effect often; but this limitation was taken, and a blue post stated that they are reluctant to put it back.

This makes the spell very difficult to balance: it will either be OP without a CD, or it will be weak and not able to fulfil the role of a raid healing spell with a CD. The numbers of different proposals about how to balance it here and in the wow-forums is a proof of it. Putting a CD, of any sort, will make it not scale with haste. So, when people begin to get haste, the spell will get weaker and weaker and probably will need new balance, and everything is back again.

Maybe this is a bit too much, but after reading different ideas, the ones that I found more sensible would involve:

1) Get rid of the spell. It's giving too much problems, and probably will never get a balance with the current design

2) Make PoH raid-wide. It has a casting time, and it heals around the priest. If the area of the spell needs to change it's something to discuss. But it would make priests have a strong raid healing spell, with slight different mechanics than CH: you don't cast it on someone, you need to position yourself well to heal the people that needs healing.

3) Get a new talent instead.

There are good proposals about CoH, but many of them involve adding complex mechanics on the spell; and that makes even more difficult to balance.

Thanks for the reading

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Old 11/09/08, 5:58 PM   #2580
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
4) Balance fights around CoH-with-a-cooldown.

There's nothing wrong with CoH with a cooldown. It simply forces you to actually cast other spells (PoM and flash heal being obvious candidates) instead of spamming one button. The idea of giving it an AoE cap is a fun one but the talent is hardly broken with a small cooldown. It's still 6k or more healing distributed to those who need it most with almost no chance of overheal if the healing is actually needed.

Remember that Wild Growth is also getting a cooldown and paladins have no AoE heals at all (unless you count the HL glyph). Shaman are the outlier but I imagine chain heal will get hit with something if it proves too dominant. CoH will remain among the best means of dealing with raid damage on a clustered group of people.

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Old 11/09/08, 6:43 PM   #2581
Lambi
Soft and fluffy
 
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Blood Elf Priest
 
Talnivarr (EU)
Originally Posted by Anedris View Post
4) Balance fights around CoH-with-a-cooldown.

There's nothing wrong with CoH with a cooldown. It simply forces you to actually cast other spells (PoM and flash heal being obvious candidates) instead of spamming one button. The idea of giving it an AoE cap is a fun one but the talent is hardly broken with a small cooldown. It's still 6k or more healing distributed to those who need it most with almost no chance of overheal if the healing is actually needed.

Remember that Wild Growth is also getting a cooldown and paladins have no AoE heals at all (unless you count the HL glyph). Shaman are the outlier but I imagine chain heal will get hit with something if it proves too dominant. CoH will remain among the best means of dealing with raid damage on a clustered group of people.
Well that's kinda my issue. We're a "jack of all trades" and we can't properly aoe heal for 6 seconds? I understand CoH being too good now, and dumbing down the game I really do! But for god's sake if you put our only out of party aoe heal on a cd, please change our party only spells to be cast outside our party?

Edit: Also the nerf to CoH is also an indirect nerf to SoL.

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Old 11/09/08, 7:19 PM   #2582
Thorongil
Piston Honda
 
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Human Priest
 
Alexstrasza (EU)
Originally Posted by Kretschmer View Post
I'm looking at jumping from druidry to priest healing for WotLK, and am having trouble with some talent trade-offs. For reference, I'm mostly interested in heroic 5-man and 10-man content, due to guild size and composition.

Current Effort:

Talent Calculator - World of Warcraft

Key Tradeoffs:

Mental Agility vs Imp DS vs Aspiration

I currently have 2 points in Aspiration, as it offers a substantial reduction in the penance cooldown, as well as increasing the availability of PS on reactive fights. (PI uptime seems to be fairly inconsequential, giving your 10-man raid roughly .2-.3% more DPS over an ideal, mana-limited fight.)

Mental agility is tougher to weigh, given a lack of experience in priest rotations. At my current 3/5 my instant casts are 2.2% more expensive than ideal. Does anyone have a good beta WWS that I could parse to determine instant-cast mana expenditure for a given boss fight? I'm not sure what I'd steal a point from to round this one out.

Imp DS seems of questionable utility with the interchangeability of buffs in 3.0.

