Originally Posted by Prima
I really think threat will be a non-issue for any decent tank out there. They are dumbing down the gear for tanking so that there are really no choices for tanking, which means no one can make the wrong one. Then they are integrating huge threat bonus' into the tanking trees and adding a very...vague...threat (mod) that only tells you whether you are high or low. Basically, it will be hard for tanks to mess up and blizz only wants threat to be an issue on the fights they choose.
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You are making a number of sweeping generalizations and ill-advised assumptions here. I'm assuming this is in response to the "PW:S gimps rage generation (and also Paladin tank mana regen, but that's a little different)" problem, and the contention that tanks may not see enough throughput in rage/mana-to-threat, and thus Disc may cause threat issues.
A) Your comment on gear suggests that differences in tank threat are caused by some tanks making bad gear choices. This can happen, but I'd feel confident in saying that the discussion centers around
competent tanks, geared and talented for their role in raids/instances. If you assume a bad tank to begin with, it makes little difference what a healer does or doesn't do.
B) The threat bonuses were all
removed from tanking talent trees and added into base abilities. For instance, Defiance used to increase threat by 15% in Defensive Stance; the base version of Defensive Stance now adds 15% more threat than it used to, and Defiance has been removed. This isn't a buff to tanks in general, only to tanks who aren't actually talented for tanking (Fury Warriors, Ret Paladins, whatever). Your Prot Paladin today will have the exact same threat modifiers the day WotLK goes live.
C) No idea what the threat display has to do with anything. The addition of a Blizzard threat meter is more likely to imply that they
expect us to be concerned with and monitor threat than the opposite.
D) Rage/mana throughput affects the amount of threat a tank produces; this is not in question. The question is "
How much will Disc abilities affect this throughput?" and that's not something that's definitely answerable right now. I lean toward "Probably not all that much on progression content," but that's an impression and not the result of calculations. Until you know what incoming damage will look like (and a host of other things), it's probably not worth trying to ascertain with math.
I think the question of Reflective Shield is one of "What is my role, and is this the best use of my talent points to fulfill that role?" Trading Improved Healing for Reflective Shield just isn't something I'd do, because it gimps my primary mission (more mana spent on heals means I either have to gear/gem for regen more so than otherwise, which means other stats take a hit) in favor of a less important mission (raid DPS simply isn't a healer's job). You can pull points from elsewhere to fund it, of course, I only used Improved Healing because that's what you dropped- but I don't believe that
any points could be better spent on Reflective Shield than whatever they're currently allocated for.