
Originally Posted by Promethia
I think you're being a little generous to discipline in your analysis for a couple reasons:
1. I assume the +6% is from grace? I realize there's a blue post saying it will have that bonus, but it isn't there yet as far as I know, so I'm a little skeptical about adding in bonuses that don't exist yet. They may change bonuses to holy too, so I don't think it's fair to compare the current holy bonuses to a presumed future bonus for discipline.
2. Assuming +25% crit for discipline and +15% crit for holy is also unfair. In essence you're assuming "same gear except disc has more crit", and that's not the same as assuming the same gear, which is the only fair comparison. While it's true discipline priests may stack more crit, you then have to take away something else to make a valid comparison.
I'm a little puzzled why you don't factor in the 5% haste as a multiplicative factor, which you can do by dividing by 0.95. I'm not saying it's wrong not to do that, and you may have a good reason, but I'm just curious. Certainly it's simple to just divide by 0.95 to get the effect on HPS and as long as you don't run into the 1.0 second cap on anything, it should be valid.
|
1) They say its there so its going to be there so I included it.
2) Sorry but my estimate is perfectly accurate. Discipline has 4% more crit defacto from renewed hope and they also have a whole 15% more intellect and will stack more int than spirit than holy. They are also going to fully spec into divine specialisation, while holy priests need to take 1-3 points away from there. Instead holy priests will have to take more spirit. Anything less than 25% crit for discipline is a non issue. I can raise the holy crit to 18% if that will make you feel better but its not going to make a big dent to the difference. The reason is that disc has effectively double scaling due to aegis, which in real terms is much higher beacuse aegis has no overheal. If disc and holy have roughly the same max HPS, disc blows holy out of the water for tank healing due to PWS and aegis, which have effectively zero overheal. Holy needs 10-20% more HPS and the old test of faith to be better.
I am afraid you misunderstood the calcuation. I did indeed take into account the 5% haste, but I did so in a more accurate way. If you add up the spell cast times of all spells in the disc sequence you will find that its more than 30 seconds and applying the 5% factor reduces that time to below 30 seconds. Thus I have taken enlightenment into account in the number of spells included in the 30 second sequence.
|
Also, to simplify computations, divine aegis can be considered at least equivalent to increasing your crit heals by 45% (30% of 150%). It's actually a little better than that since crit heals may overheal, diminishing the benefit of crit heal bonuses. At least with DA, you'll always get 30% of the heal as a shield, even if the heal overheals completely.
|
Please refer to the calculations in my post. I already take divine aegis fully into account with 100% accuracy in calculating max HPS. The formula giving the average value of a disc heal excluding overheal is
(Base + spellpower*3/3.5*1.88)*(1 + 0.5*crit + crit*0.45)
The value of a the average divine aegis sheild is (Base + spellpower*3/3.5*1.88)*0.45, and the average increase per heal by divine aegis is (Base + spellpower*3/3.5*1.88)*0.45*crit
To take overhealing into account:
(Base + spellpower*3/3.5*1.88)*[(1-crit)*NonCritEffective% + 1.5*crit*CritEffective%
(Base + spellpower*3/3.5*1.88)*(1*NonCritEffective% + crit*(1.5*CritEffective%-NonCritEffective%) + crit*0.45)
NonCritEffective% = 1 - %overheal on non crit heals
CritEffective% = 1- %overheal on crit heals
This formula can be simplfied by assuming %overheal on crits and non crits is the same is the same:
(Base + spellpower*3/3.5*1.88)*( (1+0.5crit)*NonCritEffective% + crit*0.45)
I have posted more about how divine aegis affects HPS in a previous post.
=================================
New holy changes. I am surprised no one spotted it
Lets say you have surge of light and holy concentration. You score a crit with gheal. You proc both holy concentration and surge of light. What happens when you press the flash heal button. Does the free instant FH consume the holy concentration buff and one of the hasted charges? If it does I would rather cut off my finger than spend a single point in SoL.
Even so, surge of light clashes with nearly every other talent. The free instant FH, will ignore the crit boost from test of faith and will reduce the overall number of crits you get, which also means less holy concentration. Also when spamming FH, every crit produces an instant spell which is not faster in any way than a normal flash heal and it cant crit to boot.
So SoL in a raid senario only gains the priest mana, but it actually nerfs HPS by reducing flash heal crits.
Sure a combo of Gheal crit + 2xgheal+instant FH provides extremely high burst HPS, but overall HPS gets reduced as a result.
The main value of this talent is PvP, as free instant heals are lifesavers no matter how you look at it, but PvP viability for holy does not look very good right now. The only real benefit of SoL now is procs from PoM while you are moving for a free FH along the way. I am going to give the new SoL 2 thumbs down. I would much rather we got an increase in clearcasting proc chance. I think this is a patently stupid change.
Seriously if you are trying to catch up to AoE damage by spamming say CoH, would you be crazy enough to blow 1.5 seconds on a free flash heal? Nope what you gonna do is finish your CoH spamming then use the FH on a single target. All it does is saves you some mana, but it also means you are going to lose a possible imp IHC proc or a possible test of faith crit. That is 2 talent points spent very badly. I can't help wondering if this is a joke. Look we give you an instant FH, after you crit which is in no way faster than a normal FH and which cant crit right after we make clearcasting proc of crits. I am going to go to my room and cry now
The new improved holy concentration is nice, as its now 2xhasted spells which doubles the haste output.
Overall we are looking a 0.45% chance of entering holy concentration per crit point. Its still very low.