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Old 12/11/08, 5:32 AM   #766
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Because those abilities do not scale with spirit but only with intellect - he is trying to calculate the delta in mana regen, not the absolute mana regen. Spirit does offer other advantages though, since 90 ISR is very very high and a single innervate pretty much gives spirit the edge.

I think they fucked things up with intellect, paladins really risk becoming infinite like shadowpriests once gear reaches a certain level which will be very very very soon.

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Old 12/11/08, 5:36 AM   #767
Cadfael
Witch doctors park in gear
 
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Cadfael
Worgen Priest
 
No WoW Account (EU)
Originally Posted by lassenc View Post
Maybe it's a dumb question, but why isn't Replenishment + Shadowfiend + Mana Pool Size + Mana Tide counted in the spirit equation, as you do it with the Int?
Constantius calculated the increase/difference of int or spi. Having more int means having larger mana pool and thus getting more mana from all percentage mana base effects, one of which is the shadowfiend. You can add as much spi you want, your shadowfiend will not restore more mana, but if you increase int, your pool increases and so does the return from shadowfiend, or gains by replenishment, mana tide, etc.

Or to put it differently, the 8.25 MP5 is the increase in mana regeneration calculated as mp5 over the time with 90 more intellect. The increase is exactly 0 with 90 more spirit, agility, stamina or strength and therefor omitted for spirit.

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Old 12/11/08, 5:43 AM   #768
lassenc
Von Kaiser
 
Draenei Shaman
 
Jaedenar (EU)
Originally Posted by Mearis View Post
Because those abilities do not scale with spirit but only with intellect - he is trying to calculate the delta in mana regen, not the absolute mana regen. Spirit does offer other advantages though, since 90 ISR is very very high and a single innervate pretty much gives spirit the edge.

I think they fucked things up with intellect, paladins really risk becoming infinite like shadowpriests once gear reaches a certain level which will be very very very soon.
My fault ofc I just read it as the full effect was calculated in the regen.

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Old 12/11/08, 7:37 AM   #769
Kortar
Banned
 
Dwarf Priest
 
Skywall
The difference in the Spirit and Intellect choices for the Darkmoon Card, assuming typical raid buffs, is more than *double* the regen, for a loss of 26 spellpower. Easy call. And yes, Intellect is vastly superior to Spirit at a 1000/1000 level, assuming you actually use Shadowfiend / Mana Tide Totem / IHC.
There's another consideration you're missing. Due to the fairly hefty bonus on the card itself, it is very likely that unless you're pretty careful with your remaining gear that the stat chosen will be your highest stat (and thus benefit from the proc). Over time, we can assert the proc will likely be active 25% - 30% of the time.

The spellpower bonus is essentially meaningless - without even the ability to downrank, intermittant (and unpredictable) boosts in spellpower aren't all that useful for healers. The mana pool size benefit from the proc is zero. The Replenishment benefit is according to uptime. The Mana Tide benefit isn't strictly according to uptime, but since you have no real control over Mana Tide, it averages out to this. However, an Intellect boost can be paired with a Shadowfiend use, granting you +300 Int every time you use Shadowfiend (an additional 1980 mana per use, or 33 mp5 if you get the Int proc rather than the Spirit proc).

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Old 12/11/08, 7:58 AM   #770
Balsa
Glass Joe
 
Dwarf Priest
 
Silvermoon (EU)
Originally Posted by Johnsen View Post
With the 6s cd to CoH on it's way, it may be valid for holy priests to ignore regen and haste as much as possible. CoH will still do the most healing per mana in a raid-healing situation, but we can only cast it once every 6 seconds. Rather than waste your mana on inefficient heals during the cd, stack crit and spell power (at the expense of haste/regen) and make CoH hit as hard as possible. CoH, SoL fheal, PoM might be the only spells worth casting and it will be hard to go oom w/ that rotation.
While I might agree on how haste doesn't seem to be worth to take as a raid holy (and that's presuming there are proper target healers in the raid group), to say that anything else than CoH is inefficient is, well, rather weak. Care to present us a wws-sheet of your healing, Johnsen?

