Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Priests

Closed Thread
 
LinkBack Thread Tools
Old 11/27/08, 8:13 PM   #351
Kyai
Glass Joe
 
Human Priest
 
Kilrogg (EU)
Regarding enchants, do you consider Icewalker a good alternative for a Disc priest? 12 hit/crit is more item points (as I understand the sytem, I may be mistaken) than 18 spirit. Now while the value of hit is pretty marginal for priests, the value of spirit is somewhat diminished too for Disc priests, while crit has reasonable worth. By this token Icewalker has some appeal. That said, I still look forward to the day when they add a minor speed + caster stat boot enchant.

Originally Posted by constantius View Post
Complete Aside: Divine Providence combined with 2-piece T7 is silly. 6 bounces, 7 second cooldown? That's so rare as to be unlikely. Only fights I can think of it actually happening are Malygos Vortex phase, and Sapphiron.25. Silly bonus to a moderately good talent.
I wondered about this too. Even with a 10s cooldown it seems unlikely you'll see that 6th bounce very often.

Offline
Old 11/27/08, 8:37 PM   #352
Gakuto
Banned
 
Human Priest
 
Skullcrusher
perhaps we'll see more aoe healing needed fights come uldular 10/25man

Offline
Old 11/27/08, 8:38 PM   #353
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Originally Posted by constantius View Post

Complete Aside: Divine Providence combined with 2-piece T7 is silly. 6 bounces, 7 second cooldown? That's so rare as to be unlikely. Only fights I can think of it actually happening are Malygos Vortex phase, and Sapphiron.25. Silly bonus to a moderately good talent.
The 6 bounces is quite useful as you don't have to cast it as many times (unless you want to), so it 'technically' could save you some mana in the long run. As far as the 7 second cooldown, meh I've always thought it was weak. I would have loved to see the 'revamped' Divine Providence moved to a % chance to leave a renew/shield/split the PoM.

As for your feral druid. If they are tanking (and you had GS!!!) they could barkskin, you GS them and have them quickly innervate. Works for our feral everything he is tanking.


Originally Posted by Kyai View Post
I wondered about this too. Even with a 10s cooldown it seems unlikely you'll see that 6th bounce very often.
Well, if you want to use it strictly for AE healing and not for tank/reactive healing, having a 6th bounce simply saves you mana.

Prayer of Mending has a base cost of 579 mana, making each bounce cost roughly 115.8 mana. If you add in the 6th bounce it goes down to 96.5 mana per bounce. Another way of thinking of it is adding the 6th bounce gives you a 'free' 115.8 mana bounce, use that 20-40 times over the course of a fight and you're looking at substantial mana savings.

Either way, it is exactly what many set bonus' have been... situational.

Last edited by Sinndir : 11/27/08 at 8:57 PM.

Offline
Old 11/27/08, 10:31 PM   #354
leggomyeggo
Glass Joe
 
Human Priest
 
Blackrock
I have a question about the Spirit Glass trinket, for people who do 25 man naxx, does it drop in 25 man and 10man, cause wow head says normal only but its also listed under 25man loot tables

Offline
Old 11/27/08, 10:36 PM   #355
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
As far as I am aware, it should not be listed under 25-man drops. There are *no* shared drops between Naxx.10 and Naxx.25, so it would be exceptionally unusual for this to be the one oddity.

It's a shared Naxx.10 drop, which basically means it can drop from its primary location (Gothik) and Gluth (who is the catch-all loot-whore of the instance). Apparently dogs like toys, who knew?

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

Offline
Old 11/27/08, 11:19 PM   #356
Emphasis
Glass Joe
 
Emphasis's Avatar
 
Night Elf Priest
 
Thaurissan
I think what's interesting is the diversity of trinkets, it's just hard to find a definitive answer for the one plus Spirit-World Glass. I'm thinking something like Soul of the Dead - but I'm still indecisive, I think the best way would be to just theory-craft each one.

Offline
Old 11/28/08, 3:44 AM   #357
Budrickton
Glass Joe
 
Dwarf Priest
 
Suramar
Good! Definite best-in-slotters can be boring. I love the challenge of trying out different gear combinations sometimes, most especially trinkets to see what I can achieve.

Cons - I was wondering why Gluth dropped a t7 chest token last night, lol. Catch-all loot whore indeed.

I'm the proud new owner of a [Spirit-World Glass] as well, so pleased The [Figurine - Sapphire Owl] makes another great trinket for those of us that JC.

I just noticed that Armory fails to show [Eternal Belt Buckle] sockets on belts. Poop.

