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Old 04/21/09, 10:44 AM   #1001
Elimbras
Piston Honda
 
Dwarf Priest
 
Eitrigg (EU)
Do you want to know whether the buff lasting time is long enough or not ?
I didn't try, but I guess that it is possible, provided that Power Auras is able to detect the lasting time of the buff, and you are willing to add another "shape / color / dimension" coding for it.
 
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Old 04/21/09, 11:33 AM   #1002
Alv!ra
Von Kaiser
 
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Dwarf Priest
 
Silvermoon (EU)
Originally Posted by Feebis View Post
That's a brilliant idea. Is there a way to get the timer to work with it? I couldn't seem to.
If you set each poweraura event to include timer (the same timer, mind you), it will reset the countdown whenever another stack is applied.

Using colorcoding to show the stacks works very well - thanks for the tip. Before, I was just using InlineAuras but it pretty strenous to spot the small number inside the tooltip of my gheal/PoH.

If global cooldown is now reduced by haste, why is global warming such a big problem?
 
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Old 04/21/09, 12:43 PM   #1003
 constantius
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Undead Priest
 
Turalyon
With respect to Serendipity, I set up PowerAuras to have 3 overlapping, changed opacity, changed size Serendipity icons. The first stack is small, central, and dark. Second is 4% larger, same center, and 20% less opaque. And the 3rd stack is 4% larger again, same center, 20% less opaque. It makes a nice Aztec-temple-like icon and at a glance I can tell the number of stacks without having to think for a second.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 04/21/09, 1:11 PM   #1004
Crystalwolf
Glass Joe
 
Undead Rogue
 
Dragonmaw (EU)
Will there be the prospect of a BiS list for holy priests once the loot lists are fully explored?
 
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Old 04/21/09, 2:06 PM   #1005
Hoedown
Glass Joe
 
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Tauren Druid
 
Lightbringer
Priest leveling...

Hey all,

Have a rather noobish question. I haven't played a priest since vanilla WoW and was curious what the best way to level a priest is at this point. Would like to be shadow at 80 and of course raid. I have recently created a new priest with a bunch of BoA items but im approaching that time of allocating talent points. Anyone have a good link or idea on how to allocate talents on the long grind to 80?
 
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Old 04/21/09, 4:26 PM   #1006
 constantius
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Turalyon
Originally Posted by Crystalwolf View Post
Will there be the prospect of a BiS list for holy priests once the loot lists are fully explored?
Of course. For now, just assume 5-piece T8 is BiS; each piece is, on its own, equivalent or better than anything else available. The exception that we know of so far are the gloves, which are replaced by [Handwraps of the Vigilant] from General Vezax.25 on Hard Mode. BiS boots are hard-mode ilvl 239 as well; as far as I can tell, BiS belt remains [Leash of Heedless Magic].

Give me another week or so to see what the loot tables look like, and I'll add a section to the 3.1 compendium.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 04/21/09, 7:28 PM   #1007
Chim
Glass Joe
 
Dwarf Priest
 
Thunderhorn (EU)
Quick shadow question, got the Elemental focus stone tonight, but am now struggling to decide on which trinket to switch out between Embrace of the Spider, and Sundial of the exiled.

Embrace is clearly better for the static spell damage bonus, but has the down side of having haste as the chance to proc, where as sundial has the spell damage chance to proc which works nicely for powering up a SW:P, especially when you can combine it with a lightweave proc.

If anyone knows a good spreadsheet for working these out or has done the math themselves before it would be much appreciated.

EDIT. Ive just realised Elemental focus stone is also a damage on proc trinket, so that also raises the question whether they stack or not? If the damage procs dont stack but a damage and haste proc do stack then that answers my question, time for some dummy testing.

Last edited by Chim : 04/21/09 at 7:37 PM.
 
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Old 04/21/09, 7:52 PM   #1008
 borisson_
Von Kaiser
 
Undead Priest
 
Bloodhoof (EU)
@chim: the old shadowpriest.com lootlist ranks sundial of the exiled as 2nd BiS trinket (after illustration of the dragon soul), You should keep that one, as far as i know the on proc +spellpower procs stack.

I currently have Dying curse + Sundial and have them seen proc together numerous times.
So drop Embrace of the spider. Check this thread for numbers : http://www.shadowpriest.com/viewtopic.php?f=62&t=20419
 
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Old 04/21/09, 10:00 PM   #1009
Chim
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Dwarf Priest
 
Thunderhorn (EU)
Thankyou kindly, I can also confirm they stack after a little testing, thanks for the imput and the link.
 