Renewed hope is interesting, but I'm not sure what I'd reduce to fill it. Assuming 100% WS uptime on tanks (fight-dependent, I'd wager), it would be an excellent talent. Perhaps going with 1/2 Grace and 1/2 Aspiration?

On beta, I tried a similar build sans shield-boosting talents (shields were a new and underestimated thing, then) and it worked quite well in heroic content with the blue premade PvP gear.

Advice would be appreciated.
Drop your 2 points in improved Healing. Honestly, you´ll not need the lower mana cost, if you play the disc specc appropriately. You´ll hardly ever feel the urge to use GH in Heroics/10mans, and the times you do you´ll hardly overheal (since you will mostly use a quick borrowed time hasted GH most times on people that are low on health while Penance is on cooldown) thus granting high rapture returns. Penance is incredibly mana efficient, even without improved Healing, there´s no need to make it more efficient.

Also, points in improved Renew are of questionable use. Sure, you´ll use Renew in Heroics, but glyphed FH is way more efficient, heals quicker and has the chance to procc all those sweet crit based gimmicks that disc offers.

As you already noted, imp DS is pointless, don´t specc it.

For more information stick to Constantius´ Priest Healing Compendium v3.0


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Old 11/09/08, 8:42 PM   #2583
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
CoH baseline but with a cooldown? Giving both Disc and Holy a viable method to help heal the raid. That's an idea. I think such a change would solidify Discipline a lot. Granted, the new Holy talent would be another can of worms.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 11/09/08, 8:55 PM   #2584
Litany
Von Kaiser
 
Litany
Human Priest
 
No WoW Account
Originally Posted by Anedris View Post
4) Balance fights around CoH-with-a-cooldown.

There's nothing wrong with CoH with a cooldown. It simply forces you to actually cast other spells (PoM and flash heal being obvious candidates) instead of spamming one button. The idea of giving it an AoE cap is a fun one but the talent is hardly broken with a small cooldown. It's still 6k or more healing distributed to those who need it most with almost no chance of overheal if the healing is actually needed.

Remember that Wild Growth is also getting a cooldown and paladins have no AoE heals at all (unless you count the HL glyph). Shaman are the outlier but I imagine chain heal will get hit with something if it proves too dominant. CoH will remain among the best means of dealing with raid damage on a clustered group of people.
Seconding this. Really, the main concern is if Chain Heal is significantly larger HPS, then they need to balance assuming Shaman stacking. However, I'm not convinced this is the case. Chain Heal is and always has been useful, but it's never going to be as powerful as CoH is now. I'm going to try my hand at some quick napkin math healing comparison over 6 seconds (at 70 as I'm not familiar with 80 numbers; I suspect the ratios stay similar though, but if someone wants to correct me please do).

These numbers are around the 1350-1400 spellpower mark. I didn't actually do the math to calculate it, just going off the top of my head average numbers. Again, please feel free to work out better numbers, but this is just meant as a general idea, not gospel.

CH chain casting: 2.5s, can cast 2.4 chain heals in 6s. Thus ~7k healing x 2.4 = 16.8k healing in 6s.

CoHx1 -> FH, FH, FH: Fits perfectly into 6s cycle. Thus (1.2kx5)+(2.8kx3)= 14.4k healing in 6s.

It's very crude, but using this CH spam is only 17% more healing done. It's obviously a pretty inefficient use of Priest time to just spam FH when CoH is on cooldown, so using other tools when appropriate (ProM namely, and Renew to an extent) should boost these numbers significantly. It's of course quite a bit less efficient for the Priest (~25-30% more mana used I think?), but again, no ProM used, doesn't account for SoL, etc. Binding Heal not accounted for either, which is situationally very high HPS and HPM.

Ultimately, I believe that assuming 80 talents (Divine Providence and the CoH glyph heavily outshine what Shaman gain from a HPS perspective on the way to 80, I believe), accounting for overheal, and doing more accurate calculations you will find that the difference is much closer. I could be wrong though, and I'd be interested in seeing numbers from someone more fluent in this kind of stuff. I also very well could have made glaring miscalculations, feel free to double check my numbers.