Offline
Old 11/28/08, 6:06 AM   #358
Centaurée
Glass Joe
 
Human Priest
 
Arathi (EU)
Originally Posted by bbartlog View Post
This is just faulty reasoning. Yes, if you think of rapture refunds as regen, haste will let you get more of them in some span of time. But the right way to think about this is that Rapture gives you back some fraction of a spell's cost (which will never be more than 100% and is more likely to be something like 40% even at very good gear levels). Supposing haste allows you to cast 12 GHeals instead of 10 in a particular timeframe and you get back 40% on each one... yes, you just got refunded more mana (80% of the cost of one cast), but it doesn't make up for the fact that you just spent even more. Haste accelerates the process of turning mana into heals, period. It's not a regen stat and if anything you need extra regen to allow for the added burn rate.
Sorry for the confusion in my first post. I'll try to clarify. By the way, sorry if there is any ackward expression in my post, English is not my mother tongue.

Firstly, I don't consider haste as a regen stat. It's quite the opposite actually since it (potentially) burns our mana faster.

I was writing down my thinking process about disc, and especially rapture :
Rapture is good to "save" mana, and scales with gear (with maximum mana mostly, and with crit too via Divine Aegis). Also, rapture returns aren't capped (while serendipity is, because you can't gain more than "x" mana every GH you cast, or "y" mana every FH you cast).

So the first logical idea for a disc priest is to stack int to maximize the mana pool and rapture returns. Once "regen" is enough (with mainly rapture and replenishment), disc priests only have to focus on throughput : thus haste. A side effect of haste is also the ability to produce less overhealing since heals reach their target faster than other healers, which increases rapture returns slightly.

And that's pretty much it. Right now, rapture and replenishment (and some spirit regen) is probably not enough to grant enough regen to maintain nearly infinite healing. But in the long run, with T8 gear and further, as mana pool increases, rapture and replenishment will continue to scale, making disc priest very efficient healers, with high hps (if you stack haste) and nearly infinite mana.

We will have to wait and see if future encounters encourages FH/GH(/penance) spamming.
Anyway, I was asking if this idea for disc priests seemed viable ? Or maybe someone already tested maxing those stats with T7 gear, and can tell how it performs in 25 man ?

Offline
Old 11/28/08, 6:37 AM   #359
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
On another note, I´d like to talk about gemming as Disc. A quick note beforehands: Gemming for Mp5 instead of Spirit will only yield better results if you lack Intellect. Once you´re at about 900 - 1.000 Intellect unbuffed (which you will hit in Heroic/10man Gear quickly) hybrid Gems with Spirit turn out to be the better choice, thus I did not even bother to list the Mp5 ones anymore. Just be aware of it.

Yellow:
Probably our strongest colour. [Brilliant Autumn's Glow] definitely seems to be the best one since Intellect simply grants insane benefits for Disc and scales that well.
Yet, [Smooth Autumn's Glow] and [Quick Autumn's Glow] might be worth a thought should you run particularily low on any of these stats.

Blue:
I personally favor [Seer's Forest Emerald]. It´s a nice and quite balanced choice, with the tendency towards regeneration.
In case you feel the need to push your Spellpower you might want ot consider [Purified Twilight Opal].
Also, [Intricate Forest Emerald] and [Misty Forest Emerald] are solid choices.
I don´t really see any other options on blue slots for Disc, since pure Spirit will basically be inferior to the mixed gems. In case you severly lack Regen, the 8int/8spirit will yield better results.

Red:
[Runed Scarlet Ruby] is a solid choice.
However, I favor either [Luminous Monarch Topaz], [Potent Monarch Topaz] or [Reckless Monarch Topaz], once again, basically because of insane Intellect scaling and hardly a real lack of spellpower on Naxxramas gear.

Meta:
Nothing wrong with the suggestion in the OP there. [Insightful Earthsiege Diamond] is the best by far.
Frankly, after having it I feel safe to say that the mana returns are insane, especially for a caster that is casting continuously like a Disc. I can´t yet offer WWS Logs from our 25mans since they are restricted to the guild leaders at the present time, but analyzing Recount I figured that the returns range from slightly lower to slightly higher than those of Mana Spring Totem thus I´d value the procc at about 100 - 130 mp5 which is truly amazing.

