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05/27/09, 4:55 AM
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#1201
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Glass Joe
Draenei Priest
Gorgonnash
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Fade sets your threat to 0 for its duration. However, you are still generating threat in the background, and your actual threat level will be restored at the end of Fade. Hence, pre-fading will work.
However, keep in mind that although fading does set your threat to 0, other people actually need to have some threat on the mob for it to detarget you. If no one has generated any threat on the mob (say you body pull a mob and immediately fade), the mob will still attack you because the criteria for a change in aggro has not been met (i.e someone has to exceed your threat by 130% if he is not in melee range).
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05/27/09, 5:47 AM
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#1202
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Glass Joe
Undead Priest
Sylvanas (EU)
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Originally Posted by bcswen
Fade sets your threat to 0 for its duration. However, you are still generating threat in the background, and your actual threat level will be restored at the end of Fade. Hence, pre-fading will work.
However, keep in mind that although fading does set your threat to 0, other people actually need to have some threat on the mob for it to detarget you. If no one has generated any threat on the mob (say you body pull a mob and immediately fade), the mob will still attack you because the criteria for a change in aggro has not been met (i.e someone has to exceed your threat by 130% if he is not in melee range).
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as i've noted in my above post pre-fading will only work if and only if your threat is forced at 0 for it entire duration. if it simple removes you X threat you have at the moment you cast fade and then just add it at the end, pre-fading won't work.
also, going to 0 threat should imediatly fill the criteria for changing agro because 130% of 0 is 0. 1 threat is enough to change agro. i was under the impression that even by beeing in the agro radius of the mob you gain some threat, also all casting and everythig adds a small amount of threat so anyone in range should imediatly pull agro off you once you used fade. what happens next is the problem however.
again the actual problem is:
if you cast fade you go to 0 threat and the amount of threat you had for each mob saved somewhere in the background for each mob separately. what happens next if you cast say 300 Threat worth of heal and every one else has just 10 threat?
case A: you stay at 0 threat and the 300 is added each of the previously saved background value for each mob.
case B: you go to 300 threat and the background value doesn't change.
with the old fade you'd actualy be at something like -899999700 threat so you'd be safe as a bird.
you see .. from what i've seen and heard people say it's case B .. if so .. prefading won't work(always but anyhow not at all as it used to).
i have to say i'm not exactly sure on what i've mentioned before. from what i understand Omen (that pull his numbers directly from the game's inbuilt threat api) shows 0 threat after using fade but that doesn't mean that negatives aren't shown .. fade might not have changed at all .. has anyone actualy tested anything?
this is what i'm trying to find out.
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05/27/09, 6:16 PM
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#1203
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Don Flamenco
Undead Priest
Whisperwind
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As long as you have the fade buff your current threat remains at zero. This is easy to see since Blizzard implemented the in-game threat meter. Once the buff ends you get your old threat back + whatever you generated during fade.
Edit: Hrm, I just tested it with Omen and it keeps displaying my threat but it's grayed out. I could have sworn last time I tested it Omen displayed me as zero. I'm pretty sure the functionality is still the same, though.
Last edited by ildon : 05/27/09 at 6:34 PM.
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05/27/09, 6:24 PM
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#1204
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Honorary Toastr
Night Elf Priest
Dragonblight
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I did several searches for this and couldn't find any reliable information. Granted I could just bite the bullet and spend the money and test it myself but... All these questions are pertaining to Mixology.
Does anyone know the exact Intellect bonus from Flask of Distilled Wisdom; and the exact mp5 bonus from Flask of Pure Mojo?
I know the bonus from Flask of the Frost Wyrm is 37 spellpower. The Holy Paladin thread suggested Flask of Pure Mojo was worth 13 mp5 with Mixology. I do remember Distilled Wisdom giving me 45 Intellect last raid, but that was with buffs and while being Disc. (Which I think would be 45 Int * .9 * .85 ~ 34.4 Intellect?).
Basically, it occurred to me while Distilled Wisdom is superior to Pure Mojo, the Mixology bonus might make Pure Mojo better. Either that or bite the bullet and use Frost Wyrm since I am more or less cheating myself by not using the full Mixology bonus.
(Of course, Mixology bonus allows for (assuming everything is paired with Guru's Elixir) Draenic Wisdom to give 59 Intellect/Spirit and 21 Stamina; Mighty Thoughts to give 85 Intellect and 21 Spirit/Stamina; or Spirit to give 86 Spirit and 21 Intellect/Stamina).
P.S. I used Wowhead comments for Mighty Thoughts and Elixir of Spirit, I can only personally verify Guru's Elixir and Draenic Wisdom.
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Originally Posted by XI-
No loot bro. Didn't you get the memo, when raiders care about loot they're all shallow asshats, when casuals care about loot they're part of the noble proletariat striving forth to advance themselves while maintaining the tight bonds of friendship and family unity, and juggling their difficult schedule of jetsetting the world and spending time with their supermodel wives and 2.5 picture book children.
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05/27/09, 7:09 PM
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#1205
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Pities the fool
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Last time I checked, [Flask of Distilled Wisdom] granted an extra +20 intellect (up to 85 from 65) with Mixology. Given that 65 Int > 38 Mp5 to begin with, what we really should compare is 85 intellect to 51 Mp5 (the scaled versions), accounting for talents.
85 int scales with BoK; 51 Mp5 does not. So ~ 94 int vs 51 Mp5. Each point of intellect can be budgeted at ~0.8 Mp5 (slightly higher for Disc), so a gain of approximately 24 Mp5 over [Flask of Pure Mojo]. If you assume Disc (so maxed MS), the actual Mp5 gains approximate to 87.8 Mp5 vs 51 Mp5, a gain of 36.8 Mp5. Basically, Distilled Wisdom is almost two "regular" Mojo flasks in one when you have Mixology.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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05/29/09, 8:45 AM
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#1206
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Glass Joe
Night Elf Priest
Draenor (EU)
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Hey guys got a quick question...
How viable is a hybrid holy/disc spec for raid healing?
I've been trying out a 28/43/0 spec and so far the increased mana pool, haste, spirit and crit seem to be worth the sacrifise of some of my raw holy power.
Any thoughts on this subject?
Kort
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05/29/09, 9:24 AM
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#1207
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Glass Joe
Undead Priest
Frostmourne (EU)
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Simple answer: If it would be viable and reasonable you would most probably see a thread about it in this forum.
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05/29/09, 9:30 AM
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#1208
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Piston Honda
Troll Priest
Runetotem (EU)
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Originally Posted by kortos
Hey guys got a quick question...
How viable is a hybrid holy/disc spec for raid healing?
I've been trying out a 28/43/0 spec and so far the increased mana pool, haste, spirit and crit seem to be worth the sacrifise of some of my raw holy power.
Any thoughts on this subject?
Kort
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Short answer: No.
Slightly longer answer:
The amount of healing power you give up with both Divine Providence's increase in all your raid heal spells, as well as lowering the cooldown of Prayer of Mending. You will also basically be without Test of Faith, which is a very powerful talent when considering that a lot of the AoE will take people below 50% health. Additionally, with just 23 points beyond the first 4 tiers, you have to make a choice among:
-Healing Prayers (2)
-Surge of Light (2)
-Body and Soul (2)
-Spirit of Redemption (1)
-Spiritual Guidance (5)
-Spiritual Healing (5)
-Serendipity (3)
-Holy Concentration (3)
-Empowered Renew (1-3)
This is already assuming Blessed Resilience and Empowered Healing are no go's in this spec, and even then you will have to make sacrifices among those talents.
And obviously you are missing Guardian Spirit as well.
The bottom line is you give up healing power which you won't get back from those points in Discipline, for additional mana pool and regeneration which you should not need if appropriately geared. In other words, you gimp yourself as raid healer. You don't get any additional crit in that Discipline heavy spec anyways btw, aside from a slight secondary bonus from Mental Strength.
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05/29/09, 6:27 PM
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#1209
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Glass Joe
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Pw: shield
Any idea's how to find out how much your Pw: shield actually absorbs. I can't find it anywhere. maybe some can guide to a good guess. I have around 2100 unbuff sp, and my tooltips shows like 2450, But I can't imagine this being correct. Any ideas?
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05/29/09, 7:28 PM
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#1210
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Glass Joe
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Originally Posted by knava
Any idea's how to find out how much your Pw: shield actually absorbs?
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Here's 4 ideas:
1) Look at the combat log and add it up. The easiest way is to duel a friendly rogue, then shield yourself and sit down, so they can ambush crit the shield away in one attack, but if you're not scared of arithmetic, you can do this any time you use a shield on someone and it is then fully used before expiring.
2) Use the glyph, look at how much it heals for (when it doesn't crit), and multiply by 5. This wasn't 100% accurate last time I checked, due to some talents not affecting both shield and glyphheal evenly, but it is correct to within a few percent.
3) Do the theorycraft yourself.
4) Install a mod such as DrDamage to do the theorycraft for you.
Last edited by onceler21 : 05/30/09 at 5:13 AM.
Reason: speeling
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05/30/09, 1:09 AM
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#1211
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R-R-RAGE QUIT!
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Originally Posted by knava
Any idea's how to find out how much your Pw: shield actually absorbs. I can't find it anywhere. maybe some can guide to a good guess. I have around 2100 unbuff sp, and my tooltips shows like 2450, But I can't imagine this being correct. Any ideas?
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Take the amount the tooltip says it absorbs then add in your spell power based on the coefficient that Power Word: Shield has (stated very clearly in the holy priest compendium).
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Power Word: Shield 80.57% 112.8%
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05/30/09, 3:48 PM
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#1212
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Pities the fool
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Don't forget that Improved PWS scales the absorption as well. If you really want to know how much it absorbs, use Glyph of PWS. For example, my Glyph heals for (average) 1369 [on one fight last week]. That means my shields absorbed (on average) 6845.
On Freya.hard, average was 1406, for a 7030 PWS absorb.
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Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
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05/30/09, 6:34 PM
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#1213
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Piston Honda
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Originally Posted by constantius
Don't forget that Improved PWS scales the absorption as well. If you really want to know how much it absorbs, use Glyph of PWS. For example, my Glyph heals for (average) 1369 [on one fight last week]. That means my shields absorbed (on average) 6845.
On Freya.hard, average was 1406, for a 7030 PWS absorb.
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I know the PW:S glyph heal amount used to not be a perfect predictor of absorption and a look at your logs shows it still may not be.
0:02'54.937 Nidaba Glyph of Power Word: Shield heals Tinymittens for 1371.
0:03'10.708 Storm Lasher Lightning Lash hits Tinymittens for 3652 Nature. (2853 Resisted) (6753 Absorbed)
Based on the glyph heal you would expect a shield of 6855, and yet only get 6753.
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06/01/09, 6:41 PM
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#1214
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Von Kaiser
Gnome Rogue
Wyrmrest Accord
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Looks to be a new question, it's hard to search for "SoL", since you can only search for 4-letter terms. Anyway, this is primarily a leveling/solo question, but I'm curious.
Reflective shield crits can proc Surge of Light (happens all the time). But if it procs while you're midcast on a Smite, it doesn't reduce the smite's casting time (and the smite you were casting eats the SoL charge - if it happens when you have IF up, it'll eat both SoL and IF). I've not been able to reproduce this enough to answer these two questions: (1) Can the smite that consumes that SoL crit? It doesn't seem like it, which is a bummer, since I spent 2 seconds casting it. (2) Does that smite cost mana?
Finally, (3) is this a known bug, and is blizzard going to fix it? It doesn't really matter (I don't think people care too much about solo-DPS situations if they don't apply to PvE, but it might matter with certain weird healing specs)
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06/02/09, 2:08 AM
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#1215
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Piston Honda
Draenei Priest
Frostmourne
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Originally Posted by chase
I know the PW:S glyph heal amount used to not be a perfect predictor of absorption and a look at your logs shows it still may not be.
0:02'54.937 Nidaba Glyph of Power Word: Shield heals Tinymittens for 1371.
0:03'10.708 Storm Lasher Lightning Lash hits Tinymittens for 3652 Nature. (2853 Resisted) (6753 Absorbed)
Based on the glyph heal you would expect a shield of 6855, and yet only get 6753.
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The only thing I can think of is that Nidaba possibly had only 1 point in Force of Will, and the +2% healing affects the glyph? That gives almost the correct shield amount (6720).
If not (and even then there's a small discrepency), I'm not sure why the values are different.
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06/02/09, 5:58 AM
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#1216
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Soft and fluffy
Human Priest
Talnivarr (EU)
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Originally Posted by pfooti
Looks to be a new question, it's hard to search for "SoL", since you can only search for 4-letter terms. Anyway, this is primarily a leveling/solo question, but I'm curious.
Reflective shield crits can proc Surge of Light (happens all the time). But if it procs while you're midcast on a Smite, it doesn't reduce the smite's casting time (and the smite you were casting eats the SoL charge - if it happens when you have IF up, it'll eat both SoL and IF). I've not been able to reproduce this enough to answer these two questions: (1) Can the smite that consumes that SoL crit? It doesn't seem like it, which is a bummer, since I spent 2 seconds casting it. (2) Does that smite cost mana?
Finally, (3) is this a known bug, and is blizzard going to fix it? It doesn't really matter (I don't think people care too much about solo-DPS situations if they don't apply to PvE, but it might matter with certain weird healing specs)
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For everyone to understand this, we need to break down the spell into two components. The first component is pre cast, when your buffs, gear and so on determine casting speed. The second component is post cast, when your talents, procs, buffs determine mana cost. This means that if you chain cast smites and you get a SoL proc that lags a little behind, so that the system already has computed the cast speed it won't change it. However when the cast is finished and the mana will be spent, the system detects your SoL buff and will make it cost 0 mana.
As an example to understand this you can try to start a cast and you will see that it will be hasted on the cast bar, but no mana is spent until it actually finish the cast.
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SNAKE!
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06/02/09, 7:17 AM
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#1217
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Glass Joe
Undead Priest
Destromath (EU)
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After progressing on and through some hardmodes I noticed that there are 2 types of raidwide-ae-dmg types: those that trigger PoM and those who don't.
For example the Saronite Animus on Vezax hm spams Profound Darkness on the raid which does not trigger PoM. Also the Life Sparks on XT hm spam Static Charged on the raid which also don't trigger PoM.
On Council hm on the other hand Steelbreaker spams High Voltage which does trigger PoM.
I think it's intended and not a bug. My question is - has anyone made similar observations on other encounters / hardmodes?
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06/02/09, 10:10 AM
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#1218
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Von Kaiser
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Back in White
Hey guys just got a quick question bout healing specs (been out of the game for nearly a year now):
I recently began playing again and have just gotten dual talents on my priest, lvl 72. I'm going to be speccing shadow for soloing to level, but i also want to have my other spec be a healing one so I can join and run any instance without a problem. In the past i knew that disc was for PvP healing, and holy was for raid healing. I've made a build off of one of the raid builds posted in this forum Talent Calculator - World of Warcraft but i've noticed a lot of PvE oriented healing pointed towards disc (main tank healing).
So here's my question:
For my situation as a leveling character in healing only 5-man runs, what is the "ideal" spec?
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06/02/09, 10:58 AM
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#1219
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Von Kaiser
Draenei Priest
Magtheridon
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Originally Posted by Blazingwater
Hey guys just got a quick question bout healing specs (been out of the game for nearly a year now):
I recently began playing again and have just gotten dual talents on my priest, lvl 72. I'm going to be speccing shadow for soloing to level, but i also want to have my other spec be a healing one so I can join and run any instance without a problem. In the past i knew that disc was for PvP healing, and holy was for raid healing. I've made a build off of one of the raid builds posted in this forum Talent Calculator - World of Warcraft but i've noticed a lot of PvE oriented healing pointed towards disc (main tank healing).
So here's my question:
For my situation as a leveling character in healing only 5-man runs, what is the "ideal" spec?
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While leveling I'd say disc is probably the better choice for healing. It's less gear dependent than Holy and while Holy can push out some really solid group heals, at lower gear levels you tend to go OOM very quickly. If you're worried about losing your effectiveness, keep in mind that while leveling there's not a great deal of group damage thrown out in 5 mans. You still have ProM and PoH which are great for keeping everyone topped off.
Disc doesn't really have mana issues since most of the regen you get is from Rapture. A disc spec along these lines should be more than enough to let you heal dungeons.
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06/02/09, 10:59 AM
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#1220
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Glass Joe
Undead Priest
Destromath (EU)
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Originally Posted by Blazingwater
For my situation as a leveling character in healing only 5-man runs, what is the "ideal" spec?
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Both trees are viable for healing in 5mans - just choose whatever you like. I put 2 speccs together quickly:
lvl72 5man disc
lvl72 5man holy
Just speccing like that wont make you a good healer though - at least take the time to read all the talents you specc into and think about what they are good for. Also it doesn't really matter much how you specc - wotlk 5mans were tuned before there was dualspecc in the game - you could heal in all of them with a shadow specc just fine.
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06/02/09, 12:14 PM
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#1221
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Von Kaiser
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Originally Posted by Bossi
Both trees are viable for healing in 5mans - just choose whatever you like. I put 2 speccs together quickly:
lvl72 5man disc
lvl72 5man holy
Just speccing like that wont make you a good healer though - at least take the time to read all the talents you specc into and think about what they are good for. Also it doesn't really matter much how you specc - wotlk 5mans were tuned before there was dualspecc in the game - you could heal in all of them with a shadow specc just fine.
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Mmk i worked off of the disc spec you posted and ended with Talent Calculator - World of Warcraft
I filled out everything that seemed important, changing a few things, and had an extra point which i put into PI.
Oh, and i know how to heal well, as well as i've known heroic and raid healing before changed in WotLK. I have been having trouble healing as shadow though, there aren't too many fantastic tanks in 70-80 5mans, and i end up going OOM pretty fast.
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06/03/09, 3:54 AM
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#1222
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Glass Joe
Undead Priest
Genjuros (EU)
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i am thinking about using body and soul talent and i would like to hear some thoughts about it from those who use it.C Currently we are doing hard modes in Ulduar.
Is it worth taking it? Enlighten me  .
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06/03/09, 4:26 AM
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#1223
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Glass Joe
Undead Priest
Destromath (EU)
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Originally Posted by Deimus
i am thinking about using body and soul talent and i would like to hear some thoughts about it from those who use it.C Currently we are doing hard modes in Ulduar.
Is it worth taking it? Enlighten me  .
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I specced it for xt hardmode - having people run faster and thus further really does help. It helps on other encounters also, but you really gotta be on top of things, have the overview and react fast to bring it to full potential on encounters where you can't simply shield people with the specific debuffs.
I find 1/2 sufficient.
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06/03/09, 4:44 AM
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#1224
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Glass Joe
Undead Priest
Genjuros (EU)
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Originally Posted by Bossi
I specced it for xt hardmode - having people run faster and thus further really does help. It helps on other encounters also, but you really gotta be on top of things, have the overview and react fast to bring it to full potential on encounters where you can't simply shield people with the specific debuffs.
I find 1/2 sufficient.
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that was my original idea but then i decided to go for something like Talent Calculator - World of Warcraft
this. Using renew shields flash heals and occasional prayer of healing.
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06/03/09, 7:24 PM
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#1225
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Glass Joe
Undead Priest
Nagrand (EU)
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Hello i hope some1 can help me about. I am disc priest and thinking on which meta is better for us.
[Ember Skyflare Diamond] vs [Insightful Earthsiege Diamond] for a normal t8.5 geared priest?
I know [Insightful Earthsiege Diamond] this one give more mana etc etc, but i am wonder overall, how much mana we lost if we use the other meta gem...
Other question:
About how much healing Sp is the ideal for disc priests at hard modes at 25 man ulduar. (2200 ub?)
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