In any case, as long as Priests are within a reasonable margin, I don't think it's really time to put on gloom and doom tinfoil hats. Shaman do have some marginal utility that Priests lack (Mana Spring/Tide), but stacking Shaman for Mana Spring alone is unlikely since the average raid only has 15-20 mana users. Assuming a Enhancement and Elemental shaman means you really only need 1 more Shaman to give strong Mana Spring coverage. Tide is definitely powerful, but I'm not convinced it alone is worth stacking Shaman; I suppose this ultimately depends on how tight mana is.

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Old 11/09/08, 9:18 PM   #2585
Havoc12
Don Flamenco
 
Night Elf Priest
 
Hellfire (EU)
Originally Posted by Litany View Post
Seconding this. Really, the main concern is if Chain Heal is significantly larger HPS, then they need to balance assuming Shaman stacking. However, I'm not convinced this is the case. Chain Heal is and always has been useful, but it's never going to be as powerful as CoH is now. I'm going to try my hand at some quick napkin math healing comparison over 6 seconds (at 70 as I'm not familiar with 80 numbers; I suspect the ratios stay similar though, but if someone wants to correct me please do).

These numbers are around the 1350-1400 spellpower mark. I didn't actually do the math to calculate it, just going off the top of my head average numbers. Again, please feel free to work out better numbers, but this is just meant as a general idea, not gospel.

CH chain casting: 2.5s, can cast 2.4 chain heals in 6s. Thus ~7k healing x 2.4 = 16.8k healing in 6s.

CoHx1 -> FH, FH, FH: Fits perfectly into 6s cycle. Thus (1.2kx5)+(2.8kx3)= 14.4k healing in 6s.

It's very crude, but using this CH spam is only 17% more healing done. It's obviously a pretty inefficient use of Priest time to just spam FH when CoH is on cooldown, so using other tools when appropriate (ProM namely, and Renew to an extent) should boost these numbers significantly. It's of course quite a bit less efficient for the Priest (~25-30% more mana used I think?), but again, no ProM used, doesn't account for SoL, etc. Binding Heal not accounted for either, which is situationally very high HPS and HPM.

Ultimately, I believe that assuming 80 talents (Divine Providence and the CoH glyph heavily outshine what Shaman gain from a HPS perspective on the way to 80, I believe), accounting for overheal, and doing more accurate calculations you will find that the difference is much closer. I could be wrong though, and I'd be interested in seeing numbers from someone more fluent in this kind of stuff. I also very well could have made glaring miscalculations, feel free to double check my numbers.

In any case, as long as Priests are within a reasonable margin, I don't think it's really time to put on gloom and doom tinfoil hats. Shaman do have some marginal utility that Priests lack (Mana Spring/Tide), but stacking Shaman for Mana Spring alone is unlikely since the average raid only has 15-20 mana users. Assuming a Enhancement and Elemental shaman means you really only need 1 more Shaman to give strong Mana Spring coverage. Tide is definitely powerful, but I'm not convinced it alone is worth stacking Shaman; I suppose this ultimately depends on how tight mana is.
Your numbers are wrong. At the spellpower required to get coh to 1.2k CH heals much more than 7k. Also you are forgetting the new shammy talents. I estimate 20-25% more HPS on CH over anything we can offer, which means shamans>druids>priests=paladins at multitarget healing.

That would pretty mean that shamans will own multitarget healing by miles



CoH on CD = priests mostly single talent healers.

CD is bad because it breaks the ability of CoH to burst

best solution IMO is 2-3x increased mana cost and add mechanic to gh/fh/bh/PoM to reduce CoH drain.

CD is a crude solution. Give players a real reason to use other spells.

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Old 11/09/08, 9:33 PM   #2586
Litany
Von Kaiser
 
Litany
Human Priest
 
No WoW Account
Okay, can you please show your work? I am genuinely interested in accurate numbers, poor calculations don't help anyone. I clearly said my numbers could be wrong, but stating they're wrong and frothing at the mouth over how worthless Priests are doesn't really accomplish anything. If you or someone else can post accurate estimations, that could be a talking point instead of wild speculation on how useless the class is.

Also, what new talent did Shamans get that boost their Chain Heal HPS? I see a new 5% crit talent, and some great talents for LHW/HW, but not a lot that will significantly increase Chain Heal's HPS. Unless you meant Earthliving weapon, which isn't a talent, but you're right I did forget to calculate it. Not really sure how to easily add that on, but I've only seen it do about 5-8% of a Shaman's total healing in raids, so I'm rather confidant it doesn't change the numbers greatly.

