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Old 12/16/08, 12:05 AM   #901
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by Beliandra View Post
OK I may have my maths messed up, but I can't see how PW:S can be a negative cost spell? Isn't 6 or 7% of amount absorbed pretty much the most you can hope for from Rapture?
Hm, that's what I get for not looking at the talent in the last couple of months; it used to return significantly more on shields.

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Old 12/16/08, 12:41 AM   #902
Thedankson
Glass Joe
 
Undead Priest
 
Black Dragonflight
Originally Posted by OmniDo View Post
Now I know what many are thinking: "But CoH is THE best healing spell."
This is false.
CoH is not meant to be a "Heal the whole raid" spell, and it will be changed soon to include a cooldown which will all but reduce its current "uber-ness" to what it was intended to be: an Emergency "Oh Sh**" instant-heal for multiple targets.
While it's good to plan for the future, I don't see any reason to gimp yourself now. "Intended to be" doesn't have much bearing on how I heal honestly. CoH is amazing for healing raid damage, no matter what it's "intended" for.

Originally Posted by OmniDo View Post
As Holy keeping the raid alive was not.
Renews cost far too much to be casting all the time (and yes I do keep renews up on almost everyone where anyone takes any amount of damage from any situation) dispells ate up far too much mana, and if not for Meditation, I would have gone OOM rather quickly when healing anyone but the tank.
Don't get me wrong, I love[d] Renew. Fights with predictable damage made Renew spam godly. As it is now, Renew just isn't as strong as it used to be for healing the raid. It's good on occasion but spamming renew anytime anyone takes damage is inefficient, especially when you add other healers into the mix in a raid setting. The spike damage your raid just took was healed by other faster heals while your renews tick on targets at full hp.

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Old 12/16/08, 2:23 AM   #903
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by Thedankson View Post
Don't get me wrong, I love[d] Renew. Fights with predictable damage made Renew spam godly. As it is now, Renew just isn't as strong as it used to be for healing the raid. It's good on occasion but spamming renew anytime anyone takes damage is inefficient, especially when you add other healers into the mix in a raid setting. The spike damage your raid just took was healed by other faster heals while your renews tick on targets at full hp.
Renew generally has three uses:
(a) Put on a tank to add a small buffer before your next heal. Not a bad use, although generally it's a drop in the bucket when your Renew ticks for 1200 and the tank is taking 10k hits. In a 5 man situation, this might actually be all the healing you need, which makes it nice because you can either throw in some DPS or just stand there and regen mana.

(b) Put on random raid members taking slow, predictable damage, roughly on the order of Renew's HPS. If you're really in this situation (see: Sapphiron), Prayer of Mending is generally a better alternative, or CoH, or wait a few seconds and Flash Heal (see below).

(c) Put on random party/raid members who just took a ~5k spike but won't take any other damage in the near future. Flash Heal (presumably glyphed) beats Renew for this if you can cast it: it's nearly as effective in HPM and in HPS (even if you consider Renew's HPS to be over a GCD), but is less likely to get sniped by some other healer, heals more quickly to save people from various contingencies, and interacts much better with talents. Holy priests might get it free from Surge of Light, and if not the Flash Heal can crit (and proc Surge of Light/Clearcasting, or at the very least have a better chance to proc Serendipity). Discipline priests get returns from Rapture for Flash Heal but not Renew, it refreshes or applies Grace, and crits put up Divine Aegis for even more mana return.

The only real advantage Renew has over Flash Heal is that it's an instant cast, so if you're really in a situation where you can't cast and need to heal someone (basically, Malygos's Vortex in current content), it's a viable option after PW:S/CoH/PoM/instant Flash Heals.

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Old 12/16/08, 4:20 AM   #904
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
(d) Put it on someone you know will be taking some indeterminate amount of damage in the near future, but you expect to not be able to heal them from it. Hope it's enough to keep them alive.

(read: ret paladins on Sarth+3.10, having blazes constantly hounding them)

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 12/16/08, 4:46 AM   #905
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
as a disc priest Renew is quite useless, it's even on the edge of being removed from my main bar, but I'm used to have it here, even if not really useful. Priests are the jack-of-all-trades healers, even the least interesting tool can someday be necessary, so I keep Renew.

About raid healing as disc, I think that in pure theory Disc Raid healing through Flash Heal is more effective than Holy's one. The main reason is that in a configuration where Flash Heal generates low overheal it is very efficient in Disc, more than IHC that bring the casting time of FH below 1.5s very often but that won't affect the GCD and thus won't improved the output.

But in a raid configuration where CoH and the infamous Chain Heal are fired every half a second, it is barely possible to do less than 50% overheal with Flash Heal, because of this situation Disc cannot sustain a Flah Heal spam on raid for a very long period. Moreover a significant part of the mana regen comes from Divine Aegis + Rapture, but on raid it is not sure at all that the Aegis will be consumed before vanishing, it is a direct loss in our mana regeneration, this one of the reasons why tank healing is attractive for Disc.