Note on the Meta Gem: I do assume that Constantius´ number in the OP is right. Assuming 45sec Cooldown it would only max. to an average of about 66 mp5. However, I found it returning slightly less to slightly more mana than a skilled Mana Spring Totem does over the duration of a whole 4-hour 25 man raid, thus my number of about 100mp5. I can not really come up with a consistent explanation for this unexpected high returns on the meta gem, if somebody could, I´d be happy. For the time being, I´m afraid, you have to trust my word that the stated numbers are correct since the WWS is not yet available. However, I tested it on several 10/25man raids and the results varied only slightly (read: returns on par with Mana Spring).


€: Removed Mp5 Gems and took in Spirit ones instead. The reason can be seen in the next 4 - 5 posts. Thanks for the maths on this topic (especially @Suhne). The derivation with respect to Spirit is one neat solution I wouldn´t have come up with that fast.

Last edited by Thorongil : 11/28/08 at 9:48 AM. Reason: Readability


Offline
Old 11/28/08, 7:18 AM   #360
Suhné
Von Kaiser
 
Suhné's Avatar
 
Troll Priest
 
Tyrande (EU)
While I know spirit importance is much inferior for disc priests than for holy ones, I'm still reluctant to consider mp5 as a valid option for gems. So I did the math.

According to my calculations, taking for granted 5/5 enlightenment, 3/3 meditation and BoK, and considering an intellect value of 1000, the breaking point at which mp5=spirit regen, is reached at 10% OO5SR. I haven't raided as disc enough to say whether such a percentage of OO5SR time is something likely.

In the event there's no OO5SR time for disc priests, mp5>spirit, at least until 1500 intellect is reached. However, if a 10% OO5SR time is something likely, the scaling is gonna make spirit far superior to mp5 even for disc priests the further we are into high end content.

Edit: added intellect level at which spirit>mp5 if there is no OO5SR time.

Last edited by Suhné : 11/28/08 at 7:45 AM.

Offline
Old 11/28/08, 8:06 AM   #361
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
I´ll calculate the exact values as soon as I´m out of work. Also, due to my current lack of WWS Logs I can´t say much about OO5SR time for a Disc Priest (or for me specifically). However, as long as the fight is not one that requires really low healing I feel quite safe to say that I´ll hardly get less than 95 % IFSR time. Honestly, the only OOFSR time I get is when I hit Inner Focus after Penance/Shield. I´m quite chaincasting on any other occasion, regardless if I heal the tank or the raid.

To put it another way: A fight where a Disc Priest gets 10 % or more OOFSR is a fight that does not challenge Healers (assuming you play Disc properly) and thus a fight I do not consider gemming/gearing for, since it is a fight where I won´t have mana issues anyway.

However, I´d also be interested in the Spirit values that you assumed in your calculation, since the Spirit returns are also affected by your baseline amount of Spirit.

€: On a sidenote I just wanted to make everybody aware that values like 1.500+ Intellect will not be hard to reach for a Priest in Naxx/OS/Malygos 25 gear. I already nearly hit that mark raidbuffed and I´m far from outgeared. However, I can say that you literally *feel* each point of Intellect that you gain. It´s awesome how the Replenishment and Rapture returns sky-rocket. At the moment, I can´t see a real ceiling for Intellect unless you *severly* lack Spellpower, which you won´t, since it is there on every piece of our gear.

€€: Also, @Suhné: Which values of Spirit vs. Mp5 did you compare? I assume you compared the gem-values (8 Spirit vs. 3mp5), but I´d rather be on the safe side of the river and ask before we all get confused.

Last edited by Thorongil : 11/28/08 at 8:13 AM.


Offline
Old 11/28/08, 8:34 AM   #362
Suhné
Von Kaiser
 
Suhné's Avatar
 
Troll Priest
 
Tyrande (EU)
I'll show you the math behind my statement :-)

Let's compare 8 spirit to 3mp5 (the regen part stats from purple and green gems).

3mp5 doesn't scale, it's just 3mp5. 8 spirit plus BoK and enlightenment is 9.24 spirit.

If we take the spirit regen formula given by Constantius in the first post and we find its derivative with respect to spirit we have:

Spirit mana regen = Y = f(spirit, intellect) = 5 * 0.005575 * Spirit * Square_root ( Intellect )

dY/d(spirit) = 5 * 0.005575 * Square_root ( Intellect )
So that means increases in spirit causes increases in mana regen that depend only on a constant and intellect. Baseline spirit doesn't affect the regeneration caused by an increase of 1 point in spirit.