Edit: Also, you assert that Druids are preferable to Priests for raid/aoe healing. My gut feeling would've put it the other way around, but I haven't done any estimations there. I'd love to see your numbers for that.

Last edited by Litany : 11/09/08 at 9:40 PM.

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Old 11/09/08, 10:14 PM   #2587
Liriel
Piston Honda
 
Troll Priest
 
Alexstrasza (EU)
Up until 3.0 I thought of CoH as something like a party-HoT. It was faster and healed for a little bit more than the equivalent of Renew, but it was expensive and "not cast and forget". A little bit like a channeld version of a hot, with mana-costs for every "tick" and the possibility to move around.

I dont like the concept of a CD on CoH. CoH heals so little it seldom makes a difference when only cast once. Yes, 6k reads like a big number. But even if you double this number for lvl80 - it would not heal one person from nearly death to full health. Spread this to 5-6 people and it would end for an amount that is not destinguable from overhealing. CoH as it is intended LIVES from spamming it. Using it once for a time is not an answer to anything. If the dmg income is only so little to everybody hots and CH would do a better job in the long run. It is not dangerous. If the dmg IS high CoH casting only once for a time would help less. You spend one GCD for nearly nothing instead of getting the real healing on the run. That could be PoH, FH, Renew or PoM (but that should be on CD in such a situation). WG healing doulbe of what CoH for same costs is much better if it is not spammable than CoH for both situations.

I don't mind a nerf if there is a problem with the stregth of CoH. (Even if I would love a buff for anything in the holy tree that is boring and unfun and simply old stuff.) I would not mind a nerf even if it meant to get a whole stat or talent out of our focus (that even could be a good thing). But a 6s CD would break CoH completley for what it was meant to be. And I have a problem with that.

So I like everything that lets CoH doing its job. It has to be spammable sometimes. I love the idea with the debuff for a higher manacost. Or maybe a debuff that prevents you to spam it more than X times for a fixed time and gives it a CD after that if you cast it more. Or make something channeled (but without having to stand in one spot) that starts to drown your own health or mana or something and if you stop channeling you get the CD. Or make it depandable on charges. You can load the charges with direct heals or something and than use the charges for CoH. That would even help them to test getting healing in a direction of rouges like they announced they concider to go.

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Old 11/10/08, 12:31 AM   #2588
Iwachiten
Glass Joe
 
Undead Priest
 
Altar of Storms
Originally Posted by Liriel View Post
Up until 3.0 I thought of CoH as something like a party-HoT. It was faster and healed for a little bit more than the equivalent of Renew, but it was expensive and "not cast and forget". A little bit like a channeld version of a hot, with mana-costs for every "tick" and the possibility to move around.

I dont like the concept of a CD on CoH. CoH heals so little it seldom makes a difference when only cast once. Yes, 6k reads like a big number. But even if you double this number for lvl80 - it would not heal one person from nearly death to full health. Spread this to 5-6 people and it would end for an amount that is not destinguable from overhealing. CoH as it is intended LIVES from spamming it. Using it once for a time is not an answer to anything. If the dmg income is only so little to everybody hots and CH would do a better job in the long run. It is not dangerous. If the dmg IS high CoH casting only once for a time would help less. You spend one GCD for nearly nothing instead of getting the real healing on the run. That could be PoH, FH, Renew or PoM (but that should be on CD in such a situation). WG healing doulbe of what CoH for same costs is much better if it is not spammable than CoH for both situations.

I don't mind a nerf if there is a problem with the stregth of CoH. (Even if I would love a buff for anything in the holy tree that is boring and unfun and simply old stuff.) I would not mind a nerf even if it meant to get a whole stat or talent out of our focus (that even could be a good thing). But a 6s CD would break CoH completley for what it was meant to be. And I have a problem with that.

So I like everything that lets CoH doing its job. It has to be spammable sometimes. I love the idea with the debuff for a higher manacost. Or maybe a debuff that prevents you to spam it more than X times for a fixed time and gives it a CD after that if you cast it more. Or make something channeled (but without having to stand in one spot) that starts to drown your own health or mana or something and if you stop channeling you get the CD. Or make it depandable on charges. You can load the charges with direct heals or something and than use the charges for CoH. That would even help them to test getting healing in a direction of rouges like they announced they concider to go.
Jumping on on CoH....