Whatever it is that Blizz decides to do with CoH, I think it can't hurt to start practising healing using CoH as little as possible, and that requires using those "inefficient heals". Renew, PoM and PWS are all instant cast and with proper glyphs and talents anything but inefficient.

Only inefficient healers say their spells are inefficient.

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Old 12/11/08, 8:21 AM   #771
Kortar
Banned
 
Dwarf Priest
 
Skywall
While I might agree on how haste doesn't seem to be worth to take as a raid holy (and that's presuming there are proper target healers in the raid group), to say that anything else than CoH is inefficient is, well, rather weak. Care to present us a wws-sheet of your healing, Johnsen?

Whatever it is that Blizz decides to do with CoH, I think it can't hurt to start practising healing using CoH as little as possible, and that requires using those "inefficient heals". Renew, PoM and PWS are all instant cast and with proper glyphs and talents anything but inefficient.

Only inefficient healers say their spells are inefficient.
No, only people who have taken the time to actually study what the heals do say that.

Renew is very rarely useful. It is a special use, situational spell that you should generally only cast when you need to heal damage that hasn't occurred yet but will occur at some point within 15s where you will be otherwise busy casting some other spell.

Greater Heal is a tank-only heal you'd generally only use in 5-mans and maybe 10-mans.

In a 25-man setting, Flash Heal is primarily useful only when it can be insta-cast. Otherwise it's relatively slow speed will mean it gets sniped. In other content, it's more of a universal heal for non-multi-target/non-tank damage due to its efficiency.

Binding Heal is less useful than in BC due to the efficiency of other multi-target heals.

Holy Nova and Prayer of Healing are really just variations on each other. If you don't need instacast or you do need range, you use Prayer of Healing. Otherwise you use Holy Nova.

Prayer of Mending is one of your mainline heals in any content due to its scaling; it should be your first choice for a direct heal in most cases unless its on cooldown.

Lightwell and Desperate Prayer are both good heals with extremely narrow situational uses.

Circle of Healing is your "bread n' butter" heal in almost all 25-man raiding situations.

PW:S is a last resort instaheal - it's both low throughput and low efficiency, and absolutely should not be cast if there's a Discipline Priest around.

All of these conclusions are a result of carefully studying not just what Holy Priests can do, but what other healers can do as well. It may not match your desired playstyle, but it matches how the game mechanics actually work. WotLK brought some significant changes for Holy Priests - simplying continuing to heal like you were in BC without identifying and adapting to these changes will make you a sub-optimal healer.

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Old 12/11/08, 8:33 AM   #772
Xiv
Von Kaiser
 
Troll Priest
 
<Ave>
Magtheridon (EU)
Originally Posted by Kortar View Post
Binding Heal is less useful than in BC due to the efficiency of other multi-target heals.
Binding Heal was awesome in BC as it got patched very early. Right now it is the best hps and hpm spell we have (PoM and procs excluded).

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Old 12/11/08, 8:45 AM   #773
Isin
Piston Honda
 
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Undead Priest
 
Borean Tundra
I was a little surprised that the 6 second cooldown on CoH came with no changes to our other talents. I have points in Holy Reach, Divine Providence, and Mental Agility that now seem not as great.

Is this going to change anyone else's spec?

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Old 12/11/08, 9:25 AM   #774
Bjork
Piston Honda
 
Human Priest
 
Sylvanas (EU)
Originally Posted by Isin View Post
I was a little surprised that the 6 second cooldown on CoH came with no changes to our other talents. I have points in Holy Reach, Divine Providence, and Mental Agility that now seem not as great.

Is this going to change anyone else's spec?
It's a big surprise that they didn't give us anything. It's actually hilarious that they gave some shadowbuffs which are plain out stupid and didn't compensate holy at all (no mana cost on VE must be biggest joke ever made in a patch note - great sense of humour, Blizz ).