Assuming an intellect of 1000, we have

dY/d = 5 * 0.005575 * Square_root (1000) ~ 0.8815 mp5 OO5SR
At a 95% IF5R, the mana regen obtained by 8 raw spirit would be

9.24 * 0.8815 (0.3*0.95+0.05) ~ 2.73 Mp5
In that case, the intellect value at which spirit would be superior to mp5 would be proximately 1210.

Anyway, this is just pure theorycrafting, I'm aware the values of intellect I'm working with won't come easily with current high end content. (edited after reading a second time your answer!)

Last edited by Suhné : 11/28/08 at 8:48 AM.

Offline
Old 11/28/08, 8:55 AM   #363
Crow
Von Kaiser
 
Blood Elf Priest
 
Outland (EU)
When we assume 100% I5SR 8 points of spirit equal to roughly 2.44 mp5 (with kings and enlightenment, int/spi around 1k each). If we have, say, six slots where we are considering +8 spirit versus / +3 mp5 we are looking at 14.66 mp5 vs 18 mp5. Over a six minute fight that means 240 mana difference.

Getting out of 5SR with those six gems means +34 mp5. For spirit to match mp5 you need 7 'ticks' and since we don't have ticks anymore - 35 seconds OO5SR. I admit that according to your reports even with phase changes, IF and potential breaks we get from shielding it is not necessarily easy to obtain.

It is also worth noticing, that with all the changes to regen skills working based on int, there is still an amazing regen tool, which works based on spirit - Innervate. It takes one innervate for the spirit option to win over mp5 route. While over the course of 6 minute fight it makes spirit win only by 248 mana the burst regen factor is important here. During 20 seconds of innervate your six */+3mp5 gems still get you 72 mana. The six */+8*1.155 give you over the course of innervate 780 mana (700 more than mp5 option).

All in all - in chaincasting situation pure mp5 gives you better mana return. Note however, that we are looking at mere 240 mana difference in a worst case situation - no OO5SR and no Innervates. Whether you take that over potential gains from forcing OO5SR seconds and forcing your druids to help is up to you, but I would not cross out the +spi route entirely.

PS. There are two more factors, which are not relevant when mix/maxing boss chances but are additional perks for choosing spirit route - shorter downtime on trash and not having to regem should you choose / be required to spec holy.

Offline
Old 11/28/08, 9:19 AM   #364
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
For the sake of readability and consistency I´ll move the following information from the Gems post into one own posting:

For all fellow Disc-Priests out there, we finally have at least a horizon concerning the Shield/Aegis - Rapture Bug:

World of Warcraft (de) Foren -> [Disc Priest] Euphorie / MW:S Bug

I haven´t yet seen anything on English Forums concerning it, but to translate the blue post, it basically says that they´re aware of the odd behaviour of Rapture returning mana from Shields based on the shielded person. While that might not be a lot at the time being, we at least have a blue acknowledgement that it indeed is not intended to behave that way and that they´re on it.

Last edited by Thorongil : 11/28/08 at 9:29 AM.


Offline
Old 11/28/08, 1:00 PM   #365
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Just a couple of models you all can use to see some 'theoretical' chances you would have to crit. With critical heals being so important for priests now, I decided to get some help from my roomate who is a math major. Anywho, the reasoning behind wanting to do this is a guildmate of mine was curious what his chance to get an inspiration proc was per cast of penance. Earlier in this thread there was interest expressed in finding out what is the chance of getting a Surge of Light proc per CoH cast. So here are some quick models that are easy to use.

Formula A: Chance to get at least 1 critical heal per cast.
This is desirable for Penance mainly to see the chance to get an inspiration proc per cast of penance.

C = 1 - [(1 - X)^(1/n)]
Where C = Crit % needed
X = % chance wanted of getting desired result (in this case, inspiration)
n = chances for X to happen

If you wanted a 75% chance to achieve at least one crit on a penance cast, in terms of keeping inspiration up.

X = 0.75
n = 3

C = 1 - (1 - 0.75)^(1/3)
C = 1 - (0.1)^(1/3)
C = 1 - (0.62996)
C = 0.3700
Therefore, you would need a 37% crit chance to have a 75% chance of getting an inspiration proc on your penance cast.


Formula B: Chance to get a Surge of Light proc per cast.
\Pr(0|C,n) = \Pr(0|C)^n = 1 - (1 - C/2)^n.
C = Crit Percentage (where 1.0 = 100%)
n = number of chances to proc (n = 2 for Binding Heal, n = 5 for CoH, n = 6 for glyphed COH)


Example #1:
Binding Heal
C = 21%
n = 2
\Pr(0|C,n) = \Pr(0|C)^n = 1 - (1 - 0.21/2)^2.
\Pr(0|C,n) = 1 - (.801)
\Pr(0|C,n) = 0.199
Or a 19.9% chance to get a SoL proc.