Disc is a 2 in 1 approch of healing, it is both reactive and proactive.
Reactive : instant penance 1st tick, BT-fast heal
Proactive : Grace, Divine Aegis
Both reactive and proactive depending the case : PW:S, pain suppression

What is the main difference with holy priest ? holy priest is here to top raid life and be sure that nobody hits the red zone and dies because of further damages, it's a general task, far less connected to combat events, no special rules in this gameplay, use your hasted heals, instant FH, CoH in order to top life of raid as fast as possible.

I think that for T7 tier, the proactive aspect of Disc healing is quite useless, and this is the main reason why Disc is currently less than optimal in a raid setting, half of its gameplay is currently not needed.

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Old 12/16/08, 6:22 AM   #906
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by constantius View Post
(d) Put it on someone you know will be taking some indeterminate amount of damage in the near future, but you expect to not be able to heal them from it. Hope it's enough to keep them alive.

(read: ret paladins on Sarth+3.10, having blazes constantly hounding them)
My first instinct is to prefer PoM for that, but the farthest I've gotten is 25 man +2 and a few attempts at 10 man +1. 10 man +3 just makes me shudder thinking about it. I'm guessing you're going to want to use both anyway.

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Old 12/16/08, 6:35 AM   #907
JonnyBPriest
Glass Joe
 
Undead Priest
 
Thunderhorn (EU)
Malygos 10 man

Greeting fellow priests - I'we tried to read up on the 37 pages but did not find anything aimed at Malygos 10 man healing exept from the renew-tip.

My brain is currently prosessing the CoH CD we are about to recieve and a thought occured:

Malygos 10 man:
Even with a topped up raid; the raid will be in desperate need of instant-heals when thrown up in the air during Vortex.

Pre CoH CD: With no CD on CoH I healed the dmg with PoM+CoH+the occasional instant Flashheal from SoL proc+a rare shield.

Post CoH CD: With a 6 sec CoH CD incomming, will it still be possible to keep the raid up with 2 holypriests as raid-healers and still have the mana left for PoH spam when you land? I fear I will run oom from using Renew+Shields alot more.

We have only downed him once - without a single Replenisher - and managing mana was a great challenge.

Feedback appreciated.

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Old 12/16/08, 8:33 AM   #908
Xiv
Von Kaiser
 
Troll Priest
 
<Ave>
Magtheridon (EU)
@Jonny:

You should be using Prayer of Mending...

And to counter or lessen the range problem, try bunching up in the middle before you get thrown in the air.

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Old 12/16/08, 8:44 AM   #909
Nomad_Wanderer
Von Kaiser
 
Human Priest
 
Lothar
Originally Posted by Xiv View Post
@Jonny:

You should be using Prayer of Mending...

And to counter or lessen the range problem, try bunching up in the middle before you get thrown in the air.
When learning this fight, stack stamina. Try to have 2 priests. Everyone bunching up doesn't really help that much. The most important thing is to have everyone healed up to 20K.

I did the fight with all clothies over 18k, and good raid buffs, and it's difficult. I did the fight again the other day, with the clothies all around 16k (lol stamina they said), with no replenishment, and it's hard.

before the fight starts, look at all the clothies in the raid, (even some of the leather).. Who has the lowest HP of them? the second lowest? These people + yourself are the people you want to be sure to top off, and even possibly drop a shield/renew on them when you get a vortex warning.. Even if the plate gets hit with some dmg prior to the vortex, make sure the 2 lowest people are topped off.

Use PoM. it will bounce quite a bit, try to use 1 CoH, and then possibly a surge if you get lucky. The renew/shield will give those people who are lowest 1 extra tick of no dmg..

As soon as you land have the priests (who are in seperate groups), cast a PoH. If things get bad pop your Inner Focus, and use the surge as a instant bonus heal.


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Old 12/16/08, 8:48 AM   #910
JonnyBPriest
Glass Joe
 
Undead Priest
 
Thunderhorn (EU)
Originally Posted by Xiv View Post
@Jonny:

You should be using Prayer of Mending...

And to counter or lessen the range problem, try bunching up in the middle before you get thrown in the air.
I might have explained myself a bit bad there, "Post CoH CD" i won't stop using the spells listed "Pre CoH CD" but I was worries the lack of the extra CoH's would kill my raid.
We are currently bunching up trying to limit the range-problem.

