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01/02/09, 11:10 AM
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#426
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Glass Joe
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Originally Posted by Frnit
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No. It does not. It is per cast, not per person.
I just spam levitate 10x in a row before a boss fight to get the buff to stack 10 times. I find that very useful before boss fights.
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01/02/09, 5:14 PM
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#427
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Glass Joe
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PvE as Non-Shadow still viable?
I don't have a lot of hope for this, but I've got a soft spot for PvE as Holy DPS, and have recently run up against the fact that, for dealing damage, there are a handful of "wasted" talent points left over after you hit 78 (I would assume they'd go into improving SW: P, along these lines.
In short: "Has Holy DPS been officially consigned to the scrap heap as not competitive or viable altogether (since there aren't talents to boost Holy +Hit, making the hit cap onerously high to reach)?"
I have every expectation of going back to a heavy healing (Holy) build, at least in the short term, as my (casual raiding) guild is thin on level 80 healers for the time being; I'm just wondering if anyone further up the food chain has tried to go down this road with any success further into 10-player content.
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01/02/09, 6:21 PM
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#428
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Von Kaiser
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The short answer to your question is that Holy DPS is indeed not competitive.
As to why: it isn't just a lack of +hit talents (though that does hurt). The problem is that if you rely purely on Holy damage spells (Holy Fire and Smite) you don't get enough dps. You can add in various shadow spells (Mind Blast, Shadow Word Death, SW:P and so on) but they are balanced around Shadow Priests and their large number of talents that multiply shadow damage; they don't have great scaling without those booster talents. Further, Holy dps is quite crippled when it comes to crit; there is no way to boost the damage bonus beyond 50%.
I did level to 80 using a hybrid Disc/Holy build that did reasonable DPS. For what it's worth, deep holy dps is just strictly inferior to Disc/Holy since there is no talent in the Holy tree past Surge of Light that will boost your dps in any way, while 2/2 Focused Power and 5/5 Enlightenment provide a significant DPS boost (about 10% together if you have 5/5 Spiritual Guidance as well).
However, just doing some back-of-the-envelope math suggest that if a Disc/Holy priest:
- maintains SW:P with maximum efficiency
- maintain Devouring Plague with maximum efficiency
- casts Holy Fire at every cooldown
- fills in the remaining time with Smite spam perfectly
- is hit capped
...they'll still only see dps on the order of (600 + 51% of spellpower)*(1 + crit%/2)*(1 + haste%).
With my current gear (2K spellpower raid-buffed, 15% haste with Enlightenment, 15% holy crit with talents) you're talking about pulling out all the stops to maybe reach 2K dps, when a similarly geared shadow priest who had similarly (theoretically perfect) execution would probably exceed that by 30% or more. There's also a lack of synergy with other raid members' mob debuffs when it comes to Holy damage.
We could imagine Blizzard bringing out a glyph for Holy Fire that would mitigate the situation slightly (for example by reducing its cooldown or having it boost Smite damage while the DoT component was still active) but really I don't think you should expect Holy priests to top the meters.
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01/02/09, 8:35 PM
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#429
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Glass Joe
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We are learning 3d Sarth. We have 2 drakes down with no issues. We are trying to defeat this encounter with 5 healers in 25man. We use one Holy Priest, one Resto Shammy, one Pally and 2 Druids. My question is this, I don't want to be crippled when next patch hits. Do you think for 3d Sartherion I would be better off learning it as deep disc healing our DK who is tanking Sarth? Right now, I am Holy and I'm keeping up the raid and Drake Tank.
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01/02/09, 8:57 PM
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#430
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Honorary Toastr
Night Elf Priest
Dragonblight
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Is there any reason why you're keeping up Drake Tank and not the Resto Shaman? Your CoH is currently far more powerful than his Chain Heal, whereas his single target heals are about comparable to yours (and also give Inspiration).
Even post nerf, I would take CoH over CH for this specific fight. You can run while casting CoH; your CoH should then have a high chance of giving Surge of Light. More or less giving you 4-5 instants in your arsenal (CoH, SoL FH, PoM, PWS and... the bastard child Renew). His Chain Heal still has him sitting there for 2.5 seconds. His one instant is also on a 6 second cooldown.
Additionally, his CH on the Drake Tank should bounce and heal any melee in need.
(P.S. I am assuming your Paladin is Sartharion tank and your Druids are raid healing).
Last edited by Starfire : 01/04/09 at 2:22 AM.
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Originally Posted by arison
Everyone should start from the same place and rise based on their abilities, desires, and schedule. No one plays MMOs to *be* powerful, they play MMOs to *become* powerful. It's the journey, stupid. The rarer loot is, the more cherished it is when you get it, but only so long as there is a reasonable expectation to get it. The rarer loot is, the better it feels when you kill a boss or when $AWESOME_TRINKET drops.