Example #2:
Circle of Healing
C = 21%
n = 5
\Pr(0|C,n) = \Pr(0|C)^n = 1 - (1 - 0.21/2)^5.
\Pr(0|C,n) = 1 - (.5742)
\Pr(0|C,n) = 0.426
Or a 42.6% chance to get a SoL proc.

Example #3:
Circle of Healing glyphed
C = 21%
n = 6
\Pr(0|C,n) = \Pr(0|C)^n = 1 - (1 - 0.21/2)^6.
\Pr(0|C,n) = 1 - (.514)
\Pr(0|C,n) = 0.486
Or a 48.6% chance to get a SoL proc.

Offline
Old 11/28/08, 1:54 PM   #366
Ayreon
Piston Honda
 
Undead Priest
 
Drak'thul (EU)
Constantius, you should also mention the [Item not found!] in your OP. Seems like the best cloak enchant to me, maybe even better than the embroidery (I'm using that now and not really impressed by the proc rate so far)

Offline
Old 11/28/08, 3:20 PM   #367
Penguinsa
Banned
 
Blood Elf Priest
 
Demon Soul
First off awesome post and thread as before. There's a few things i don't agree with though, i'll list them.

1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
2. imp renew should be changed to holy reach, 3y might not sound like much but it improves the area by 50% and coh is by far the most powerful spell in 25man
3. it's often better to have silent resolve than imp innerfire, even with silent resolve and knowing how my spells use aggro i still end up having to fade quite often, even though its mainly in 5mans or on trash since i have the highest hps from coh as soon as anything breaks breaks aggo its usually on me.
3. intellect is the best stat i think, u promote mp5, spirit, crit, intellect, and sp like they are all about the same value, and they are about the same with the exception that intellect is better and haste is worse
4. while i think this guide is damn good if this were 10man raiding, or if coh had a cd on it, or if coh didn't now SMART TARGET LIKE A CHAMP, since it is completely overpowered I think we should center our entire strategy around this one spell, i'm considering going to a 20/51 build just so i can spam it more, its mps being its only downside.
5. i think you should recommend using trinkets and torrent on macros with most often used spells and then when the fight starts just click the same spell without the macro so not to proc them. I macro a bunch of stuff and while you might think its pro to use these at the perfect time u won't use them nearly as much if they aren't macroed and you sit there thinking about when to use them rather than paying attention to the boss.

Also can anyone confirm that inner focus cast spell, holy conc, surge of light, arcane torrent, divine hymn, won't put you into the fsr and these are the only spells that won't?

Sorry if that sounded a bit egotistical but i did stay at a Holiday Inn last night.

Offline
Old 11/28/08, 5:00 PM   #368
Lambi
Soft and fluffy
 
Lambi's Avatar
 
Blood Elf Priest
 
Talnivarr (EU)
Originally Posted by Penguinsa View Post
First off awesome post and thread as before. There's a few things i don't agree with though, i'll list them.

1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
2. imp renew should be changed to holy reach, 3y might not sound like much but it improves the area by 50% and coh is by far the most powerful spell in 25man
3. it's often better to have silent resolve than imp innerfire, even with silent resolve and knowing how my spells use aggro i still end up having to fade quite often, even though its mainly in 5mans or on trash since i have the highest hps from coh as soon as anything breaks breaks aggo its usually on me.
3. intellect is the best stat i think, u promote mp5, spirit, crit, intellect, and sp like they are all about the same value, and they are about the same with the exception that intellect is better and haste is worse
4. while i think this guide is damn good if this were 10man raiding, or if coh had a cd on it, or if coh didn't now SMART TARGET LIKE A CHAMP, since it is completely overpowered I think we should center our entire strategy around this one spell, i'm considering going to a 20/51 build just so i can spam it more, its mps being its only downside.
5. i think you should recommend using trinkets and torrent on macros with most often used spells and then when the fight starts just click the same spell without the macro so not to proc them. I macro a bunch of stuff and while you might think its pro to use these at the perfect time u won't use them nearly as much if they aren't macroed and you sit there thinking about when to use them rather than paying attention to the boss.

Also can anyone confirm that inner focus cast spell, holy conc, surge of light, arcane torrent, divine hymn, won't put you into the fsr and these are the only spells that won't?