As said earlier, it's all down to content from now on. That includes what spec to use (who don't spec for the encounter here?). If Ulduar is Chain Heal-heaven and Guardian Spirit hardly is useful, then of course we will lose our raidspots to Shamans. If Prayer of Healing is possible to utlize (imagine 7k dmg to the whole raid with a cast time every 10. seconds with some instagib ability right after if you're not at 100% - there you have holypriest stacking) and Guardian Spirit is "encounter breaking", then we still have our two or three spots in 25 man.

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Old 12/11/08, 9:34 AM   #775
Coztomba
Von Kaiser
 
Undead Priest
 
Blackrock
Originally Posted by Kortar View Post
No, only people who have taken the time to actually study what the heals do say that.

Renew is very rarely useful. It is a special use, situational spell that you should generally only cast when you need to heal damage that hasn't occurred yet but will occur at some point within 15s where you will be otherwise busy casting some other spell.

Greater Heal is a tank-only heal you'd generally only use in 5-mans and maybe 10-mans.

In a 25-man setting, Flash Heal is primarily useful only when it can be insta-cast. Otherwise it's relatively slow speed will mean it gets sniped. In other content, it's more of a universal heal for non-multi-target/non-tank damage due to its efficiency.

Binding Heal is less useful than in BC due to the efficiency of other multi-target heals.

Holy Nova and Prayer of Healing are really just variations on each other. If you don't need instacast or you do need range, you use Prayer of Healing. Otherwise you use Holy Nova.

Prayer of Mending is one of your mainline heals in any content due to its scaling; it should be your first choice for a direct heal in most cases unless its on cooldown.

Lightwell and Desperate Prayer are both good heals with extremely narrow situational uses.

Circle of Healing is your "bread n' butter" heal in almost all 25-man raiding situations.

PW:S is a last resort instaheal - it's both low throughput and low efficiency, and absolutely should not be cast if there's a Discipline Priest around.

All of these conclusions are a result of carefully studying not just what Holy Priests can do, but what other healers can do as well. It may not match your desired playstyle, but it matches how the game mechanics actually work. WotLK brought some significant changes for Holy Priests - simplying continuing to heal like you were in BC without identifying and adapting to these changes will make you a sub-optimal healer.

This is exactly why COH has been nerfed.... It makes everything else look bad. TBH I'm glad they're doing it but COH could have done with a little buff to compensate some. Regardless I'm looking forward to actually using those SoL procs i get almost every CoH but rarely use (unless I'm conserving mana or something), because, hell just CoH again!

And how does flash heal have "relatively slow speed"?

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Old 12/11/08, 9:35 AM   #776
Lambi
Don Flamenco
 
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Blood Elf Priest
 
Talnivarr (EU)
I already use prayer of healing in many situations, I even have it glyphed. 10-man Sarth + 3 drakes comes up as a very good example where I'm in a group with the DPSers. It gives me the time to heal the tanks too, especially with heroism. I don't know, but I still think haste is a superior stat for a priest, even with the CoH nerf.

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Old 12/11/08, 9:38 AM   #777
Dagron
Glass Joe
 
Undead Priest
 
Frostwolf
Originally Posted by Kortar View Post
Circle of Healing is your "bread n' butter" heal in almost all 25-man raiding situations.
I think this emphasizes the problem Blizzard sees. Circle of Healing shouldn't be our "bread n' butter" spell. And I don't see why it has to be. I haven't reached 80, but I was healing throughout BC. Yeah, the later content made CoH a staple, but then you're essentially saying "we press one button."

Blizzard is trying to get us back to using all of our spells. Sure, some spells are more/less efficient, but if you use them properly all of them can be effectively used.

