I believe Blizzard's discussion of Je'tze's Bell went something like:
1) Confirmation that it was to be BoE
2) Someone asked if existing Je'tze's Bells (you know, the one your rogue buddy taunts you with) would become BoE when the patch hits.
3) Blizzard answers "yes, they will"
4) Blizzard comes back later that day with "no, they won't"
5) Mass confusion as healers everywhere wonder if Blizzard's last comment was regarding it being BoE or existing ones becoming BoE.
So I think Je'tze's Bell will be BoE on future drops but the existing ones will remain soulbound.
Haven't heard anything about and it would be a huge change. Sure I would have heard something before now.
Just want to mention how good [Mercurial Alchemist Stone] is holding up vs the current trinkets. Even vs [Je'Tze's Bell]. I'd take 50 haste + 59sp over 106sp or around the same. Proc on Je'Tse worth around 25mp5 at a proc per min. The equip bonus on alch stone if you can manage a [Potion of Nightmares] (These only take you out for 6 secounds much better than the old Dreamless sleep) over a 6 min fight is 30mp5 and 24mp5 with a [Runic Mana Potion].
Actually Je'Tze's Bell icd isn't 60 seconds. It's atleast 45 sec icd, maybe better, unfortunately it's so friggin hard to monitor casually since it's proc looks exactly like the SoL icon. My combat log has several procs 45 and 47 seconds apart though.
Actually Je'Tze's Bell icd isn't 60 seconds. It's atleast 45 sec icd, maybe better, unfortunately it's so friggin hard to monitor casually since it's proc looks exactly like the SoL icon. My combat log has several procs 45 and 47 seconds apart though.
I believe it's a 10% proc chance and a 45s internal cooldown, so Coztomba is essentially giving the best case scenario for the bell. (To get 1 ppm you need to get a proc in 15s after it comes off cooldown, which requires you to be averaging a spell every 1.5s.) I'd say 25 mp5 is an upper bound for the value of the proc, personally, unless I'm missing something. (Sadly, I don't have the bell myself, so I'm going off Wowhead data for proc chance.)
Actually Je'Tze's Bell icd isn't 60 seconds. It's atleast 45 sec icd, maybe better, unfortunately it's so friggin hard to monitor casually since it's proc looks exactly like the SoL icon. My combat log has several procs 45 and 47 seconds apart though.
That would put it at 33 mp5, i think. I'm undecided Je'Tze's is better than [Spark of Life]. The proc is worth 44 mp5 and the haste on it might be better than the spell power, as long as you don't already have "a lot" of haste.
Last edited by Hungtar : 01/06/09 at 8:48 AM.
Reason: typo
I believe it's a 10% proc chance and a 45s internal cooldown, so Coztomba is essentially giving the best case scenario for the bell. (To get 1 ppm you need to get a proc in 15s after it comes off cooldown, which requires you to be averaging a spell every 1.5s.) I'd say 25 mp5 is an upper bound for the value of the proc, personally, unless I'm missing something. (Sadly, I don't have the bell myself, so I'm going off Wowhead data for proc chance.)
Do you believe or do you know? I proc it at the start of every fight almost immediately (or when I'm buffing pre fight) this leads to me to believe that the proc chance is much higher than 10%. When I'm back from work I'm going to test it and try to run some hard numbers instead of my guesstimating.
[Forethought Talisman] dropped last night, and we all went ... "uhhhh". It's a shame it's so badly itemized. Replace that stupid healing proc with a regen proc, and it'd be awesome. As it currently stands, I can't see anything being better balanced than Je'Tze's: just hoping the BoE change means I can spend some of my gold and get one asap when 3.0.8 hits Live servers.
I wouldn't say [Forethought Talisman] is badly itemized. Its not for every healer certainly. It would be a waste on classes that aoe heal, like resto shamans and holy priests. However it is a great trinket for single target healers like paladins and (specially) disc priests.
Single target healers can usually ensure the proc is used on the target that taking the most damage.
Also, the ridiculous amount of passive spellpower is nice.
It is badly itemized. It's a long cooldown, basically useless proc. Our paladins didn't want it. They'd much rather be using a spell/haste proc trinket, or Soul of the Dead. In fact, there's really no-one who should *want* this trinket, because the proc is not only uncontrollable, but basically (in the context of a raid) useless.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
It is badly itemized. It's a long cooldown, basically useless proc. Our paladins didn't want it. They'd much rather be using a spell/haste proc trinket, or Soul of the Dead. In fact, there's really no-one who should *want* this trinket, because the proc is not only uncontrollable, but basically (in the context of a raid) useless.
Agreed...as a disc priest I'd much rather have Soul of the Dead and the Egg from badges. The proc from the talisman does less than a renew, and considering how much of a waste renew is (for tank healing in 25mans)... yeaaah.