When I spec'd holy after extensively playing Disc I found that CoL and the free Procs of Flash Heal you get almost 100% of the time through Surge of Light was all you needed to heal (combined with PoM).

Healing got simplified into merely spamming CoH and free Flash Heals in raids.



However the real reason I came here is for some feedback on a thread I am running on the official WoW forums.
Please see World of Warcraft - English (NA) Forums -> {{{PvE Disc Priest Fixes}}} *Feedback Please*

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Old 11/10/08, 12:37 AM   #2589
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
I think it is very obvious that "what CoH was meant to be" in Blizz's view was not something that is spammed.

Healing will change. 6k healing for 1 GCD is hardly "nothing" - that's 6k damage that no longer needs to be healed. CoH is going to do more healing for one GCD than flash heal will, so where you have enough people in range missing health it's going to be the best option (plus it has a high chance to proc SoL). Blizzard has said they don't like the "throw stupid amounts of raid damage at them" paradigm that they were forced to implement in Sunwell because raid healing power was too great. So we can expect not to see encounters where spamming CoH will be necessary.

WG suffers less from the cooldown because as a HoT it wasn't really spammable anyways. However, a druid's raid healing tools outside of WG are weaker - they lack PoM, HoTs are usually poor top up tools where death is actually threatening and flash heal beats nourish unless there're some HoTs stacked up.

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Old 11/10/08, 1:35 AM   #2590
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
I think they went overboard with the smart targetting. It being instant (ie, you can healsnipe people on the way of being chainhealed) and with the smart targetting made CoH so spammable it got out of hand in every situation. That potency was even more pronounced in a drastically nerfed environment.

I simply don't see any AoE heal that either has a group only limitation like PoH or a cooldown being a realistic option in any kind of AoE healing role. Are they going to balance aoe damage so it hurts 5 people for not all that much every 6 seconds? Of course not. Then basically priests will be removed from doing a task they have no tools handling without other healers doing the bulk of the job and stacking shamans will be optimal once again.

I really enjoyed the old CoH and never understood the smart targetting change. That was a shaman thing and it really worked for them because of it hitting three targets and them having to choose the primary target as the recipient of the big heal part of it. But a glyphed CoH being instant and hitting six players in combination with smart targetting was always going to be overpowered and make every other raidheal redundant.

Somehow I feel Blizzard thinks making healing much easier will make it more attractive. I disagree. I am less attracted to having my priest as my wotlk main after the removal of downranking. Healing post 3.0 has been a lot less fun than before the patch. And not only because it is so easy but also because I feel my tool box is getting emptier.

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Old 11/10/08, 4:52 AM   #2591
Volbak
Glass Joe
 
Troll Priest
 
Magtheridon (EU)
As written by Havoc, CoH with a CD and nothing added to Holy Priest's arsenal will make us single target healers. 1 cast of CoH heals for a small amount of HP individually to really matters if we are trying to save lives. I would go as far and say that would be better to cast a GH or a FH on people that needs more in that CD. It seems more a tool for padding out one at healing meters than a tool for saving life: it will heal for a large amount total, but small amount each target to really matter.

About the cycle CoH -> FH -> FH -> FH, well, if the problem was that we were spamming just 1 button, I don't see a good improvement spamming 2.

I don't like much the idea of forcing us to use others tool via a CD; that, in my opinion, is a bit of a sign of bad design: the spammed tool is too good compared with the others. Moreover, the healing output of CoH will not improve with haste if that gets a CO. So, basically, our raid healing tool will not be scaling with that stat, which, as the game goes on and gear gets better, will put us at bigger disadvantage comparing with shamans concerning raid healing. That has the potential to make shamans a required class in a raid, which would contradict Blizzards statement "take the player, not the class".

The strength of CoH when healing heavy raid damage is that we can spam. It's unfortunate that the way it became now is so effective that people basically spam it. If it's not spamable, we are kinda of back to pre-tbc, when our raid healing was actually fast switching single targets. I will go as far and say that because of FoH mana efficiency, Paladins will be a better choice for fast healing spams if that is needed in long encounters.

