Originally Posted by tedv
Well if you don't need run speed, Inner Sanctum will give extra spell power to Inner Fire instead, which should also beat Darkness at early raiding tiers.
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It doesn't any more, but it reduces the spell damage taken, which is not outstanding (especially for early tiers, where there is traditionally less raid damage), but always nice. But I agree on your point: for fight where it is useful (which also, traditionally, includes between 20% and 50% of the fights of any tier), the increase in movement speed really outperforms the other option.
Assuming this, we have 9 points for both discipline and holy trees:
- 8 at least will be in disc, including 5 in MA + Twin Disciplines, and 3 in Inner Sanctum
- the 8th point can be either 3/3 MA or 3/3 Twin Disciplines
- the 9th point can be either 3/3 MA, 3/3 Twin Disciplines, 1/2 Veiled Shadows or 1/3 Darkness.
Evangelism without Archangel makes little sense, and Soul warding at 1/2 is not sufficient to remove the CD, so I'm not convinced about it. THere is few difference between a 3s CD and a 2s CD : you can't spam it, but you can use it once every two spells.
I really think that 1% haste is currently the worst option. 1% haste for one talent points seems weak with the new reduced trees.
It compares unfavorably with Twin Disciplines (2% healing is in most cases better than 1% haste, unless healing is really really about frantic reactions to focused deadly incoming damage).
And as long as we are mana constrained, mana regeneration is usually better than haste.