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Old 05/07/09, 6:33 AM   #1126
Xaphania
Von Kaiser
 
Dwarf Priest
 
Azjol-Nerub
Originally Posted by Headhuntress View Post
Rapture does not work on Vezax
Not true. The self-mana restore portion of it does work, though the mana restored is much lower. The mana restore on the target of the shield does not work, though. I didn't notice if it works with runic power/rage/energy, but that seems irrelevant.

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Old 05/07/09, 3:28 PM   #1127
rea123
Glass Joe
 
Human Warrior
 
Azjol-Nerub (EU)
Hi. First up, apologies if this has been covered. I do not actually play with a shadow priest at present, but am in the process of writing an addon to provide a simple HUD and spell suggestion for a wide range of classes and specs - something akin to the Face Melter addon, but based on a core addon and a collection of "snap on" class/spec modules. Although I have read much of the shadow thread, and tried searching both here and on shadowpriest.com, there is one thing that I am not entirely clear on; in part because I believe some subtleties such as MF ticks have changed since the threads were started.

It is frequently said that one should keep vampiric touch rolling as much as possible. Does this rule apply to the extent of leaving "gaps" in the cast-sequence? Specifically, when there are 1.5 to 3 seconds remaining on it (disregarding haste for clarity), would one stop casting until there are only 1.5 seconds remaining, or would one cast some other spell, and accept the sub-GCD delay to VT? Is it still the case that re-casting VT immediately, thus cutting off the final tick, is poor practice?

So it turns out that with 5 level 80s, 3 of them dual-spec'd, I'm now participating in 8 threads, each dominated by how underpowered they are. Boy did I make some bad decisions.

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Old 05/07/09, 6:17 PM   #1128
Alv!ra
Von Kaiser
 
Alv!ra's Avatar
 
Troll Priest
 
Kor'gall (EU)
With the changed shadowfiend mechanism, I'm still fairly sure that having it's attack speed increased (by heroism, typically), increases the mana restored. I'm wondering if having a rogue put Tricks of the Trade - Spell - World of Warcraft on it would increase the mana return from it? The tooltip from Shadowfiend - Spell - World of Warcraft now reads "caster receives 5% mana when the shadowfiend attacks", and as I gather it, the mana return from it does indeed not rely on its damage done, but only on it's number of swings made, thus making TotT useless on it. Is that correct?

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Old 05/07/09, 6:34 PM   #1129
The Not So Evil
Piston Honda
 
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Night Elf Priest
 
Trollbane (EU)
It is the number of swings, so Heroism and Windfury Totem (and similar) are the only things that will improve the mana gains. You can also pull a Hymn of Hope at the same time for more returns.

Rawr - Coder of HolyPriest (Healer) and ShadowPriest (DPS) Modules.
Get Your Rawr 2.3.x!

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Old 05/08/09, 8:25 AM   #1130
Kyai
Glass Joe
 
Human Priest
 
Kilrogg (EU)
Doe reflective shield stack with retribution aura or thorns?

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Old 05/08/09, 1:05 PM   #1131
Tereasa
Glass Joe
 
Worgen Priest
 
Staghelm
Values

I am horrible with math. Sorry. I've been looking around and I have been finding different values like 11spirit = 4Mp5 and what not. However; this doesn't really work for me when I'm dealing with numbers less than 11, like a +8 spirit from a gem. Could someone give me the following conversions?

1 Spirit = ? Mp5
1 Spirit = ? Spell Power
1 Intellect = ? Crit

I have read that regen is based off some sort of combination for intellect and spirit and talents and what not. It's all way over my head. I'm looking for these numbers assuming 1200 intellect and a run of the mill raiding holy spec. If that information even applies to these conversions.

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Old 05/09/09, 8:02 AM   #1132
Liriel
Piston Honda
 
Troll Priest
 
Alexstrasza (EU)
I'm not sure if you already answered this but I could not find an answer with the seach tool or within the first few or last pages of this thread. I tried to answer the question myself for 2 weeks but everytime I try to get 2 people for helping me everybody is busy with some world events or farming or in instances or simply cannot stand still long enough...

