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Old 12/15/08, 5:06 PM   1 links from elsewhere to this Post. Click to view. #301
Shaejin
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Doomhammer
Is spell hit beneficial when using Mind Control on the Razuvious adds? If so, how -- does it simply reduce the chance of a 'miss', or does it also increase the average duration?
 
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Old 12/15/08, 5:07 PM   #302
 constantius
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Turalyon
Clumping does absolutely nothing for ensuring range. It's RNG. You can clump, and still have a couple of people out of range; you can stay spread, and randomly have everyone in range. It's just random.

Having said that, you can just make sure that everyone has 20k HP, and they'll live through the Vortex, and you can PW:S / CoH as you fall & run back into position. They won't die unless Malygos does an immediate breath, which he rarely (if ever) does. You have ~ 5 seconds to top up the raid.

To above: yes, spell hit is necessary and useful. There still remains the range issue with MC; increasingly high chances to resist the farther the mob is from you (past the cutoff, which is ~ 20 yards). I wear 14% hit (overkill, but meh) for the fight; ~ 6 hit-heavy items total. If you go up in this thread, I believe we discussed it already somewhere.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 12/15/08, 5:11 PM   #303
Thorongil
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Alexstrasza (EU)
Originally Posted by Shaejin View Post
Is spell hit beneficial when using Mind Control on the Razuvious adds? If so, how -- does it simply reduce the chance of a 'miss', or does it also increase the average duration?
Being hit capped is very useful for MC at Razuvious. Fristly, it minimizes the chance of the initial MC cast to be resisted. Secondly, it decreases the chance that the MC will break before its tooltip duration is over. The only other thing that affects the duration is the distance between the mob and the mc-ing Priest (read *the more you move the mob the more likely it will break*). So, yes, get hit-capped. You don´t need other stats as long as you only do mind-control anyways.

 
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Old 12/15/08, 9:48 PM   #304
Incoherence
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Mal'Ganis
Originally Posted by Thorongil View Post
Being hit capped is very useful for MC at Razuvious. Fristly, it minimizes the chance of the initial MC cast to be resisted. Secondly, it decreases the chance that the MC will break before its tooltip duration is over. The only other thing that affects the duration is the distance between the mob and the mc-ing Priest (read *the more you move the mob the more likely it will break*). So, yes, get hit-capped. You don´t need other stats as long as you only do mind-control anyways.
To clarify that last point, the farther the mind controlled target is from you, the more likely the MC is to break. I think the safety zone is about 30 yards in radius. In other words, don't chase Razuvious. (This includes the pull, where he has the tendency to just stand there for 10 seconds.)

But I'll just second the rest of this; you DO want to be hit capped (6%, since the mobs are level 82, as are the Faerlina adds), and you can do this with rep rewards (some combination of [Sash of the Wizened Wyrm], [Turtle-Minders Robe], [Dark Soldier Cape], random greens, or [Elixir of Accuracy]). Heartbeat resists while tanking are Very Bad.
 
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Old 12/15/08, 10:17 PM   #305
Hungtar
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Originally Posted by Incoherence View Post
To clarify that last point, the farther the mind controlled target is from you, the more likely the MC is to break. I think the safety zone is about 30 yards in radius. In other words, don't chase Razuvious. (This includes the pull, where he has the tendency to just stand there for 10 seconds.)
Your clarification is confusing me. Untalented mind control range is 20yd range and i was doing it with a holy spec. On one try, right after mind control hit and i turned the mob around and moved towards Razuvious, the control immediately broke. I assume it was because the mob was out of range. The idea of a "safety zone" (a threshold of some yards you may move the mob until control breaks) seems unlikely. Maybe you can do it, but i would chalk that up to latency (of your internet connection) or server lag (time it takes to process your action on the server).

Maybe i had a unlucky heart-beat resist on the mind control. But do you have any evidence for your theory or am i just unaware of some game mechanics?
 
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Old 12/15/08, 10:42 PM   #306
leggomyeggo
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deleted sorry

Last edited by leggomyeggo : 12/15/08 at 10:48 PM.
 