Don't get me wrong, I am not saying that CoH is fine, I am aware of it's problem. What I am saying is that we need an efficient raid healing tool; and that i don't think that an ability that has CD is a good raid healing tool, without other tools. Lets get Penannce for example: would it be acceptable that it had a CD if we had no other single target healing to cast while the CD is up? That's more or less the same situation, with a CD we don't have any other real raid tool to use while the CD is up, we need to get back to single target tools.

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Old 11/10/08, 5:27 AM   #2592
Tashia
Von Kaiser
 
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Tauren Druid
 
Haomarush (EU)
I don't understand what blizzard wants from this game I don't even think they know. For me this game is less and less fun, practically they are forcing our hand to play like they want us to play, so what if I want to spam CoH its my choice to do so, they simply have to make it less attractive as a spamming spell (increase mana cost or whatever...) but let us have this option. When shamys were topping the healing meter they didn't "feel" they were OP, having bloodlust/heroism on top of imba AE healing + totems.
"All of this ignores the fact that we want Shamans to be the big AE healers." Why? they say WotLK doesn't prefer any specific class in the raid so according to this statement practically forces you to take shamans in intense AE healing fights (sure its stupid not to have at least 1-2 shamys in raid but that is not the point here). They are constantly contradicting their own statements.

"Making spells very expensive generally isn't received well. Players tend to blame their gear for not providing enough regen in order for them to "Spam CoH in order to remain competitive." We still do it sometimes, but it always requires a lot of explanation in order for players to understand how all their tools are intended to work."

The cooldown is much worse than mana increase in my oppinion since I don't have the option of using CoH whenever I need/want to use it, so where is out versatility here? Should I wait for the resto shamy to top up the ones that need the healing? Sure I could cast other spells in that time to help but the efficiency drops considerably .
Versatility doesn't mean a cooldown on most of our heals..

"Holy priests are designed around versatility. A Holy priest can be assigned to a tank, or to a melee group, or to general raid healing. While it's possible for a spec in that niche to become the jack of all trades, master of none, we think Holy priests have actually been strongly desired healers throughout most of the history of WoW."
When was it that we were "been strongly desired healers"? In BT and SW for out ability to heal AE dmg fast...

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Old 11/10/08, 6:01 AM   #2593
Lambi
Soft and fluffy
 
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Blood Elf Priest
 
Talnivarr (EU)
I think the major problem after making CoH smart targettable is the fact that Blizzard look too much at numbers for healers. As I've said before until they make a tool that shows saved lives, they can't solely depend on numbers when balancing healing spells. Putting a cd on a small, instant heal that has the sole purpose of softening the blow is bad if you don't have any more tools.

The biggest reason I'm playing a healing priest is because it's the hardest class in the game to play well in PvE. Stop dumbifying my playstyle, if you're stupid and want to heal in PvE you can choose a paladin or shaman that are focused around 1 button (as you've claimed yourselves).

Putting an "arcane blast" debuff on CoH won't solve anything when the main problem of the spell is that it's built for spamming. I'm starting to wonder if the only reason they're refusing to put it back to party only is because of the 6-man glyph... because "playing the UI" thing isn't valid when holy nova and PoH are party only still.

Dumbing down encounters to not require "that much" aoe healing also is dumbing down the game from a healing POV. It's fun with hectic fights where everything is happening at once (M'uru, KJ even Kalecgos are thinking fights) and you actually have to choose between all your spells. Pre 3.0 my healing at KJ was something around 30% CoH, 20% PoH, 15% BH, 10% pom, 15% GH/Renew and the rest flash healing and shielding. I used all my spells because the fight and the mechanic of CoH itself limited me from spamming one button. And THIS my ladies and gentlemen is how you balance the use of a spell, not putting a cd on it.

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Old 11/10/08, 6:22 AM   #2594
Snagawaga
Glass Joe
 
Human Priest
 
Kazzak (EU)
Blizzard can do a lot with this spell.

0.5 second cast time to remove mobility, increasing the mana cost or put in a cooldown to make using the heal a choice rather then the best option.

At the moment it is a spell that combines

-mobility through instant cast
-no cooldown
-high mana efficiency
-little overhealing dangers
-high range

No wonder people started spamming it mindlessly to heal raid damage, you would be retarded if you didn't.

Prayer of Healing, renew, prayer of mending should not be replaced by a single talent.

I've personally specced into power infusion now because the smart targeting made the heal too boring for me. In a shocking turn of events I can still heal raid assignements fine, it's just a bit more interesting now.

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Old 11/10/08, 6:37 AM   #2595
Bjork
Piston Honda
 
Human Priest
 
Sylvanas (EU)
** Please correct numbers if they are wrong, I've taken them from Wowhead and Wowwiki

Chain Heal-numbers for lvl 80 (3 targets), 2500 sp (Purification and Imp. CH increase it with 10% and 20%)
(1977 + 1,25 *2500) * 1,1 * 1,2 = 6700 = 2680 HPS = 8,4 HPM (mana cost = 4396*0,19*0,95 = 793) giving a manaburn rate at 317 mana/sec.

CoH-numbers for lvl 80 (5 targets), 2500 sp (Spiritual Healing and Divine Providence both increase it with 10%, no Mental Agility obviously)
[(720 + 0,214 *2500) * 1,1 * 1,1]*5 = 7590 = 5060 HPS = 9,35 HPM (mana cost = 3863*0,21 = 811) giving a manaburn rate at 540 mana/sec.

Now, everyone looking at this will agree that CoH needs some kind of balancing. Getting twice the HPS as Chain Heal with better HPM (I've ignored crits here, but don't think it will change the tide that much).

CoH has only one "problem" and that is high manaburn rate - any Shaman complaining about going OOM fast should try to play a priest! - but the high manaburn is obviously fine as it is efficent all the way.

If we go further into comparing Shamans and Priests we can add PoM into it and will find that PoM has a lot higher HPS and HPM than Shaman's single target-healing (everyone will understand this). If we on top of that add that Priests will get a lot more mana back from doing *nothing* between these high HPS spells (with very good HPM) than anyone else, we understand that Priests maybe need some kind of balancing

An obvious way of nerfing CoH would be to simply increase manacost or reducing healing done. I couldn't sustain CoH-spam at lvl 80 on the Beta (and I had pretty good gear, everything from SW upgraded) and there is obviously not something we should be able to do either giving the numbers. Looking at how much they have buffed CoH from release of TBC I think everyone will understand that the spell needs some kind of nerfing when it got Smart targetting (something Blizzard insist on AFAIK), giving it higher manacost (what I prefer) or nerfing HPS.

Putting it on a 6 sec. CD is not really an option as I see it. As I said in my first post regarding this: Then we need something else, because there is no way FH can compete against an AoE-heal without any CD (CH). And honestly: Forcing us back into FH-spam ... it can't be worse.

Having a targetable PoH seems like the best choice (as already explained in my first post) and Divine Fury also reduce cast time on PoH. If they want to tone down PoH and giving it smart targeting, that's fine. That would make PoH very similar to CH, same cast time, just that PoH heals 5 people for the same amount while CH heals 4 people for a different amout. Priests will keep CoH as an instant with a 6 second CD - if they insinst on this.

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Old 11/10/08, 6:54 AM   #2596
Hegen
In gear/with handbrake
 
Human Priest
 
Alleria (EU)
Well, it doesn't make sense to bitch a lot about things that we cannot change (except if the goal is to give the mods work to do). I can and do sympathize with many of the views here, but I also know that I cannot transform my BC experience into WotLK experience by just reading about changed mechanics. It's not going to work, too much has changed, and so my feelings about all of this are going to be heavily biased or even plain wrong, and so are most of yours (except for the very few who actually have reasonable beta raiding experience). We don't even know the actual capabilities of the other classes very well. We can throw numbers together, but we don't know what exactly they will mean in the context of a WotLK raid encounter, especially not after Blizzards intended changes, and not at all beyond Naxx.

So the smart thing to do now is to wait the remaining few days, level, then gather raiding experience with the balacing at 80 and the new encounters. Then discuss here how to cope with problems that we find. If we then have reason to be dissatisfied, we should gather and provide detailed and well founded feedback at the usual standards of EJ.

Let's keep in mind that we still maintain raid healing capability, PoM not being the least of it, especially after the DP change. If we assume that massive AoE healing will not longer play a dominant role (as Blizzard has stated), we're going to be able to raidheal. Maybe we need a reduced mana cost of Renew, or a changed or added Renew glyph to provide for this.