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01/02/09, 9:06 PM
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#431
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Glass Joe
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Ok, The Resto Shammy is healing the Drake Tank. I am assisting him with Renew, POM, PWS, and a few Flashes. I see your point about being able to heal on the move. I haven't tried using POH for this fight yet. Do you feel having POH Glyphed for this fight could be beneficial? Second part, Should we stack Cloth wearers in one group so the Glyph hits all of them?
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01/03/09, 12:12 AM
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#432
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Soda Popinski
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I don't really think cloth wearers has much to do with it. Also, if you're learning Sarth+3, bring 6 healers. There's really no point in dropping to 5 and risking the tank gib. Two drakes, or Sarth when Shadron's acolyte is up are both extremely high-damage tank situations: just bring enough healers that you can cover that *and* the raid.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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01/03/09, 4:49 AM
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#433
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Von Kaiser
Tauren Druid
Stormrage (EU)
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Hey,
Is there any math you can point me to (if so, I must have missed it entirely during my searches) addressing Lightweave Embroidery and/or comparing it to the 23 haste enchant for tailor SPs?
Thanks in advance
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01/03/09, 8:03 AM
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#434
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Soda Popinski
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1000-1200 damage, 45 second ICD, 50% proc. Maximum of 27 dps increase. Model the haste as you'd like.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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01/03/09, 12:30 PM
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#435
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Glass Joe
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I am trying to figure out which weapon set up I should go with. I have [Infection Repulser], the [Scepter of Murmuring Spirits], and the staff of [Staff of Draconic Combat].
All enchants aside, the comparison I am coming up with is as follow IF I go with the main hand off-hand combo.
+2stm
+34crit
-19int
42spl
-48haste
+3mp5
I did the comparison relatively quickly but I think it is correct. My current haste rating with the staff is 238 (7.26%) so I would be dropping a bit. My mana pool is at 17743 completely unbuffed, and I find I RARELY ever have mana issues (1011 regen / 353 while casting).
Will the drop in haste and int justify picking up the extra spl power and crit?
Edit: I am factoring Spiritual Guidance into the staff for +spl power and factored in the regen from spirit as well.
Edit again: It looks like the mana regen stat I have calculated isn't correct. I based it off of the 150 spirit = 45 mp5 (I think thats it). But when I equip the items, the regen difference seems to be a lot bigger (I do have 45 spirit to weapon on my staff, but didn't think it would make THAT much of a difference)
Last edited by Arkani : 01/03/09 at 2:47 PM.
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01/03/09, 5:14 PM
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#436
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Glass Joe
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Originally Posted by fearyaks
Quick question on healing the Malygos encounter (Normal mode).
Last night I was the teamed up with a resto shaman and a holy pally. The only other times I've done Malygos I've had another AOE healer (Druid/Priest) so last night was the first time I encountered issues with the vortex. I found that I regularly had two people that were out of my range and received zero heals from my COH (could get a lucky POM bounce). The only way I worked around this was to use levitate after the vortex and COH/Surge of Light/PW:S those players on the way down.
Is there something obvious I'm missing? It worked out in the end but I'm wondering if there's something more I could have done.
Thanks in advance.
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Looking forward to the cooldown era of Holy Healing, I would recommend the following:
Have a Prayer of Mending out on someone prior to the vortex, and make sure your cooldown will be up on it at some point very early into the vortex.
Have everyone stack up prior to the vortex.
PoM during the vortex. Do not use CoH. Shields if you can.
Once the vortex is finished and people are falling, cast Circle of Healing. You'll only get one shot, so make sure it's done at the proper time (i.e. Before folks land.)
The reasoning for this is that vortex seems to RNG your raid out in a wide spread (to the point where even stacking in the center results in players >40 yards from you), so range on CoH will ALWAYS be an issue during vortex, even if you stack up (our raids stack up, and when vortex happens I can cast CoH and only hit one player, or six, totally randomly), HOWEVER, when vortex ends, everyone is returned to a space several feet above where they originally started. i.e. Everyone's in range for the very smart CoH to top up the players who are worst off.
Last edited by Moleculor : 01/03/09 at 6:35 PM.
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01/03/09, 9:23 PM
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#437
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Glass Joe
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If you read Blizz's patch notes about Malygos, it clearly states that the Vortex will do less damage. They changed the mechanic of Vortex in order to compensate for a the new CD's for Priest. I believe it only ticks for 1,000 instead of 2,000 as it sits now.
Costantius,
Running 6 healer 3d Sarth cuts down on our dps. We are cutting it close when transitioning from drake #1 to Drake #2. At this time we are saving our BL for Drake #2. My question is this, What does your 6 healers consist of?