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Old 12/16/08, 1:09 AM   #307
Incoherence
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Originally Posted by Hungtar View Post
Your clarification is confusing me. Untalented mind control range is 20yd range and i was doing it with a holy spec. On one try, right after mind control hit and i turned the mob around and moved towards Razuvious, the control immediately broke. I assume it was because the mob was out of range. The idea of a "safety zone" (a threshold of some yards you may move the mob until control breaks) seems unlikely. Maybe you can do it, but i would chalk that up to latency (of your internet connection) or server lag (time it takes to process your action on the server).

Maybe i had a unlucky heart-beat resist on the mind control. But do you have any evidence for your theory or am i just unaware of some game mechanics?
Ever tried to throw someone off the cliff in AB? Ever notice that you need to be standing within ~20 yards of it (and preferably ~10) to have any hope at all of doing it successfully?

It may be that the leash is 20 yards, not 30, but I'm recalling back to old Naxxramas and having this exact problem with running an add just a bit too far and having it immediately break regardless of +hit. I've also done the same thing you did a couple weeks ago: I chased Razuvious when he didn't move on the pull, and the MC immediately broke when I moved about 5-10 yards toward him. I'm hit capped while mind controlling, so heartbeat resists are impossible.

edit: I think I finally figured out what you're talking about: No, I'm not sure if the breaks due to range are a hard limit (cross this line and MC immediately breaks) or a softer limit (cross this line and the heartbeat resist chance goes up as you move outward). Better just to stay within range anyway.
 
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Old 12/16/08, 1:30 AM   #308
 constantius
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Turalyon
There is a firm break point, but the soft break point is so strong that it might as well be firm. Past 25 yards, you have no better than a ~ 1/3 chance of holding onto the mob/PC for another pulse. In other words, if you're *just* in range on Razuvious, and you MC, do not try to move away from that spot at all. In fact, move *toward* yourself (with your MC'd Understudy) to ensure it does not break.

When the pull goes cleanly, Raz just hangs around anyway, so you can have him MD'd to the Understudy, or just wait until he goes running for someone and taunt. Just don't let your tanks wander out into the middle of the room and expect you to pull Raz off them while they're out there. It can, and will, break the MC.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 12/16/08, 7:11 AM   #309
twinight
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Elune
Originally Posted by Ariose View Post
What's the best strategy to use while healing Sapphiron.10 while disc? I kept PoM on cooldown as my top priority. I'd use PoH whenever it was needed and then kept to shielding and flashing when I couldn't do anything else. I kept the tank up as well but he didn't need much healing outside a penance+shield every once in a while. Am I gimping the raid by being disc specced on Sapphiron?
Not at all. Our run has two priests, one holy and one disc (myself). Holy priest is using mostly Renew and PoM, and I use a combination of PoM, Flash and Penance. We both (occasionally) cast PoH, and he rarely ever uses CoH.

The holy priest used to get an Innervate in early runs when gear was bad, but I'm honestly not sure if he calls for it now or if the druid is doing it automatically or not at all. From the second run onward, mana has been a non-issue.

I pay no mind to who I am shielding, when a cooldown comes up I just pick somebody low-ish in range of me and toss PWS on them and then the holy priest plays catchup with whatever he's doing.

At no point have we run with more than two healers on Sapph. The only time we ever use a third 'healer' is on 4h -- we make our Enh shaman offheal one of the front two tanks.

And if you're curious about specific numbers, there is a relevant parse here.
 
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Old 12/16/08, 11:28 AM   #310
Isin
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Originally Posted by Incoherence View Post
But I'll just second the rest of this; you DO want to be hit capped (6%, since the mobs are level 82, as are the Faerlina adds), and you can do this with rep rewards (some combination of [Sash of the Wizened Wyrm], [Turtle-Minders Robe], [Dark Soldier Cape], random greens, or [Elixir of Accuracy]). Heartbeat resists while tanking are Very Bad.
Also the [The Argent Skullcap] is easy to pick up from a long quest chain in Icecrown and has a ton of hit rating. Don't forget to go back to Shattrath to pick up the hit rating helm augment. I think I had about 300 spell hit when I did it and I had no problems with the MC.

Make sure you release and reapply your MC every time the other priest taunts and you should be good.
 
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Old 12/16/08, 2:47 PM   #311
windcape
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What's the nessary percentage of hit required for shadow pvp combat?
 
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Old 12/16/08, 4:13 PM   #312
Gourd
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Scilla
Originally Posted by windcape View Post
What's the nessary percentage of hit required for shadow pvp combat?
You'll want an additional 6% hit (on top of shadow focus) to reach the cap for dispel against all races.
 
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Old 12/16/08, 4:25 PM   #313
windcape
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Magtheridon (EU)
So 9% in total ?
 
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Old 12/16/08, 6:48 PM   #314
Sinndir
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Medivh
Can I get a delete on this please.

Last edited by Sinndir : 12/19/08 at 1:47 AM.
 
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Old 12/16/08, 10:13 PM   #315
Gourd
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Scilla
To clarify, the 3% hit from shadow focus does not affect your change to hit with dispel.
 
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Old 12/16/08, 11:08 PM   #316
NexusOne
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<GCR>
Mal'Ganis
Is there a way to make grid show the charges on prayer of mending somehow, when I have it show as an icon on the bottom of the frame?
 
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Old 12/16/08, 11:37 PM   #317
robkoz
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I just reached lvl 80 with my priest. I'm going to specc Holy, but I'm not sure, if it is still neccessary (with the new pushbacksystem) to specc Healing Focus or if should I spend the points in e.g Holy Reach or 3/3 Renew ? I'll do Heroics and 10 man Naxx. So there's not always a Paladin with (Improved) Concentration Aura.
This is the specc I'm preferring:

Talent Calculator - World of Warcraft

Last edited by robkoz : 12/16/08 at 11:44 PM.
 
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Old 12/17/08, 1:35 AM   #318
Sinndir
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Originally Posted by robkoz View Post
I just reached lvl 80 with my priest. I'm going to specc Holy, but I'm not sure, if it is still neccessary (with the new pushbacksystem) to specc Healing Focus or if should I spend the points in e.g Holy Reach or 3/3 Renew ? I'll do Heroics and 10 man Naxx. So there's not always a Paladin with (Improved) Concentration Aura.
This is the specc I'm preferring:

Talent Calculator - World of Warcraft
Not many fights have a need for pushback resist (how M'uru/Twins/Kil'Jaeden and others did), however I put a point into it because I find it more useful than Improved Renew. I would suggest grabbing Desperate Prayer, even if you use it once per night to save your life, it is more valuable than Improved Renew (I personally use it lots).
 
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Old 12/17/08, 6:20 AM   #319
Bakane
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Kil'Jaeden (EU)
I've got a question on rapture.

In the guide it says, rapture only restores mana if the shield absorbs damage. However the tooltip suggestes that it's an either or case. Either you do effective heal and get 2.5% of your max mana, or your shield absorbs damage.

then: if rapture does indeed restore mana for effective heal, what happens, if lets say I overheal 50%, to the amount of mana restored (which should be 500 for easier math). Do I then get around 250 mana restored?
 
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Old 12/17/08, 6:51 AM   #320
Sarjin
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I am not an expert (I am Holy myself), but for an immediate and incomplete answer:

Rapture to my knowledge returns a % of your manapool based on the effective healing done, and will also restore mana if your targets absorb damage with your shields (though I hear some bugs are attached to this). The % scales with the amount of effective healing done up to a certain cap, at which point you get the maximum 2.5% from the tooltip; others can likely provide the solid numbers. Since it's based on effective healing though, you indeed are going to get half the mana from Rapture on a 50% overheal, compared to the same heal being 100% effective healing. (Which is why apparently Flash Healing is quite effective for Disc, as the amount of effective healing is typically higher than for GHeal, for which a lot of the heal is lost to overheal.
 
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Old 12/17/08, 8:46 AM   #321
Thorongil
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Originally Posted by Bakane View Post
I've got a question on rapture.

In the guide it says, rapture only restores mana if the shield absorbs damage. However the tooltip suggestes that it's an either or case. Either you do effective heal and get 2.5% of your max mana, or your shield absorbs damage.

then: if rapture does indeed restore mana for effective heal, what happens, if lets say I overheal 50%, to the amount of mana restored (which should be 500 for easier math). Do I then get around 250 mana restored?
You get Mana from Rapture if you
a) do effective healing
b) Aegis/Shield absorbs damage

The amount of Mana restored caps at 2,5 % of your MaxMana. You get 2,5 % back at an amount of ~9,3k effective healing/absorb.