Let's also see the coming changes as an opportunity:

CoH, combined with almost unlimited mana has brought forward a host of pretty awful priest healers that were at the same time reasonably good on the meters, just because CoH spam made it possible. We needed very capable raid leaders to see the difference or play the meters aggressively to show what's what. I don't really want to do this and I think it's worth a few months of rough seas of raid healing to get rid of this.

Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.

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Old 11/10/08, 7:30 AM   #2597
Crow
Von Kaiser
 
Blood Elf Priest
 
Outland (EU)
The idea behind CoH being smart target is the general direction they are heading to with reducing the dependencies in raid composition. They don't want to have situations where raid leaders say 'sorry we can't take a hunter, we need a melee so he won't be out of range of CoH'. Since this is one of their main goals for raid composition for wotlk I doubt they will make it party-limited again (as well as making PoH targeted). That explanation was given in one of the blues linked on ... previous page of this thread ( MMO-Champion BlueTracker - Examination on CoH's overuse ) ...

That being sad - I don't recall even one situation in my raiding when I would like to cast CoH once and switch to other spell. This has been repeated over last two pages a countless number of times. I think that introducing the mechanism that allows us to cast few CoHs in a row and than forcing us to change a spell would make pretty much everyone content.

- The increasing mana cost with each cast is one way of achieving that and a reasonable one too
- Something similar to what Liriel suggested. When you use Coh, you start spamming it (can't stop casting it and maybe even can't change the target). When you get out of the 'Coh casting state' you get a cooldown. Just don't make it channeled for the love of god.
- A skill on a moderately long cooldown (30-45 secs?) that gives us 5 charges of CoH to use.
- Make it still raidwide but not smart target (hits 5 closest targets).
- Make it targetable only on yourself (not much of a difference for some fights, but for fights where you are split up it would also add to the goal of increasing healer awareness of environment around. )

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Old 11/10/08, 7:50 AM   #2598
Volbak
Glass Joe
 
Troll Priest
 
Magtheridon (EU)
What if Blizzard simply remove it? As I wrote before, it seems that the designed is flawed as so many complex alternatives are being done to not make the spell useless.

They could make PoH raid wide (it has a 3 seconds cast, and it demands that the priest position itself in a good place to reach the people that needs); get rid of CoH and give us another talent, even if it's a passive one, like increase in % of our spirit, having SoR as a pre-requisite).

What I think is that CoH is showing so much difficulties to balance, that it probably will need a rebalance when more gear gets in the scene; it will be too easy that it becomes too powerful or too weak.

EDIT: I am not so found of CD, and we have already our share. I agree with this phrase from Havoc:

"CD is a crude solution. Give players a real reason to use other spells"

Last edited by Volbak : 11/10/08 at 8:13 AM.

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Old 11/10/08, 8:10 AM   #2599
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Evaluating this nerf in a vacuum is nearly impossible, it depends entirely on what the raid content looks like. If every future encounter is like M'uru or twins where you require insane throughput, then we will go back to the days of shaman stacking. If encounters instead end up requiring slightly more balanced healing loads, then the nerf is fine.

I like the idea of being able to balance out different healing spells rather than just spamming one max rank spell nonstop.

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Old 11/10/08, 8:11 AM   #2600
Liriel
Piston Honda
 
Troll Priest
 
Alexstrasza (EU)
@Volbak: I think the balancing suggestions are so complex only because the spell is hard to balance. But because most of use would like to make it more intersting and fun while nerfing it. Many of us had more fun with with the less powerfull 2.X-version than with the to powerfull actual version. Nearly nobody has problems with the concept of consiving a nerf. But why not make it a fun nerfe? That would result in a win-win-situation. Blizz and shamans would be happy about the change as well as we would be happy with it. Even if it would be a nerf. Holy lacks a lot of the fun it was before 3.0. At least compared to many other classes. So why not use the needed changes to help us there? To give CoH back a thinking part. Not preventing it to be spammed but making you think about spamming it. We used to do that before 3.0.

Holy priests were about making decisions. I would like to have more of that not less with all the proccs and smart stuff doing the decistions for me.

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