Sorry if that sounded a bit egotistical but i did stay at a Holiday Inn last night.
I don't agree with silent resolve being better than inner fire and I don't agree with haste being "worse" either. When you get "enough" regen, you'll want back your haste. For me haste is the most comfortable stat to have since it just makes you such a better player, having the time to work around your primary task and granting you more fun with the game.

Offline
Old 11/28/08, 5:28 PM   #369
 Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Penguinsa View Post
First off awesome post and thread as before. There's a few things i don't agree with though, i'll list them.

1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
2. imp renew should be changed to holy reach, 3y might not sound like much but it improves the area by 50% and coh is by far the most powerful spell in 25man
3. it's often better to have silent resolve than imp innerfire, even with silent resolve and knowing how my spells use aggro i still end up having to fade quite often, even though its mainly in 5mans or on trash since i have the highest hps from coh as soon as anything breaks breaks aggo its usually on me.
3. intellect is the best stat i think, u promote mp5, spirit, crit, intellect, and sp like they are all about the same value, and they are about the same with the exception that intellect is better and haste is worse
4. while i think this guide is damn good if this were 10man raiding, or if coh had a cd on it, or if coh didn't now SMART TARGET LIKE A CHAMP, since it is completely overpowered I think we should center our entire strategy around this one spell, i'm considering going to a 20/51 build just so i can spam it more, its mps being its only downside.
5. i think you should recommend using trinkets and torrent on macros with most often used spells and then when the fight starts just click the same spell without the macro so not to proc them. I macro a bunch of stuff and while you might think its pro to use these at the perfect time u won't use them nearly as much if they aren't macroed and you sit there thinking about when to use them rather than paying attention to the boss.

Also can anyone confirm that inner focus cast spell, holy conc, surge of light, arcane torrent, divine hymn, won't put you into the fsr and these are the only spells that won't?

Sorry if that sounded a bit egotistical but i did stay at a Holiday Inn last night.
CoH is 15 yards, 3 yards is an increase of 20% not 50%. Silent Resolve really isn't going to help you in PvE, having tanked instances with both a Discipline and Holy Priest without it, it's not hard to get a mob off a healer especially since Blizzard made tanking easier. Unless Blizzard changed this, which I doubt. Silent Resolve is only worth 10% threat reduction as well, not 20% since you passively get 50% on heals, which makes it 0.50 * 0.80 = 0.40 threat done on a heal, assuming it doesn't over heal.

Thorongil (And I suppose Nidaba as well), the [Purified Twilight Opal] gem doesn't seem to be in the game yet, I haven't seen it drop in any heroics, and you can't buy it from the Jewelcrafting vendor for tokens either.

United States Offline
Old 11/28/08, 6:14 PM   #370
Sinndir
Great Tiger
 
Sinndir's Avatar
 
Night Elf Priest
 
Medivh
Originally Posted by Shadowed View Post
CoH is 15 yards, 3 yards is an increase of 20% not 50%.
-snip-
In a line yes it is 20% more. But if you take into account the area that CoH covers you get the following:

Pi = 3.14
r = radius of CoH in yards

Area of CoH = (Pi)(r)^2
Area of CoH = (3.14)(15)^12
Area of CoH = 706.5 yards (squared)

With Holy Reach you get:

Pi = 3.14
r = radius of CoH in yards

Area of CoH = (Pi)(r)^2
Area of CoH = (3.14)(18)^2
Area of CoH = 1017.36

1017.36 / 706.5 = 1.44, or 144% large.

Meaning the two points in Holy reach give your CoH a 44% more area.

Offline
Old 11/28/08, 6:28 PM   #371
Lhyssa
Von Kaiser
 
Undead Priest
 
Onyxia
Originally Posted by Penguinsa View Post
First off awesome post and thread as before. There's a few things i don't agree with though, i'll list them.

1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
2. imp renew should be changed to holy reach, 3y might not sound like much but it improves the area by 50% and coh is by far the most powerful spell in 25man
3. it's often better to have silent resolve than imp innerfire, even with silent resolve and knowing how my spells use aggro i still end up having to fade quite often, even though its mainly in 5mans or on trash since i have the highest hps from coh as soon as anything breaks breaks aggo its usually on me.
3. intellect is the best stat i think, u promote mp5, spirit, crit, intellect, and sp like they are all about the same value, and they are about the same with the exception that intellect is better and haste is worse
4. while i think this guide is damn good if this were 10man raiding, or if coh had a cd on it, or if coh didn't now SMART TARGET LIKE A CHAMP, since it is completely overpowered I think we should center our entire strategy around this one spell, i'm considering going to a 20/51 build just so i can spam it more, its mps being its only downside.
5. i think you should recommend using trinkets and torrent on macros with most often used spells and then when the fight starts just click the same spell without the macro so not to proc them. I macro a bunch of stuff and while you might think its pro to use these at the perfect time u won't use them nearly as much if they aren't macroed and you sit there thinking about when to use them rather than paying attention to the boss.

Also can anyone confirm that inner focus cast spell, holy conc, surge of light, arcane torrent, divine hymn, won't put you into the fsr and these are the only spells that won't?

Sorry if that sounded a bit egotistical but i did stay at a Holiday Inn last night.
I'm going to just address what I can, as I don't have the math.

1. HPS is nice and all as a healer, but as Disc shines as a tank healer rather than a raid healer, I'd assume that spec's HPS would, in fact, be lower. It doesn't make it useless. It's like choosing a healer based on their topping a healing meter. If they get the job done, they did well, the numbers are useless unless you're talking about efficiency (HPM), or in a discussion about haste or spell priority.

3a. If your tanks can't keep control over mobs, that's their problem. While on AoE pulls it can be hairy, a Fade should be all it takes to keep you alive and healing while the mob gets under control. We don't need Silent Resolve anymore, and Imp. Inner Fire increases its passive spellpower component, making it a pretty good point investment. I have yet to have an aggro problem that a Fade didn't solve.

3b. If you had actually read the guide, you'd see the stats with the math given to give a priest the tools to judge its efficacy. They aren't created equal, and that's actually pointed out.

Divine Hymn should put you into the 5SR at first as it spends mana, but it doesn't spend it while channeling, so you'll be going out of it as you channel.

Offline
Old 11/28/08, 6:36 PM   #372
Cahrin
Von Kaiser
 
Gnome Warlock
 
Medivh
Originally Posted by Penguinsa View Post
1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
The "point" of Disc is not potential output. It's abundantly obvious that Holy has a much higher potential throughput. Disc is designed to handle spike damage by providing means to a) lessen the effect of the spike by preventing damage (PW:S and DA) and b) recovering from the spike quickly by burst healing effectively (Penance, BT, high crit rate from gear). Comparing the usefulness of the two specs by potential HPS is incredibly superficial and almost entirely pointless.

Offline
Old 11/28/08, 6:43 PM   #373
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
1. everyone should be holy and not disc, coh is WAY to powerful, there's no way i'd be doing 5k hps as disc
2. imp renew should be changed to holy reach, 3y might not sound like much but it improves the area by 50% and coh is by far the most powerful spell in 25man
3. it's often better to have silent resolve than imp innerfire, even with silent resolve and knowing how my spells use aggro i still end up having to fade quite often, even though its mainly in 5mans or on trash since i have the highest hps from coh as soon as anything breaks breaks aggo its usually on me.
3. intellect is the best stat i think, u promote mp5, spirit, crit, intellect, and sp like they are all about the same value, and they are about the same with the exception that intellect is better and haste is worse
4. while i think this guide is damn good if this were 10man raiding, or if coh had a cd on it, or if coh didn't now SMART TARGET LIKE A CHAMP, since it is completely overpowered I think we should center our entire strategy around this one spell, i'm considering going to a 20/51 build just so i can spam it more, its mps being its only downside.
5. i think you should recommend using trinkets and torrent on macros with most often used spells and then when the fight starts just click the same spell without the macro so not to proc them. I macro a bunch of stuff and while you might think its pro to use these at the perfect time u won't use them nearly as much if they aren't macroed and you sit there thinking about when to use them rather than paying attention to the boss.

Also can anyone confirm that inner focus cast spell, holy conc, surge of light, arcane torrent, divine hymn, won't put you into the fsr and these are the only spells that won't?

Sorry if that sounded a bit egotistical but i did stay at a Holiday Inn last night.
Long-term, it's better if you can follow the vein of discussion and generally attack one idea at a time. Obviously not a hard and fast rule, but if you just have quick questions, use the other thread for that. This is more of a Theorycrafting & Ideas thread. Having said that, here's some answers to your questions, or comments on the ideas behind them:

1. Disc is viable as a raid spec. Just because you found it to be better to be holy for 5-mans does not mean that Disc isn't viable, just that you didn't put enough time into it to make it work. There's lots of anecdotal 'evidence' for Disc viability in this thread, and if you do the math, it comes in very close in HpS (within 10%) to Holy on Single Target healing, while providing more "oh shit" tools (a 5.5k PW:S is pretty sexy as an instant cast, especially if timed as the boss is casting a high damage ability, like Sarth+3 Flame Breath).

2. I'm not sure what you're referencing; if it's the specs listed in the OP, those are just suggestions, and you're welcome to do whatever you want. If you use Renew, the talent is good. If you don't, put it wherever you want. No-one is making you take it.

3. It is almost never better to take Silent Resolve over Imp IF. If you can't control your aggro, or you run with exceptionally bad tanks, this might be a problem. With the insane threat-generating tools given to tanks in 3.0, there's no excuse for mobs to ever be on the healer, provided s/he is playing intelligently. If they go for you, Fade. It was buffed tremendously (in 3.0 as well).

4. "Intellect is the best stat i think". Almost nothing here is 'i think'. Back it up with math! Intellect is the highest regen stat available to us, as is proved multiple times in the WOTLK thread, and referenced in the OP. Spirit is almost as high, and has the secondary benefit of providing spellpower "for free" to a holy priest. However, having cleared all available content (exception: Sart+3, which we're working on some more after the silly Americans stop stuffing their faces), I realized I have more than enough intellect and crit, and have started stacking haste again. Comparing intellect to haste is a silly comparison, in the vein of my post back a page or so where I called it comparing apples to oranges to kumquats.

Intellect is a regen stat, with extremely low throughput properties (from crit).
Spirit is a regen stat, with moderate throughput properties (from spellpower through Spiritual Guidance).
Crit is a regen+throughput stat, and is marginal at both, but still worth stacking in moderation.
Spellpower is a throughput stat.
Haste is a throughput stat.

You can't compare a pure regen stat with a pure throughput stat. It just doesn't work that way.

5. If you think you can spam CoH through the entire duration of a Malygos Phase 1+2, or Sarth+3 for the entire fight, you obviously haven't seen the fights. Please read the thread some more. We all know CoH is great. We also refuse to be 1-button monkeys. Hopefully you can see why this is a good thing, long term, for priests to be more skilled in using all of their abilities.

6. I'm still not sure what you're trying to say here, but I think it's that any on-use trinkets should be macro'd into your abilities so it's more mindless. Good priests can do multiple things at once, and using our trinkets and regen abilities intelligently is part of being a good healing priest. Macroing in abilities is a bit silly in that context.

7. The only spells that won't put you inside the 5SR are spells which do not cost mana, or consume a proc which makes them cost no mana. IHC procs don't put you I5SR. Surge of Light, the same. Divine Hymn has no mana cost, so it actually will give you a full 3 seconds (or more) OO5SR due to its channel length. Inner Focus, by its very nature, won't touch I5SR, nor will the next spell cast afterward. Off the top of my head, I can't think of any other priest spells which follow this vein (Arcane Torrent being a racial ability, not a priest spell).

[e] To Suhne up above: 1200 intellect easily comes at our level of gear. I broke 1300 fully raid buffed the other night. Feel free to theorycraft away at any level up to 1400, which is where we cap out with currently available gear.

Last edited by constantius : 11/28/08 at 6:57 PM.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

Offline
Old 11/28/08, 7:42 PM   #374
Isin
Piston Honda
 
Isin's Avatar
 
Undead Priest
 
Borean Tundra
Originally Posted by Ayreon View Post
Constantius, you should also mention the [Item not found!] in your OP. Seems like the best cloak enchant to me, maybe even better than the embroidery (I'm using that now and not really impressed by the proc rate so far)
The embroidery works out to about 16.7 mp5. The haste one is the best choice for throughput, the embroidery is better than wisdom for mana regen. As has been stated above, they are apples and other kinds of fruit.

Offline
Old 11/28/08, 9:07 PM   #375
Mystz0r
Von Kaiser
 
Human Priest
 
Kazzak (EU)
I don't want to repeat everything said about CoH, but I'll just voice my opinion on it too. It's probably one of the best single heals in the game so far... depending on healer comp (which by the way, as a raid- and guildleader, is another aspect I'd love to discuss). At the moment, we run with 2 pallies, 1 resto shaman, 2 resto druids and me, and CoH really is silly good. Overall choice of spec for raiding priests should thus be decided upon two considerations: preference of play-style and 'normal' healer comp.

Offline
Closed Thread

Go Back   Elitist Jerks » Priests

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Progress Report Praetorian News 22 04/17/08 2:28 AM
Spiritual Healing - + Healing multiplied? Xaviar Public Discussion 8 08/13/06 7:53 PM