Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Priests

Closed Thread
 
LinkBack Thread Tools
Old 11/13/08, 1:24 AM   #1
♦ Boethius
THE DON
 
Boethius's Avatar
 
Goblin Death Knight
 
Mal'Ganis
Priest: Simple Questions/Simple Answers

Welcome to the Priest Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.

Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.

United States Offline
Old 11/13/08, 6:35 AM   #2
• Snowy
Mitt Romney?
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Combat Ratings at level 80:

1% crit = 45.9 critical strike rating
1% hit = 26.23 hit rating
1% haste = 32.79 haste rating

1% crit = 166.67 intellect

For shadow priests with 3/3 Shadow Focus and 3/3 Misery, you need 11% hit, or 289 hit rating to be hit capped at level 80.

Last edited by Snowy : 11/14/08 at 1:58 PM.

United States Offline
Old 11/14/08, 7:16 AM   #3
constantius
Soda Popinski
 
Pandaren Priest
 
Windrunner
Regen coefficient @ 80:
5 * 0.005575 * sqrt{Int} * Spirit = OO5SR regen

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

Canada Offline
Old 11/14/08, 8:09 AM   #4
Astmathic
Don Flamenco
 
Astmathic's Avatar
 
Blood Elf Priest
 
Stormscale (EU)
Originally Posted by Snowy View Post
For shadow priests with 3/3 Shadow Focus, you need 11% hit, or 289 hit rating to be hit capped at level 80.
That also requires you to have full points in Misery. Might be a bit unnecessary to say this since Misery is a required talent regardless of PvP/PvE specc. At least in my own humble opinion

Offline
Old 11/14/08, 9:21 AM   #5
javelin
Von Kaiser
 
javelin's Avatar
 
Orc Death Knight
 
Bloodhoof
It's been a while since I played, and I understand a number of mechanics have changed, most specifically regarding crits on a couple of the Shadow Priest spells (most specifically Mind Flay). So, I've got a couple of questions:

Is Mind Flay still a binary spell (hit or miss, with no chance of having a partial resist on cast), or is it a partial resist channeled spell like AM now?

With the changes to crit being applied to some more of our spells, I'm having to rethink my stat priority (previous to this news, it was spell power, hit, int/haste), and was wondering what the new 'standard' itemization is for maximum efficiency in PvE. I understand somebody crunched the numbers and determined that crit is now more valuable to us than haste is, but I'm trying to figure out stat prioritization.

I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain

Offline
Old 11/15/08, 6:58 PM   #6
Ford
Glass Joe
 
Ford's Avatar
 
Undead Priest
 
Laughing Skull
Does Twin Disciplines effect Holy Fire, Mind Blast, Smite, Mana Burn, Greater Heal, and Flash Heal? I read on wowhead that it also effects DOT/HOTs like SW:P, DP, and Renew; is that true?

Last edited by Ford : 11/15/08 at 7:04 PM.

Offline
Old 11/15/08, 9:13 PM   #7
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Well, it definitely affects SW:P, DP, Renew, PW:S. There was debate as to whether it affected SoL FH, but I don't think anyone bothered to test for a conclusion.

Old Twin Discipline's did affect those spells you listed, but I don't see why the new one would affect them unless it was a bug. It says instant cast spells. Not all spells or dots/hots (it just happens our only HoT and two of our DoTs are instant cast).

Originally Posted by arison View Post
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.

United States Offline
Old 11/16/08, 1:07 PM   #8
Isin
Piston Honda
 
Isin's Avatar
 
Undead Priest
 
Borean Tundra
Can anyone recommend a method for aoe grinding with Mind Sear? Is it even possible? I was hoping to put VT and SW:P on a group of maybe 4 or 5 mobs and then mind sear them down. I would use DP whenever it was up as well. Does Shadow's Reach increase the radius of Mind Sear?

Offline
Old 11/16/08, 10:12 PM   #9
chrisb3
Von Kaiser
 
chrisb3's Avatar
 
Human Priest
 
Sylvanas (EU)
There has always been alot of misinformation about fade. I would like to get this cleared up once and for all.

While it clears all of the threat you have on the mob for the duration, what happens to any new threat you generate while fade is active?