@Nomad_Wanderer:

Thanks for the feedback.
Making sure the raid put's on their "extra bit of stam"-gear and pre-shielding/renewing the weak (cloth) links is a good tip.
We had 2 priests and made sure we were in seperate groups for PoH on landing (finally some good use of PoH I must add:p)

Last edited by JonnyBPriest : 12/16/08 at 8:56 AM. Reason: Added a linebrake + reply

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Old 12/16/08, 9:01 AM   #911
Newpriest
Glass Joe
 
Blood Elf Priest
 
Crushridge
Originally Posted by JonnyBPriest View Post
Greeting fellow priests - I'we tried to read up on the 37 pages but did not find anything aimed at Malygos 10 man healing exept from the renew-tip.

My brain is currently prosessing the CoH CD we are about to recieve and a thought occured:

Malygos 10 man:
Even with a topped up raid; the raid will be in desperate need of instant-heals when thrown up in the air during Vortex.

Pre CoH CD: With no CD on CoH I healed the dmg with PoM+CoH+the occasional instant Flashheal from SoL proc+a rare shield.

Post CoH CD: With a 6 sec CoH CD incomming, will it still be possible to keep the raid up with 2 holypriests as raid-healers and still have the mana left for PoH spam when you land? I fear I will run oom from using Renew+Shields alot more.

We have only downed him once - without a single Replenisher - and managing mana was a great challenge.

Feedback appreciated.
Although they intended to nerf both CoH and Wild Growth, the current raid encounters were designed with those spells not having a cooldown. Malygos' Vortex and Gluth's Decimate will probably get looked at in light of this new mechanic. It wouldn't surprise me to see Vortex damage being reduced. I'm not sure what they'd do to Decimate, since it reduces the raid to 5% of their health.

Decimate I don't see becoming overly difficult to heal, however, since the raid damage in the Gluth encounter is otherwise pretty minimal (unlike Malygos).

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Old 12/16/08, 9:03 AM   #912
Thorongil
Piston Honda
 
Thorongil's Avatar
 
Human Priest
 
Alexstrasza (EU)
Originally Posted by Désespoir View Post
About raid healing as disc, I think that in pure theory Disc Raid healing through Flash Heal is more effective than Holy's one. The main reason is that in a configuration where Flash Heal generates low overheal it is very efficient in Disc, more than IHC that bring the casting time of FH below 1.5s very often but that won't affect the GCD and thus won't improved the output.

But in a raid configuration where CoH and the infamous Chain Heal are fired every half a second, it is barely possible to do less than 50% overheal with Flash Heal, because of this situation Disc cannot sustain a Flah Heal spam on raid for a very long period. Moreover a significant part of the mana regen comes from Divine Aegis + Rapture, but on raid it is not sure at all that the Aegis will be consumed before vanishing, it is a direct loss in our mana regeneration, this one of the reasons why tank healing is attractive for Disc.
These fights where you have near-zero overhealing from Flash Heal spam do exist. Sapphiron, Kel´Thuzad are perfect examples for this. You can FH until eternity and be on par with a Shaman´s healing output (though, that does not really matter, anyways).

Also, maths has already been done in this thread concerning returns from Rapture. The vast amount of returns come from healing (about 70 - 80 %), so it´s not really a big deal if you lose returns from Aegis on random people (if you lose them at all - remember that in the case of high raid damage you will not).


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Old 12/16/08, 9:14 AM   #913
Arrox
Glass Joe
 
Night Elf Priest
 
Argent Dawn (EU)
Remember the dmg from Vortex will also get an adjusted nerf along side CoH/WG

I wouldnt worry too much about the dmg. Besides it gives you opportunitues to discover new ways of healing and absorb healing.

E Pluribus Unmn!

You can cut my wings away, but i will never forget how it was to fly!

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Old 12/16/08, 9:29 AM   #914
l337n00b
Von Kaiser
 
Human Priest
 
Vek'nilash
Gluth Decimate is never going to be a problem to heal. He stops doing damage entire for a few seconds to let you top up the tank, and you can basically heal everyone else up at your leisure.

If they reduce vortex damage when they nerf CoH then I am pretty sure the fight becomes easier rather than harder. Obviously it depends on how much they reduce it, but Vortex it wouldn't take that much of a reduction.

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Old 12/16/08, 11:00 AM   #915
Sebalot
Piston Honda
 
Blood Elf Priest
 
Twisting Nether (EU)
Originally Posted by l337n00b View Post
If they reduce vortex damage when they nerf CoH then I am pretty sure the fight becomes easier rather than harder. Obviously it depends on how much they reduce it, but Vortex it wouldn't take that much of a reduction.
If vortex doesn't threaten to kill anyone, it becomes rather pointless. Perhaps they will have it do 20k over 15 seconds I guess to at least theoretically have it be able to kill someone.

I never felt it was one of those spots where CoH was needed. Target PoM, renew and PW:S on those that risk death and you should be fine. Most of the healing can be done after landing anyway.

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