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Old 01/15/09, 10:25 PM   #1326
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Given that tanks are doing 2k dps raid-buffed now, they seem to be generating full rage bars (for the two classes that have rage) just from their own dps. Or, at least, enough that they shouldn't notice any momentary loss in rage from a single melee hit getting eaten by a PW:S.

We certainly don't worry about shields and rage gen in Fusion. And if it *was* adversely effecting Bazz's tps, he'd yell at us. He loves his tps like a mother loves her child.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 01/15/09, 11:17 PM   #1327
Socialcrab
Glass Joe
 
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Human Priest
 
Gorgonnash
I may be wrong, but I've heard that Shielding no longer mitigates rage generation.

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Old 01/15/09, 11:48 PM   #1328
Blightmuffin
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Xaphania View Post
It already annoys me enough when warrior/druid tanks tell me to stop shielding them because they can't build threat (I'm discipline). Now a death knight saying the same? There might be some special DK ability that I'm not aware of that depends on taking damage for threat generation, but I still really doubt that one PW:S is gonna make the difference between keeping a mob and losing it, if you are a decent tank, regardless of your class.
Thanks for the responses. I'll just plead ignorance and hoping people will set me straight and I worded it as a clarification question. I am still under the belief that when a mob hits the tank regardless of class, it generates some threat and that when a shield is put on the tank, that potential threat generation is lost.

Here's an example: Now that I think about it more there was a retribution pally friend I grouped with all the time at lower level. One day we were in ZF and a boss dropped a rare purple weapon that proc'd a shield. As soon as he started equipping it, I found that whenever the damn thing proc'd I had a good chance of peeling it off of him (when playing a dps shadow priest). Doesn't that prove that I'm on to something here?

DKs do have the one weakness that they don't have an immediate AOE taunt like warriors, pally's and druid bears do. I'm unholy specced and I get 2 decent AoEs + blood boil, but that isn't necessarily enough to keep them from peeling onto high dps givers over time. Even our guild warrior tank jokes about the outrageous DPS taking threat away from him too. We're all geared similarly -- but some of our guild moonkins, mages, and hunters are doing incredible dps. But a few of our dps are geared just a little better than our tanks are.

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Old 01/15/09, 11:51 PM   #1329
Blightmuffin
Glass Joe
 
Human Death Knight
 
Uther
Originally Posted by Kashir View Post
There is absolutely no harm in shielding a DK tank, not even the almost negligible reduction caused by shielding a Warrior, Pally or Druid.

The only way we generate Runic Power are using Rune abilities, or on Parries / Dodges if you have Scent of Blood or Blessing of Sanctuary. Shields interfere with neither of these mechanics.

Any tank who complains about shields is probably an idiot. Any DK tank who complains about shields is definitely an idiot.

// Edit: Actually I just checked the talent, and Scent of Blood is on hit, not on Parry / Dodge. Maybe PWS interferes with that, but anyone taking that talent is an idiot anyway. It's a very poor talent for 3 points.
I definitely don't appreciate the tone of your response, given I was asking for clarification on a stereotype I inherited. I asked the original question because I wasn't sure if it was the best thing to do.

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Old 01/16/09, 1:43 AM   #1330
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by Blightmuffin View Post
Thanks for the responses. I'll just plead ignorance and hoping people will set me straight and I worded it as a clarification question. I am still under the belief that when a mob hits the tank regardless of class, it generates some threat and that when a shield is put on the tank, that potential threat generation is lost.
Nope. The PW:S argument is entirely about rage generation: warriors/druids take hits, they gain rage, this rage turns into threat. Paladins have an indirect version of the same problem because they run out of mana unless someone heals them, and PW:S doesn't count as a heal, so by casting PW:S you're costing them mana from Spiritual Attunement. Death knights have no such problem... well, come to think of it, I'll have to go check to see what happens if you have both PW:S up and AMS up, but AMS is on a long enough timer that it shouldn't be a large effect.

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Old 01/16/09, 2:09 AM   #1331
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by Blightmuffin View Post
I am still under the belief that when a mob hits the tank regardless of class, it generates some threat and that when a shield is put on the tank, that potential threat generation is lost.
This is from the "theorycrafting think tank" on these forums:

Gaining an amount of power (Mana, Rage or Energy) will also cause a small amount of threat. Rage gain is approximately 5 threat per Rage; Energy is unknown; and Mana is .5 threat per Mana gained.
So absorbing damage actually does directly reduce threat generated by a warrior or druid because they wont generate rage from damage taken. DK's and Paladins however do not generate runic power and mana directly from taking damage as far as I know, so no, the act of a mob hitting a DK or paladin tank does not directly generate threat.

Even for a warrior or a druid the threat directly generated from taking damage is pretty small. My PWS absorbs roughly 7000 damage, and using the conversion from damage taken into rage:

Rage = 2.5(Damage)/320.6

320.6 is the conversion factor for level 80. For 7000 damage this equals about 55 rage, which at 5 threat per rage equals 275 threat. If a warrior or druid tank is worried about 275 threat every 15 seconds then he/she has bigger problems. The lost 55 rage might be a concern at the beginning of a fight, but generally tanks are not having trouble keeping aggro once they get past the first 10-20 seconds, so problems are easily avoided by not shielding prior to pulls.


Originally Posted by Blightmuffin View Post
Here's an example: Now that I think about it more there was a retribution pally friend I grouped with all the time at lower level. One day we were in ZF and a boss dropped a rare purple weapon that proc'd a shield. As soon as he started equipping it, I found that whenever the damn thing proc'd I had a good chance of peeling it off of him (when playing a dps shadow priest). Doesn't that prove that I'm on to something here?
Anecdotal evidence doesn't prove anything, especially if it is from Zul'Farrak.

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Old 01/16/09, 4:08 AM   #1332
Imua
Von Kaiser
 
Dwarf Priest
 
Kalecgos
We all know that absorption will interfere with rage generation. The only thing is that currently tanks generate so much dps that rage is not that big a deal as far as threat generation.

So don't worry about shielding tanks. Let's just stop talking about it already.

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Old 01/16/09, 7:37 AM   #1333
the_nell_87
Glass Joe
 
Human Priest
 
Shadowsong (EU)
Originally Posted by Imua View Post
We all know that absorption will interfere with rage generation. The only thing is that currently tanks generate so much dps that rage is not that big a deal as far as threat generation.

So don't worry about shielding tanks. Let's just stop talking about it already.
Yes. Not long after hitting 80, I tried out Disc in some heroics. Had a few tanks who were still in the old pre-3.0 mentality, chastising me for shielding them. But in every case, by the end of the run, they were in love with the disc priest mechanics, and had no rage problems.

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Old 01/16/09, 8:12 AM   #1334
Promethia
Piston Honda
 
Blood Elf Priest
 
Kilrogg
Originally Posted by Tattersail View Post
Promethia thanks a lot for the information! Do you have data on the amount of absorbed damage that came from PW:Shield relative to DA, and the number of PW:Shields that were cast? And also interesting to know would be what % you got for what encounter, and how much PW:Shield was used on each encounter
Yes, I have breakdowns for PW:S vs DA (relative to healing done):

For bosses:
  • 13% from DA
  • 20% from PW:S
For trash mobs:
  • 12% from DA
  • 11% from PW:S

I don't have a total PW:S count immediately available. There were 215 events in the log segment I examined where a PW:S buff was either applied or removed... not sure how useful that is.

Any comment about the breakdowns per encounter is really anecdotal. Since n=1 for each of them, I do not have a valid statistical sampling to do that. That is, I'd have to have multiple runs of the same encounter to sort out effects related to the encounter itself. However, I did look at the extreme cases out of curiousity. Anub'Rekhan had the highest % of absorbed damage, totalling 58% of healing done for that encounter. This is a quirk of circumstance IMO. Healing done was really low because we had a disc priest and pally on the MT and that was overkill. Noth had the lowest absorbed damage at 12% and had only 3% from PW:S. Wish I could tell you why, but I can't. For whatever reason, I wasn't casting PW:S and again it is probably a result of an exceptional circumstance and not due to the encounter itself.

More importantly, I'm pretty certain that different discipline priests cast PW:S at different rates, and that's going to mess predictions up. I think I'm rather "middle of the road", but I suppose I don't really know. What I can say with reasonable confidence is that if a priest almost never casts PW:S, their absorbed damage may be as low as 10-15% of their healing done. If one casts PW:S very frequently then it may be possible to see averages over 40% or even 50%. However, I think the "normal" values are probably more in the range of 20%-40%.

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Old 01/16/09, 8:26 AM   #1335
WAbbitbane
Glass Joe
 
Dwarf Priest
 
Zenedar (EU)
saw the post about disc and threat problems for tanks, The only class that have problems that i've seen is a good geared pally since he won't get mana from heals, and that's just in 5 mans all other classes tend to love a disc healer.

When I heal a pally i usually just take off as much crit i can and stack up haste, not that it's needed unless it's good geared pally..

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Old 01/16/09, 1:43 PM   #1336
Veldefice
Von Kaiser
 
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Undead Priest
 
Ner'zhul
Originally Posted by Morakk View Post
I only noticed after I posted that you're in Lemmings.

The nicest crit+haste item is probably [Signet of Manifested Pain], mostly because it's 226 and there is no other 226 ring option. You might see a lot of competition though. [Pennant Cloak] is also 226, but there are 226 cloak options. Also competition again.

Everything else is 213:
[Cosmic Lights] is good since there are nicer options for many people (the sapph/maly necks etc.).
[Gothik's Cowl] isn't quite as well itemized as the other 213 helms imo and is dwarfed by the Malygos helm.
[Shroud of Luminosity] is like a jr. Pennant Cloak, and I don't think you'll see that much competition since all casters have the tailored cloak, right?
[Valorous Handwraps of Faith] could be easy or hard to get, no idea how many drops you've seen and how many Paladins/Warlocks you guys have. It is a nice piece though.

The best slots for this are the ring, neck, and the gloves somewhat behind I think.


5 minute Malygos seems like a fight well suited to haste+crit items. It's short enough, and for a lot of it the damage low/predictable enough, that you want to stack as much throughput as possible since you'll run the minimum of healers (my best attempts have gotten to p3 with 22+ alive with CoH/shaman x 2/paladin x 2, so I'm wondering if 4 is doable).
I definitely agree with [Signet of Manifested Pain] being one of the better items, but we have yet to see it drop and I would definitely pass it to an dps if they really needed it.

I'm not really concerned about getting gear that's ilevel 226... I just want the gear to be useful. At this point in time, mana regen isn't too big of a problem, but then... it just depends on the fight. I've had some guildies mention last night during a raid asking if I ever run out of mana. The answer would be yes, but I manage my cooldowns well enough to never run into that problem. I rarely dip below 30% mana even on healing intensive fights.

I do have to say... haste made a world of difference last night when we did 20 man Malygos (for the achievement). We ran with 4 healers (1 of each class) and phase 2 is absolutely crazy in the beginning with tanks taking damage, people getting hit by those flying scions. Despite that, I STILL wasn't even close to being out of mana (no vate, no pot and I mistimed by fiend... Maly flew up in the air ><). So, you can definitely heal a 5 minute attempt with... 5 healers at the least. Any lower and people will start dying in Phase 2.

I think I'll start switching some gems around... maybe change all my spirit gems to some green ones (like haste + spirit). Mmm...

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Old 01/16/09, 2:08 PM   #1337
Isin
Piston Honda
 
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Undead Priest
 
Borean Tundra
Originally Posted by WAbbitbane View Post
saw the post about disc and threat problems for tanks, The only class that have problems that i've seen is a good geared pally since he won't get mana from heals, and that's just in 5 mans all other classes tend to love a disc healer.
I have an 80 prot pally alt and the mana lost from spiritual attunement with a disc priest healing are actually quite noticeable in a 5-man. However, after swapping BoK for BoSanc and using Divine Plea on every cooldown, I was fine, and didn't have to drink at all after I got used to it.

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Old 01/16/09, 3:45 PM   #1338
Gruten
Glass Joe
 
Troll Priest
 
Blackrock
Constantius, I was wondering if you could give me some tips on ideal glyphs for holy as this appears to be absent from the Page 1 guide. Also, one of your recent posts indicated that your current final gear build is different from the one posted on the first page, if so would you be able to either update that or post a new one as a reply. Thanks!

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Old 01/16/09, 4:27 PM   #1339
Distomos
Apple Zealot
 
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Undead Priest
 
Illidan
Originally Posted by Gruten View Post
Constantius, I was wondering if you could give me some tips on ideal glyphs for holy as this appears to be absent from the Page 1 guide. Also, one of your recent posts indicated that your current final gear build is different from the one posted on the first page, if so would you be able to either update that or post a new one as a reply. Thanks!
There's several pages that discuss glyphs (both major and minor) throughout this topic. In fact, if you do a search for "glyph" a plethora of information comes up. You'll find the information that you are seeking has already been posted.

The pieces Nidaba referenced in concern with dropping Faith's bonuses are pretty easy to guess: [Mantle of Dissemination], [Leggings of Mortal Arrogance], and [Hood of Rationality]. [Lost Jewel]/[Signet of Manifested Pain] have also been mentioned as a possible "best in slot" ring options instead of [Ring of Decaying Beauty]; [Staff of Restraint] has been brought up as an option instead of [Spire of Sunset]. All of which have been discussed prior in this thread, as well.

While I don't mean to sound catty and apologize if it appears as such, there's so much information to be found here. Recent responses suggest that many do not bother to read through the previous posts which is, of course, not surprising... but, really, do try it. You'll find what you're looking for. :)

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Old 01/17/09, 10:18 AM   #1340
meddle
Von Kaiser
 
Undead Priest
 
Trollbane
To reiterate what was said earlier in this thread, best in slot lists are subject to change based on the fight, and, moreover, from person to person. While I value Nidaba's list, its not what I would use for every fight (obviously). I'm usually assigned to heal the raid, therefore 4pc t7 (hell, even 2pc) is nigh-useless. I will only use 4pc on Patchwerk kills, for reasons that should be clear.

That's not to say that the BiS lists are useless, but they don't take into consideration your healing assignment and the fight in question. Another glaring example is Sartharion + 3D where your setup could change entirely.

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Old 01/17/09, 3:22 PM   #1341
Boneshade
Glass Joe
 
Undead Rogue
 
Stormscale (EU)
Hello, does anyone know values to use with Pawn for shadow raid dps and holy builds? Thanks in advance.

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Old 01/17/09, 8:34 PM   #1342
Tattersail
Von Kaiser
 
Night Elf Priest
 
Twisting Nether (EU)
Promethia: thanks again. What I'm hoping to get is a number on overheal for PW:Shield and DA. Seems hard to get

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Old 01/18/09, 2:57 PM   #1343
Iwachiten
Glass Joe
 
Undead Priest
 
Altar of Storms
A coder by the name of para11ax over at WoWhead has developed a version of recount that includes shield absorbs.

Documentation:
Discipline Priest Recount - Priest - Wowhead Forums

Addon:
RecountDisc.zip - Curse

Here are some results from Naxx (construct quarter)


According to this recount...

Power Word: Shield accounted for 32.9% of my healing.
Divine Aegis accounted for 15% of my healing.
(~48% difference from normal recount)

Compared to the basic version of recount, I moved from 5th place in healing to first.

An interesting thing I noticed during trash pulls is that my shields would "block out" other healers from healing the tank. Obviously they cant heal if the target has taken no damage


There is a potential probelm with this version, as the glyph heal amount is multiplied by a flat 5 to come up with the shield amount (crits are normalized into nonncrit before multiplying)
I have requested this factor be changed to 3-4 as to take a more conservative approach in this calculation as many talents and modifiers affect the healing portion of the glyph but NOT the actual shield.

However, even using a factor of 3 for conservativsm, PW:S has more "healing" done than the next highest heal.

PW:S was NOT spammed on random targets. It was kept up primarily on the 2-3 tanks, on any raid members who were an inch from death, placed on anyone with mutation injection during grob, thrown on the kiters during gluth, and on priorirty targets during thadius.

Priest in 7 position dropped raid early on. Druid in #2(no shields), #3(with) took his place.

Just a little something to look at about Disc healing.

Last edited by Iwachiten : 01/18/09 at 3:30 PM.

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Old 01/18/09, 6:03 PM   #1344
renegar
Glass Joe
 
Tauren Warrior
 
Bonechewer
As a prot warrior main tank, I can tell you that the whole "substantial rage from increased DPS" was just hopeful spewage on Ghostcrawlers case. A raid buffed white hit on a critter gives me about 6-7 rage. I can't comment on the druid situation but it is my understanding that they have always had an easier job generating rage in any situation.

That said, shielding really isn't an issue in a raid setting. On trash, you are tanking plenty of mobs and should be generating plenty of rage, shields or not. Most bosses give you ample rage to spam heroic strike the entire time, as well. The only time when shielding really poses a problem is the first few moments of a pull, or perhaps if a group of pats walk up and the warrior happens to be out of rage.

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Old 01/18/09, 7:08 PM   #1345
Beans
Von Kaiser
 
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Blood Elf Priest
 
Earthen Ring
The disc recount mod is interesting to be sure, I'll probably use it to assess my alt disc priests performance. One needs to be careful however in taking the results as gospel, since the potential for inflating the numbers artificially are there. From the wowhead post by the mod author:

Assumes all Shields are fully consumed.
Because of how the combat log reports damage absorption, there is no good way of isolating a specific effect's absorbed damage. Therefore all Shields and DAs are considered fully consumed; implying no "overhealing".

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Old 01/18/09, 7:56 PM   #1346
Promethia
Piston Honda
 
Blood Elf Priest
 
Kilrogg
Originally Posted by Tattersail View Post
Promethia: thanks again. What I'm hoping to get is a number on overheal for PW:Shield and DA. Seems hard to get
Oh, so you're wanting to know how much of a shield isn't used. I didn't look at that in great detail this time around, but I did a couple months ago in this post.

I just quickly went over all the PW:S events from the more recent Naxx run and found that 78% of all PW: Shields were completely absorbed. Some of the remaining 22% were partially absorbed too, I'm sure, but that's a little more time consuming to figure out. From previous data, though, I know most shields that expire don't absorb any damage. Some of those are just shields thrown before the pull, for instance. I know that happens to me a lot when preshielding -- I throw a shield up because I think we're pulling soon and then someone isn't ready, so the shield expires having absorbed nothing, and then I just recast it. I saw in my log this happened several times -- enough to be a significant chunk of those 22% that weren't fully absorbed, although I can't give you a precise number easily. Obviously, those cases are mostly artifacts, and I believe "almost all" shields that matter are fully absorbed.

Incidentally, for PW: shields that did get consumed, they lasted an average of 6.87 seconds.

Originally Posted by Iwachiten View Post
There is a potential probelm with this version, as the glyph heal amount is multiplied by a flat 5 to come up with the shield amount (crits are normalized into nonncrit before multiplying)
I have requested this factor be changed to 3-4 as to take a more conservative approach in this calculation as many talents and modifiers affect the healing portion of the glyph but NOT the actual shield.

However, even using a factor of 3 for conservativsm, PW:S has more "healing" done than the next highest heal
A factor of 3 rather than 5 probably is fairly close, based on what I've measured directly using much more thorough (and painstaking) methods. I'm wondering about the math on the meter you posted, though, which had the glyph healing for 4.1% but then shield being over 32% of your healing? Shouldn't those differ by a factor of 5? But 5 times 260293 is 1301465, which is a lot less than the over 2 million posted. Any idea what is going on there?

Also, do you know how it is computing DA shield absorbs?

Originally Posted by Beans View Post
The disc recount mod is interesting to be sure, I'll probably use it to assess my alt disc priests performance. One needs to be careful however in taking the results as gospel, since the potential for inflating the numbers artificially are there. From the wowhead post by the mod author:

Assumes all Shields are fully consumed.
Because of how the combat log reports damage absorption, there is no good way of isolating a specific effect's absorbed damage. Therefore all Shields and DAs are considered fully consumed; implying no "overhealing".
Yeah, the numbers from the mod seem like a high estimate, and it obviously won't work if you do not have the PW:Shield glyph. Also, I disagree with the author's choice of words: there are good ways of isolating each specific effect's absorbed damage -- there are just not easy ways.

However, even though the estimated absorb for PW:Shield is certainly high (possibly 150% of the "true" value or so), it should still be much closer than the unmodded meter, which assigned a value of zero to all shields.

Also from a practical political point of view, anything that helps people who don't know much appreciate that discipline priests are valuable is probably a good thing. In other words, I don't see a big risk of discipline priest healing getting artificially overvalued by people who are meter watchers. Multitarget raid heals are still going to generate the huge and impressive numbers there. This just might help stop the "partially informed" from flat out concluding discipline sucks based on meter numbers that significantly and systematically undervalue discipline priests.

Last edited by Promethia : 01/18/09 at 8:11 PM.

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Old 01/18/09, 8:32 PM   #1347
Xaphania
Von Kaiser
 
Dwarf Priest
 
Azjol-Nerub
I'm wondering about the math on the meter you posted, though, which had the glyph healing for 4.1% but then shield being over 32% of your healing? Shouldn't those differ by a factor of 5? But 5 times 260293 is 1301465, which is a lot less than the over 2 million posted. Any idea what is going on there?
The meter is only showing effective healing for the glyph, meaning that it's not counting any overheal. So if you PW:S someone when they're at full health (or only missing a tiny bit), the healing from the glyph won't be factored into the recount numbers.

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Old 01/18/09, 10:41 PM   #1348
Keldarn
Von Kaiser
 
Human Warlock
 
Silvermoon (EU)
Given Promethia's numbers, does anyone dare to make a guestimate of how close disc and holy will become in 3.08? Right now I'm lucky to squeeze out half the healing I can do in holy spec. (make that 65-ish %, given the shield numbers from Promethia).

How much will that gap change once CoH cd comes into play? I've been trying to get some numbers from live play making a castsequence macro that puts my CoH on a voluntary 6sec cd, problem is it resets every time I tap it. So if I tap it to early it really messes up the amount of CoH's.

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Old 01/18/09, 10:49 PM   #1349
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
It depends on how much you use CoH... And honestly I don't use CoH that much. Depends on the fight, but on most bosses CoH is not the majority of my heals.

It'll definitely change things on fights like Malygos or Sartharion-3 though, but less so on things like say Kel'Thuzad or Maexnna.

The absolute worst part about this change is, we'll be juggling 2-3 freaking cooldowns on the fights we need CoH. Sartharion-3 will suddenly become a "how many FH can you fit in between CoH casts.

And on a side note, I suddenly feel a great need to re-evaluate haste. Seems like haste will only be [more] useful in certain intervals. E.g. with no haste you should be able to do 3 Flash Heals in between CoH. But at haste cap you can get 5 Flash Heals in. But a smidgen of haste won't increase your 3 to 4.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/19/09, 12:29 AM   #1350
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by Keldarn View Post
Given Promethia's numbers, does anyone dare to make a guestimate of how close disc and holy will become in 3.08? Right now I'm lucky to squeeze out half the healing I can do in holy spec. (make that 65-ish %, given the shield numbers from Promethia).
We have all been trained to look at Recount and WWS and say "he who does the most healing is clearly the best", and that is simply incorrect. We must look more closely at the data and differentiate between tank healing and raid healing. Raid healers will always blow away tank healers on the meters because there is simply more damage available to heal. The handful of tanks can only take so much damage, but the raid as a whole can take much more.

For that reason it is both unfair and pointless to compare the healing meter performances of a CoH priest with a discipline priest. Discipline priests should be compared to other tank healers in the raid to make sure they are performing up to par, and both Recount and WWS can be used to do this if you just dig a bit deeper. Both show data for healing received, and that is what we should look at in regards to discipline priest performance.

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