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Old 12/11/08, 9:59 AM   #778
Kint
Von Kaiser
 
Dwarf Priest
 
Laughing Skull
The most hilarious part about these patch notes is that they actually buffed Glyph of Holy Light. I have no idea how much extra range it will receive now, but it still seems stupid to me.

All those mental agility builds look really good now

Last edited by Kint : 12/11/08 at 10:38 AM.

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Old 12/11/08, 10:08 AM   #779
Isin
Piston Honda
 
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Undead Priest
 
Borean Tundra
Originally Posted by Kint View Post
The most hilarious part about these patch notes is that they actually buffed Glyph of Holy Light. I have no idea how much extra range it will receive now, but it still seems stupid to me.
I think you're in the wrong forum. Yes we're getting nerfed but lets not fill this thread with nonsensical cross-class QQ. The Glyph of Holy Light has nothing to do with us, and I think everyone agreed that the radius was stupidly low.

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Old 12/11/08, 10:23 AM   #780
Havoc12
King Hippo
 
Night Elf Priest
 
Silvermoon (EU)
Originally Posted by Ellyh View Post
Sorry Havoc your scenario is not "Plausible" at all. As you have one healer responsible for all this damage we can safely assume that it is a 2 healer 10 man and that the other healer is full time on the tank.......
The senario I posted is perfectly plausible even now up to the 5 second mark. Two closely spaced hits of an AoE that can 2-shot a DPS, is something that has been encountered multiple times in TBC and similar senarios are already seen even in the current very early stage content.

The remaining 5 seconds are added for a very specific reason. To gauge what the maximum is. I take a senario that will push a shaman to his absolute limit and ask a simple question, can a priest heal this now? Can he heal it with a 6sec CD on CoH. I look at BOTH the 5 second mark, which is a senario that is relevant right now and at the 10 second mark, to see what happens to a priest in a senario that a shaman needs every ounce, including luck, crits and all of his spells to heal at least partly successfully.

This is a very very relevant question. Whether this damage is healed by 1 person or 300 in a real raid senario is completely irrelevant. What we want to know is how a single class does on its own. This is a crucial question.

The answer are:
1) The shaman can convingly heal up to the 5 second mark, which is what is relevant in today's environment. As expected if we take this to 10 seconds, we push him to his limit thus possibly resulting in failure.

2) Today's CoH priest can heal even the 10 second mark very convingly. That means that if he had to a CoH priest could deal with this damage alone. That clearly illustrates the problem with the current CoH. If there is damage that challenges the CoH priest the shaman has no hope in hell of coping. If the damage is healable by the shaman, for the priest it is trivial.

3) Holy with nerfed CoH, cannot heal even the 5 second mark, which is a situation that is very relevant today and which the shaman can deal with convincingly. At the 10 second mark, where the shaman has at least some chance of partial success, the CoH priest has none.

4) Even if he is limited to using only average of 1 CoH every 6 seconds, the holy priest would be able to heal at least the 5 second mark successfully, provided he was able to use 2xCoH in quick succession at the begining of the sequence.

5) A paladin using single target heals is able to do more than a CoH priest with the 6 second cooldown can at the 5 second mark and even though he fails to heal the senario he is able to maintain higher HPS than both the shaman and the priest.

6) A druid can also convingly heal the 5 second mark with just WG. At the 10 second mark, he is better than the paladin and priest, but slightly worse the the shaman.

This is meant to illustrate a few basic things.

a) A holy priest cannot deal with aoe damage that pushes a shaman or druid to their respective limits.

b) A holy priest, unlike a paladin does not have the single target healing power to allow him to fill enough of this gap with single target heals

c) The cooldown on CoH is in itself an additional nerf.


The senario presented is valid and it accurately shows the full extent of the CoH nerf. That means without mitigating factors, namely a situation which allows effective use of PoM, PoH or Lightwell, priests are the bottom of the pile at dealing with aoe damage.

I will draw no further conclusions from this, but I will most certainly maintain that this is the truth. If anyone disagrees please post something more than "your example is not valid" to back it up.

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