Edit, I could be wrong I read that info regarding Vortex damage a few weeks ago.
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01/04/09, 4:34 AM
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#438
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Glass Joe
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Originally Posted by docphil
If you read Blizz's patch notes about Malygos, it clearly states that the Vortex will do less damage. They changed the mechanic of Vortex in order to compensate for a the new CD's for Priest. I believe it only ticks for 1,000 instead of 2,000 as it sits now.
Costantius,
Running 6 healer 3d Sarth cuts down on our dps. We are cutting it close when transitioning from drake #1 to Drake #2. At this time we are saving our BL for Drake #2. My question is this, What does your 6 healers consist of?
Edit, I could be wrong I read that info regarding Vortex damage a few weeks ago.
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Either way, it doesn't matter, as a damage change to vortex doesn't change the cooldown on CoH, and for maximum efficiency, you want to only cast it when you know you can hit as many targets as possible, which is only after the vortex is over and everyone is falling.
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01/04/09, 7:24 AM
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#439
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Soda Popinski
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Originally Posted by docphil
Running 6 healer 3d Sarth cuts down on our dps. We are cutting it close when transitioning from drake #1 to Drake #2. At this time we are saving our BL for Drake #2. My question is this, What does your 6 healers consist of?
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2 paladins, 2 priests, 1 shaman, 1 druid. 2 healers on the Sarth tank, 1 dedicated healer on each of the drake tank and the whelp/blaze tank. 2 healers who back up the drake/blaze tanks, heal the raid; one of whom goes into portals with a dps DK to tank the acolytes inside.
You can do it with 5 healers, but you're risking tank gibs. If your dps really can't kill Tenebron within 5 seconds of Shadron landing, you have some issues with that -- reducing the number of healers isn't necessarily the best fix. Start sitting bad dps rather than increasing total numbers.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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01/04/09, 10:35 AM
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#440
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Great Tiger
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Question: I'm at the hit cap but sometimes my Mind Flays seem to be failing but nothing shows up in the logs. It takes my mana and puts me on the GCD but nothing happens. What's wrong?
Answer: Shadow Focus is currently (as of 3.0.8 PTR) not effecting the Mind Flay trigger spell (nor is it effecting the hit check for Blackout procs). It does correctly increase the chance for Mind Flay *ticks* to land if the spell itself doesn't miss but it does nothing to help with that initial total miss check.
Question: I'm well under the hit cap but I don't seem to be missing with my Mind Blast and Shadow Word: Death etc. What's up?
Answer: For some Priests at least (this author included) there appears to be a hidden +8% hit chance on Shadow Spells. It's possible it's some remnant of the old Shadow Focus. However just like the new Shadow Focus it does not apply to the Mind Flay trigger spell hit chance or Blackout's hit chance roll. From what I recall, I had 4/5 Shadow Focus when 3.0.2 hit the live servers. It's possible that I still have this talent in a hidden form.
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01/05/09, 7:43 AM
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#441
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Piston Honda
Undead Priest
Dalaran (EU)
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We know that on AE situations and with available DKs, Devouring Plague can be extended to all targets in the effect radius. I was under the impression that the DPed mob had to be the DK primary target in order for this to work but yesterday I was quite lazy and didn't assist the DK as I usually do, however DP was spread almost as much as usual.
Has anybody really tested this ?
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01/05/09, 10:22 AM
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#442
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Great Tiger
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Originally Posted by Mokhtar
We know that on AE situations and with available DKs, Devouring Plague can be extended to all targets in the effect radius. I was under the impression that the DPed mob had to be the DK primary target in order for this to work but yesterday I was quite lazy and didn't assist the DK as I usually do, however DP was spread almost as much as usual.
Has anybody really tested this ?
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Is it possible the DK just switched targets briefly to do some DPS on the mob? Or maybe he was watching which target you were hitting and decided to help out your DPS a bit?
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01/05/09, 10:39 AM
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#443
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Von Kaiser
Blood Elf Hunter
Un'Goro (EU)
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Evaluating Mana Regeneration
Does an addon exist, that tracks spirit based mana regeneration (and maybe will show how much mana was gained while being oo5sr)? Recount unfortunately only shows mana gains from (most) procs and replentishment etc.
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01/05/09, 10:45 AM
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#444
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Glass Joe
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Originally Posted by bbartlog
The short answer to your question is that Holy DPS is indeed not competitive.
[good stuff snipped in the interest of saving space]
We could imagine Blizzard bringing out a glyph for Holy Fire that would mitigate the situation slightly (for example by reducing its cooldown or having it boost Smite damage while the DoT component was still active) but really I don't think you should expect Holy priests to top the meters.