Do you believe or do you know? I proc it at the start of every fight almost immediately (or when I'm buffing pre fight) this leads to me to believe that the proc chance is much higher than 10%. When I'm back from work I'm going to test it and try to run some hard numbers instead of my guesstimating.
Data mining tends to be correct for things like proc chances. Check out the Wowhead page for the proc effect; it's quite clear that the proc chance is 10%. I'd be fairly surprised if that was wrong, and would welcome any data to the contrary.
(Note: It wouldn't be the first trinket that had a fairly low proc chance, but had really bizarre rules for what it could proc off. Think of [Fel Reaver's Piston], which if memory serves had a 15% chance to proc whenever VE healed anyone for a while. Yeah...)
It is badly itemized. It's a long cooldown, basically useless proc. Our paladins didn't want it. They'd much rather be using a spell/haste proc trinket, or Soul of the Dead. In fact, there's really no-one who should *want* this trinket, because the proc is not only uncontrollable, but basically (in the context of a raid) useless.
Regarding the lightwell discussion: I noticed that a key argument against it's use seems to be that the DPS will loose DPS time by changing targets from the boss to the lightwell and back to the boss again. Well, it's not necessary to have the lightwell as target in order to use it. As long as the user is standing within range of it, it is sufficient to right-click it, while keeping the target. I most often click it while casting a gheal, and caster DPS are surely able to do the same.
The only loss of DPS time would be if they have to move to the lightwell, which is another point.
Are we playing the same game? Because I can't keep my current target while using Lightwell. Of course you can use a bind for targeting your last target after using the Lightwell, but there you go again. (Healing your Lightwell in a hectic moment and getting "immune" message is so full of win also.)
If Lightwell could have been macroed so you could just /use Lightwell in range without losing target or DPS-time, it would be really, really good. But this has been suggested like one million times before and apparently it won't happen.
Agree with Consta here, more or less pointless discussion unless we can discuss a specific fight (Maexxna web, etc).
I could have swore that I read somewhere on MMO-Champion that the announcement of Je'tze's Bell was indeed false and that it would still be a bop world drop?
Confirm/Deny?
Either way, all I know is that I need a replacement for my Ribbon of Sacrifice 2.0. It's nice for the spirit but I rarely ever use it unless I expect a lot of incoming damage and I can get the buff on a lot of people before hand.
I believe the blue post said that they misinformation was that they were going to unbind bells that had dropped before 3.0.8
I believe the blue post said that they misinformation was that they were going to unbind bells that had dropped before 3.0.8
The blue post clarification stated that if you found a Je'Tze's Bell prior to patch 3.08, it will remain soulbound. Any that drops after the patch will be BoE.
I am new to healing as I was shadow throughout TBC. I switched over to disc mainly because the gearing was easier to do from DPS gear to disc healing gear than it would have been for holy.
A couple of things I have noticed after raiding for about 2-3 weeks as healer is how rarely I use Greater Heal as disc. Our tanks are well geared and perhaps we are running a fair number of healers, but my prime healing spells are, FH, POM, PWS, and Penance. If a tank/dps etc needs to be topped off I cast FH, (i use PWS liberally to keep weakened soul up and to keep borrowed time going) and if a big heal is necessary- Penance is my spell of choice as the cd is almost always up on a consistent basis. The only time i end up using GH is when Penance is on cooldown and FH would be insufficient. Just from a DA, Rapture, grace perspective it seems the more heals i cast the better state i am in, which means that 2 FHs is superior to a single GH.
This leads me to my actual question. Given that I use GH so infrequently already, does it make the 4 piece T7(.5) set bonus obsolete? I like the 2-piece, it makes it easier as disc to keep multiple people healed. Are other disc healers finding GH being pushed off the table? Or am I just enjoying the fruits of having an abundance of healers? As always some stand-alone pieces are better than set pieces and I am starting to think that anything over the 2 set bonus isn't worthwhile pursuing.
Oh and over the last week, I have been using divine hymn much more often and find it absolutely amazing in raids.
A couple of things I have noticed after raiding for about 2-3 weeks as healer is how rarely I use Greater Heal as disc. Our tanks are well geared and perhaps we are running a fair number of healers, but my prime healing spells are, FH, POM, PWS, and Penance. If a tank/dps etc needs to be topped off I cast FH, (i use PWS liberally to keep weakened soul up and to keep borrowed time going) and if a big heal is necessary- Penance is my spell of choice as the cd is almost always up on a consistent basis. The only time i end up using GH is when Penance is on cooldown and FH would be insufficient. Just from a DA, Rapture, grace perspective it seems the more heals i cast the better state i am in, which means that 2 FHs is superior to a single GH.