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Old 04/22/09, 10:10 AM   #1010
boblez
Glass Joe
 
Undead Priest
 
Aegwynn
role of a 2nd disc priest in a raid

I have been reading these forums moths ago but I just registered, thank your for all the great info and work.

I have a problem there is a main priest disc in my guild that is in most of the raids and after all of my efforts to be geared for 25 mans i been told to go holy or no invite.

i would like to know, what is my role as a second disc priest in a raid if any. assuming there is a mix of other healers too on 25 man raids.

after the patch i've been recommending the disc tree to all my friends priests because of the spirit issue. and many have adopted it. if this is the case i would have the same problem in any of the guilds i have access to...

fyi:my first language is Spanish.

Last edited by boblez : 04/22/09 at 12:47 PM.
 
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Old 04/22/09, 11:35 AM   #1011
TheDoctor
Piston Honda
 
Human Priest
 
Arathor
Originally Posted by boblez View Post
I have been reading these forums moths ago but I just registered, thank your for all the great info and work.

I have a problem there is a main priest disc in my guild that is in most of the raids and after all of my efforts to be geared for 25 mans i been told to go holy or no invite.

i would like to know, what is my role as a second disc priest in a raid if any. assuming there is a mix of other healers too on 25 man raids.

after the patch i been recommending the disc tree to all my friends priests because of the spirit issue. and many have adopted it. if this is the case i would have the same problem in any of the guilds i have access to...

fyi:my first language is Spanish.
If you don't have Paladin tank healers then it is possible to have two Disc priests in a raid without too much interference. If your normal composition runs with a Paladin tank healer then the Disc priest is probably doing a lot more raid support healing and tank support, providing mitigation prior to damage and reactive healing to spikes.

The issue with having two Disc priests in a raid is the Weakened Soul debuff. There will be a lot of WS interference with two Disc priests working on supporting the raid and healing the tank, depending on how well things are coordinated between the two. It can work it just really isn't optimal. As it stands adding the first Disc priest to the composition adds a lot to raid survivability... Adding a second Disc priest doesn't add an equal amount to the first in general.

If both Disc priests coordinate their efforts extremely well then it can be a reasonable situation. Though if it isn't well coordinated there will be a lot of casting errors for applying PW:S. I would recommend talking to the other Disc healer to see if a coordinated effort could be made that would assist your composition rather than working against it. Two Disc priests can keep WS/PW:S up on everyone in the raid and give time for PoM/Pen/PoH/FH to each.
 
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Old 04/22/09, 3:32 PM   #1012
Cephyr
Glass Joe
 
Undead Priest
 
Genjuros (EU)
Hello, long time lurker first time poster here.

I've been keeping a close eye on holy(!) priest dps lately, and I can gladly inform you(as in the majority of priests interested in this playstyle) that a new glyph, one that I actually suggested a while ago (here) just got included. The glyph in mind increases smites damage by 20% when the target is debuffed with the Holy Fire dot.

With a sped up(5% haste from talents and 5.9% from gear) smite clocking in at 1.75 seconds, and damages going between 2.5k(non holy fire debuffed target, no crit), to 3k(holy fire debuffed target, no crit), and crits reaching 5k on holy fire debuffed targets.(this is all selfbuffed with 2094 spellpower), my dps average is little above 2.1k selfbuffed.

Even through not the best you can get, the Disc Holy Smiter priest brings the posibility to offheal aswell as dps, even in a greater way then any other dpsing healer class(shams, druids, palas, shadowpriests), with >mediocre dps.

Reaching a high crit procentage helps out quite a lot, due to Surge of Light equalling in instant casts.


During a 10 min rampage on the lvl 80(non skulled dummy as im not hitcapped) my dps was 2112, with smite doing 70% of the damage, holy fire did 24%, the holy fire dot did 6%.

I did not include any dots(Devouring plague, SW: pain) as I was not certain it would increase my damage much compared to the lost GCD.


I used a Castsequence macro to dps with to be certain I refreshed holy fire when possible:

[ /castsequence Holy Fire, Smite, Smite, Smite, Smite, smite, Smite ]
(im sure its possible to improve it)

This casts 1 extra smite, counting atleast one surge of light procc into it.

It is recomended to have smite on a non castsequence button next to it through, incase you get a lucky amount of SoL proccs.
 