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Thanks for the verification; I was afraid this was the case. In the foreseeable future, I'll be main healing anyways, so it's a moot point as to whether or not I/we can put a scare into the standard DPS classes.
Maybe by the point where I can put away the all-healing-all-the-time routine, this will have been addressed somewhat (via talent changes, glyphs, etc).
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01/05/09, 12:46 PM
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#445
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Piston Honda
Undead Priest
Dalaran (EU)
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Originally Posted by Althor
Is it possible the DK just switched targets briefly to do some DPS on the mob? Or maybe he was watching which target you were hitting and decided to help out your DPS a bit?
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It's definitely possible but unlikely, he's a good friend of mine but I doubt he's that good a friend, especially given that he should be focusing more on his tanking than my DPSmeter :p
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01/05/09, 1:44 PM
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#446
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Soda Popinski
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Originally Posted by Hungtar
Does an addon exist, that tracks spirit based mana regeneration (and maybe will show how much mana was gained while being oo5sr)? Recount unfortunately only shows mana gains from (most) procs and replentishment etc.
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RegenFu, sub-addon of FuBar.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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01/05/09, 2:47 PM
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#447
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Glass Joe
Undead Priest
Shattered Hand
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Replenishment
Replenishment
100 yd range
Instant
Replenishes 0.25% of maximum mana every sec.
"This is the buff that will be triggered by a Survival Hunter's Hunting Party talent, a Retribution Paladin's Judgements of the Wise talent, and a Shadow Priest's Vampiric Touch talented ability. All three spells will cause the Replenishment effect to occur on the 10 people in the raid with the lowest mana." Quote from Wowhead.com
My question is, how is the game determining the 10 people with the lowest mana? Is this done by lowest percentage of the individuals mana, or does it target 10 people in the raid with the lowest total amount of mana at the time of the proc? I am assuming lowest total mana.
I normally have one of the largest mana pools in the raid with over 23000 mana, and I am the best geared priest in the raid. (Intel, Spirit, Crit, Spellpower, regen, etc) Reviewing a recent wws report, I received the least amount of mana from replenshment out of all the Holy priests, by a a significant amount. I realize having a higher mana regen than the other priests effects this however I am questioning stacking so much intel. Im stacking Intel with the intent to get the most out of replenishment.
Thoughts on this?
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01/05/09, 3:16 PM
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#448
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Soda Popinski
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You should be running 2 replenishment-providers, whether it be ret+SP, SPx2, SP+surv, whatever. If you're not, your bad, basically. There's no excuse for less than 95% up-time on Replenishment on *every* mana-user in the raid. That's what you have to assume when you gear and spec. If your replenishment-providers suck, then that's an issue you have to deal with separately.
[e] Direct answer: it's lowest percentage mana at time of proc, I believe. This still tends to feed more mana to hunters/enh/ret than to casters, since they tend to spike lower in mana pool than casters, who tend to go up/down more linearly.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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01/05/09, 3:36 PM
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#449
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Glass Joe
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Originally Posted by tronqui
My question is, how is the game determining the 10 people with the lowest mana? Is this done by lowest percentage of the individuals mana, or does it target 10 people in the raid with the lowest total amount of mana at the time of the proc? I am assuming lowest total mana.
I normally have one of the largest mana pools in the raid with over 23000 mana, and I am the best geared priest in the raid. (Intel, Spirit, Crit, Spellpower, regen, etc) Reviewing a recent wws report, I received the least amount of mana from replenshment out of all the Holy priests, by a a significant amount. I realize having a higher mana regen than the other priests effects this however I am questioning stacking so much intel. Im stacking Intel with the intent to get the most out of replenishment.
Thoughts on this?
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A look at the amount of mana regained by Replenish in our last Naxx WWS seems to support that it's based on lowest total mana. Link. Tossing out the people who weren't there for all fights, if you sort by the number of ticks gained, you'll notice that it maps very closely with the inverse of the average ticks. Hunter and enhance shammy got the most ticks, and the people stacking INT (myself, a resto shammy, and a pally) got the fewest.
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01/05/09, 5:28 PM
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#450
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Glass Joe
Undead Priest
Shattered Hand
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WWS Link.
Geminie being the top healer to benefit from replenishment. (overall mana, not ticks.) He has a higher HPS time (Compared to me) which would suggest consuming more mana, thus having an overall lower mana pool average. (More Replenishment ticks)
Only having 1 replenishment class, and having less mana on average made more of an impact as to the reason why he received more mana from replenishment, as opposed to having 3k-3.5k smaller mana pool.
In any event, I would still like to confirm if its looking at total mana vs. a persons individual percentage when calculating "10 people in the raid with the lowest mana"
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