This leads me to my actual question. Given that I use GH so infrequently already, does it make the 4 piece T7(.5) set bonus obsolete? I like the 2-piece, it makes it easier as disc to keep multiple people healed. Are other disc healers finding GH being pushed off the table? Or am I just enjoying the fruits of having an abundance of healers? As always some stand-alone pieces are better than set pieces and I am starting to think that anything over the 2 set bonus isn't worthwhile pursuing.
Oh and over the last week, I have been using divine hymn much more often and find it absolutely amazing in raids.
Even as holy we are using GH less than we used to, mostly as a casualty of the death of downranking, and because the Glyph of Flash Heal is so good. Very few fights demand the throughput of GH while allowing for the long cast time. Patchwerk is the only fight where I'm really spamming GH.
Oh and over the last week, I have been using divine hymn much more often and find it absolutely amazing in raids.
You must be raiding a different content than the rest of us then. It's extremely situational at best and usually only usable once per fight, thanks to it's extremely long cooldown.
Let me be clear. When i can use it, it has proven to be amazing. The cool-down is harsh, but that one time per fight is actually all that is really needed. And i don't really see why it is considered too situational. Any fight which causes raid-wide dmg has proven to be very useful, or even towards the end of an ugly fight where a couple of healers are down, or things got messy somehow it really does a nice job of stabilizing the situation so to speak. It is obviously not a bread and butter spell, but ever since I have aggressively been using it, I find it very useful.
I will say, it probably isn't as useful to holy priests since CoH takes care of AE healing. But for disc priests whose only other option of Holy Nova (which doesn't work outside of party), Divine Hymn becomes a nice tool.
The 40% dmg reduction/incapacitate effect can be ignored in the raiding scenario since every boss is immune anyway. (And the dmg reduction only applies to mobs affected by the incapacitate effect.)
Well I need to learn not to use GH anymore. I still use it following a penance to recoup any damage taken. I guess that's why a couple of my tanks died because of it.
Then again, I usually make use of BT since it takes just about as long as a flash heal. Maybe I'm just getting my sequence all wrong.
Hasted Penance is sorta useless, even if it doesn't take up BT. I notice if I try to stopcast a Gheal to cover the right amount of damage, Penance just ends up being ready again.
Let me be clear. When i can use it, it has proven to be amazing. The cool-down is harsh, but that one time per fight is actually all that is really needed. And i don't really see why it is considered too situational. Any fight which causes raid-wide dmg has proven to be very useful, or even towards the end of an ugly fight where a couple of healers are down, or things got messy somehow it really does a nice job of stabilizing the situation so to speak. It is obviously not a bread and butter spell, but ever since I have aggressively been using it, I find it very useful.
I will say, it probably isn't as useful to holy priests since CoH takes care of AE healing. But for disc priests whose only other option of Holy Nova (which doesn't work outside of party), Divine Hymn becomes a nice tool.
The 40% dmg reduction/incapacitate effect can be ignored in the raiding scenario since every boss is immune anyway. (And the dmg reduction only applies to mobs affected by the incapacitate effect.)
I am a holy priest and I try to use Divine Hymn on every boss fight where it is applicable. If done correctly you can get more than 35k healing out of it for a relatively small amount of mana. I agree that it isn't a staple spell simply because of the cool down but I wish people didn't dismiss it as easily as they do.
This leads me to my actual question. Given that I use GH so infrequently already, does it make the 4 piece T7(.5) set bonus obsolete? I like the 2-piece, it makes it easier as disc to keep multiple people healed. Are other disc healers finding GH being pushed off the table? Or am I just enjoying the fruits of having an abundance of healers? As always some stand-alone pieces are better than set pieces and I am starting to think that anything over the 2 set bonus isn't worthwhile pursuing.
There has been some more thorough discussion of this question previously in this thread (e.g. here), but the short answer is "Yes, other disc healers are finding GH being pushed off the table". My own rule of thumb is that I use greater heal when the added HPS (over flash heal) is important. Otherwise, flash heal tends to have greater practical utility.
It's also worth pointing out that a number of the Naxx25 set pieces aren't as good for Disc as Holy, to the point that there are significantly better offset pieces.
The 40% dmg reduction/incapacitate effect can be ignored in the raiding scenario since every boss is immune anyway. (And the dmg reduction only applies to mobs affected by the incapacitate effect.)
You can't just say that that can be ignored. On any mob with incapacitatable adds that have to be dpsed, you are effectively nerfing your raid's dps by 40% for at least 3 seconds on those mobs (Gluth's Zombie Chow, Grobulus's Slimes, Noth's adds, Maexxna's Spiders, Tenebron's Whelps on Sarth+). I'm not saying this makes the spell useless, but please don't tell people they can ignore the negative side of the spell entirely.
Assuming you're using Divine Hymn around the time (for example) whelps spawn on Sarth+3, it's a non-issue, because you won't AE immediately (at least, assuming you want to live). The debuff is there for pvp, unfortunately, and it makes a marginally interesting PvE ability into a less interesting one.
Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein