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Old 01/25/09, 2:48 AM   #1476
healingtears
Glass Joe
 
Troll Rogue
 
Kilrogg
I just got my alt priest to 80. I was wondering about spirit vs MP5.
Say a Neck has 34 spirit, the other one has 38 int but 13 mp5. Which should I go for?

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Old 01/25/09, 4:47 AM   #1477
Corazu
Von Kaiser
 
Blood Elf Paladin
 
Exodar
Originally Posted by healingtears View Post
I just got my alt priest to 80. I was wondering about spirit vs MP5.
Say a Neck has 34 spirit, the other one has 38 int but 13 mp5. Which should I go for?
If you're holy, spirit, if you're disc, int.

Holy gets more spirit out of the neck, and also spellpower from the spirit on it. Whereas for disc, spirit is largely useless and int is pretty much the best.

Edit: As was mentioned below, there's more to it then just just int > spirit for a given spec; it was late and I was lazy on my post.

Mp5 is generally very good, for either spec, but, as was noted, it's very expensive in terms of itemization.

Intellect is good for regen since it scales the amount you gain from spirit (I'm not sure on the exact math), while also giving you more mana to work with and crit to boot. Since discipline gains very little from spirit (aside from 30% of it while casting) because unlike holy, discipline will generally not have a lot of time spent OO5SR; holy has tricks to get OO5SR (clearcasting, inner focus, SoL, stopcasting). Discipline revolves around constantly healing or casting spells; Shields, penance, flash heal, and keeping grace up. This is much more true in cases of aoe damage - holy has CoH to help deal with it, which will usually proc a SoL; Discipline doesn't have many aoe tools outside of the party, and thus must single target cast to top up targets (also ProM) - it generally comes down to that Discipline is much more like a paladin and is chain casting, whereas holy can end up with some (very powerful) OO5SR mana regen.

To top it off, Holy gets spellpower from spirit, in addition to the regen (both discipline and holy have talents to increase the amount of spirit by 15%) so it generally makes spirit a more attractive option than Mp5, especially since at higher gear levels you won't have a lot of issues with mana regen, and spirit gives you more throughput.

Last edited by Corazu : 01/25/09 at 5:17 PM. Reason: More Detail

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Old 01/25/09, 6:04 AM   #1478
Lazare
Piston Honda
 
Human Priest
 
Lightbringer
Originally Posted by Corazu View Post
If you're holy, spirit, if you're disc, int.

Holy gets more spirit out of the neck, and also spellpower from the spirit on it. Whereas for disc, spirit is largely useless and int is pretty much the best.
Not exactly. Holy and Disc get the same amount of spirit from the neck. In general, for Holy int is better regen than spirit, but the spell power makes up for it, making int and spirit roughly equivalent. For Disc spirit is junk. Both specs love mp5, it's just too expensive. In this particular example, 38 int would beat 34 spirit for pretty much anyone even without the mp5. With the mp5 as well there's no comparison.

The first post in this thread explains the mechanics fairly clearly, I think.

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Old 01/25/09, 4:17 PM   #1479
sadisticmgt
Glass Joe
 
Undead Death Knight
 
Ravenholdt
On my priest, I actually try to time my gheal or fheal so that I do a tiny bit of overhealing. Since I am speced into Serendipity this helps me with my mana, while effectively healing the tank or injured dps. In this respect I see absolutely no problem with overhealing a target.

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Old 01/25/09, 5:39 PM   #1480
Abygail
Glass Joe
 
Abygail's Avatar
 
Human Priest
 
Durotan
Originally Posted by Sinndir View Post
Has anyone done enough testing to get concrete numbers for these?
I found these, and with some preliminary testing they seemed accurate to me but feel free to correct this if it's wrong.


Ability Name & Spell Power Coefficient

Healing Abilities
Binding Heal 80.68% (100.68% with Empowered Healing)
Circle of Healing 40.20%
Desperate Prayer 80.68%
Flash Heal 80.68% (100.68% with Empowered Healing)
Greater Heal 161.35% (201.35% with Empowered Healing)
Holy Nova (Healing) 30.35%
Prayer of Healing 80.68%
Prayer of Mending 80.68% (per charge)
Renew 188% (37.60% per charge)

Offensive Abilities
Devouring Plague 18.49% (per tick)
Holy FireDD 57.11%
Holy FireDoT 2.40% (per tick)
Holy Nova (Damage) 16.06%
Mana Burn 0.0%
Mind Blast 42.80%
Mind Flay 25.70% (per tick)
Mind Sear 71.43%
Shadowfiend 65.0%
Shadow Word: Death 42.96%
Shadow Word: Pain 18.29% (per tick), 110% (overall)
Smite 71.40%
Vampiric Touch 0.0% (per tick)


I provided the following example on my guild's priest forum that might be helpful to the new priests. The experienced ones already know all of this

Example using GH9 (3950-4590 healing) with a spellpower (or HSE) of 2071 and assuming 5/5 Empowered Healing and a SPC of 201%

Base healing amt + (SPC * HSE)
3950 + (2.01 * 2071) = 8112
4590 + (2.01 * 2071) = 8752

Then don't forget to add the benefit from Spiritual Healing to the end (any deep holy priest should have this maxed at 5/5) which gives you:

3950 + (2.01 * 2071) = 8112 * 1.10= 8923
4590 + (2.01 * 2071) = 8752 * 1.10= 9627

So your max rank GH with 2071 spellpower and 5/5 Empowered Healing and 5/5 Spiritual Healing should heal between 8923-9627.

Just remember spellpower is essentially what used to be called Healing Spells & Effects (HSE) and everything that increases your healing/spellpower will go there including racials, Spiritual Guidance, food and elixer/flask buffs, and raid buffs like Gift of the Wild, Blessings of Kings, etc.

Also, for certain spells don't forget to add in other talent modifiers prior to using the spell coefficients. Examples for healing spells CoH and PoM are modified by both Twin Disciplines and Divine Providence. Prayer of Healing and Binding Heal get modified by Divine Providence only.

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Old 01/25/09, 7:01 PM   #1481
christos0b
Glass Joe
 
Troll Priest
 
Neptulon (EU)
Am i the only one one (as holy) that finds the 4/4 heroes-valorous set a bit useless ?
I'm thinking of dumping my gloves or my pants (valorous) for haste equivalents shall i ?

Originally Posted by sadisticmgt View Post
On my priest, I actually try to time my gheal or fheal so that I do a tiny bit of overhealing. Since I am speced into Serendipity this helps me with my mana, while effectively healing the tank or injured dps. In this respect I see absolutely no problem with overhealing a target.
And , yes like that i find overhealing (a bit) is useful or at least not that harmful

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Old 01/25/09, 11:39 PM   #1482
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Really should read through the thread.... the merits of both the 2-piece and 4-piece bonus have been covered at least twice. And perhaps even thrice and more.

The short answer is; the 2-piece bonus potentially saves mana, but it's not very useful for holy although it's slightly more useful (apparently) for Disc. The 4-piece bonus is over-shadowed by our increase usage of flash heal and binding heal at the expensive of greater heal.

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

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Old 01/26/09, 1:37 AM   #1483
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
I'm definitely keeping 2-piece T7 for the duration, simply because when I *do* use the bonus, it's awesome. And T7 helm / T7 gloves are very close to BiS given my desire to keep haste above 12%. Obviously there are upgrades, but I don't like the way it drops haste from the helm slot (in favour of crit).

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 01/26/09, 7:31 AM   #1484
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by sadisticmgt View Post
On my priest, I actually try to time my gheal or fheal so that I do a tiny bit of overhealing. Since I am speced into Serendipity this helps me with my mana, while effectively healing the tank or injured dps. In this respect I see absolutely no problem with overhealing a target.
That's sort of not the question at hand. The question about overhealing generally goes like this: Assume you have a tank taking large spikes: for example, heroic Patchwerk. What is your threshold for canceling a heal, and when do you cancel? More generally, what is a reasonable percentage of overheal? And with particular regard to discipline healing, how do you account for "wasted" shields, and what is a reasonable percentage of shielding wasted?

In other words, it's an argument about mana (canceling heals which will be obviously wasted) vs. safety (the chance that 0.2 seconds after you cancel that heal, the tank takes a large spike and you're unprepared to react).

I'm beginning to think this might be a fertile topic for a separate thread entirely; I mean, we have this nice new forum and no one ever posts new threads.

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Old 01/26/09, 9:18 AM   #1485
Plitschplatsch
Von Kaiser
 
Draenei Priest
 
Silvermoon (EU)
Constantius, i always wondered where the 12% haste comes from? Is that a personal preference or is there an advantage with game mechanics (gheal as fast boss swing timer or something like that?) behind it?

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Old 01/26/09, 9:26 AM   #1486
Tashia
Von Kaiser
 
Tashia's Avatar
 
Tauren Druid
 
Haomarush (EU)
Originally Posted by Plitschplatsch View Post
Constantius, i always wondered where the 12% haste comes from? Is that a personal preference or is there an advantage with game mechanics (gheal as fast boss swing timer or something like that?) behind it?
I assume its 12% from gear + 3% from ret aura or boomkin aura and +5% from totem = 20%

For grater heal its:

2.5s..........100%
Xs.............20%

X=(20x2.5)/100
X=0.5s

So your grater heal becomes a 2 sec cast.

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Old 01/26/09, 10:18 AM   #1487
Sarjin
Piston Honda
 
Troll Priest
 
Runetotem (EU)
Originally Posted by christos0b View Post
Am i the only one one (as holy) that finds the 4/4 heroes-valorous set a bit useless ?
I'm thinking of dumping my gloves or my pants (valorous) for haste equivalents shall i ?
Basically the same amount of conclusion I have come to. For now, the only fight I use GHeal a truly significant amount of times is Patchwerk (We intend to do Sarth+3D this week, so can't comment on that yet). I have no mana problems there to begin with (some truly horrendous RNG luck aside), and even if I did I have a number of Heroes pieces to swap in (I have Valorous Legs/Shoulders and remainder from 10 man). As it is, there is no other fight I have done so far where the GHeal bonus feels meaningful enough to me to justify dropping superior stats for it. In all honesty right now I can't really claim to need the extra stats either for the current content, but at least they are typically more useful than the set bonus. I guess we will see the real value when more becomes known about Ulduar design and what Blizzard intends to do with us in 3.1.

Regarding the two piece bonus, I definitely do intend on keeping that one. Admittedly we dont' always get PoM to jump the full six times; however at the moment the more challenging fights in terms of healing have plenty of AoE damage which makes the full number of jumps very possible. (Vortex being a guarantee of course) As it is I am still debating which pieces to keep however. The [Valorous Gloves of Faith] are a given in the ideal combination for me without any clear upgrade available (Now I just need some luck with the drops, Conqueror being both the most rare and competitive token in our guild). Having picked up [Leggings of Mortal Arrogance] and [The Sanctum's Flowing Vestments] already, both of which are fairly consensus picks for best in slot, that leaves the head and shoulder slot for the second piece. At the moment I feel somewhat inclined to go with the shoulders as I already have those (my headpiece is still 10 man). Both are essentially 2nd best in slot from what I can see, behind the iLvl 226 Malygos loot.

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Old 01/26/09, 10:19 AM   #1488
l337n00b
Von Kaiser
 
Human Priest
 
Vek'nilash
Originally Posted by Promethia View Post
2. With rapture fairly functional, one could use rapture returns to estimate absorbed damage. This could be technically challenging because you'd probably need to pair up flash heals, penances, and greater heals with their rapture returns so that you can then reverse engineer their maximum mana and then use that to estimate absorbed damage when you get rapture returns that are not from heals. I'm not sure how difficult that would be.
There is an extra complication in this. It looked to me like rapture, like a HoT, does not report the mana gain if you are already at full mana. When rapture was busted on shields and I was never looking for the mana gain from it, I didn't notice, and obviously this is rarely relevant for direct heals since you just spent the mana. It did come up with shields a couple of times in my testing, though. Probably a minicule factor on raids since you don't spend all your time with a 100% mana bar.

An idiot is someone who would rather be treated like an idiot than called an idiot

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Old 01/26/09, 1:10 PM   #1489
Mercurylight
Glass Joe
 
Mercurylight's Avatar
 
Blood Elf Priest
 
Scilla
i would have to say with the addition of patch 3.0.8 that haste to a priest is much more needed the fact that we cant just spam coh anymore makes it much more needed. And being able to drop some spirit by getting the h maly robes over t7 val robes for some haste and spell power is very nice. On my priest i have far to much mana regain i actually have to try very hard to make myself go oom on any boss fight with my shadow fiend arcane torent and hymn also a pot if i ever do need one taking some more haste is very nice and will help out with many of your other healing spells

Originally Posted by Sarjin View Post
Regarding the two piece bonus, I definitely do intend on keeping that one. Admittedly we dont' always get PoM to jump the full six times; however at the moment the more challenging fights in terms of healing have plenty of AoE damage which makes the full number of jumps very possible. (Vortex being a guarantee of course)

IMO PoM on the vortex phase seems a little pointless everytime i cast it everyone is moving so fast that it doesnt have time to catch up to its intened target and trust me this is true i have checked it when me and a few guildies raided IF and stormwind. On that tram its fast enough to the point where PoM just floats next to you and doesnt hit your target

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Old 01/26/09, 1:34 PM   #1490
Richelieu
Von Kaiser
 
Undead Priest
 
Area 52
Originally Posted by Lazare View Post
Not exactly. Holy and Disc get the same amount of spirit from the neck.
Don't forget that Holy gets Spirit of Redemption, which increases Spirit by 5%.

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Old 01/26/09, 1:39 PM   #1491
Akarai
Glass Joe
 
Akarai's Avatar
 
Undead Priest
 
Thunderhorn
Originally Posted by Mercurylight View Post
IMO PoM on the vortex phase seems a little pointless everytime i cast it everyone is moving so fast that it doesnt have time to catch up to its intened target and trust me this is true i have checked it when me and a few guildies raided IF and stormwind. On that tram its fast enough to the point where PoM just floats next to you and doesnt hit your target
I have never noticed a problem on the vortex with PoM's. In fact, I usually get one or two Surge of Light procs to go with it. Even if it only hits two times, it is still worth casting.

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Old 01/26/09, 2:28 PM   #1492
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
I think you're imagining things re: PoM and Vortex. I watch mine very carefully, and it uses up all the charges, and then I refresh it on a fresh target. I get 1-2 SoL procs per Vortex from it as well, so it's definitely going off.

Here's a parse of a random Malygos attempt from the other night, trimmed to just include start->end of the only Vortex phase:

Wow Web Stats

As you can see, PoM proc'd 7x, along with 10 Renew ticks and my oh-so-OP Devouring Plague self-healing. I can't be bothered to dredge the file for the PW:S absorbs: suffice it to say there were 5 of them, fully absorbed (2 pre-Vortex, and 3 during).

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 01/26/09, 2:29 PM   #1493
christos0b
Glass Joe
 
Troll Priest
 
Neptulon (EU)
So i dont really need the 4/4 (totally imo) :
I was thinking of swapping my [Valorous Gloves of Faith] for [Gloves of Token Respect]

and my [Valorous Leggings of Faith] for [Leggings of Mortal Arrogance]

while keeping my 2/2 set with the Valorous helmet / shoulders.

The alrtenative is swapping either my Helmet + Pants (but i dont really wanna loose all that haste) or my shoulders + pants (but i like the look of my valorous shoulders ).

Any ideas / suggestions / objections ?

- I'm close to getting my current target gear , need the Os robes and the arcanic tramplers atm(they both are not dropping!) so keep in mind that my gear setup is almost like the on "Constantius" proposed in his theory craft with some changes in a couple of items / gems.

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Old 01/26/09, 3:32 PM   #1494
Lilcure
Glass Joe
 
Lilcure's Avatar
 
Dwarf Priest
 
Ysera
Yeah I know my PoM gets several bounces on Malygos Vortex, I watch it bounce around Grid for the entire time, like the previous poster, getting 4-5 shield out and using PoM to it's max has become the way to go for Vortex healing with CoH bugged in it's present state.

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Old 01/26/09, 4:15 PM   #1495
l337n00b
Von Kaiser
 
Human Priest
 
Vek'nilash
Originally Posted by Abygail View Post
Vampiric Touch 0.0% (per tick)
This appears to be a typo. For those who do not know, Vampiric Touch is 40% per tick, or 200% over the entire duration.

An idiot is someone who would rather be treated like an idiot than called an idiot

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Old 01/26/09, 4:19 PM   #1496
Max Rebo
Glass Joe
 
Troll Mage
 
Gurubashi
Originally Posted by constantius View Post
GC said that "that part of the tree" (by which I assume he meant the entire 5th tier, basically) would look very different. Given that IDS is bloody useless, I'm hoping they roll the basic effect into DS, make it a single point talent, drop it to tier 3 to make the 5th point there (along with 3/3 Meditation and 1/1 Inner Focus), and then put something genuinely new into 21-25.

After all, the 21-25 talents are supposed to be interesting enough to consider losing your 51-pointer. GS is good enough that they need to come up with something interesting to make us have a decision to make, instead of the default "choose GS, continue".
Those suggestions sound good. It definitely appears Blizzard will do *something* nice with IDS.
At the moment, my priest is still leveling (and uses IDS). If it were to remain the same, then I would end up dropping it at some point, but let's hope it will be changed to something like the all-in-one talent mentioned in the above quote.

Unless I missed it, here's the Blue info that mentioned the potential changes:

MMO-Champion BlueTracker - GC: Direct Priest Questions ONLY

EDIT: One or two others mentioned it, but couldn't remember the source.

Last edited by Max Rebo : 01/26/09 at 6:24 PM.

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Old 01/26/09, 5:33 PM   #1497
Abygail
Glass Joe
 
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Human Priest
 
Durotan
Originally Posted by l337n00b View Post
This appears to be a typo. For those who do not know, Vampiric Touch is 40% per tick, or 200% over the entire duration.
Thanks for catching that Leet

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Old 01/26/09, 10:33 PM   #1498
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by Richelieu View Post
Don't forget that Holy gets Spirit of Redemption, which increases Spirit by 5%.
And Discipline gets Enlightenment, which is the same 5%, thus why the two specs gain the same amount of raw spirit from any given item. (The regen gain won't be the same, of course, but Lazare talks about that in the part of the post you cut out.)

I would, however, disagree with him that both specs "love" mp5. Both specs equally dislike it: holy because it's not spirit, and discipline because they generally don't need regen from gear (although given the choice, 1 mp5 is equal to or possibly slightly better than the same item-worth of spirit). But in a world where all of your items are going to have stamina, intellect, spell power, and two of {hit, crit, haste, spirit, mp5}, you don't always have the option of forgoing regen on gear entirely.

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Old 01/27/09, 5:03 AM   #1499
Promethia
Piston Honda
 
Blood Elf Priest
 
Kilrogg
Originally Posted by l337n00b View Post
There is an extra complication in this. It looked to me like rapture, like a HoT, does not report the mana gain if you are already at full mana. When rapture was busted on shields and I was never looking for the mana gain from it, I didn't notice, and obviously this is rarely relevant for direct heals since you just spent the mana. It did come up with shields a couple of times in my testing, though. Probably a minicule factor on raids since you don't spend all your time with a 100% mana bar.
Yeah, any method using rapture returns is only going to be able to provide a "quick and dirty" estimate of absorbed damage. It won't be precisely correct. There is also still a bug where rapture returns on absorbs that break through a shield are too high (based on the amount absorbed + the breakthrough damage). In addition, it is not trivial to estimate a priest's maximum mana, which can definitely change throughout the course of a combat log.

In spite of those problems, I believe using rapture returns to estimate absorbed damage is more precise than using data from crit heals to estimate DA shield absorbs or using the PW:Shield glyph to estimate PW:Shield absorbed damage. Even if we look at tons of data and measure how often shields expire and how much on average they absorb, applying those averages to predict absorbed damage for an individual priest in an individual encounter is a stretch. You'd have to assume both the priest and the encounter is "average" ... whatever that means.

Unfortunately, although it's possible to go through and get a pretty accurate tally of absorbed damage, right now that's so time consuming that it's only really been done for research purposes -- it's not very feasible for most practical purposes.

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Old 01/27/09, 10:39 AM   #1500
Samangel
Glass Joe
 
Samangel
Dwarf Priest
 
Dreadmaul
Originally Posted by sadisticmgt View Post
On my priest, I actually try to time my gheal or fheal so that I do a tiny bit of overhealing. Since I am speced into Serendipity this helps me with my mana, while effectively healing the tank or injured dps. In this respect I see absolutely no problem with overhealing a target.
Since the COH nerf, getting mana back should no longer be a concern as regen is plentiful with all the known holy talents. If you want to heal more conservatively, going after intel and crit with COH still specced into your build, one of those five heals will proc SOL and IHC almost every time you hit COH.

Since the COH nerf, I have respecced out of Serendipity and deeper into Disc to obtain Meditation, Mental Agility, Mental Strength and Focussed Power and built my base mana pool to almost 20k, dropped 200 spirit in gear changes in favour of intel and crit to ensure higher procs for SOL and IHC.

In both H OS and H MALYGOS, my mana never falls below 70% and I use COH every time its off cd thanks to cooldown watch for the procs. This is with constant healing rotations.

Respeccing and seeking stats that support a greater rate of mana free heals taking you OO5SR is definitely worth considering if you are having to overheal to "try" to get mana back.

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