The tooltip of CoH says 15y. If I remember correctly (never took it before MH) the first implemention was people in the group of the caster within 15y of the caster. Then it was switched to every possible group. The range of CoH is 15y around a person that is within 30y of the caster. (First they had to be in the same group, now they do not any longer.)

The tooltip of PoH says 30y. Up until 3.1 it was clearly 30y around the caster for people in the casters group. My question is: what is the range of it now?

Clearly the person you cast it on has to be within 30y of the caster. That's the same as with CoH. But does it reach people in the same group of your target within 30y of the caster as before the change or the within 30y of the target as with CoH the best spell to compare it with?

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Old 05/09/09, 9:04 AM   #1133
Xaphania
Von Kaiser
 
Dwarf Priest
 
Azjol-Nerub
The range of the spell and the radius are two different things. The range determines how far away your target can be, which is the same for all healing spells. The radius is how close people around your target have to be, to be hit by the spell.

So basically, your target is the center of the circle of range for both PoH and CoH, not the caster.

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Old 05/09/09, 10:06 AM   #1134
wlfbck
Glass Joe
 
Draenei Shaman
 
Lordaeron (EU)
is there a Ulduar BiS list for holy priests? searched a bit but didn't find one :-/

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Old 05/09/09, 10:46 AM   #1135
Squeakster
Piston Honda
 
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Dwarf Priest
 
Eitrigg
Originally Posted by Liriel View Post
The tooltip of PoH says 30y. Up until 3.1 it was clearly 30y around the caster for people in the casters group. My question is: what is the range of it now?
The target you cast it on must be within 40 yards, and then it will hit any members of that person's group within 30 yards of him/her. Here is the spell on WoWhead, if you take this link it lists both the range and radius.

With 2/2 Holy Reach the radius increases to 36 yards.

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Old 05/09/09, 11:15 AM   #1136
Squeakster
Piston Honda
 
Squeakster's Avatar
 
Dwarf Priest
 
Eitrigg
Originally Posted by Tereasa View Post
I am horrible with math. Sorry. I've been looking around and I have been finding different values like 11spirit = 4Mp5 and what not. However; this doesn't really work for me when I'm dealing with numbers less than 11, like a +8 spirit from a gem. Could someone give me the following conversions?

1 Spirit = ? Mp5
1 Spirit = ? Spell Power
1 Intellect = ? Crit

I have read that regen is based off some sort of combination for intellect and spirit and talents and what not. It's all way over my head. I'm looking for these numbers assuming 1200 intellect and a run of the mill raiding holy spec. If that information even applies to these conversions.
There is no clear and simple answer for this question because there are so many variables.

In terms of item budget, 1 mp5 = 2.5 spirit. Although the conversion in terms of actual regen is more complicated.

The formula for spirit/intellect based regen is:
5 * 0.005575 * 0.6 * Spi * \sqrt {Intellect}
Although to really calculate the value of spirit it you need to include things like time inside the five second rule, time outside the five second rule, holy concentration up time if you are holy, etc. You should probably just take Constantius' values listed in his thread,

Overall Regen Gains: Holy
Spirit: 0.362 Mp5 per point
Intellect: 0.792 Mp5 per point
(1 raw point; gearing, buff, etc; then scaled by other buffs and talents)

Overall Regen Gains: Disc

Spirit: 0.365 Mp5 per point
Intellect: 0.817 Mp5 per point

Including Blessing of Kings and Spirit of Redemption, 1 spirit is 1*1.1*1.05 = 1.155 spirit, which means that a gem with +8 spirit is actually +9.24 spirit and would therefore be worth about 3.34 mp5.

--------------------------------------------------
Spirit to spell power is easier, every 1 point of spirit is 0.25 spell power (assuming holy spec), before multipliers like Blessing of Kings, Spirit of Redemption or Enlightenment. Again assuming kings and SoR, 1 spirit is actually 1*1.1*1.05 = 1.155 spirit, which means 0.28875 spell power for every point of spirit on your gear.

--------------------------------------------------
Intellect to crit is also pretty easy, at level 80 166.67 intellect is 1% crit, so 1 intellect is about 0.006 crit%. This is so small I don't really take it into account when making gearing choices.

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Old 05/09/09, 11:21 AM   #1137
Squeakster
Piston Honda
 
Squeakster's Avatar
 
Dwarf Priest
 
Eitrigg
Originally Posted by wlfbck View Post
is there a Ulduar BiS list for holy priests? searched a bit but didn't find one :-/
Several potential BiS lists have been posted but there is no clear answer to this because gearing/gemming is still a heated debate right now. You can find two lists in Constantius' compendium, one including hard mode drops and one excluding hard mode drops.

Nidaba's BiS Gear List

Crown of Luminescence: [Insightful Earthsiege Diamond]
[Sapphire Amulet of Renewal]
[Conqueror's Shoulderpads of Sanctification]
Sunglimmer Cloak
[Conqueror's Robe of Sanctification]
[Shackles of the Odalisque]
[Handwraps of the Vigilant]
[Leash of Heedless Magic]
[Conqueror's Leggings of Sanctification]
[Boots of Fiery Resolution]
[Glowing Ring of Reclamation], Conductive Seal
[Spark of Hope] + Show of Faith
[Staff of Endless Winter]
[Scepter of Creation]

Nidaba's BiS Gear List: No Hard Mode Drops Allowed

[Conqueror's Cowl of Sanctification]: [Insightful Earthsiege Diamond]
[Pendant of the Shallow Grave]
[Conqueror's Shoulderpads of Sanctification]
[Cape of the Unworthy Wizard]
[Conqueror's Robe of Sanctification]
[Shackles of the Odalisque]
[Conqueror's Gloves of Sanctification]
[Leash of Heedless Magic]
[Conqueror's Leggings of Sanctification]
[Spellslinger's Slippers] or [Savior's Slippers] (sockets make these most flexible)
[Glowing Ring of Reclamation], any 213 ring you have or [Signet of Manifested Pain]
[Spark of Hope] + [Soul of the Dead] or [Illustration of the Dragon Soul] or [Eye of the Broodmother] or [Sif's Remembrance] (if you can do Thorim.10-hard, which really isn't that hard)
[Rapture] or [The Lifebinder]
[Scepter of Creation]

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Old 05/11/09, 6:30 AM   #1138
Glasswizard
Von Kaiser
 
Undead Priest
 
Frostwolf (EU)
How do I calculate the amount that my PW:S absorbs? I gather talents, spellpower and base amount are influencing parameters, but I'm not quite sure what to multiply and what to add where.

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Old 05/11/09, 9:41 AM   #1139
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
This is the same formula as for every healing spell.

Unless I'm mistaken, it should be something like :

Absorb = (2230 + 80.57 * SpellPower + BTCoef * SpellPower) * TwinFaithCoef * ImprovedShieldCoef

where the coefficient are as stated by the talents (ie 0.4 for BT, 0.05 for Twin Faiths and 0.15 for Improved Coeff).

I'm not sure whether Grace or Focused Power (or any talent in holy increasing healing done) are taken into account or not.

Assuming they are taken into account, 2500 spellpower, and a basic disc. spec, the absord should be 7178 when Grace is stacked, 6332 whithout Grace and Focused Power.

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Old 05/11/09, 11:51 AM   #1140
Nekokun
Glass Joe
 
Undead Warlock
 
Earthen Ring (EU)
I have been hearing a lot of theories about shadow priests being valuable in raids for the healing they can deliver with VE. Can someone comment on the truth of these theories, or are they the usual nonsense?

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Old 05/11/09, 1:22 PM   #1141
DaBeerds
Glass Joe
 
Dwarf Priest
 
Hellscream
Originally Posted by Nekokun View Post
I have been hearing a lot of theories about shadow priests being valuable in raids for the healing they can deliver with VE. Can someone comment on the truth of these theories, or are they the usual nonsense?
I can only comment on what I have seen in my experience running 10mans as a shadowpriest since 3.1. In a typical 4 hour run VE does do significant healing (based on recount healing done). However, "significant" is a relative term. Compared to the main healers' 5-7 million healing done my VE 500k to 700k does not look impressive. But my VE healing done blows away other "secondary" healing abilities from other non-main healing classes.

I can also tell you that my guild raid leaders are obviously impressed with what a shadow priest has to offer because up until 3.1 we did not have a priest who could raid as shadow and now more often than not they are asking me to fill that role as we have plenty of raid healers, but no other priests who can raid as shadow.

In my estimation a shadowpriest's VE falls into the "every little bit helps" category. And since a raid leader is not sacrificing DPS just to have that extra healing, it would make sense to have a shadowpriest in the raid if available.

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Old 05/11/09, 1:52 PM   #1142
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
VE has been very helpful for Freya.hard and Vezax.hard. Incidental healing helps keep people topped up in between bursts, which helps save healer mana. Our shadow priests have been respec'ing for 2/2 Imp VE for any challenging encounter, only going back to 0/2 on easier fights or non-hard-modes.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 05/12/09, 3:42 AM   #1143
• Snowy
Not a Super Macho Man
 
Snowy's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Nekokun View Post
I have been hearing a lot of theories about shadow priests being valuable in raids for the healing they can deliver with VE. Can someone comment on the truth of these theories, or are they the usual nonsense?
While you wont see truly amazing numbers like we did during the Sunwell days, Improved VE is still rather nice. Consider if I do 5k dps on a given fight. 5% of that would be 250. You can equate that into a renew on the other 4 people in your party that ticks for 750.

It's also very good for personal survivability -- instead of 250 HPS, it's 1250 HPS for me. I have definitely noticed a trend where I'm always one of the last DPS alive on a fight on a called wipe, or being alive on the kill. It tends to shine more on hard modes, where you're trying to maximize every bit of healing you can get.

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Old 05/12/09, 9:28 AM   #1144
Doctavice
Glass Joe
 
Undead Priest
 
Mannoroth
Hey there quick question, I currently run with 525 crit/258 haste, Should I be trying to trade ~150 crit for haste with ulduar gearing? people seem to suggest the 400/400 mark. Also, being deep holy, Is the lifebinder/rapture better than the guiding star/ironmender combo?

Item Comparison Tool - World of Warcraft

Last edited by Doctavice : 05/12/09 at 9:33 AM. Reason: linked comparison

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Old 05/12/09, 12:32 PM   #1145
constantius
Soda Popinski
 
constantius's Avatar
 
Dwarf Priest
 
Shadowsong
There's no easy answer on weapons. I'm currently most interested in picking up a staff because of the stat gains you get from using one. Additionally, the spellpower differential is mostly swallowed by the new +81 spellpower enchant for staves. 550+81 vs 550+74+63 = 56 spellpower gained from MH+OH, vs loss of 20 int, 20 spi, and some haste (for Rapture), or equal values of crit (for Lifebinder).

TL;DR: make your own decision, they're all roughly equivalent. If your guild supports it, pick up both.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein

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Old 05/13/09, 3:28 AM   #1146
StormyParis
Glass Joe
 
Human Priest
 
Drek'Thar (EU)
Priest HPM/HPS spreadsheet or web page ?

Hello.

2 Questions: one about a Priest Heals Evaluator, one about my spec.

1- Is there a spreadsheet or a web page somewhere where I can plug in my stats, my spec, and get back the HPS and HPM of my various heals, if possible with the side benefits (disc absorbs...) ? I've been looking for it in vain (found some outdated pre-3.0 stuff), I've even started building the spreadsheet but it is a lot of work and I'm missing some info, so I've fallen back to back-of-the-envelope calculations which I fear might be off.

2- For the moment, as Disc, I find that PW:S and Penance blow all other spells out of the water in terms of HPS and HPM, except for the two Prayers when they reach 4-5 people. Flash is OK, GH is inferior to Flash in both HPM and HPS, and Renew is inbetween those two. So I'm considering moving 3 of my 13 talent points in Holy from Divine Fury (faster GH) into Improved Renew.

Armory down at the moment, i'll come back and link it later (Toy, EU-Drek'thar)

Thanks for any help.

Olivier

Last edited by StormyParis : 05/13/09 at 3:39 AM.

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Old 05/13/09, 4:11 AM   #1147
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by StormyParis View Post
2- For the moment, as Disc, I find that PW:S and Penance blow all other spells out of the water in terms of HPS and HPM, except for the two Prayers when they reach 4-5 people. Flash is OK, GH is inferior to Flash in both HPM and HPS, and Renew is inbetween those two. So I'm considering moving 3 of my 13 talent points in Holy from Divine Fury (faster GH) into Improved Renew.
PW:S and Penance are your meat heals for sure, but they both have cooldowns. (PW:S cooldown being weakened soul) I have found that PW:S -> Penance -> (BT hasted)Gheal is really helpful when bosses do their special moves. The way I figure it, I'm there to counter spikes. Renew is more of stabilizer than spike prevention.

Even when on coverage healing as disc I usually just try to get people out of the danger zone and let others do the topping off. I suppose it is more of how you feel you fit into the healing scheme and choosing your points for that.

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Old 05/13/09, 6:04 AM   #1148
Elimbras
Don Flamenco
 
Dwarf Priest
 
Eitrigg (EU)
Originally Posted by StormyParis View Post
Hello.
1- Is there a spreadsheet or a web page somewhere where I can plug in my stats, my spec, and get back the HPS and HPM of my various heals, if possible with the side benefits (disc absorbs...) ? [...]

2- For the moment, as Disc, I find that PW:S and Penance blow all other spells out of the water in terms of HPS and HPM, except for the two Prayers when they reach 4-5 people. Flash is OK, GH is inferior to Flash in both HPM and HPS, and Renew is inbetween those two. So I'm considering moving 3 of my 13 talent points in Holy from Divine Fury (faster GH) into Improved Renew.
1- Take a look at Rawr. You can find links on this forum. Granted, it's not a web page or a spreadsheet, but a full application you need to install. But it gets the job done, in a good way.

2- PW:S and Penance are your two best spells for mono-target healing, yes ;-) That's why they have cooldowns. You should (nearly) always use POM, because it's good as soon as it can get a few jumps. Then use flash heal or great heal. I'm however surprised that flash heal is more hps than great heal. The cast time reduction of divine fury should put great heal above flash heal, at least for target over 50% (and most likely also for target under 50%). So, gh is still useful if you need to top your tank up after damage, or when you're at the limit of your hps. In many situation, flash heal is as good in spite of lesser hps, because of it's better hpm and higher frequency.

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Old 05/13/09, 2:38 PM   #1149
Squeakster
Piston Honda
 
Squeakster's Avatar
 
Dwarf Priest
 
Eitrigg
Originally Posted by StormyParis View Post
GH is inferior to Flash in both HPM and HPS
This is completely incorrect.

At 2400 SP, 30% crit and 25% haste:

Flash Heal
(2040 + .81(2400))*1.04*1.09 = 4516
4516*.7 + 4516*.3*1.95 = 5803 average healing including criticals
5803/521mana = 11.1 HPM
5803/1.20seconds = 4836 HPS

Greater Heal
(4270 + 1.61(2400))*1.04*1.09 = 9221
9221*.7 + 9221*.3*1.95 = 11849
11849/1050mana = 11.3 HPM
11849/2.00seconds = 5924 HPS

This ignores the extra 10% crit from Improved Flash Heal, although if you are tank healing and the tank is below 50% why the hell would you try to heal him with Flash Heal anway? I know I am in the minority when I argue for Greater Heal in many situations, but in terms of HPS and HPM Greater Heal is simply not inferior to Flash Heal. Not to mention it will scale better with increasing SP and haste, and takes advantage of BT haste better than Flash Heal.

I do not mean to clutter up this thread with a Greater Heal vs Flash Heal debate.

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Old 05/13/09, 2:56 PM   #1150
The Not So Evil
Piston Honda
 
The Not So Evil's Avatar
 
Night Elf Priest
 
Trollbane (EU)
You could rephrase that, why are you not casting (Penance or) Flash Heal when tank is on 50%? Starting a Greater Heal then will perhaps have a worse result than casting a Flash Heal.

4516*.6 + 4516*.4*1.95 = 6232
6232/521 = 11.96 HPM
6232/1.2 = 5193 HPS

Personally, I'm very very close to dropping all points in Divine Fury. On top of that, more casts = more chance to put up Inspiration on tank.

Rawr - Coder of HolyPriest (Healer) and ShadowPriest (DPS) Modules.
Get Your Rawr 2.3.x!

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