I assume you get the full amount of new threat judging by what happens when you use fade+pet.
Dps(aggro on you)->shadowfiend(aggro on you)->fade(aggro on shadowfeind)->dps during fade(aggro on you very quickly).

However one of my priests told me to fade before using mind sear to get less threat from it.
So is new threat created during fade modified in any way?

Offline
Old 11/17/08, 3:43 PM   #10
dragondeath46
Glass Joe
 
Draenei Warrior
 
Kael'thas
Originally Posted by chrisb3 View Post
There has always been alot of misinformation about fade. I would like to get this cleared up once and for all.

While it clears all of the threat you have on the mob for the duration, what happens to any new threat you generate while fade is active?

I assume you get the full amount of new threat judging by what happens when you use fade+pet.
Dps(aggro on you)->shadowfiend(aggro on you)->fade(aggro on shadowfeind)->dps during fade(aggro on you very quickly).

However one of my priests told me to fade before using mind sear to get less threat from it.
So is new threat created during fade modified in any way?
This is how it works, as far as I understand:

Originally Posted by wowhead
Apply Aura: Mod Total Threat (Fade)
Value: -90000000
Therefore, say you have 10,000 threat on a mob. You cast Fade, and your threat is now -89990000. If you were to DPS some more, and general another 10,000 threat in the next 9 seconds, before Fade wears off you would have -89980000 threat, and as soon as Fade wears off, you threat would be 20,000.

I'm assuming the value on wowhead is correct, but this seems to line up with what I have heard from beta testers that were able to use Mind Sear actively in raids.

I hope my post count is not an issue with the validity of my statement. I am a long time reader and first time poster, and I hope to be able to contribute to this community more over the coming months!

Offline
Old 11/17/08, 3:54 PM   #11
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Priest / Death Knight interaction

1) Does Crypt Fever increase the damage of Devouring Plague by 30%?

2) Does Pestilence spread Devouring Plague to additional targets?

I know that both should be true according to the tooltips, but can anyone confirm that this is actually the case in-game?

The abilities have changed a lot in beta and they didn't work together for a while, hence my request for a confirmation.


I'd also like to add that Mirror Image (the mage version of Fade) works exactly like described above.
You can do everything you want for 10 seconds, but then all your threat from before and during Fade comes back.

Last edited by Roywyn : 11/17/08 at 7:21 PM.

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

Offline
Old 11/17/08, 6:30 PM   #12
toth
Von Kaiser
 
Blood Elf Priest
 
Dragonmaw
And [Timbal's Focusing Crystal] doesn't proc on AM.
Roywyn, that line in your signature made me realize the Timbal's Focusing Crystal (and other similar procs) probably no longer function with Mind Flay since its mechanics have changed to mimic Arcane Missles. Can anyone confirm?

Offline
Old 11/18/08, 2:25 AM   #13
Akhtal
Von Kaiser
 
Blood Elf Warlock
 
Mug'thol
I ran an instance with a DK tonight and I can confirm both abilities work with Devouring Plague (and it's pretty awesome tabbing to dot the second target and seeing DP getting applied to it as well).

Offline
Old 11/18/08, 5:10 AM   #14
Asopiram
Glass Joe
 
Troll Priest
 
<SiN>
Vek'nilash
If 1%crit = 166.67 intell
and
1 intell =0.114 mp5

Does that mean 1% crit = 19 mp5?

So 45.9 crit rating = 19pm5?

Offline
Old 11/18/08, 8:26 AM   #15
Tainter
Don Flamenco
 
Undead Priest
 
Frostwhisper (EU)
No.

Part of the mp5 from Int comes from it increasing max mana. Therefore it provides more mana from replinishment and mana tide. Another part comes from the spirit-based mana regeneration.

I'm not sure which of these was taken into account for that (1 Int = 0.114 mp5) number and which buffs and how much Spirit that assumes.

Edit:
It looks like you were referring to the Compendium stat conversion. I guess then the answer becomes: "Yes, 1% crit provides 0.114 mp5 from Holy Concentration and Improved Holy Concentration if you use the procs in a very specific way."

But of course crit also makes you more likely to get Serendipity...

Last edited by Tainter : 11/18/08 at 11:03 AM.

If you can't join them?
Beat them.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Priests

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 8:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM
Druid: Simple Questions/Simple Answers Balog Druids 1417 03/02/10 6:05 PM