Sadly, there is still a (yet blue-confirmed) bug with returns from Aegis/Shield. The return amount from them is not calculated based on your MaxMana but on the MaxMana of the shielded player, meaning that you get zero Mana back from shielding Warriors/Rogues/DKs, very small amounts from Prot&RetPalas/FeralDruids and while you get a reasonable amount from most damage casters, you´ll never get what you actually *should* get since in a normal case nobody in a raid will have as much mana as a Disc Priest.

For more information check the OP of http://elitistjerks.com/f77/t35208-w..._0_progress/p1.
Also, I did some Rapture calculation which might be useful -> WotLK Healing Compendium v3.0 [theorycraft, specs, etc]

 
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Old 12/17/08, 1:45 PM   #322
marsui
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Llane
Getting close to level 80 on my shadow priest and I wanted to be able to craft whatever I can to prep for 25 man raids. So far I am looking at the tailoring epics Ebonweave robe and spellweave robe. Shadowpriest.com rates Spellweave above Ebonweave... I figure this is due to the spirit. However, since I will not be hit capped when I just hit 80 and mana might be somewhat of an issue, would I be better off crafting the Ebonweave stuff just to hold me over?
 
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Old 12/17/08, 2:26 PM   #323
Luthi
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Sen'jin
Originally Posted by marsui View Post
Getting close to level 80 on my shadow priest and I wanted to be able to craft whatever I can to prep for 25 man raids. So far I am looking at the tailoring epics Ebonweave robe and spellweave robe. Shadowpriest.com rates Spellweave above Ebonweave... I figure this is due to the spirit. However, since I will not be hit capped when I just hit 80 and mana might be somewhat of an issue, would I be better off crafting the Ebonweave stuff just to hold me over?
Actually, you're misreading the list on shadowpriest.com, spellweave robe is listed at #7 (177.46) And Ebonweave robe at #22 (121.82(197.98)).

Note that the number next to the 121.82 reads much higher than the base amount for ebonweave and spellweave. The way it works is the first number is for when you're hit capped BEFORE you put the chest piece on, and the second number is the rating if you're exactly hit cap or below AFTER you put it on.

Ebonweave beats out Spellweave if you're not hit capped after, but spellweave wins by a large margin if you are, before.


EDIT: Additionally, just so you know, spirit is worth aprox. .21 PP per point, so the total amount of PP gain from spirit on spellweave robe is 10.92 out of 177.46, certainly not the deciding factor on which is better.

Last edited by Luthi : 12/17/08 at 2:33 PM.
 
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Old 12/17/08, 5:47 PM   #324
Aural
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Mal'Ganis
Originally Posted by MegaKenny View Post
My friend told me that The Egg of Mortal Essence procs off of VE, since I don't have that many badges I can't test it myself just yet.

Has anyone else tried it yet?


Edit-Thanks for moving my post, it was supposed to be here in the first place.
In several days of heroics/raiding, I never saw the Egg proc off of VE's initial cast or healing ticks.

However, I did have it proc off the Herbalism self heal. ><

So save your badges for the crit trinket.
 
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Old 12/18/08, 4:53 AM   #325
Lytewish
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Cenarius
Originally Posted by robkoz View Post
I just reached lvl 80 with my priest. I'm going to specc Holy, but I'm not sure, if it is still neccessary (with the new pushbacksystem) to specc Healing Focus or if should I spend the points in e.g Holy Reach or 3/3 Renew ? I'll do Heroics and 10 man Naxx. So there's not always a Paladin with (Improved) Concentration Aura.
This is the specc I'm preferring:

Talent Calculator - World of Warcraft
Dear Robkoz,

Healing focus is no longer a required talent; however, it is nice to have if you can afford the points. After reviewing your preferred talent spec I think that it looks good to go with. Renew is nice to have, but its no longer the necessity that it once was back in the old days- and if you wanted to take points from somewhere, renew would be a good place to start.
 
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