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Old 04/22/09, 3:35 PM   #1013
EmeraldArcana
Glass Joe
 
Human Priest
 
Twisting Nether
In the 3.1 Healing compedium theres a recommended 21% haste (to reduce Greater heal to 2.08 second casts). What's the rationale for this value and what's significant about this cast time? Thanks.
 
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Old 04/22/09, 4:26 PM   #1014
 constantius
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Undead Priest
 
Turalyon
It's just a good benchmark. It doesn't take a lot of effort to get to there, and it seems to be a "sweet spot" (my own intuition only, no real hard math to back it up) in terms of gaining throughput without sacrificing too much in the process. You can easily get high crit levels while hitting this haste level, and your regen doesn't suffer. In fact, it's basically just a matter of choosing stam/int/spi/spell/haste items in order to get there.

You could easily argue for running much higher (30%+) haste, but at that point you actually start losing crit and spellpower to get there, and it seems to taper off in effectiveness.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 04/22/09, 4:45 PM   #1015
Cleopatra
Glass Joe
 
Dwarf Death Knight
 
Shu'halo
I am reading up on disc spec more and I understand that you need to be haste capped at 50%. What is the accually # not % ?
 
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Old 04/22/09, 4:53 PM   #1016
 constantius
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Turalyon
32.79*11 = 361 haste rating to be hard-capped with raid buffs and Borrowed Time (25+5+3+11+6 = 50%) for 1.5 second spells (i.e. PW:S):

Explicitly:
Wrath of Air: 5%
Moonkin/Ret Aura: 3%
Enlightenment: 6%
Gear: 11%
Borrowed Time: 25%

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 04/22/09, 4:59 PM   #1017
Cleopatra
Glass Joe
 
Dwarf Death Knight
 
Shu'halo
Originally Posted by constantius View Post
32.79*11 = 361 haste rating to be hard-capped with raid buffs and Borrowed Time (25+5+3+11+6 = 50%) for 1.5 second spells (i.e. PW:S):

Explicitly:
Wrath of Air: 5%
Moonkin/Ret Aura: 3%
Enlightenment: 6%
Gear: 11%
Borrowed Time: 25%

Excellent!! Thanks so much for your quick response. I have just found more info in your other post. But I did not know how other raid buffs effected it.

Holy, run 12-14% haste. Disc, run 11% haste, or slightly under.
So the 50% is when BT is up, gotcha!
 
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Old 04/22/09, 5:23 PM   #1018
Perception
Glass Joe
 
Undead Priest
 
Skullcrusher
Quick talent comparison question here. Considering everything else is normal, which talent would be better under direct comparison to increase healing power? Blessed Resilience or Spiritual Guidance? Lets assume you have a normal amount of raid-buffed spirit (at least 1200).

I'm trying to determine if an overall 1% healing increase is more then a 5% of Spirit spell power increase.
 
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Old 04/22/09, 5:34 PM   #1019
tedv
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by EmeraldArcana View Post
In the 3.1 Healing compedium theres a recommended 21% haste (to reduce Greater heal to 2.08 second casts). What's the rationale for this value and what's significant about this cast time? Thanks.
Originally Posted by constantius View Post
It's just a good benchmark. It doesn't take a lot of effort to get to there, and it seems to be a "sweet spot" (my own intuition only, no real hard math to back it up) in terms of gaining throughput without sacrificing too much in the process.
As a counterpoint, there's been some debate on this and other priests (myself included) feel no real benefit of a particular "sweet spot".

I confess when I first read that in the compendium, I spent a day trying to work out different spell cooldown intersections that would make 21% haste optimal. This is analogous to how certain values of haste are better for shadow priests than others, because they help your mind blast cooldown lie on the exact boundary between some other number of casts (usually 2 mind flays), given your average latency.

I had thought that perhaps there was some cool interaction in chain casting situations, maybe with the old Holy Concentration and Searing Light to get a lot of out-of-combat mana regeneration. But in the end there's nothing interesting like that, at least that I could find.

Originally Posted by Perception View Post
Quick talent comparison question here. Considering everything else is normal, which talent would be better under direct comparison to increase healing power? Blessed Resilience or Spiritual Guidance? Lets assume you have a normal amount of raid-buffed spirit (at least 1200).

I'm trying to determine if an overall 1% healing increase is more then a 5% of Spirit spell power increase.
One point in Spiritual Guidance with 1200 spirit provides 60 spell power, so that's easy enough. Given a .8 coefficient on a flash heal 60 spell power will provide an extra 48 healing per GCD. I'll estimate +20% healing from Spiritual Healing and Test of Faith. That brings the bonus healed to 68 healing on non-crits. If you have Empowered Healing, this will be 75 healing. With a 20% crit rate (low because Surge of Light can't crit), you're looking at average 90 healing. That's a ballpark estimate for flash heal, but the numbers for bonus healing per healed target are pretty similar for other casts as well. (Renew has other boosting talents instead of Empowered Healing, for example, as do Circle of Healing, Prayer of Healing, Mending, etc..)

Very rough numbers from wowmeteronline.com say that flash heal averages 5400 healed, including crits. So a 1% increase here would be 54 healed. That makes Spiritual Guidance the clear winner. It's worth (very) roughly 1.6% extra healing per point.

Last edited by tedv : 04/22/09 at 5:50 PM.
 
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Old 04/22/09, 11:24 PM   #1020
Khabarach
Glass Joe
 
Draenei Priest
 
Nagrand (EU)
Originally Posted by constantius View Post
32.79*11 = 361 haste rating to be hard-capped with raid buffs and Borrowed Time (25+5+3+11+6 = 50%) for 1.5 second spells (i.e. PW:S):

Explicitly:
Wrath of Air: 5%
Moonkin/Ret Aura: 3%
Enlightenment: 6%
Gear: 11%
Borrowed Time: 25%
From my own experimentation, It seems to me that BT is applied after other haste effects are calculated which makes the above somewhat incorrect.

As an example, if BT was calculated at the same time as gear/talents, then in this situation you would expect 35.97% haste (4.97 (gear) + 6 (enlightenment) + 25 (BT)), which would be 1.5/1.3597 = ~1.1s GCD.

What is actually happening though is that the gear + enlightenment is being calculated first (1.5/1.1097 = ~1.35s), then BT is applied to it (1.35/1.25 = 1.08s).

Naturally then, if you have a non BT hastened GCD of 1.25s, BT will hasten it to 1s. This means that you need ((1.5/1.25)-1)*100 = 20% haste from everywhere else. This is confirmed here (14% gear, 6% enlightenment).

Taking totem of Air and Aura's into account, this leaves Disc only actually needing 6% haste on gear to hit the 'cap'.
 
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Old 04/23/09, 11:48 AM   #1021
Elimbras
Piston Honda
 
Dwarf Priest
 
Eitrigg (EU)
Unlike Crit, haste from different "origins" are usually multiplicative with each other. At least last time I checked, which was at level 70 with my hunter ;-)
 
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Old 04/23/09, 11:38 PM   #1022
ildon
Don Flamenco
 
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Undead Priest
 
Whisperwind
I can't think of any case in-game where crit is multiplicative instead of additive.
 
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Old 04/24/09, 12:47 AM   #1023
k724
Glass Joe
 
Undead Priest
 
Anvilmar
What are Holy priests using as there rotation during raids in Ulduar as of 3.0. I have been reading and it sounds like a lot of people are working PoH into the rotation, why is this?

Same question for Disc.
 
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Old 04/24/09, 3:43 AM   #1024
Ayreon
Von Kaiser
 
Human Priest
 
Outland (EU)
There is no such thing as 'rotation' for a healing priest(unless you would want to call Serendipity stacking a rotation). You pick target(s) that need healing and you select and cast the spell that is the most appropriate and/or effective. As for PoH, just as Sunwell was the CoH instance, Ulduar is a PoH instance - nearly every boss has massive raid damage, often bringing all players to 40% or less. Combined with the new Serendipity, PoH is simply the most effective means of healing that kind of damage.
 
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Old 04/24/09, 7:26 AM   #1025
Cephyr
Glass Joe
 
Undead Priest
 
Genjuros (EU)
Originally Posted by Ayreon View Post
There is no such thing as 'rotation' for a healing priest(unless you would want to call Serendipity stacking a rotation). You pick target(s) that need healing and you select and cast the spell that is the most appropriate and/or effective. As for PoH, just as Sunwell was the CoH instance, Ulduar is a PoH instance - nearly every boss has massive raid damage, often bringing all players to 40% or less. Combined with the new Serendipity, PoH is simply the most effective means of healing that kind of damage.
I partly disagree.

Stating that there is no "rotrations" is incorrect from a disc priests perspective, as there are ways to increase your HPS by casting spells in a specific order.

The one I use to max my HPS is the following:

PW:S, Penance, Gheal(still leaches the 25% haste from PW:S), PW:S offtank, Gheal maintank, flash heal fillers untill you can repeat the rotration.


^^Works wounders^^.
 
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